Savior Selene

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Savior Selene
    Type
    Race
    Elf
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Vestige Salvation
    Effect

    All Enemies

    Pitchain x 3 turns *Only affects Human, Elf, and Therian heroes
    Fear x 3 turns *Only affects Human, Elf, and Therian heroes
    DEF 30% down x 3 turns
    MDEF 30% down x 3 turns
    100% Dark ATK damage *50% damage up against Beasts

    4 Enemies with the lowest HP

    100% Dark ATK damage *50% damage up against Beasts
    Blind x 3 turns *Only affects Human, Elf, and Therian heroes
    Despair *Extends status ailments by 1 turn(s) *Only affects Human, Elf, and Therian heroes

    3 Enemies with the lowest HP

    100% Dark ATK damage *50% damage up against Beasts

    2 Enemies with the lowest HP

    100% Dark ATK damage *50% damage up against Beasts

    Enemy with the lowest HP

    100% Dark ATK damage *50% damage up against Beasts

    All Allies

    Frenzy x 3 turns
    Stoneskin x 3 turns
    Berserk x 3 turns

    3 front Allies

    Stat Debuffs Nullified x 3 turns

    3 back Allies

    Buff Swipe x 3 turns

    Name
    Vestige Salvation
    Effect

    All Enemies

    Pitchain x 3 turns *Only affects Human, Elf, and Therian heroes
    Fear x 3 turns *Only affects Human, Elf, and Therian heroes
    DEF 33% down x 3 turns
    MDEF 33% down x 3 turns
    120% Dark ATK damage *50% damage up against Beasts

    4 Enemies with the lowest HP

    120% Dark ATK damage *50% damage up against Beasts
    Blind x 3 turns *Only affects Human, Elf, and Therian heroes
    Despair *Extends status ailments by 1 turn(s) *Only affects Human, Elf, and Therian heroes

    3 Enemies with the lowest HP

    120% Dark ATK damage *50% damage up against Beasts

    2 Enemies with the lowest HP

    120% Dark ATK damage *50% damage up against Beasts

    Enemy with the lowest HP

    120% Dark ATK damage *50% damage up against Beasts

    All Allies

    Frenzy x 3 turns
    Stoneskin x 3 turns
    Berserk x 3 turns

    3 front Allies

    Stat Debuffs Nullified x 3 turns

    3 back Allies

    Buff Swipe x 3 turns

    Name
    Vestige Salvation
    Effect

    All Enemies

    Pitchain x 3 turns *Only affects Human, Elf, and Therian heroes
    Fear x 3 turns *Only affects Human, Elf, and Therian heroes
    DEF 36% down x 3 turns
    MDEF 36% down x 3 turns
    140% Dark ATK damage *50% damage up against Beasts

    4 Enemies with the lowest HP

    140% Dark ATK damage *50% damage up against Beasts
    Blind x 3 turns *Only affects Human, Elf, and Therian heroes
    Despair *Extends status ailments by 1 turn(s) *Only affects Human, Elf, and Therian heroes

    3 Enemies with the lowest HP

    140% Dark ATK damage *50% damage up against Beasts

    2 Enemies with the lowest HP

    140% Dark ATK damage *50% damage up against Beasts

    Enemy with the lowest HP

    140% Dark ATK damage *50% damage up against Beasts

    All Allies

    Frenzy x 3 turns
    Stoneskin x 3 turns
    Berserk x 3 turns

    3 front Allies

    Stat Debuffs Nullified x 3 turns

    3 back Allies

    Buff Swipe x 3 turns

    Name
    Vestige Salvation
    Effect

    All Enemies

    Pitchain x 3 turns *Only affects Human, Elf, and Therian heroes
    Fear x 3 turns *Only affects Human, Elf, and Therian heroes
    DEF 39% down x 3 turns
    MDEF 39% down x 3 turns
    160% Dark ATK damage *50% damage up against Beasts

    4 Enemies with the lowest HP

    160% Dark ATK damage *50% damage up against Beasts
    Blind x 3 turns *Only affects Human, Elf, and Therian heroes
    Despair *Extends status ailments by 1 turn(s) *Only affects Human, Elf, and Therian heroes

    3 Enemies with the lowest HP

    160% Dark ATK damage *50% damage up against Beasts

    2 Enemies with the lowest HP

    160% Dark ATK damage *50% damage up against Beasts

    Enemy with the lowest HP

    160% Dark ATK damage *50% damage up against Beasts

    All Allies

    Frenzy x 3 turns
    Stoneskin x 3 turns
    Berserk x 3 turns

    3 front Allies

    Stat Debuffs Nullified x 3 turns

    3 back Allies

    Buff Swipe x 3 turns

    Name
    Vestige Salvation
    Effect

    All Enemies

    Pitchain x 3 turns *Only affects Human, Elf, and Therian heroes
    Fear x 3 turns *Only affects Human, Elf, and Therian heroes
    DEF 42% down x 3 turns
    MDEF 42% down x 3 turns
    180% Dark ATK damage *50% damage up against Beasts

    4 Enemies with the lowest HP

    180% Dark ATK damage *50% damage up against Beasts
    Blind x 3 turns *Only affects Human, Elf, and Therian heroes
    Despair *Extends status ailments by 1 turn(s) *Only affects Human, Elf, and Therian heroes

    3 Enemies with the lowest HP

    180% Dark ATK damage *50% damage up against Beasts

    2 Enemies with the lowest HP

    180% Dark ATK damage *50% damage up against Beasts

    Enemy with the lowest HP

    180% Dark ATK damage *50% damage up against Beasts

    All Allies

    Frenzy x 3 turns
    Stoneskin x 3 turns
    Berserk x 3 turns

    3 front Allies

    Stat Debuffs Nullified x 3 turns

    3 back Allies

    Buff Swipe x 3 turns

    Name
    Vestige Salvation
    Effect

    All Enemies

    Pitchain x 3 turns *Only affects Human, Elf, and Therian heroes
    Fear x 3 turns *Only affects Human, Elf, and Therian heroes
    DEF 45% down x 3 turns
    MDEF 45% down x 3 turns
    200% Dark ATK damage *50% damage up against Beasts

    4 Enemies with the lowest HP

    200% Dark ATK damage *50% damage up against Beasts
    Blind x 3 turns *Only affects Human, Elf, and Therian heroes
    Despair *Extends status ailments by 1 turn(s) *Only affects Human, Elf, and Therian heroes

    3 Enemies with the lowest HP

    200% Dark ATK damage *50% damage up against Beasts

    2 Enemies with the lowest HP

    200% Dark ATK damage *50% damage up against Beasts

    Enemy with the lowest HP

    200% Dark ATK damage *50% damage up against Beasts

    All Allies

    Frenzy x 3 turns
    Stoneskin x 3 turns
    Berserk x 3 turns

    3 front Allies

    Stat Debuffs Nullified x 3 turns

    3 back Allies

    Buff Swipe x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Black Hole
    Effect

    All Enemies

    40% Dark ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Mist (Constant)
    Skill Lv1

    Self

    (Constant) Mist Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Mist Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Mist Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Mist Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Mist Field Resistance 100% up

    Name
    Immortal Valley (Op/Con)
    Skill Lv1

    All Airborne Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 8% damage up against Beasts

    Skill Lv2

    All Airborne Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 11% damage up against Beasts

    Skill Lv3

    All Airborne Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 14% damage up against Beasts

    Skill Lv4

    All Airborne Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 17% damage up against Beasts

    Skill Lv5

    All Airborne Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 20% damage up against Beasts

    Name
    Sky Chaos <3> (Con.)
    Skill Lv1

    3 Allies with the highest Dark Resistance

    (Constant) Damage up 3% against airborne enemies
    (Constant) Dark Element damage 8% up

    Skill Lv2

    3 Allies with the highest Dark Resistance

    (Constant) Damage up 6% against airborne enemies
    (Constant) Dark Element damage 11% up

    Skill Lv3

    3 Allies with the highest Dark Resistance

    (Constant) Damage up 9% against airborne enemies
    (Constant) Dark Element damage 14% up

    Skill Lv4

    3 Allies with the highest Dark Resistance

    (Constant) Damage up 12% against airborne enemies
    (Constant) Dark Element damage 17% up

    Skill Lv5

    3 Allies with the highest Dark Resistance

    (Constant) Damage up 15% against airborne enemies
    (Constant) Dark Element damage 20% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,419
    228
    92
    158
    165
    201
    153
    171
    Max※1
    54,232
    9,341
    2,452
    7,280
    7,038
    5,100
    4,027
    5,262
    Max※2
    57,970
    9,730
    2,815
    7,663
    7,437
    5,581
    4,334
    5,708

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Power Orb

    Spirit Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Hawk Orb

    Stag Orb

    Colt Orb

    Verdfruit Orb

    Priest Orb

    Knowledge Orb

    Hawk Orb

    Stag Orb

    Steed Orb

    Verdfruit Orb

    Priest Orb

    Technique Orb

    Eagle Orb

    Stag Orb

    Wyrm Orb

    Verdfruit Orb

    Luxland Orb

    Sun Orb

    Moon Orb

    Star Orb

    Dawnmist Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Moby Orb

    Kitsune Orb

    Noxwing Orb

    Verdwyrm Orb

    Luxsea Orb

    Cervus Orb

    Moby Orb

    Kitsune Orb

    Luxshell Orb

    Verdwyrm Orb

    Otho Orb

    Quicksand Orb

    Jupiter Orb

    Uranus Orb

    Newmoon Orb

    Ghost Orb

    Prophet Orb

    Quicksand Orb

    Venus Orb

    Neptune Orb

    Fullmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Saturn Orb

    Fullmoon Orb

    Unicorn Orb

    Champion Orb

    Envy Orb

    Mars Orb

    Neptune Orb

    Fullmoon Orb

    Whitewyrm Orb

    King Orb

    Envy Orb

    Venus Orb

    Mercury Orb

    Newmoon Orb

    Blackwyrm Orb

    Asgard Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Goddess Orb

    Holywyrm Orb

    Asgard Orb

    Death Orb

    Ancient God Orb

    War God Orb

    Valkyrie Orb

    Unholywyrm Orb

    Asgard Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Asgard Orb

    Death Orb

    Ancient God Orb

    Valkyrie Orb

    Goddess Orb

    Holywyrm Orb

    Wicked Hawk Orb (Elf)

    Holy Wolf Orb (Elf)

    Wicked Wolf Orb (Elf)

    Holy Boar Orb (Elf)

    Holy Butterfly Orb (Elf)

    Shell Orb (Elf)

    Holy Eagle Orb (Elf)

    Wicked Eagle Orb (Elf)

    Holy Hawk Orb (Elf)

    Hunger Orb (Elf)

    Recital Orb (Elf)

    Iceberg Orb (Elf)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Vestige Salvation
    Effect

    All Enemies

    Pitchain x 3 turns *Only affects Human, Elf, and Therian heroes
    Fear x 3 turns *Only affects Human, Elf, and Therian heroes
    DEF 30% down x 3 turns
    MDEF 30% down x 3 turns
    100% Dark ATK damage

    4 Enemies with the lowest HP

    80% Dark ATK damage
    Blind x 3 turns *Only affects Human, Elf, and Therian heroes
    Despair *Extends status ailments by 1 turn(s) *Only affects Human, Elf, and Therian heroes

    3 Enemies with the lowest HP

    80% Dark ATK damage

    2 Enemies with the lowest HP

    80% Dark ATK damage

    Enemy with the lowest HP

    80% Dark ATK damage

    Self

    Frenzy x 3 turns
    Stoneskin x 3 turns
    Berserk x 3 turns

    2 front Allies

    Frenzy x 3 turns

    ●

    Limit Burst

    Name
    Helsblot
    Effect

    All Enemies

    20% Dark ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Holy Spirit <3> (Op/Con)
    Skill Lv
    1
    Effect

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 20% up

    2 front Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 20% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Warning Rune (Dark) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Holy Spirit <3> (Op/Con)
    Skill Lv
    2
    Effect

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 35% up

    2 front Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 35% up

    Materials Needed

    Skill Crystal (Dark) ×100

    Warning Rune (Dark) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Holy Spirit <3> (Op/Con)
    Skill Lv
    3
    Effect

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 50% up

    2 front Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 50% up

    Materials Needed

    Skill Crystal (Dark) ×150

    Warning Rune (Dark) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Holy Spirit <3> (Op/Con)
    Skill Lv
    4
    Effect

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 65% up

    2 front Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 65% up

    Materials Needed

    Skill Crystal (Dark) ×200

    Warning Rune (Dark) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Holy Spirit <3> (Op/Con)
    Skill Lv
    5
    Effect

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 80% up

    2 front Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 80% up

    Materials Needed

    Skill Crystal (Dark) ×300

    Warning Rune (Dark) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


<< Main