Wild Rose Volfa
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Basic Info
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Action Skill
Element
Self
Skill Gauge 20% up
Earth Ring x 3 turns
Fire Element Wall x 3 turns
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Shadow Clone x 5 turns
[On Fortify] All Enemies
Skill Gauge 30% down
Status Ailment Resistance 50% down x 2 turns
DEF 50% down x 2 turns
MDEF 50% down x 2 turns
All Allies
Earth Reverberation
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Agitation
All Enemies
Stonechain x 3 turns *Only affects Grounded Heroes
Wind Shot x 3 turns *Only affects Grounded Heroes
Slow x 3 turns *Only affects Grounded Heroes
Bind x 3 turns *Only affects Grounded Heroes
DEF 30% down x 3 turns
Status Ailment Resistance 30% down x 3 turns
200% Earth ATK damage *Ignores Barriers
4 Enemies with the highest ATK
180% Earth ATK damage *Ignores Barriers
Exhaust x 3 turns
ATK 30% down x 3 turns
3 Enemies with the highest MATK
180% Earth ATK damage *Ignores Barriers
Exhaust x 3 turns
MATK 30% down x 3 turns
Self
Skill Gauge 20% up
Earth Ring x 3 turns
Fire Element Wall x 3 turns
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Shadow Clone x 5 turns
[On Fortify] All Enemies
Skill Gauge 30% down
Status Ailment Resistance 50% down x 2 turns
DEF 50% down x 2 turns
MDEF 50% down x 2 turns
All Allies
Earth Reverberation
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Agitation
All Enemies
Stonechain x 3 turns *Only affects Grounded Heroes
Wind Shot x 3 turns *Only affects Grounded Heroes
Slow x 3 turns *Only affects Grounded Heroes
Bind x 3 turns *Only affects Grounded Heroes
DEF 30% down x 3 turns
Status Ailment Resistance 30% down x 3 turns
220% Earth ATK damage *Ignores Barriers
4 Enemies with the highest ATK
200% Earth ATK damage *Ignores Barriers
Exhaust x 3 turns
ATK 33% down x 3 turns
3 Enemies with the highest MATK
200% Earth ATK damage *Ignores Barriers
Exhaust x 3 turns
MATK 33% down x 3 turns
Self
Skill Gauge 20% up
Earth Ring x 3 turns
Fire Element Wall x 3 turns
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Shadow Clone x 5 turns
[On Fortify] All Enemies
Skill Gauge 30% down
Status Ailment Resistance 50% down x 2 turns
DEF 50% down x 2 turns
MDEF 50% down x 2 turns
All Allies
Earth Reverberation
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Agitation
All Enemies
Stonechain x 3 turns *Only affects Grounded Heroes
Wind Shot x 3 turns *Only affects Grounded Heroes
Slow x 3 turns *Only affects Grounded Heroes
Bind x 3 turns *Only affects Grounded Heroes
DEF 30% down x 3 turns
Status Ailment Resistance 30% down x 3 turns
240% Earth ATK damage *Ignores Barriers
4 Enemies with the highest ATK
220% Earth ATK damage *Ignores Barriers
Exhaust x 3 turns
ATK 36% down x 3 turns
3 Enemies with the highest MATK
220% Earth ATK damage *Ignores Barriers
Exhaust x 3 turns
MATK 36% down x 3 turns
Self
Skill Gauge 20% up
Earth Ring x 3 turns
Fire Element Wall x 3 turns
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Shadow Clone x 5 turns
[On Fortify] All Enemies
Skill Gauge 30% down
Status Ailment Resistance 50% down x 2 turns
DEF 50% down x 2 turns
MDEF 50% down x 2 turns
All Allies
Earth Reverberation
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Agitation
All Enemies
Stonechain x 3 turns *Only affects Grounded Heroes
Wind Shot x 3 turns *Only affects Grounded Heroes
Slow x 3 turns *Only affects Grounded Heroes
Bind x 3 turns *Only affects Grounded Heroes
DEF 30% down x 3 turns
Status Ailment Resistance 30% down x 3 turns
260% Earth ATK damage *Ignores Barriers
4 Enemies with the highest ATK
240% Earth ATK damage *Ignores Barriers
Exhaust x 3 turns
ATK 39% down x 3 turns
3 Enemies with the highest MATK
240% Earth ATK damage *Ignores Barriers
Exhaust x 3 turns
MATK 39% down x 3 turns
Self
Skill Gauge 20% up
Earth Ring x 3 turns
Fire Element Wall x 3 turns
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Shadow Clone x 5 turns
[On Fortify] All Enemies
Skill Gauge 30% down
Status Ailment Resistance 50% down x 2 turns
DEF 50% down x 2 turns
MDEF 50% down x 2 turns
All Allies
Earth Reverberation
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Agitation
All Enemies
Stonechain x 3 turns *Only affects Grounded Heroes
Wind Shot x 3 turns *Only affects Grounded Heroes
Slow x 3 turns *Only affects Grounded Heroes
Bind x 3 turns *Only affects Grounded Heroes
DEF 30% down x 3 turns
Status Ailment Resistance 30% down x 3 turns
280% Earth ATK damage *Ignores Barriers
4 Enemies with the highest ATK
260% Earth ATK damage *Ignores Barriers
Exhaust x 3 turns
ATK 42% down x 3 turns
3 Enemies with the highest MATK
260% Earth ATK damage *Ignores Barriers
Exhaust x 3 turns
MATK 42% down x 3 turns
Self
Skill Gauge 20% up
Earth Ring x 3 turns
Fire Element Wall x 3 turns
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Shadow Clone x 5 turns
[On Fortify] All Enemies
Skill Gauge 30% down
Status Ailment Resistance 50% down x 2 turns
DEF 50% down x 2 turns
MDEF 50% down x 2 turns
All Allies
Earth Reverberation
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Agitation
All Enemies
Stonechain x 3 turns *Only affects Grounded Heroes
Wind Shot x 3 turns *Only affects Grounded Heroes
Slow x 3 turns *Only affects Grounded Heroes
Bind x 3 turns *Only affects Grounded Heroes
DEF 30% down x 3 turns
Status Ailment Resistance 30% down x 3 turns
300% Earth ATK damage *Ignores Barriers
4 Enemies with the highest ATK
280% Earth ATK damage *Ignores Barriers
Exhaust x 3 turns
ATK 45% down x 3 turns
3 Enemies with the highest MATK
280% Earth ATK damage *Ignores Barriers
Exhaust x 3 turns
MATK 45% down x 3 turns
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Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
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Passive Skill
Self
(Constant) Immortal *Cannot stack
(Constant) HP 10% up
Self
(Constant) Immortal *Cannot stack
(Constant) HP 15% up
Self
(Constant) Immortal *Cannot stack
(Constant) HP 20% up
Self
(Constant) Immortal *Cannot stack
(Constant) HP 25% up
Self
(Constant) Immortal *Cannot stack
(Constant) HP 30% up
All Allies
(Constant) Damage up 3% against airborne enemies
(Constant) Damage up 10% against grounded enemies
All Enemies
(Opener) DEF 5% down x 15 turns
(Opener) MDEF 5% down x 15 turns
All Allies
(Constant) Damage up 6% against airborne enemies
(Constant) Damage up 15% against grounded enemies
All Enemies
(Opener) DEF 10% down x 15 turns
(Opener) MDEF 10% down x 15 turns
All Allies
(Constant) Damage up 9% against airborne enemies
(Constant) Damage up 20% against grounded enemies
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
All Allies
(Constant) Damage up 12% against airborne enemies
(Constant) Damage up 25% against grounded enemies
All Enemies
(Opener) DEF 20% down x 15 turns
(Opener) MDEF 20% down x 15 turns
All Allies
(Constant) Damage up 15% against airborne enemies
(Constant) Damage up 30% against grounded enemies
All Enemies
(Opener) DEF 25% down x 15 turns
(Opener) MDEF 25% down x 15 turns
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
3 back Allies
(Constant) 10% damage up against ♂ Enemies
(Constant) ATK 8% up
2 Enemies with the highest ATK *Only affects ♂
(Opener) Silence x 3 turns
3 back Allies
(Constant) 15% damage up against ♂ Enemies
(Constant) ATK 11% up
2 Enemies with the highest ATK *Only affects ♂
(Opener) Silence x 3 turns
3 back Allies
(Constant) 20% damage up against ♂ Enemies
(Constant) ATK 14% up
2 Enemies with the highest ATK *Only affects ♂
(Opener) Silence x 3 turns
3 back Allies
(Constant) 25% damage up against ♂ Enemies
(Constant) ATK 17% up
2 Enemies with the highest ATK *Only affects ♂
(Opener) Silence x 3 turns
3 back Allies
(Constant) 30% damage up against ♂ Enemies
(Constant) ATK 20% up
2 Enemies with the highest ATK *Only affects ♂
(Opener) Silence x 3 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Wing Orb
Shell Orb
Fruit Orb
Warrior Orb
Technique Orb
Eagle Orb
Lion Orb
Colt Orb
Verdfruit Orb
Jester Orb
Technique Orb
Hawk Orb
Lion Orb
Steed Orb
Verdfruit Orb
Warrior Orb
Knowledge Orb
Hawk Orb
Lion Orb
Wyrm Orb
Verdfruit Orb
Luxland Orb
Sun Orb
Moon Orb
Star Orb
Dawnmist Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Falco Orb
Luxwing Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Falco Orb
Luxshell Orb
Verdwyrm Orb
Otho Orb
Quicksand Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Prophet Orb
Quicksand Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Mars Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
Champion Orb
Greed Orb
Venus Orb
Mars Orb
Eclipse Orb
Blackwyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Resurrection Orb
Goddess Orb
Holywyrm Orb
Yggdrasil Orb
Death Orb
Ancient God Orb
War God Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Death Orb
Ancient God Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Wicked Hawk Orb (Human)
Holy Wolf Orb (Human)
Wicked Wolf Orb (Human)
Holy Boar Orb (Human)
Holy Butterfly Orb (Human)
Shell Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Skill Gauge 20% up
Earth Ring x 3 turns
Fire Element Wall x 3 turns
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Shadow Clone x 5 turns
[On Fortify] All Enemies
Skill Gauge 30% down
Status Ailment Resistance 50% down x 2 turns
DEF 50% down x 2 turns
MDEF 50% down x 2 turns
All Allies
Earth Reverberation
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Agitation
All Enemies
Stonechain x 3 turns *Only affects Grounded Heroes
Wind Shot x 3 turns *Only affects Grounded Heroes
Slow x 3 turns *Only affects Grounded Heroes
Bind x 3 turns *Only affects Grounded Heroes
DEF 30% down x 3 turns
Status Ailment Resistance 30% down x 3 turns
200% Earth ATK damage *Ignores Barriers
4 Enemies with the highest ATK
180% Earth ATK damage *Ignores Barriers
Exhaust x 3 turns
ATK 30% down x 3 turns
3 Enemies with the highest MATK
180% Earth ATK damage *Ignores Barriers
Exhaust x 3 turns
MATK 30% down x 3 turns
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Limit Burst
All Enemies
20% Earth ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) ATK 2% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) DEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 8% up
Skill Crystal (Earth) ×50
Savior Rune (Jet-Black) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) EVA 8% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) ATK 4% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) DEF 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 11% up
Skill Crystal (Earth) ×100
Savior Rune (Jet-Black) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) EVA 11% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) ATK 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 14% up
Skill Crystal (Earth) ×150
Savior Rune (Jet-Black) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) DEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) EVA 14% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 17% up
Skill Crystal (Earth) ×200
Savior Rune (Jet-Black) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) ATK 8% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) DEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) EVA 17% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) ATK 10% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) DEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) EVA 20% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 20% up
Skill Crystal (Earth) ×300
Savior Rune (Jet-Black) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.