Catalyst Verosa

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Catalyst Verosa
    Type
    Race
    Elf
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Odiot Infernal
    Effect

    2 front Allies

    Berserk x 3 turns

    2 back Allies

    Frenzy x 3 turns

    Front Enemy

    120% Fire MATK damage *Ignores Shields *Ignores Barriers

    2 front Enemies

    120% Fire MATK damage *Ignores Shields *Ignores Barriers

    3 front Enemies

    120% Fire MATK damage *Ignores Shields *Ignores Barriers

    4 front Enemies

    120% Fire MATK damage *Ignores Shields *Ignores Barriers
    Flamechain x 3 turns *Only affects Aesir, Elf, and Jotun heroes
    Brand x 3 turns *Only affects Aesir, Elf, and Jotun heroes
    Despair *Extends status ailments by 1 turn(s)

    Name
    Odiot Infernal
    Effect

    2 front Allies

    Berserk x 3 turns

    2 back Allies

    Frenzy x 3 turns
    DEF 6% up x 3 turns

    Front Enemy

    140% Fire MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 2% down

    2 front Enemies

    140% Fire MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 2% down

    3 front Enemies

    140% Fire MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 2% down

    4 front Enemies

    140% Fire MATK damage *Ignores Shields *Ignores Barriers
    Flamechain x 3 turns *Only affects Aesir, Elf, and Jotun heroes
    Brand x 3 turns *Only affects Aesir, Elf, and Jotun heroes
    Despair *Extends status ailments by 1 turn(s)

    Name
    Odiot Infernal
    Effect

    2 front Allies

    Berserk x 3 turns

    2 back Allies

    Frenzy x 3 turns
    DEF 12% up x 3 turns

    Front Enemy

    160% Fire MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 4% down

    2 front Enemies

    160% Fire MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 4% down

    3 front Enemies

    160% Fire MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 4% down

    4 front Enemies

    160% Fire MATK damage *Ignores Shields *Ignores Barriers
    Flamechain x 3 turns *Only affects Aesir, Elf, and Jotun heroes
    Brand x 3 turns *Only affects Aesir, Elf, and Jotun heroes
    Despair *Extends status ailments by 1 turn(s)

    Name
    Odiot Infernal
    Effect

    2 front Allies

    Berserk x 3 turns

    2 back Allies

    Frenzy x 3 turns
    DEF 18% up x 3 turns

    Front Enemy

    180% Fire MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 6% down

    2 front Enemies

    180% Fire MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 6% down

    3 front Enemies

    180% Fire MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 6% down

    4 front Enemies

    180% Fire MATK damage *Ignores Shields *Ignores Barriers
    Flamechain x 3 turns *Only affects Aesir, Elf, and Jotun heroes
    Brand x 3 turns *Only affects Aesir, Elf, and Jotun heroes
    Despair *Extends status ailments by 1 turn(s)

    Name
    Odiot Infernal
    Effect

    2 front Allies

    Berserk x 3 turns

    2 back Allies

    Frenzy x 3 turns
    DEF 24% up x 3 turns

    Front Enemy

    200% Fire MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 8% down

    2 front Enemies

    200% Fire MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 8% down

    3 front Enemies

    200% Fire MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 8% down

    4 front Enemies

    200% Fire MATK damage *Ignores Shields *Ignores Barriers
    Flamechain x 3 turns *Only affects Aesir, Elf, and Jotun heroes
    Brand x 3 turns *Only affects Aesir, Elf, and Jotun heroes
    Despair *Extends status ailments by 1 turn(s)

    Name
    Odiot Infernal
    Effect

    2 front Allies

    Berserk x 3 turns

    2 back Allies

    Frenzy x 3 turns
    DEF 30% up x 3 turns

    Front Enemy

    220% Fire MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 10% down

    2 front Enemies

    220% Fire MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 10% down

    3 front Enemies

    220% Fire MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 10% down

    4 front Enemies

    220% Fire MATK damage *Ignores Shields *Ignores Barriers
    Flamechain x 3 turns *Only affects Aesir, Elf, and Jotun heroes
    Brand x 3 turns *Only affects Aesir, Elf, and Jotun heroes
    Despair *Extends status ailments by 1 turn(s)

    Status Effects

    ●

    Limit Burst

    Name
    Flame Bulb
    Effect

    All Enemies

    40% Fire ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Soul Burst

    Name
    Verosa Burst
    Effect

    All Enemies

    500% Fire MATK damage 5 times

    All Allies in Raid Battle

    Fire Element damage 20% up x 30 seconds

    ●

    Passive Skill

    Name
    Resist Eclipse (Constant)
    Skill Lv1

    Self

    (Constant) Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Eclipse Field Resistance 100% up

    Name
    All Up (Con.)
    Skill Lv1

    All Allied Elves

    (Constant) All Stats 3% up

    Skill Lv2

    All Allied Elves

    (Constant) All Stats 6% up

    Skill Lv3

    All Allied Elves

    (Constant) All Stats 9% up

    Skill Lv4

    All Allied Elves

    (Constant) All Stats 12% up

    Skill Lv5

    All Allied Elves

    (Constant) All Stats 15% up

    Name
    Attack Immunity <3> (Op/Con)
    Skill Lv1

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 8% up

    Skill Lv2

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 11% up

    Skill Lv3

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 14% up

    Skill Lv4

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 17% up

    Skill Lv5

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 20% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,419
    94
    237
    132
    161
    250
    123
    170
    Max※1
    65,472
    4,338
    8,913
    5,752
    6,032
    9,769
    6,594
    7,378
    Max※2
    69,252
    4,716
    9,320
    6,085
    6,377
    10,252
    6,943
    7,844

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Hawk Orb

    Scorpion Orb

    Steed Orb

    Verdfruit Orb

    Jester Orb

    Knowledge Orb

    Hawk Orb

    Scorpion Orb

    Steed Orb

    Verdfruit Orb

    Priest Orb

    Technique Orb

    Eagle Orb

    Scorpion Orb

    Wyrm Orb

    Verdfruit Orb

    Noxland Orb

    Sun Orb

    Moon Orb

    Meteor Orb

    Duskmist Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Pavo Orb

    Kitsune Orb

    Noxwing Orb

    Verdwyrm Orb

    Luxsea Orb

    Cervus Orb

    Pavo Orb

    Kitsune Orb

    Luxshell Orb

    Verdwyrm Orb

    Dragoon Orb

    Quicksand Orb

    Jupiter Orb

    Uranus Orb

    Eclipse Orb

    Ghost Orb

    Bishop Orb

    Blizzard Orb

    Mars Orb

    Neptune Orb

    Newmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Venus Orb

    Eclipse Orb

    Unicorn Orb

    King Orb

    Envy Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    King Orb

    Envy Orb

    Saturn Orb

    Venus Orb

    Eclipse Orb

    Blackwyrm Orb

    Asgard Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Goddess Orb

    Holywyrm Orb

    Asgard Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Goddess Orb

    Unholywyrm Orb

    Asgard Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Asgard Orb

    Ancient God Orb

    Death Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Holy Bear Orb (Elf)

    Wicked Bear Orb (Elf)

    Holy Fox Orb (Elf)

    Wicked Fox Orb (Elf)

    Holy Ox Orb (Elf)

    Wicked Ox Orb (Elf)

    Holy Eagle Orb (Elf)

    Wicked Eagle Orb (Elf)

    Holy Hawk Orb (Elf)

    Hunger Orb (Elf)

    Recital Orb (Elf)

    Iceberg Orb (Elf)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Odiot Infernal
    Effect

    2 front Allies

    Berserk x 3 turns

    2 back Allies

    Frenzy x 3 turns

    Front Enemy

    120% Fire MATK damage *Ignores Shields *Ignores Barriers

    2 front Enemies

    120% Fire MATK damage *Ignores Shields *Ignores Barriers

    3 front Enemies

    120% Fire MATK damage *Ignores Shields *Ignores Barriers

    4 front Enemies

    120% Fire MATK damage *Ignores Shields *Ignores Barriers
    Flamechain x 3 turns *Only affects Aesir, Elf, and Jotun heroes
    Brand x 3 turns *Only affects Aesir, Elf, and Jotun heroes
    Despair *Extends status ailments by 1 turn(s)

    ●

    Limit Burst

    Name
    Muspel Eld
    Effect

    All Enemies

    20% Fire MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Inferno Cage <3> (Op/Con)
    Skill Lv
    1
    Effect

    3 front Enemies

    (Opener) Fire Wound x 5 turns
    (Opener) Flamebound x 5 turns

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Warning Rune (Fire) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Inferno Cage <3> (Op/Con)
    Skill Lv
    2
    Effect

    3 front Enemies

    (Opener) Fire Wound x 5 turns
    (Opener) Flamebound x 5 turns

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Fire) ×100

    Warning Rune (Fire) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Inferno Cage <3> (Op/Con)
    Skill Lv
    3
    Effect

    3 front Enemies

    (Opener) Fire Wound x 5 turns
    (Opener) Flamebound x 5 turns

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Fire) ×150

    Warning Rune (Fire) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Inferno Cage <3> (Op/Con)
    Skill Lv
    4
    Effect

    3 front Enemies

    (Opener) Fire Wound x 5 turns
    (Opener) Flamebound x 5 turns

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Fire) ×200

    Warning Rune (Fire) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Inferno Cage <3> (Op/Con)
    Skill Lv
    5
    Effect

    3 front Enemies

    (Opener) Fire Wound x 5 turns
    (Opener) Flamebound x 5 turns

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Fire) ×300

    Warning Rune (Fire) ×5

    Arena Token ×1500

    Guild Token ×1000

    ●

    Awakening Lv 27

    Name
    Airborne Killer (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) Damage up 6% against airborne enemies

    Materials Needed

    Skill Crystal (Fire) ×200

    Scion High Rune (Fire) ×2

    Soul Token ×100

    Blacksmith Token ×100000

    Guild Token ×2000

    ●

    Awakening Lv 28

    Name
    Life Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) HP 18% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Scion High Rune (Fire) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 29

    Name
    Life Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) HP 21% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Scion High Rune (Fire) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 30

    Name
    Life Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) HP 24% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Scion High Rune (Fire) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 31

    Name
    Airborne Killer (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) Damage up 12% against airborne enemies

    Materials Needed

    Skill Crystal (Fire) ×200

    Scion High Rune (Fire) ×3

    Soul Token ×200

    Blacksmith Token ×100000

    Guild Token ×3000

    ●

    Awakening Lv 32

    Name
    Life Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) HP 27% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Scion High Rune (Fire) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 33

    Name
    Resist Support Lock <3> (Con.)
    Skill Lv
    1
    Effect

    3 Allies with the highest HP

    (Constant) Support Lock Field Resistance 100% up

    Materials Needed

    Skill Crystal (Fire) ×250

    Scion High Rune (Fire) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×300

    ●

    Awakening Lv 34

    Name
    Life Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) HP 30% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Scion High Rune (Fire) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×300

    ●

    Awakening Lv 35

    Name
    Airborne Killer (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) Damage up 18% against airborne enemies

    Materials Needed

    Skill Crystal (Fire) ×300

    Scion High Rune (Fire) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    ●

    Awakening Lv 36

    Name
    Airborne Killer (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) Damage up 24% against airborne enemies

    Materials Needed

    Skill Crystal (Fire) ×300

    Scion High Rune (Fire) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    ●

    Awakening Lv 37

    Name
    Airborne Killer (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) Damage up 30% against airborne enemies

    Materials Needed

    Skill Crystal (Fire) ×300

    Scion High Rune (Fire) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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