Loving Princess Iris

  • ©2024 Natsume Akatsuki, Kurone Mishima/KADOKAWA/KONOSUBA3 Partners

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Loving Princess Iris
    Type
    Race
    Human
    Gender
    ♀
    Collab
    KONOSUBA3

    ●

    Action Skill

    Element

    Name
    I Shall Protect the World!
    Effect

    All Allies

    Light Ring x 3 turns*Only affects Light Element Heroes
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Light Ripple x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
    Decree x 3 turns
    Frenzy x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Quick x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
    Master x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Agitation x 3 turns<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
    Resolute x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher

    All Allies Excluding Self

    Skill Gauge 20% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher

    All Enemies

    200% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Human, Elf, and Therian heroes
    Light Element Resistance 30% down x 3 turns

    3 Enemies with the highest ATK

    200% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the highest MATK

    200% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Decree] Self

    Quick x 2 turns
    Frenzy x 2 turns
    Stoneskin x 2 turns
    Sureshot x 2 turns
    Master x 2 turns
    Shadow Clone x 2 turns
    Agitation x 2 turns

    [On Decree] All Enemies

    Holychain x 1 turn *Only affects Human, Elf, and Therian heroes
    Celestial Shot x 2 turns *Only affects Human, Elf, and Therian heroes
    400% Light ATK/MATK Average damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Name
    I Shall Protect the World!
    Effect

    All Allies

    Light Ring x 3 turns*Only affects Light Element Heroes
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Light Ripple x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
    Decree x 3 turns
    Frenzy x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Quick x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
    Master x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Agitation x 3 turns<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
    Resolute x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher

    All Allies Excluding Self

    Skill Gauge 20% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher

    All Enemies

    220% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Human, Elf, and Therian heroes
    Light Element Resistance 30% down x 3 turns
    DEF 6% down x 3 turns

    3 Enemies with the highest ATK

    220% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the highest MATK

    220% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Decree] Self

    Quick x 2 turns
    Frenzy x 2 turns
    Stoneskin x 2 turns
    Sureshot x 2 turns
    Master x 2 turns
    Shadow Clone x 2 turns
    Agitation x 2 turns

    [On Decree] All Enemies

    Holychain x 1 turn *Only affects Human, Elf, and Therian heroes
    Celestial Shot x 2 turns *Only affects Human, Elf, and Therian heroes
    400% Light ATK/MATK Average damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Name
    I Shall Protect the World!
    Effect

    All Allies

    Light Ring x 3 turns*Only affects Light Element Heroes
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Light Ripple x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
    Decree x 3 turns
    Frenzy x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Quick x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
    Master x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Agitation x 3 turns<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
    Resolute x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher

    All Allies Excluding Self

    Skill Gauge 20% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher

    All Enemies

    240% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Human, Elf, and Therian heroes
    Light Element Resistance 30% down x 3 turns
    DEF 12% down x 3 turns

    3 Enemies with the highest ATK

    240% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the highest MATK

    240% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Decree] Self

    Quick x 2 turns
    Frenzy x 2 turns
    Stoneskin x 2 turns
    Sureshot x 2 turns
    Master x 2 turns
    Shadow Clone x 2 turns
    Agitation x 2 turns

    [On Decree] All Enemies

    Holychain x 1 turn *Only affects Human, Elf, and Therian heroes
    Celestial Shot x 2 turns *Only affects Human, Elf, and Therian heroes
    400% Light ATK/MATK Average damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Name
    I Shall Protect the World!
    Effect

    All Allies

    Light Ring x 3 turns*Only affects Light Element Heroes
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Light Ripple x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
    Decree x 3 turns
    Frenzy x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Quick x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
    Master x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Agitation x 3 turns<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
    Resolute x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher

    All Allies Excluding Self

    Skill Gauge 20% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher

    All Enemies

    260% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Human, Elf, and Therian heroes
    Light Element Resistance 30% down x 3 turns
    DEF 18% down x 3 turns

    3 Enemies with the highest ATK

    260% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the highest MATK

    260% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Decree] Self

    Quick x 2 turns
    Frenzy x 2 turns
    Stoneskin x 2 turns
    Sureshot x 2 turns
    Master x 2 turns
    Shadow Clone x 2 turns
    Agitation x 2 turns

    [On Decree] All Enemies

    Holychain x 1 turn *Only affects Human, Elf, and Therian heroes
    Celestial Shot x 2 turns *Only affects Human, Elf, and Therian heroes
    400% Light ATK/MATK Average damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Name
    I Shall Protect the World!
    Effect

    All Allies

    Light Ring x 3 turns*Only affects Light Element Heroes
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Light Ripple x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
    Decree x 3 turns
    Frenzy x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Quick x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
    Master x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Agitation x 3 turns<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
    Resolute x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher

    All Allies Excluding Self

    Skill Gauge 20% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher

    All Enemies

    280% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Human, Elf, and Therian heroes
    Light Element Resistance 30% down x 3 turns
    DEF 24% down x 3 turns

    3 Enemies with the highest ATK

    280% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the highest MATK

    280% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Decree] Self

    Quick x 2 turns
    Frenzy x 2 turns
    Stoneskin x 2 turns
    Sureshot x 2 turns
    Master x 2 turns
    Shadow Clone x 2 turns
    Agitation x 2 turns

    [On Decree] All Enemies

    Holychain x 1 turn *Only affects Human, Elf, and Therian heroes
    Celestial Shot x 2 turns *Only affects Human, Elf, and Therian heroes
    400% Light ATK/MATK Average damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Name
    I Shall Protect the World!
    Effect

    All Allies

    Light Ring x 3 turns*Only affects Light Element Heroes
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Light Ripple x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
    Decree x 3 turns
    Frenzy x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Quick x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
    Master x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Agitation x 3 turns<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
    Resolute x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher

    All Allies Excluding Self

    Skill Gauge 20% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher

    All Enemies

    300% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Human, Elf, and Therian heroes
    Light Element Resistance 30% down x 3 turns
    DEF 30% down x 3 turns

    3 Enemies with the highest ATK

    300% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the highest MATK

    300% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Decree] Self

    Quick x 2 turns
    Frenzy x 2 turns
    Stoneskin x 2 turns
    Sureshot x 2 turns
    Master x 2 turns
    Shadow Clone x 2 turns
    Agitation x 2 turns

    [On Decree] All Enemies

    Holychain x 1 turn *Only affects Human, Elf, and Therian heroes
    Celestial Shot x 2 turns *Only affects Human, Elf, and Therian heroes
    400% Light ATK/MATK Average damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Iris Burst
    Effect

    Front Enemy

    500% Light ATK damage 3 times

    All Allies in Raid Battle

    Light Element damage 50% up x 30 seconds
    ATK 50% up x 30 seconds

    All Allies

    Quick x 10 turns
    Shadow Clone x 10 turns
    Skill Gauge 30% up

    ●

    Passive Skill

    Name
    Clock Up (Con.)
    Skill Lv1

    Self

    (Constant) All Stats 10% up
    (Constant) Fleetfoot

    Skill Lv2

    Self

    (Constant) All Stats 15% up
    (Constant) Fleetfoot

    Skill Lv3

    Self

    (Constant) All Stats 20% up
    (Constant) Fleetfoot

    Skill Lv4

    Self

    (Constant) All Stats 25% up
    (Constant) Fleetfoot

    Skill Lv5

    Self

    (Constant) All Stats 30% up
    (Constant) Fleetfoot

    Name
    Resist High Eclipse (Con.)
    Skill Lv1

    Self

    (Constant) High Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Eclipse Field Resistance 100% up

    Name
    Lightning Cage (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Quick x 5 turns
    (Constant) DEF 8% up
    (Constant) MDEF 8% up

    All Airborne Enemies

    (Opener) Thunderchain x 5 turns

    All Enemies

    (Opener) Barrier Seal x 3 turns

    Skill Lv2

    All Allies

    (Opener) Quick x 5 turns
    (Constant) DEF 11% up
    (Constant) MDEF 11% up

    All Airborne Enemies

    (Opener) Thunderchain x 5 turns

    All Enemies

    (Opener) Barrier Seal x 3 turns

    Skill Lv3

    All Allies

    (Opener) Quick x 5 turns
    (Constant) DEF 14% up
    (Constant) MDEF 14% up

    All Airborne Enemies

    (Opener) Thunderchain x 5 turns

    All Enemies

    (Opener) Barrier Seal x 3 turns

    Skill Lv4

    All Allies

    (Opener) Quick x 5 turns
    (Constant) DEF 17% up
    (Constant) MDEF 17% up

    All Airborne Enemies

    (Opener) Thunderchain x 5 turns

    All Enemies

    (Opener) Barrier Seal x 3 turns

    Skill Lv5

    All Allies

    (Opener) Quick x 5 turns
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    All Airborne Enemies

    (Opener) Thunderchain x 5 turns

    All Enemies

    (Opener) Barrier Seal x 3 turns

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 5% against airborne enemies
    (Constant) Damage up 5% against Magic enemies

    Skill Lv2

    All Allies

    (Constant) Damage up 10% against airborne enemies
    (Constant) Damage up 8% against Magic enemies

    Skill Lv3

    All Allies

    (Constant) Damage up 15% against airborne enemies
    (Constant) Damage up 11% against Magic enemies

    Skill Lv4

    All Allies

    (Constant) Damage up 20% against airborne enemies
    (Constant) Damage up 14% against Magic enemies

    Skill Lv5

    All Allies

    (Constant) Damage up 25% against airborne enemies
    (Constant) Damage up 17% against Magic enemies

    Skill Lv6

    All Allies

    (Constant) Damage up 30% against airborne enemies
    (Constant) Damage up 20% against Magic enemies

    Name
    Holy Grace (Con.)
    Skill Lv1

    All Allies

    (Constant) 20% damage up against Aesir
    (Constant) Light Element damage 10% up

    Skill Lv2

    All Allies

    (Constant) 25% damage up against Aesir
    (Constant) Light Element damage 15% up

    Skill Lv3

    All Allies

    (Constant) 30% damage up against Aesir
    (Constant) Light Element damage 20% up

    Skill Lv4

    All Allies

    (Constant) 35% damage up against Aesir
    (Constant) Light Element damage 25% up

    Skill Lv5

    All Allies

    (Constant) 40% damage up against Aesir
    (Constant) Light Element damage 30% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,703
    165
    140
    145
    149
    205
    156
    180
    Max※1
    98,265
    12,121
    1,753
    8,439
    8,603
    4,933
    4,288
    5,294
    Max※2
    102,234
    12,525
    2,118
    8,842
    8,981
    5,389
    4,597
    5,723

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Guard Orb

    Power Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Eagle Orb

    Lion Orb

    Colt Orb

    Verdfruit Orb

    Knight Orb

    Technique Orb

    Hawk Orb

    Lion Orb

    Steed Orb

    Verdfruit Orb

    Knight Orb

    Knowledge Orb

    Hawk Orb

    Lion Orb

    Wyrm Orb

    Verdfruit Orb

    Luxland Orb

    Sun Orb

    Moon Orb

    Star Orb

    Dawnmist Orb

    Verdwyrm Orb

    Luxsea Orb

    Cervus Orb

    Pavo Orb

    Falco Orb

    Luxwing Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Moby Orb

    Falco Orb

    Luxshell Orb

    Verdwyrm Orb

    Otho Orb

    Quicksand Orb

    Jupiter Orb

    Uranus Orb

    Newmoon Orb

    Ghost Orb

    Prophet Orb

    Quicksand Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Mars Orb

    Fullmoon Orb

    Pegasus Orb

    Champion Orb

    Greed Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    Champion Orb

    Greed Orb

    Venus Orb

    Mars Orb

    Fullmoon Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Death Orb

    Ancient God Orb

    War God Orb

    Hourglass Orb

    Holywyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Death Orb

    Ancient God Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Wicked Hawk Orb (Human)

    Holy Wolf Orb (Human)

    Wicked Wolf Orb (Human)

    Holy Boar Orb (Human)

    Holy Butterfly Orb (Human)

    Shell Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

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