Brave Swordswoman Illyasviel
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Basic Info
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Action Skill
Element
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Light Ring x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
50% damage up against Beasts x 3 turns
Agitation
Self
Blade GuruEffective when HP is at 50% or higher
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
Resuscitation x 3 turns
Stoneskin x 3 turns
All Enemies
Light Element Resistance 20% down x 3 turns
MDEF 50% down x 3 turns
160% Light MATK damage 3 times *Leech 30% of damage dealt 3 times
Celestial Shot x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
Holychain x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Light Ring x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
50% damage up against Beasts x 3 turns
Agitation
Skill Gauge 2% up
Self
Blade GuruEffective when HP is at 50% or higher
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
Resuscitation x 3 turns
Stoneskin x 3 turns
All Enemies
Light Element Resistance 20% down x 3 turns
MDEF 50% down x 3 turns
180% Light MATK damage 3 times *Leech 30% of damage dealt 3 times
Celestial Shot x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
Holychain x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Light Ring x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
50% damage up against Beasts x 3 turns
Agitation
Skill Gauge 4% up
Self
Blade GuruEffective when HP is at 50% or higher
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
Resuscitation x 3 turns
Stoneskin x 3 turns
All Enemies
Light Element Resistance 20% down x 3 turns
MDEF 50% down x 3 turns
200% Light MATK damage 3 times *Leech 30% of damage dealt 3 times
Celestial Shot x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
Holychain x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Light Ring x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
50% damage up against Beasts x 3 turns
Agitation
Skill Gauge 6% up
Self
Blade GuruEffective when HP is at 50% or higher
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
Resuscitation x 3 turns
Stoneskin x 3 turns
All Enemies
Light Element Resistance 20% down x 3 turns
MDEF 50% down x 3 turns
220% Light MATK damage 3 times *Leech 30% of damage dealt 3 times
Celestial Shot x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
Holychain x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Light Ring x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
50% damage up against Beasts x 3 turns
Agitation
Skill Gauge 8% up
Self
Blade GuruEffective when HP is at 50% or higher
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
Resuscitation x 3 turns
Stoneskin x 3 turns
All Enemies
Light Element Resistance 20% down x 3 turns
MDEF 50% down x 3 turns
240% Light MATK damage 3 times *Leech 30% of damage dealt 3 times
Celestial Shot x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
Holychain x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Light Ring x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
50% damage up against Beasts x 3 turns
Agitation
Skill Gauge 10% up
Self
Blade GuruEffective when HP is at 50% or higher
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
Resuscitation x 3 turns
Stoneskin x 3 turns
All Enemies
Light Element Resistance 20% down x 3 turns
MDEF 50% down x 3 turns
260% Light MATK damage 3 times *Leech 30% of damage dealt 3 times
Celestial Shot x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
Holychain x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
Front Enemy
500% Light MATK damage 3 times
All Allies in Raid Battle
Light Element damage 30% up x 30 seconds
MATK 50% up x 30 seconds
All Allies
Master x 10 turns
Sureshot x 10 turns
Skill Gauge 30% up
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Passive Skill
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
Self
(Constant) 2% Regain
(Constant) Pitchain Resistance 20% up
Self
(Constant) 4% Regain
(Constant) Pitchain Resistance 35% up
Self
(Constant) 6% Regain
(Constant) Pitchain Resistance 50% up
Self
(Constant) 8% Regain
(Constant) Pitchain Resistance 65% up
Self
(Constant) 10% Regain
(Constant) Pitchain Resistance 80% up
All Allies
(Opener) Skill Gauge 2% up
(Constant) All Stats 10% up
All Allies
(Opener) Skill Gauge 4% up
(Constant) All Stats 15% up
All Allies
(Opener) Skill Gauge 6% up
(Constant) All Stats 20% up
All Allies
(Opener) Skill Gauge 8% up
(Constant) All Stats 25% up
All Allies
(Opener) Skill Gauge 10% up
(Constant) All Stats 30% up
All Allies
(Constant) Damage up 10% against Dark element enemies
(Constant) MATK 8% up
All Allies
(Constant) Damage up 15% against Dark element enemies
(Constant) MATK 11% up
All Allies
(Constant) Damage up 20% against Dark element enemies
(Constant) MATK 14% up
All Allies
(Constant) Damage up 25% against Dark element enemies
(Constant) MATK 17% up
All Allies
(Constant) Damage up 30% against Dark element enemies
(Constant) MATK 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Magic Orb
Wing Orb
Shell Orb
Fruit Orb
Jester Orb
Technique Orb
Eagle Orb
Peacock Orb
Steed Orb
Verdfruit Orb
Mage Orb
Knowledge Orb
Hawk Orb
Peacock Orb
Steed Orb
Verdfruit Orb
Mage Orb
Technique Orb
Eagle Orb
Peacock Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Pavo Orb
Falco Orb
Noxwing Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Moby Orb
Falco Orb
Luxshell Orb
Verdwyrm Orb
Dragoon Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Bishop Orb
Quicksand Orb
Mars Orb
Neptune Orb
Eclipse Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Greed Orb
Mercury Orb
Saturn Orb
Newmoon Orb
Blackwyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
War God Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Resurrection Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Light Ring x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
50% damage up against Beasts x 3 turns
Agitation
Self
Blade GuruEffective when HP is at 50% or higher
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
Resuscitation x 3 turns
Stoneskin x 3 turns
All Enemies
Light Element Resistance 20% down x 3 turns
MDEF 50% down x 3 turns
160% Light MATK damage 3 times *Leech 30% of damage dealt 3 times
Celestial Shot x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
Holychain x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
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Limit Burst
All Enemies
20% Light MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) DEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MDEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) EVA 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Constant) HP 8% up
(Opener) Brand Resistance 20% up x 15 turns
Skill Crystal (Light) ×50
Fortune Rune (Light) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) ACC 3% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) DEF 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MDEF 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Constant) HP 11% up
(Opener) Brand Resistance 40% up x 15 turns
Skill Crystal (Light) ×100
Fortune Rune (Light) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) EVA 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) ACC 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) DEF 9% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Constant) HP 14% up
(Opener) Brand Resistance 60% up x 15 turns
Skill Crystal (Light) ×150
Fortune Rune (Light) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MDEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) EVA 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) ACC 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Constant) HP 17% up
(Opener) Brand Resistance 80% up x 15 turns
Skill Crystal (Light) ×200
Fortune Rune (Light) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) DEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MDEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) EVA 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) ACC 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) DEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MDEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) EVA 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) ACC 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Constant) HP 20% up
(Opener) Brand Resistance 100% up x 15 turns
Skill Crystal (Light) ×300
Fortune Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Alvaldi Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Alvaldi Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Alvaldi Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Alvaldi Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Alvaldi Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
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