Vindicator Levina
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Basic Info
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Action Skill
Element
Self
Dark Ring x 3 turns
Skill Gauge Down Nullified x 3 turns
3 Allies with the highest MATK
Buff Swipe x 3 turns
Frenzy x 3 turns
Sureshot x 3 turns
Front Enemy Row
150% Dark MATK damage *30% damage up against Grounded Enemies *Ignores Shields
Shade x 3 turns *Only affects Human, Therian, and Beast heroes
MDEF 25% down x 3 turns
All Enemies
180% Dark MATK damage *30% damage up against Grounded Enemies *Ignores Shields
Pitchain x 3 turns *Only affects Human, Therian, and Beast heroes
MDEF 25% down x 3 turns
Self
Dark Ring x 3 turns
Skill Gauge Down Nullified x 3 turns
3 Allies with the highest MATK
Buff Swipe x 3 turns
Frenzy x 3 turns
Sureshot x 3 turns
Front Enemy Row
170% Dark MATK damage *34% damage up against Grounded Enemies *Ignores Shields
Shade x 3 turns *Only affects Human, Therian, and Beast heroes
MDEF 25% down x 3 turns
All Enemies
200% Dark MATK damage *34% damage up against Grounded Enemies *Ignores Shields
Pitchain x 3 turns *Only affects Human, Therian, and Beast heroes
MDEF 25% down x 3 turns
Self
Dark Ring x 3 turns
Skill Gauge Down Nullified x 3 turns
3 Allies with the highest MATK
Buff Swipe x 3 turns
Frenzy x 3 turns
Sureshot x 3 turns
Front Enemy Row
190% Dark MATK damage *38% damage up against Grounded Enemies *Ignores Shields
Shade x 3 turns *Only affects Human, Therian, and Beast heroes
MDEF 25% down x 3 turns
All Enemies
220% Dark MATK damage *38% damage up against Grounded Enemies *Ignores Shields
Pitchain x 3 turns *Only affects Human, Therian, and Beast heroes
MDEF 25% down x 3 turns
Self
Dark Ring x 3 turns
Skill Gauge Down Nullified x 3 turns
3 Allies with the highest MATK
Buff Swipe x 3 turns
Frenzy x 3 turns
Sureshot x 3 turns
Front Enemy Row
210% Dark MATK damage *42% damage up against Grounded Enemies *Ignores Shields
Shade x 3 turns *Only affects Human, Therian, and Beast heroes
MDEF 25% down x 3 turns
All Enemies
240% Dark MATK damage *42% damage up against Grounded Enemies *Ignores Shields
Pitchain x 3 turns *Only affects Human, Therian, and Beast heroes
MDEF 25% down x 3 turns
Self
Dark Ring x 3 turns
Skill Gauge Down Nullified x 3 turns
3 Allies with the highest MATK
Buff Swipe x 3 turns
Frenzy x 3 turns
Sureshot x 3 turns
Front Enemy Row
230% Dark MATK damage *46% damage up against Grounded Enemies *Ignores Shields
Shade x 3 turns *Only affects Human, Therian, and Beast heroes
MDEF 25% down x 3 turns
All Enemies
260% Dark MATK damage *46% damage up against Grounded Enemies *Ignores Shields
Pitchain x 3 turns *Only affects Human, Therian, and Beast heroes
MDEF 25% down x 3 turns
Self
Dark Ring x 3 turns
Skill Gauge Down Nullified x 3 turns
3 Allies with the highest MATK
Buff Swipe x 3 turns
Frenzy x 3 turns
Sureshot x 3 turns
Front Enemy Row
250% Dark MATK damage *50% damage up against Grounded Enemies *Ignores Shields
Shade x 3 turns *Only affects Human, Therian, and Beast heroes
MDEF 25% down x 3 turns
All Enemies
280% Dark MATK damage *50% damage up against Grounded Enemies *Ignores Shields
Pitchain x 3 turns *Only affects Human, Therian, and Beast heroes
MDEF 25% down x 3 turns
●
Limit Burst
Front Enemy Row
230% Dark MATK damage
Back Enemy Row
230% Dark MATK damage
All Enemies
230% Dark MATK damage
All Allied Parties
Stat Debuffs Nullified x 5 turns
Damage up 30% against airborne enemies x 5 turns
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Passive Skill
Self
(Constant) Mist Field Resistance 20% up
Self
(Constant) Mist Field Resistance 40% up
Self
(Constant) Mist Field Resistance 60% up
Self
(Constant) Mist Field Resistance 80% up
Self
(Constant) Mist Field Resistance 100% up
All Allied Elves
(Opener) Quick x 3 turns
(Constant) ATK 3% up
(Constant) MATK 3% up
All Enemies
(Opener) Barrier Seal x 5 turns
All Allied Elves
(Opener) Quick x 3 turns
(Constant) ATK 6% up
(Constant) MATK 6% up
All Enemies
(Opener) Barrier Seal x 5 turns
All Allied Elves
(Opener) Quick x 3 turns
(Constant) ATK 9% up
(Constant) MATK 9% up
All Enemies
(Opener) Barrier Seal x 5 turns
All Allied Elves
(Opener) Quick x 3 turns
(Constant) ATK 12% up
(Constant) MATK 12% up
All Enemies
(Opener) Barrier Seal x 5 turns
All Allied Elves
(Opener) Quick x 3 turns
(Constant) ATK 15% up
(Constant) MATK 15% up
All Enemies
(Opener) Barrier Seal x 5 turns
All Allies
(Constant) Light Element Resistance 8% up
(Constant) Dark Element damage 8% up
All Allies
(Constant) Light Element Resistance 11% up
(Constant) Dark Element damage 11% up
All Allies
(Constant) Light Element Resistance 14% up
(Constant) Dark Element damage 14% up
All Allies
(Constant) Light Element Resistance 17% up
(Constant) Dark Element damage 17% up
All Allies
(Constant) Light Element Resistance 20% up
(Constant) Dark Element damage 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Guard Orb
Spirit Orb
Wing Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Hawk Orb
Scorpion Orb
Steed Orb
Verdfruit Orb
Priest Orb
Knowledge Orb
Eagle Orb
Scorpion Orb
Steed Orb
Verdfruit Orb
Mage Orb
Knowledge Orb
Hawk Orb
Scorpion Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Luxsea Orb
Cervus Orb
Pavo Orb
Kitsune Orb
Luxwing Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Moby Orb
Kitsune Orb
Noxshell Orb
Verdwyrm Orb
Witch Orb
Quicksand Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Sage Orb
Blizzard Orb
Mercury Orb
Neptune Orb
Fullmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
King Orb
Envy Orb
Saturn Orb
Neptune Orb
Fullmoon Orb
Blackwyrm Orb
King Orb
Envy Orb
Mercury Orb
Venus Orb
Newmoon Orb
Blackwyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
War God Orb
Goddess Orb
Holywyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
War God Orb
Valkyrie Orb
Unholywyrm Orb
Asgard Orb
Death Orb
Ancient God Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Holy Bear Orb (Elf)
Wicked Bear Orb (Elf)
Holy Fox Orb (Elf)
Wicked Fox Orb (Elf)
Holy Ox Orb (Elf)
Wicked Ox Orb (Elf)
Holy Eagle Orb (Elf)
Wicked Eagle Orb (Elf)
Holy Hawk Orb (Elf)
Hunger Orb (Elf)
Recital Orb (Elf)
Iceberg Orb (Elf)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Dark Ring x 3 turns
Skill Gauge Down Nullified x 3 turns
3 Allies with the highest MATK
Buff Swipe x 3 turns
Frenzy x 3 turns
Sureshot x 3 turns
Front Enemy Row
150% Dark MATK damage *30% damage up against Grounded Enemies *Ignores Shields
Shade x 3 turns *Only affects Human, Therian, and Beast heroes
MDEF 25% down x 3 turns
All Enemies
180% Dark MATK damage *30% damage up against Grounded Enemies *Ignores Shields
Pitchain x 3 turns *Only affects Human, Therian, and Beast heroes
MDEF 25% down x 3 turns
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Limit Burst
Front Enemy Row
230% Dark MATK damage 3 times
Back Enemy Row
230% Dark MATK damage 3 times
All Enemies
230% Dark MATK damage
All Allied Parties
Stat Debuffs Nullified x 5 turns
Damage up 30% against airborne enemies x 5 turns
Frenzy x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Grounded Allies
(Constant) Damage up 10% against airborne enemies
All Enemies
(Opener) DEF 3% down x 15 turns
(Opener) MDEF 3% down x 15 turns
Skill Crystal (Dark) ×50
Warning Rune (Dark) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) SPD 3% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Grounded Allies
(Constant) Damage up 15% against airborne enemies
All Enemies
(Opener) DEF 6% down x 15 turns
(Opener) MDEF 6% down x 15 turns
Skill Crystal (Dark) ×100
Warning Rune (Dark) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) SPD 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Grounded Allies
(Constant) Damage up 20% against airborne enemies
All Enemies
(Opener) DEF 9% down x 15 turns
(Opener) MDEF 9% down x 15 turns
Skill Crystal (Dark) ×150
Warning Rune (Dark) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) SPD 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Grounded Allies
(Constant) Damage up 25% against airborne enemies
All Enemies
(Opener) DEF 12% down x 15 turns
(Opener) MDEF 12% down x 15 turns
Skill Crystal (Dark) ×200
Warning Rune (Dark) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) SPD 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) SPD 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Grounded Allies
(Constant) Damage up 30% against airborne enemies
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
Skill Crystal (Dark) ×300
Warning Rune (Dark) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
Self
(Constant) 6% damage up against Humans
Skill Crystal (Dark) ×200
Scion High Rune (Dark) ×2
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×2000
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Awakening Lv 28
Self
(Constant) MATK 18% up
Skill Crystal (Dark) ×50
Scion High Rune (Dark) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 29
Self
(Constant) MATK 21% up
Skill Crystal (Dark) ×50
Scion High Rune (Dark) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 30
Self
(Constant) MATK 24% up
Skill Crystal (Dark) ×50
Scion High Rune (Dark) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 31
Self
(Constant) 12% damage up against Humans
Skill Crystal (Dark) ×200
Scion High Rune (Dark) ×3
Soul Token ×200
Blacksmith Token ×100000
Guild Token ×3000
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Awakening Lv 32
Self
(Constant) MATK 27% up
Skill Crystal (Dark) ×50
Scion High Rune (Dark) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 33
3 Allies with the highest MATK
(Constant) Support Lock Field Resistance 100% up
Skill Crystal (Dark) ×250
Scion High Rune (Dark) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 34
Self
(Constant) MATK 30% up
Skill Crystal (Dark) ×50
Scion High Rune (Dark) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 35
Self
(Constant) 18% damage up against Humans
Skill Crystal (Dark) ×300
Scion High Rune (Dark) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 36
Self
(Constant) 24% damage up against Humans
Skill Crystal (Dark) ×300
Scion High Rune (Dark) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 37
Self
(Constant) 30% damage up against Humans
Skill Crystal (Dark) ×300
Scion High Rune (Dark) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
●
Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.