Magus Ipsum

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Magus Ipsum
    Type
    Race
    Elf
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Absolutus Fluxio
    Effect

    2 front Enemies

    180% Water MATK damage
    Corrupt x 3 turns *Only affects Human, Elf, Therian

    2 back Enemies

    180% Water MATK damage
    Slow x 3 turns *Only affects Human, Elf, Therian
    Fear x 3 turns *Only affects Human, Elf, Therian

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Void (Con.)
    Skill Lv1

    Self

    (Constant) Void Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Void Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Void Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Void Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Void Field Resistance 100% up

    Name
    Resist Gravity (Constant)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    Magic Up <2> (Con.)
    Skill Lv1

    2 Allies with the highest MATK

    (Constant) MATK 8% up

    Skill Lv2

    2 Allies with the highest MATK

    (Constant) MATK 11% up

    Skill Lv3

    2 Allies with the highest MATK

    (Constant) MATK 14% up

    Skill Lv4

    2 Allies with the highest MATK

    (Constant) MATK 17% up

    Skill Lv5

    2 Allies with the highest MATK

    (Constant) MATK 20% up

    Name
    Therian Killer (Con.)
    Skill Lv1

    All Grounded Allies

    (Constant) 10% damage up against Therians

    Skill Lv2

    All Grounded Allies

    (Constant) 15% damage up against Therians

    Skill Lv3

    All Grounded Allies

    (Constant) 20% damage up against Therians

    Skill Lv4

    All Grounded Allies

    (Constant) 25% damage up against Therians

    Skill Lv5

    All Grounded Allies

    (Constant) 30% damage up against Therians

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,419
    119
    206
    132
    132
    222
    176
    180
    Max※1
    39,745
    2,503
    5,791
    3,159
    3,941
    5,501
    4,866
    5,377

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Forsaken Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Eagle Orb

    Stag Orb

    Colt Orb

    Verdfruit Orb

    Priest Orb

    Knowledge Orb

    Hawk Orb

    Stag Orb

    Steed Orb

    Verdfruit Orb

    Thief Orb

    Technique Orb

    Hawk Orb

    Stag Orb

    Wyrm Orb

    Verdfruit Orb

    Noxland Orb

    Sun Orb

    Moon Orb

    Star Orb

    Duskmist Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Lacerta Orb

    Kitsune Orb

    Noxwing Orb

    Verdwyrm Orb

    Noxsky Orb

    Cervus Orb

    Lacerta Orb

    Kitsune Orb

    Luxshell Orb

    Verdwyrm Orb

    Dragoon Orb

    Quicksand Orb

    Jupiter Orb

    Uranus Orb

    Eclipse Orb

    Ghost Orb

    Bishop Orb

    Quicksand Orb

    Venus Orb

    Neptune Orb

    Fullmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Jupiter Orb

    Eclipse Orb

    Unicorn Orb

    Champion Orb

    Envy Orb

    Mercury Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    King Orb

    Envy Orb

    Neptune Orb

    Jupiter Orb

    Eclipse Orb

    Blackwyrm Orb

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Absolutus Fluxio
    Effect

    2 front Enemies

    180% Water MATK damage
    Corrupt x 3 turns *Only affects Human, Elf, Therian

    2 back Enemies

    180% Water MATK damage
    Slow x 3 turns *Only affects Human, Elf, Therian
    Fear x 3 turns *Only affects Human, Elf, Therian

    ●

    Limit Burst

    Name
    Aqua Grotti
    Effect

    All Enemies

    20% Water MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Ground Magia (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) 3% damage up against Grounded Enemies
    (Constant) MATK 8% up

    Materials Needed

    Skill Crystal (Water) ×50

    Fortune Rune (Water) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Ground Magia (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Constant) 6% damage up against Grounded Enemies
    (Constant) MATK 11% up

    Materials Needed

    Skill Crystal (Water) ×100

    Fortune Rune (Water) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Ground Magia (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Constant) 9% damage up against Grounded Enemies
    (Constant) MATK 14% up

    Materials Needed

    Skill Crystal (Water) ×150

    Fortune Rune (Water) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Ground Magia (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Constant) 12% damage up against Grounded Enemies
    (Constant) MATK 17% up

    Materials Needed

    Skill Crystal (Water) ×200

    Fortune Rune (Water) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Ground Magia (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Constant) 15% damage up against Grounded Enemies
    (Constant) MATK 20% up

    Materials Needed

    Skill Crystal (Water) ×300

    Fortune Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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