Wild Rose Volfa

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Wild Rose Volfa
    Type
    Race
    Human
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Calamity Thorns
    Effect

    Self

    Skill Gauge 20% up
    Earth Ring x 3 turns
    Fire Element Wall x 3 turns
    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Shadow Clone x 5 turns

    [On Fortify] All Enemies

    Skill Gauge 30% down
    Status Ailment Resistance 50% down x 2 turns
    DEF 50% down x 2 turns
    MDEF 50% down x 2 turns

    All Allies

    Earth Reverberation
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Agitation x 3 turns

    All Enemies

    Stonechain x 3 turns *Only affects Grounded Heroes
    Wind Shot x 3 turns *Only affects Grounded Heroes
    Slow x 3 turns *Only affects Grounded Heroes
    Bind x 3 turns *Only affects Grounded Heroes
    DEF 30% down x 3 turns
    Status Ailment Resistance 30% down x 3 turns
    200% Earth ATK damage *Ignores Barriers

    4 Enemies with the highest ATK

    180% Earth ATK damage *Ignores Barriers
    Exhaust x 3 turns
    ATK 30% down x 3 turns

    3 Enemies with the highest MATK

    180% Earth ATK damage *Ignores Barriers
    Exhaust x 3 turns
    MATK 30% down x 3 turns

    Name
    Calamity Thorns
    Effect

    Self

    Skill Gauge 20% up
    Earth Ring x 3 turns
    Fire Element Wall x 3 turns
    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Shadow Clone x 5 turns

    [On Fortify] All Enemies

    Skill Gauge 30% down
    Status Ailment Resistance 50% down x 2 turns
    DEF 50% down x 2 turns
    MDEF 50% down x 2 turns

    All Allies

    Earth Reverberation
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Agitation x 3 turns

    All Enemies

    Stonechain x 3 turns *Only affects Grounded Heroes
    Wind Shot x 3 turns *Only affects Grounded Heroes
    Slow x 3 turns *Only affects Grounded Heroes
    Bind x 3 turns *Only affects Grounded Heroes
    DEF 30% down x 3 turns
    Status Ailment Resistance 30% down x 3 turns
    220% Earth ATK damage *Ignores Barriers

    4 Enemies with the highest ATK

    200% Earth ATK damage *Ignores Barriers
    Exhaust x 3 turns
    ATK 33% down x 3 turns

    3 Enemies with the highest MATK

    200% Earth ATK damage *Ignores Barriers
    Exhaust x 3 turns
    MATK 33% down x 3 turns

    Name
    Calamity Thorns
    Effect

    Self

    Skill Gauge 20% up
    Earth Ring x 3 turns
    Fire Element Wall x 3 turns
    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Shadow Clone x 5 turns

    [On Fortify] All Enemies

    Skill Gauge 30% down
    Status Ailment Resistance 50% down x 2 turns
    DEF 50% down x 2 turns
    MDEF 50% down x 2 turns

    All Allies

    Earth Reverberation
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Agitation x 3 turns

    All Enemies

    Stonechain x 3 turns *Only affects Grounded Heroes
    Wind Shot x 3 turns *Only affects Grounded Heroes
    Slow x 3 turns *Only affects Grounded Heroes
    Bind x 3 turns *Only affects Grounded Heroes
    DEF 30% down x 3 turns
    Status Ailment Resistance 30% down x 3 turns
    240% Earth ATK damage *Ignores Barriers

    4 Enemies with the highest ATK

    220% Earth ATK damage *Ignores Barriers
    Exhaust x 3 turns
    ATK 36% down x 3 turns

    3 Enemies with the highest MATK

    220% Earth ATK damage *Ignores Barriers
    Exhaust x 3 turns
    MATK 36% down x 3 turns

    Name
    Calamity Thorns
    Effect

    Self

    Skill Gauge 20% up
    Earth Ring x 3 turns
    Fire Element Wall x 3 turns
    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Shadow Clone x 5 turns

    [On Fortify] All Enemies

    Skill Gauge 30% down
    Status Ailment Resistance 50% down x 2 turns
    DEF 50% down x 2 turns
    MDEF 50% down x 2 turns

    All Allies

    Earth Reverberation
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Agitation x 3 turns

    All Enemies

    Stonechain x 3 turns *Only affects Grounded Heroes
    Wind Shot x 3 turns *Only affects Grounded Heroes
    Slow x 3 turns *Only affects Grounded Heroes
    Bind x 3 turns *Only affects Grounded Heroes
    DEF 30% down x 3 turns
    Status Ailment Resistance 30% down x 3 turns
    260% Earth ATK damage *Ignores Barriers

    4 Enemies with the highest ATK

    240% Earth ATK damage *Ignores Barriers
    Exhaust x 3 turns
    ATK 39% down x 3 turns

    3 Enemies with the highest MATK

    240% Earth ATK damage *Ignores Barriers
    Exhaust x 3 turns
    MATK 39% down x 3 turns

    Name
    Calamity Thorns
    Effect

    Self

    Skill Gauge 20% up
    Earth Ring x 3 turns
    Fire Element Wall x 3 turns
    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Shadow Clone x 5 turns

    [On Fortify] All Enemies

    Skill Gauge 30% down
    Status Ailment Resistance 50% down x 2 turns
    DEF 50% down x 2 turns
    MDEF 50% down x 2 turns

    All Allies

    Earth Reverberation
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Agitation x 3 turns

    All Enemies

    Stonechain x 3 turns *Only affects Grounded Heroes
    Wind Shot x 3 turns *Only affects Grounded Heroes
    Slow x 3 turns *Only affects Grounded Heroes
    Bind x 3 turns *Only affects Grounded Heroes
    DEF 30% down x 3 turns
    Status Ailment Resistance 30% down x 3 turns
    280% Earth ATK damage *Ignores Barriers

    4 Enemies with the highest ATK

    260% Earth ATK damage *Ignores Barriers
    Exhaust x 3 turns
    ATK 42% down x 3 turns

    3 Enemies with the highest MATK

    260% Earth ATK damage *Ignores Barriers
    Exhaust x 3 turns
    MATK 42% down x 3 turns

    Name
    Calamity Thorns
    Effect

    Self

    Skill Gauge 20% up
    Earth Ring x 3 turns
    Fire Element Wall x 3 turns
    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Shadow Clone x 5 turns

    [On Fortify] All Enemies

    Skill Gauge 30% down
    Status Ailment Resistance 50% down x 2 turns
    DEF 50% down x 2 turns
    MDEF 50% down x 2 turns

    All Allies

    Earth Reverberation
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Agitation x 3 turns

    All Enemies

    Stonechain x 3 turns *Only affects Grounded Heroes
    Wind Shot x 3 turns *Only affects Grounded Heroes
    Slow x 3 turns *Only affects Grounded Heroes
    Bind x 3 turns *Only affects Grounded Heroes
    DEF 30% down x 3 turns
    Status Ailment Resistance 30% down x 3 turns
    300% Earth ATK damage *Ignores Barriers

    4 Enemies with the highest ATK

    280% Earth ATK damage *Ignores Barriers
    Exhaust x 3 turns
    ATK 45% down x 3 turns

    3 Enemies with the highest MATK

    280% Earth ATK damage *Ignores Barriers
    Exhaust x 3 turns
    MATK 45% down x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Earthen Breath
    Effect

    All Enemies

    20% Earth ATK/MATK Average damage 10 times

    All Allied Parties

    Recover 10% of max HP

    ●

    Passive Skill

    Name
    Flower of Life (Con.)
    Skill Lv1

    Self

    (Constant) Immortal *Cannot stack
    (Constant) HP 10% up

    Skill Lv2

    Self

    (Constant) Immortal *Cannot stack
    (Constant) HP 15% up

    Skill Lv3

    Self

    (Constant) Immortal *Cannot stack
    (Constant) HP 20% up

    Skill Lv4

    Self

    (Constant) Immortal *Cannot stack
    (Constant) HP 25% up

    Skill Lv5

    Self

    (Constant) Immortal *Cannot stack
    (Constant) HP 30% up

    Name
    Combat Ruler (Op/Con)
    Skill Lv1

    All Allies

    (Constant) Damage up 3% against airborne enemies
    (Constant) Damage up 10% against grounded enemies

    All Enemies

    (Opener) DEF 5% down x 15 turns
    (Opener) MDEF 5% down x 15 turns

    Skill Lv2

    All Allies

    (Constant) Damage up 6% against airborne enemies
    (Constant) Damage up 15% against grounded enemies

    All Enemies

    (Opener) DEF 10% down x 15 turns
    (Opener) MDEF 10% down x 15 turns

    Skill Lv3

    All Allies

    (Constant) Damage up 9% against airborne enemies
    (Constant) Damage up 20% against grounded enemies

    All Enemies

    (Opener) DEF 15% down x 15 turns
    (Opener) MDEF 15% down x 15 turns

    Skill Lv4

    All Allies

    (Constant) Damage up 12% against airborne enemies
    (Constant) Damage up 25% against grounded enemies

    All Enemies

    (Opener) DEF 20% down x 15 turns
    (Opener) MDEF 20% down x 15 turns

    Skill Lv5

    All Allies

    (Constant) Damage up 15% against airborne enemies
    (Constant) Damage up 30% against grounded enemies

    All Enemies

    (Opener) DEF 25% down x 15 turns
    (Opener) MDEF 25% down x 15 turns

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Adonis Slayer <3> (Op/Con)
    Skill Lv1

    3 back Allies

    (Constant) 10% damage up against ♂ Enemies
    (Constant) ATK 8% up

    2 Enemies with the highest ATK *Only affects ♂

    (Opener) Silence x 3 turns

    Skill Lv2

    3 back Allies

    (Constant) 15% damage up against ♂ Enemies
    (Constant) ATK 11% up

    2 Enemies with the highest ATK *Only affects ♂

    (Opener) Silence x 3 turns

    Skill Lv3

    3 back Allies

    (Constant) 20% damage up against ♂ Enemies
    (Constant) ATK 14% up

    2 Enemies with the highest ATK *Only affects ♂

    (Opener) Silence x 3 turns

    Skill Lv4

    3 back Allies

    (Constant) 25% damage up against ♂ Enemies
    (Constant) ATK 17% up

    2 Enemies with the highest ATK *Only affects ♂

    (Opener) Silence x 3 turns

    Skill Lv5

    3 back Allies

    (Constant) 30% damage up against ♂ Enemies
    (Constant) ATK 20% up

    2 Enemies with the highest ATK *Only affects ♂

    (Opener) Silence x 3 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,703
    171
    143
    144
    144
    205
    153
    180
    Max※1
    79,028
    14,440
    1,844
    6,228
    6,083
    7,442
    4,425
    7,664
    Max※2
    83,102
    14,868
    2,226
    6,587
    6,433
    7,902
    4,744
    8,096

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Eagle Orb

    Lion Orb

    Colt Orb

    Verdfruit Orb

    Jester Orb

    Technique Orb

    Hawk Orb

    Lion Orb

    Steed Orb

    Verdfruit Orb

    Warrior Orb

    Knowledge Orb

    Hawk Orb

    Lion Orb

    Wyrm Orb

    Verdfruit Orb

    Luxland Orb

    Sun Orb

    Moon Orb

    Star Orb

    Dawnmist Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Pavo Orb

    Falco Orb

    Luxwing Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Pavo Orb

    Falco Orb

    Luxshell Orb

    Verdwyrm Orb

    Otho Orb

    Quicksand Orb

    Jupiter Orb

    Uranus Orb

    Newmoon Orb

    Ghost Orb

    Prophet Orb

    Quicksand Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Mars Orb

    Newmoon Orb

    Pegasus Orb

    Champion Orb

    Greed Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    Champion Orb

    Greed Orb

    Venus Orb

    Mars Orb

    Eclipse Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Goddess Orb

    Holywyrm Orb

    Yggdrasil Orb

    Death Orb

    Ancient God Orb

    War God Orb

    Hourglass Orb

    Holywyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Death Orb

    Ancient God Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Wicked Hawk Orb (Human)

    Holy Wolf Orb (Human)

    Wicked Wolf Orb (Human)

    Holy Boar Orb (Human)

    Holy Butterfly Orb (Human)

    Shell Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Calamity Thorns
    Effect

    Self

    Skill Gauge 20% up
    Earth Ring x 3 turns
    Fire Element Wall x 3 turns
    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Shadow Clone x 5 turns

    [On Fortify] All Enemies

    Skill Gauge 30% down
    Status Ailment Resistance 50% down x 2 turns
    DEF 50% down x 2 turns
    MDEF 50% down x 2 turns

    All Allies

    Earth Reverberation
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Agitation x 3 turns

    All Enemies

    Stonechain x 3 turns *Only affects Grounded Heroes
    Wind Shot x 3 turns *Only affects Grounded Heroes
    Slow x 3 turns *Only affects Grounded Heroes
    Bind x 3 turns *Only affects Grounded Heroes
    DEF 30% down x 3 turns
    Status Ailment Resistance 30% down x 3 turns
    200% Earth ATK damage *Ignores Barriers

    4 Enemies with the highest ATK

    180% Earth ATK damage *Ignores Barriers
    Exhaust x 3 turns
    ATK 30% down x 3 turns

    3 Enemies with the highest MATK

    180% Earth ATK damage *Ignores Barriers
    Exhaust x 3 turns
    MATK 30% down x 3 turns

    ●

    Limit Burst

    Name
    Voxtratlaga
    Effect

    All Enemies

    20% Earth ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 2% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    1
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 8% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Savior Rune (Jet-Black) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 8% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 4% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    2
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 11% up

    Materials Needed

    Skill Crystal (Earth) ×100

    Savior Rune (Jet-Black) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 11% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    3
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 14% up

    Materials Needed

    Skill Crystal (Earth) ×150

    Savior Rune (Jet-Black) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 14% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    4
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 17% up

    Materials Needed

    Skill Crystal (Earth) ×200

    Savior Rune (Jet-Black) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 8% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 17% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 10% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 20% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    5
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 20% up

    Materials Needed

    Skill Crystal (Earth) ×300

    Savior Rune (Jet-Black) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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