Wendy Marvell
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Basic Info
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Action Skill
Element
All Allies
Grace x 3
Quick x 3 turns
Frenzy x 3 turns
Stoneskin x 3 turns
Curse Resistance 75% up x 3 turns
Brand Resistance 75% up x 3 turns
Pitchain Resistance 75% up x 3 turns
Recover 30% of max HP *The lower the current HP, the higher the amount recovered.
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
All Enemies
Wind Shot x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
Earth Element Resistance 30% down x 3 turns
500% Earth MATK damage *Ignores Counterattacks
[On Grace]All Allies
ATK/MATK Absorption Barrier *Barrier disappears after 1 turn(s) or receiving damage equal to 50% of max HP
Status Ailment Resistance 60% up x 1 turn
[On Grace]Self
HP 25% up x 1 turn
MATK 25% up x 2 turns
Celestial Favor x 1 turn
Recover 10% of max HP
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Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
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Passive Skill
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 10% up
(Constant) MDEF 10% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 15% up
(Constant) MDEF 15% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 20% up
(Constant) MDEF 20% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 25% up
(Constant) MDEF 25% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 30% up
(Constant) MDEF 30% up
Self
(Constant) High Eclipse Field Resistance 20% up
Self
(Constant) High Eclipse Field Resistance 40% up
Self
(Constant) High Eclipse Field Resistance 60% up
Self
(Constant) High Eclipse Field Resistance 80% up
Self
(Constant) High Eclipse Field Resistance 100% up
All Allies
(Constant) 30% damage up against Beasts
(Constant) Damage up 20% against Melee enemies
All Allies
(Constant) 35% damage up against Beasts
(Constant) Damage up 25% against Melee enemies
All Allies
(Constant) 40% damage up against Beasts
(Constant) Damage up 30% against Melee enemies
All Allies
(Constant) 45% damage up against Beasts
(Constant) Damage up 35% against Melee enemies
All Allies
(Constant) 50% damage up against Beasts
(Constant) Damage up 40% against Melee enemies
Self
(Opener) Skill Gauge 3% up
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
Self
(Opener) Skill Gauge 6% up
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
Self
(Opener) Skill Gauge 9% up
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
Self
(Opener) Skill Gauge 12% up
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
Self
(Opener) Skill Gauge 15% up
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
Self
(Constant) Pitchain Resistance 20% up
All Allies
(Opener) Quick x 5 turns
(Constant) 2% Regain
Self
(Constant) Pitchain Resistance 35% up
All Allies
(Opener) Quick x 5 turns
(Constant) 4% Regain
Self
(Constant) Pitchain Resistance 50% up
All Allies
(Opener) Quick x 5 turns
(Constant) 6% Regain
Self
(Constant) Pitchain Resistance 65% up
All Allies
(Opener) Quick x 5 turns
(Constant) 8% Regain
Self
(Constant) Pitchain Resistance 80% up
All Allies
(Opener) Quick x 5 turns
(Constant) 10% Regain
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Life Orb
Magic Orb
Wing Orb
Shell Orb
Fruit Orb
Jester Orb
Technique Orb
Eagle Orb
Peacock Orb
Steed Orb
Verdfruit Orb
Mage Orb
Knowledge Orb
Hawk Orb
Peacock Orb
Steed Orb
Verdfruit Orb
Mage Orb
Technique Orb
Eagle Orb
Peacock Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Pavo Orb
Falco Orb
Noxwing Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Moby Orb
Falco Orb
Luxshell Orb
Verdwyrm Orb
Dragoon Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Bishop Orb
Quicksand Orb
Mars Orb
Neptune Orb
Eclipse Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Greed Orb
Mercury Orb
Saturn Orb
Newmoon Orb
Blackwyrm Orb
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies
Blessing x 3 turns
Grace x 3
Quick x 3 turns
Frenzy x 3 turns
Stoneskin x 3 turns
Embolden x 3 turns
Resuscitation x 3 turns
Curse Resistance 75% up x 3 turns
All Allies Excluding Self
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
Wind Shot x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
Slow x 3 turns*Ignores Grace
Earth Element Resistance 30% down x 3 turns
[On Grace]All Allies
ATK/MATK Absorption Barrier *Barrier disappears after 1 turn(s) or receiving damage equal to 50% of max HP
Status Ailment Resistance 60% up x 1 turn
[On Grace]Self
HP 30% up x 1 turn
MATK 30% up x 2 turns
Celestial Favor x 2 turns
Recover 15% of max HP
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Limit Burst
All Enemies
20% Earth MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Elemental Resistance
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