Savior Selene
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Basic Info
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Action Skill
Element
All Enemies
Pitchain x 3 turns *Only affects Human, Elf, and Therian heroes
Fear x 3 turns *Only affects Human, Elf, and Therian heroes
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
100% Dark ATK damage *50% damage up against Beasts
4 Enemies with the lowest HP
100% Dark ATK damage *50% damage up against Beasts
Blind x 3 turns *Only affects Human, Elf, and Therian heroes
Despair *Extends status ailments by 1 turn(s) *Only affects Human, Elf, and Therian heroes
3 Enemies with the lowest HP
100% Dark ATK damage *50% damage up against Beasts
2 Enemies with the lowest HP
100% Dark ATK damage *50% damage up against Beasts
Enemy with the lowest HP
100% Dark ATK damage *50% damage up against Beasts
All Allies
Frenzy x 3 turns
Stoneskin x 3 turns
Berserk x 3 turns
3 front Allies
Stat Debuffs Nullified x 3 turns
3 back Allies
Buff Swipe x 3 turns
All Enemies
Pitchain x 3 turns *Only affects Human, Elf, and Therian heroes
Fear x 3 turns *Only affects Human, Elf, and Therian heroes
DEF 33% down x 3 turns
MDEF 33% down x 3 turns
120% Dark ATK damage *50% damage up against Beasts
4 Enemies with the lowest HP
120% Dark ATK damage *50% damage up against Beasts
Blind x 3 turns *Only affects Human, Elf, and Therian heroes
Despair *Extends status ailments by 1 turn(s) *Only affects Human, Elf, and Therian heroes
3 Enemies with the lowest HP
120% Dark ATK damage *50% damage up against Beasts
2 Enemies with the lowest HP
120% Dark ATK damage *50% damage up against Beasts
Enemy with the lowest HP
120% Dark ATK damage *50% damage up against Beasts
All Allies
Frenzy x 3 turns
Stoneskin x 3 turns
Berserk x 3 turns
3 front Allies
Stat Debuffs Nullified x 3 turns
3 back Allies
Buff Swipe x 3 turns
All Enemies
Pitchain x 3 turns *Only affects Human, Elf, and Therian heroes
Fear x 3 turns *Only affects Human, Elf, and Therian heroes
DEF 36% down x 3 turns
MDEF 36% down x 3 turns
140% Dark ATK damage *50% damage up against Beasts
4 Enemies with the lowest HP
140% Dark ATK damage *50% damage up against Beasts
Blind x 3 turns *Only affects Human, Elf, and Therian heroes
Despair *Extends status ailments by 1 turn(s) *Only affects Human, Elf, and Therian heroes
3 Enemies with the lowest HP
140% Dark ATK damage *50% damage up against Beasts
2 Enemies with the lowest HP
140% Dark ATK damage *50% damage up against Beasts
Enemy with the lowest HP
140% Dark ATK damage *50% damage up against Beasts
All Allies
Frenzy x 3 turns
Stoneskin x 3 turns
Berserk x 3 turns
3 front Allies
Stat Debuffs Nullified x 3 turns
3 back Allies
Buff Swipe x 3 turns
All Enemies
Pitchain x 3 turns *Only affects Human, Elf, and Therian heroes
Fear x 3 turns *Only affects Human, Elf, and Therian heroes
DEF 39% down x 3 turns
MDEF 39% down x 3 turns
160% Dark ATK damage *50% damage up against Beasts
4 Enemies with the lowest HP
160% Dark ATK damage *50% damage up against Beasts
Blind x 3 turns *Only affects Human, Elf, and Therian heroes
Despair *Extends status ailments by 1 turn(s) *Only affects Human, Elf, and Therian heroes
3 Enemies with the lowest HP
160% Dark ATK damage *50% damage up against Beasts
2 Enemies with the lowest HP
160% Dark ATK damage *50% damage up against Beasts
Enemy with the lowest HP
160% Dark ATK damage *50% damage up against Beasts
All Allies
Frenzy x 3 turns
Stoneskin x 3 turns
Berserk x 3 turns
3 front Allies
Stat Debuffs Nullified x 3 turns
3 back Allies
Buff Swipe x 3 turns
All Enemies
Pitchain x 3 turns *Only affects Human, Elf, and Therian heroes
Fear x 3 turns *Only affects Human, Elf, and Therian heroes
DEF 42% down x 3 turns
MDEF 42% down x 3 turns
180% Dark ATK damage *50% damage up against Beasts
4 Enemies with the lowest HP
180% Dark ATK damage *50% damage up against Beasts
Blind x 3 turns *Only affects Human, Elf, and Therian heroes
Despair *Extends status ailments by 1 turn(s) *Only affects Human, Elf, and Therian heroes
3 Enemies with the lowest HP
180% Dark ATK damage *50% damage up against Beasts
2 Enemies with the lowest HP
180% Dark ATK damage *50% damage up against Beasts
Enemy with the lowest HP
180% Dark ATK damage *50% damage up against Beasts
All Allies
Frenzy x 3 turns
Stoneskin x 3 turns
Berserk x 3 turns
3 front Allies
Stat Debuffs Nullified x 3 turns
3 back Allies
Buff Swipe x 3 turns
All Enemies
Pitchain x 3 turns *Only affects Human, Elf, and Therian heroes
Fear x 3 turns *Only affects Human, Elf, and Therian heroes
DEF 45% down x 3 turns
MDEF 45% down x 3 turns
200% Dark ATK damage *50% damage up against Beasts
4 Enemies with the lowest HP
200% Dark ATK damage *50% damage up against Beasts
Blind x 3 turns *Only affects Human, Elf, and Therian heroes
Despair *Extends status ailments by 1 turn(s) *Only affects Human, Elf, and Therian heroes
3 Enemies with the lowest HP
200% Dark ATK damage *50% damage up against Beasts
2 Enemies with the lowest HP
200% Dark ATK damage *50% damage up against Beasts
Enemy with the lowest HP
200% Dark ATK damage *50% damage up against Beasts
All Allies
Frenzy x 3 turns
Stoneskin x 3 turns
Berserk x 3 turns
3 front Allies
Stat Debuffs Nullified x 3 turns
3 back Allies
Buff Swipe x 3 turns
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Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
Self
(Constant) Mist Field Resistance 20% up
Self
(Constant) Mist Field Resistance 40% up
Self
(Constant) Mist Field Resistance 60% up
Self
(Constant) Mist Field Resistance 80% up
Self
(Constant) Mist Field Resistance 100% up
All Airborne Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 8% damage up against Beasts
All Airborne Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 11% damage up against Beasts
All Airborne Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 14% damage up against Beasts
All Airborne Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 17% damage up against Beasts
All Airborne Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 20% damage up against Beasts
3 Allies with the highest Dark Resistance
(Constant) Damage up 3% against airborne enemies
(Constant) Dark Element damage 8% up
3 Allies with the highest Dark Resistance
(Constant) Damage up 6% against airborne enemies
(Constant) Dark Element damage 11% up
3 Allies with the highest Dark Resistance
(Constant) Damage up 9% against airborne enemies
(Constant) Dark Element damage 14% up
3 Allies with the highest Dark Resistance
(Constant) Damage up 12% against airborne enemies
(Constant) Dark Element damage 17% up
3 Allies with the highest Dark Resistance
(Constant) Damage up 15% against airborne enemies
(Constant) Dark Element damage 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Power Orb
Spirit Orb
Wing Orb
Shell Orb
Fruit Orb
Warrior Orb
Technique Orb
Hawk Orb
Stag Orb
Colt Orb
Verdfruit Orb
Priest Orb
Knowledge Orb
Hawk Orb
Stag Orb
Steed Orb
Verdfruit Orb
Priest Orb
Technique Orb
Eagle Orb
Stag Orb
Wyrm Orb
Verdfruit Orb
Luxland Orb
Sun Orb
Moon Orb
Star Orb
Dawnmist Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Moby Orb
Kitsune Orb
Noxwing Orb
Verdwyrm Orb
Luxsea Orb
Cervus Orb
Moby Orb
Kitsune Orb
Luxshell Orb
Verdwyrm Orb
Otho Orb
Quicksand Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Prophet Orb
Quicksand Orb
Venus Orb
Neptune Orb
Fullmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Saturn Orb
Fullmoon Orb
Unicorn Orb
Champion Orb
Envy Orb
Mars Orb
Neptune Orb
Fullmoon Orb
Whitewyrm Orb
King Orb
Envy Orb
Venus Orb
Mercury Orb
Newmoon Orb
Blackwyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
Resurrection Orb
Goddess Orb
Holywyrm Orb
Asgard Orb
Death Orb
Ancient God Orb
War God Orb
Valkyrie Orb
Unholywyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Asgard Orb
Death Orb
Ancient God Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Wicked Hawk Orb (Elf)
Holy Wolf Orb (Elf)
Wicked Wolf Orb (Elf)
Holy Boar Orb (Elf)
Holy Butterfly Orb (Elf)
Shell Orb (Elf)
Holy Eagle Orb (Elf)
Wicked Eagle Orb (Elf)
Holy Hawk Orb (Elf)
Hunger Orb (Elf)
Recital Orb (Elf)
Iceberg Orb (Elf)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Enemies
Pitchain x 3 turns *Only affects Human, Elf, and Therian heroes
Fear x 3 turns *Only affects Human, Elf, and Therian heroes
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
100% Dark ATK damage
4 Enemies with the lowest HP
80% Dark ATK damage
Blind x 3 turns *Only affects Human, Elf, and Therian heroes
Despair *Extends status ailments by 1 turn(s) *Only affects Human, Elf, and Therian heroes
3 Enemies with the lowest HP
80% Dark ATK damage
2 Enemies with the lowest HP
80% Dark ATK damage
Enemy with the lowest HP
80% Dark ATK damage
Self
Frenzy x 3 turns
Stoneskin x 3 turns
Berserk x 3 turns
2 front Allies
Frenzy x 3 turns
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Limit Burst
All Enemies
20% Dark ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 20% up
2 front Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 20% up
Skill Crystal (Dark) ×50
Warning Rune (Dark) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) SPD 3% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 35% up
2 front Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 35% up
Skill Crystal (Dark) ×100
Warning Rune (Dark) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) SPD 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 50% up
2 front Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 50% up
Skill Crystal (Dark) ×150
Warning Rune (Dark) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) SPD 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 65% up
2 front Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 65% up
Skill Crystal (Dark) ×200
Warning Rune (Dark) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) SPD 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) SPD 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 80% up
2 front Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 80% up
Skill Crystal (Dark) ×300
Warning Rune (Dark) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.