Echidna
●
Basic Info
●
Action Skill
Element
Self
Skill Gauge 10% up
All Allies
Shadow Clone x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Agitation
Damage up 30% against Light element enemies x 3 turns
All Enemies
200% Dark MATK damage *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Charm x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s) *Only affects Grounded Heroes
4 front Enemies
170% Dark MATK damage *Ignores Shields *Ignores Barriers
Pitchain x 3 turns *Only affects Grounded Heroes
Underworld Shot x 3 turns *Only affects Grounded Heroes
3 front Enemies
160% Dark MATK damage *Ignores Shields *Ignores Barriers
Dark Element Resistance 15% down x 3 turns
Corrupt x 3 turns *Only affects Grounded Heroes
Exhaust x 3 turns *Only affects Grounded Heroes
2 front Enemies
150% Dark MATK damage *Ignores Shields *Ignores Barriers
Dark Element Resistance 15% down x 3 turns
Self
Skill Gauge 12% up
All Allies
Shadow Clone x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Agitation
Damage up 30% against Light element enemies x 3 turns
All Enemies
220% Dark MATK damage *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Charm x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s) *Only affects Grounded Heroes
4 front Enemies
190% Dark MATK damage *Ignores Shields *Ignores Barriers
Pitchain x 3 turns *Only affects Grounded Heroes
Underworld Shot x 3 turns *Only affects Grounded Heroes
3 front Enemies
180% Dark MATK damage *Ignores Shields *Ignores Barriers
Dark Element Resistance 15% down x 3 turns
Corrupt x 3 turns *Only affects Grounded Heroes
Exhaust x 3 turns *Only affects Grounded Heroes
2 front Enemies
170% Dark MATK damage *Ignores Shields *Ignores Barriers
Dark Element Resistance 15% down x 3 turns
Self
Skill Gauge 14% up
All Allies
Shadow Clone x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Agitation
Damage up 30% against Light element enemies x 3 turns
All Enemies
240% Dark MATK damage *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Charm x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s) *Only affects Grounded Heroes
4 front Enemies
210% Dark MATK damage *Ignores Shields *Ignores Barriers
Pitchain x 3 turns *Only affects Grounded Heroes
Underworld Shot x 3 turns *Only affects Grounded Heroes
3 front Enemies
200% Dark MATK damage *Ignores Shields *Ignores Barriers
Dark Element Resistance 15% down x 3 turns
Corrupt x 3 turns *Only affects Grounded Heroes
Exhaust x 3 turns *Only affects Grounded Heroes
2 front Enemies
190% Dark MATK damage *Ignores Shields *Ignores Barriers
Dark Element Resistance 15% down x 3 turns
Self
Skill Gauge 16% up
All Allies
Shadow Clone x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Agitation
Damage up 30% against Light element enemies x 3 turns
All Enemies
260% Dark MATK damage *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Charm x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s) *Only affects Grounded Heroes
4 front Enemies
230% Dark MATK damage *Ignores Shields *Ignores Barriers
Pitchain x 3 turns *Only affects Grounded Heroes
Underworld Shot x 3 turns *Only affects Grounded Heroes
3 front Enemies
220% Dark MATK damage *Ignores Shields *Ignores Barriers
Dark Element Resistance 15% down x 3 turns
Corrupt x 3 turns *Only affects Grounded Heroes
Exhaust x 3 turns *Only affects Grounded Heroes
2 front Enemies
210% Dark MATK damage *Ignores Shields *Ignores Barriers
Dark Element Resistance 15% down x 3 turns
Self
Skill Gauge 18% up
All Allies
Shadow Clone x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Agitation
Damage up 30% against Light element enemies x 3 turns
All Enemies
280% Dark MATK damage *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Charm x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s) *Only affects Grounded Heroes
4 front Enemies
250% Dark MATK damage *Ignores Shields *Ignores Barriers
Pitchain x 3 turns *Only affects Grounded Heroes
Underworld Shot x 3 turns *Only affects Grounded Heroes
3 front Enemies
240% Dark MATK damage *Ignores Shields *Ignores Barriers
Dark Element Resistance 15% down x 3 turns
Corrupt x 3 turns *Only affects Grounded Heroes
Exhaust x 3 turns *Only affects Grounded Heroes
2 front Enemies
230% Dark MATK damage *Ignores Shields *Ignores Barriers
Dark Element Resistance 15% down x 3 turns
Self
Skill Gauge 20% up
All Allies
Shadow Clone x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Agitation
Damage up 30% against Light element enemies x 3 turns
All Enemies
300% Dark MATK damage *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Charm x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s) *Only affects Grounded Heroes
4 front Enemies
270% Dark MATK damage *Ignores Shields *Ignores Barriers
Pitchain x 3 turns *Only affects Grounded Heroes
Underworld Shot x 3 turns *Only affects Grounded Heroes
3 front Enemies
260% Dark MATK damage *Ignores Shields *Ignores Barriers
Dark Element Resistance 15% down x 3 turns
Corrupt x 3 turns *Only affects Grounded Heroes
Exhaust x 3 turns *Only affects Grounded Heroes
2 front Enemies
250% Dark MATK damage *Ignores Shields *Ignores Barriers
Dark Element Resistance 15% down x 3 turns
●
Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
●
Passive Skill
All Enemies
(Opener) DEF 8% down x 15 turns
(Opener) MDEF 8% down x 15 turns
All Allies
(Constant) Damage up 10% against grounded enemies
All Enemies
(Opener) DEF 11% down x 15 turns
(Opener) MDEF 11% down x 15 turns
All Allies
(Constant) Damage up 15% against grounded enemies
All Enemies
(Opener) DEF 14% down x 15 turns
(Opener) MDEF 14% down x 15 turns
All Allies
(Constant) Damage up 20% against grounded enemies
All Enemies
(Opener) DEF 17% down x 15 turns
(Opener) MDEF 17% down x 15 turns
All Allies
(Constant) Damage up 25% against grounded enemies
All Enemies
(Opener) DEF 20% down x 15 turns
(Opener) MDEF 20% down x 15 turns
All Allies
(Constant) Damage up 30% against grounded enemies
Self
(Opener) Quick x 5 turns
(Opener) Frenzy x 5 turns
(Opener) Shadow Clone x 5 turns
(Constant) Buff Swipe
(Constant) MATK 10% up
Self
(Opener) Quick x 5 turns
(Opener) Frenzy x 5 turns
(Opener) Shadow Clone x 5 turns
(Constant) Buff Swipe
(Constant) MATK 20% up
Self
(Opener) Quick x 5 turns
(Opener) Frenzy x 5 turns
(Opener) Shadow Clone x 5 turns
(Constant) Buff Swipe
(Constant) MATK 30% up
Self
(Opener) Quick x 5 turns
(Opener) Frenzy x 5 turns
(Opener) Shadow Clone x 5 turns
(Constant) Buff Swipe
(Constant) MATK 40% up
Self
(Opener) Quick x 5 turns
(Opener) Frenzy x 5 turns
(Opener) Shadow Clone x 5 turns
(Constant) Buff Swipe
(Constant) MATK 50% up
Self
(Constant) High Gravity Field Resistance 20% up
(Constant) High Eclipse Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
(Constant) High Eclipse Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
(Constant) High Eclipse Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
(Constant) High Eclipse Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
(Constant) High Eclipse Field Resistance 100% up
All Allies
(Constant) Dark Element damage 8% up
(Constant) 10% damage up against Humans
All Allies
(Constant) Dark Element damage 11% up
(Constant) 15% damage up against Humans
All Allies
(Constant) Dark Element damage 14% up
(Constant) 20% damage up against Humans
All Allies
(Constant) Dark Element damage 17% up
(Constant) 25% damage up against Humans
All Allies
(Constant) Dark Element damage 20% up
(Constant) 30% damage up against Humans
●
Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
●
Elemental Resistance
▲PAGE TOP
●
Orbs Needed
Earth Orb
Spirit Orb
Magic Orb
Wing Orb
Shell Orb
Fruit Orb
Mage Orb
Technique Orb
Eagle Orb
Peacock Orb
Steed Orb
Verdfruit Orb
Mage Orb
Knowledge Orb
Hawk Orb
Peacock Orb
Steed Orb
Verdfruit Orb
Mage Orb
Technique Orb
Eagle Orb
Peacock Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Pavo Orb
Falco Orb
Noxwing Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Moby Orb
Falco Orb
Luxshell Orb
Verdwyrm Orb
Dragoon Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Bishop Orb
Quicksand Orb
Mars Orb
Neptune Orb
Eclipse Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Greed Orb
Mercury Orb
Saturn Orb
Newmoon Orb
Blackwyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
War God Orb
Goddess Orb
Holywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Resurrection Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.