Roxy

  • Before Awakening
  • After Awakening
  • ©R/MF/MT2JRPC

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Roxy
    Type
    Race
    Human
    Gender
    ♀
    Collab
    Mushoku Tensei: Jobless Reincarnation Season 2

    ●

    Action Skill

    Element

    Name
    Cumulonimbus
    Effect

    Self

    Divine Wings

    All Allies

    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Shadow Clone x 3 turns
    Water Element damage 50% up x 3 turns

    All Enemies

    DEF 40% down x 3 turns
    MDEF 40% down x 3 turns
    Water Element Resistance 30% down x 3 turns
    Status Ailment Resistance 30% down x 3 turns
    400% Water MATK damage
    Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Ice Shot x 3 turns *Only affects Human, Elf, and Therian heroes
    Celestial Shot x 3 turns *Only affects Human, Elf, and Therian heroes
    Skill Gauge 25% down

    Name
    Cumulonimbus
    Effect

    Self

    Divine Wings

    All Allies

    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Shadow Clone x 3 turns
    Water Element damage 50% up x 3 turns

    All Enemies

    DEF 42% down x 3 turns
    MDEF 42% down x 3 turns
    Water Element Resistance 30% down x 3 turns
    Status Ailment Resistance 30% down x 3 turns
    420% Water MATK damage
    Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Ice Shot x 3 turns *Only affects Human, Elf, and Therian heroes
    Celestial Shot x 3 turns *Only affects Human, Elf, and Therian heroes
    Skill Gauge 26% down

    Name
    Cumulonimbus
    Effect

    Self

    Divine Wings

    All Allies

    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Shadow Clone x 3 turns
    Water Element damage 50% up x 3 turns

    All Enemies

    DEF 44% down x 3 turns
    MDEF 44% down x 3 turns
    Water Element Resistance 30% down x 3 turns
    Status Ailment Resistance 30% down x 3 turns
    440% Water MATK damage
    Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Ice Shot x 3 turns *Only affects Human, Elf, and Therian heroes
    Celestial Shot x 3 turns *Only affects Human, Elf, and Therian heroes
    Skill Gauge 27% down

    Name
    Cumulonimbus
    Effect

    Self

    Divine Wings

    All Allies

    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Shadow Clone x 3 turns
    Water Element damage 50% up x 3 turns

    All Enemies

    DEF 46% down x 3 turns
    MDEF 46% down x 3 turns
    Water Element Resistance 30% down x 3 turns
    Status Ailment Resistance 30% down x 3 turns
    460% Water MATK damage
    Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Ice Shot x 3 turns *Only affects Human, Elf, and Therian heroes
    Celestial Shot x 3 turns *Only affects Human, Elf, and Therian heroes
    Skill Gauge 28% down

    Name
    Cumulonimbus
    Effect

    Self

    Divine Wings

    All Allies

    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Shadow Clone x 3 turns
    Water Element damage 50% up x 3 turns

    All Enemies

    DEF 48% down x 3 turns
    MDEF 48% down x 3 turns
    Water Element Resistance 30% down x 3 turns
    Status Ailment Resistance 30% down x 3 turns
    480% Water MATK damage
    Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Ice Shot x 3 turns *Only affects Human, Elf, and Therian heroes
    Celestial Shot x 3 turns *Only affects Human, Elf, and Therian heroes
    Skill Gauge 29% down

    Name
    Cumulonimbus
    Effect

    Self

    Divine Wings

    All Allies

    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Shadow Clone x 3 turns
    Water Element damage 50% up x 3 turns

    All Enemies

    DEF 50% down x 3 turns
    MDEF 50% down x 3 turns
    Water Element Resistance 30% down x 3 turns
    Status Ailment Resistance 30% down x 3 turns
    500% Water MATK damage
    Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Ice Shot x 3 turns *Only affects Human, Elf, and Therian heroes
    Celestial Shot x 3 turns *Only affects Human, Elf, and Therian heroes
    Skill Gauge 30% down

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Eclipse (Constant)
    Skill Lv1

    Self

    (Constant) Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Eclipse Field Resistance 100% up

    Name
    Toughness Acceleration (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 8% up

    Skill Lv2

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 11% up

    Skill Lv3

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 14% up

    Skill Lv4

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 17% up

    Skill Lv5

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 20% up

    Name
    Ground Master (Op/Con)
    Skill Lv1

    All Enemies

    (Opener) DEF 3% down x 15 turns
    (Opener) MDEF 3% down x 15 turns

    All Airborne Allies

    (Constant) Damage up 10% against grounded enemies

    Skill Lv2

    All Enemies

    (Opener) DEF 6% down x 15 turns
    (Opener) MDEF 6% down x 15 turns

    All Airborne Allies

    (Constant) Damage up 15% against grounded enemies

    Skill Lv3

    All Enemies

    (Opener) DEF 9% down x 15 turns
    (Opener) MDEF 9% down x 15 turns

    All Airborne Allies

    (Constant) Damage up 20% against grounded enemies

    Skill Lv4

    All Enemies

    (Opener) DEF 12% down x 15 turns
    (Opener) MDEF 12% down x 15 turns

    All Airborne Allies

    (Constant) Damage up 25% against grounded enemies

    Skill Lv5

    All Enemies

    (Opener) DEF 15% down x 15 turns
    (Opener) MDEF 15% down x 15 turns

    All Airborne Allies

    (Constant) Damage up 30% against grounded enemies

    Name
    Aqua Blood (Con.)
    Skill Lv1

    All Airborne Allies

    (Constant) 10% damage up against Humans
    (Constant) Water Element damage 10% up

    Skill Lv2

    All Airborne Allies

    (Constant) 15% damage up against Humans
    (Constant) Water Element damage 15% up

    Skill Lv3

    All Airborne Allies

    (Constant) 20% damage up against Humans
    (Constant) Water Element damage 20% up

    Skill Lv4

    All Airborne Allies

    (Constant) 25% damage up against Humans
    (Constant) Water Element damage 25% up

    Skill Lv5

    All Airborne Allies

    (Constant) 30% damage up against Humans
    (Constant) Water Element damage 30% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,661
    140
    169
    141
    141
    210
    158
    184
    Max※1
    62,178
    1,524
    11,208
    5,937
    4,984
    5,409
    4,799
    6,248
    Max※2
    66,021
    1,886
    11,609
    6,309
    5,366
    5,854
    5,127
    6,714

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Magic Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Jester Orb

    Technique Orb

    Eagle Orb

    Peacock Orb

    Steed Orb

    Verdfruit Orb

    Mage Orb

    Knowledge Orb

    Hawk Orb

    Peacock Orb

    Steed Orb

    Verdfruit Orb

    Mage Orb

    Technique Orb

    Eagle Orb

    Peacock Orb

    Wyrm Orb

    Verdfruit Orb

    Noxland Orb

    Sun Orb

    Moon Orb

    Meteor Orb

    Duskmist Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Pavo Orb

    Falco Orb

    Noxwing Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Moby Orb

    Falco Orb

    Luxshell Orb

    Verdwyrm Orb

    Dragoon Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Newmoon Orb

    Ghost Orb

    Bishop Orb

    Quicksand Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Saturn Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Greed Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    King Orb

    Greed Orb

    Mercury Orb

    Saturn Orb

    Newmoon Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Valkyrie Orb

    Holywyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Storm Orb (Roxy)

    Luxeye Orb (Roxy)

    Luxsea Orb (Roxy)

    Knowledge Orb (Roxy)

    Technique Orb (Roxy)

    Witch Orb (Roxy)

    Storm Orb (Roxy)

    Luxeye Orb (Roxy)

    Luxsea Orb (Roxy)

    Knowledge Orb (Roxy)

    Technique Orb (Roxy)

    Witch Orb (Roxy)

    [+] See More

  • ©R/MF/MT2JRPC

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Cumulonimbus
    Effect

    Self

    Divine Wings

    All Allies

    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Shadow Clone x 3 turns
    Water Element damage 50% up x 3 turns

    All Enemies

    DEF 40% down x 3 turns
    MDEF 40% down x 3 turns
    Water Element Resistance 30% down x 3 turns
    Status Ailment Resistance 30% down x 3 turns
    400% Water MATK damage
    Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Ice Shot x 3 turns *Only affects Human, Elf, and Therian heroes
    Celestial Shot x 3 turns *Only affects Human, Elf, and Therian heroes
    Skill Gauge 25% down

    ●

    Limit Burst

    Name
    Aqua Grotti
    Effect

    All Enemies

    20% Water MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Binding Water (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) DEF 8% up
    (Constant) MDEF 8% up

    All Enemies

    (Opener) Frostburn x 5 turns

    Materials Needed

    Skill Crystal (Water) ×50

    Harvest Rune (Water) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Binding Water (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Constant) DEF 11% up
    (Constant) MDEF 11% up

    All Enemies

    (Opener) Frostburn x 5 turns

    Materials Needed

    Skill Crystal (Water) ×100

    Harvest Rune (Water) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Binding Water (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Constant) DEF 14% up
    (Constant) MDEF 14% up

    All Enemies

    (Opener) Frostburn x 5 turns

    Materials Needed

    Skill Crystal (Water) ×150

    Harvest Rune (Water) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Binding Water (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Constant) DEF 17% up
    (Constant) MDEF 17% up

    All Enemies

    (Opener) Frostburn x 5 turns

    Materials Needed

    Skill Crystal (Water) ×200

    Harvest Rune (Water) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Binding Water (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    All Enemies

    (Opener) Frostburn x 5 turns

    Materials Needed

    Skill Crystal (Water) ×300

    Harvest Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fenrir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fenrir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fenrir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fenrir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fenrir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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