Echidna

  • ©Tappei Nagatsuki,KADOKAWA/Re:ZERO2 PARTNERS

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    Basic Info

    InitialRarity
    3☆
    Name
    Echidna
    Type
    Race
    Human
    Gender
    ♀
    Collab
    Re:ZERO

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    Action Skill

    Element

    Name
    I'm a Wicked Witch
    Effect

    Self

    Skill Gauge 10% up

    All Allies

    Shadow Clone x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Agitation x 3 turns
    Damage up 30% against Light element enemies x 3 turns

    All Enemies

    200% Dark MATK damage *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns
    Charm x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s) *Only affects Grounded Heroes

    4 front Enemies

    170% Dark MATK damage *Ignores Shields *Ignores Barriers
    Pitchain x 3 turns *Only affects Grounded Heroes
    Underworld Shot x 3 turns *Only affects Grounded Heroes

    3 front Enemies

    160% Dark MATK damage *Ignores Shields *Ignores Barriers
    Dark Element Resistance 15% down x 3 turns
    Corrupt x 3 turns *Only affects Grounded Heroes
    Exhaust x 3 turns *Only affects Grounded Heroes

    2 front Enemies

    150% Dark MATK damage *Ignores Shields *Ignores Barriers
    Dark Element Resistance 15% down x 3 turns

    Name
    I'm a Wicked Witch
    Effect

    Self

    Skill Gauge 12% up

    All Allies

    Shadow Clone x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Agitation x 3 turns
    Damage up 30% against Light element enemies x 3 turns

    All Enemies

    220% Dark MATK damage *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns
    Charm x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s) *Only affects Grounded Heroes

    4 front Enemies

    190% Dark MATK damage *Ignores Shields *Ignores Barriers
    Pitchain x 3 turns *Only affects Grounded Heroes
    Underworld Shot x 3 turns *Only affects Grounded Heroes

    3 front Enemies

    180% Dark MATK damage *Ignores Shields *Ignores Barriers
    Dark Element Resistance 15% down x 3 turns
    Corrupt x 3 turns *Only affects Grounded Heroes
    Exhaust x 3 turns *Only affects Grounded Heroes

    2 front Enemies

    170% Dark MATK damage *Ignores Shields *Ignores Barriers
    Dark Element Resistance 15% down x 3 turns

    Name
    I'm a Wicked Witch
    Effect

    Self

    Skill Gauge 14% up

    All Allies

    Shadow Clone x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Agitation x 3 turns
    Damage up 30% against Light element enemies x 3 turns

    All Enemies

    240% Dark MATK damage *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns
    Charm x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s) *Only affects Grounded Heroes

    4 front Enemies

    210% Dark MATK damage *Ignores Shields *Ignores Barriers
    Pitchain x 3 turns *Only affects Grounded Heroes
    Underworld Shot x 3 turns *Only affects Grounded Heroes

    3 front Enemies

    200% Dark MATK damage *Ignores Shields *Ignores Barriers
    Dark Element Resistance 15% down x 3 turns
    Corrupt x 3 turns *Only affects Grounded Heroes
    Exhaust x 3 turns *Only affects Grounded Heroes

    2 front Enemies

    190% Dark MATK damage *Ignores Shields *Ignores Barriers
    Dark Element Resistance 15% down x 3 turns

    Name
    I'm a Wicked Witch
    Effect

    Self

    Skill Gauge 16% up

    All Allies

    Shadow Clone x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Agitation x 3 turns
    Damage up 30% against Light element enemies x 3 turns

    All Enemies

    260% Dark MATK damage *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns
    Charm x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s) *Only affects Grounded Heroes

    4 front Enemies

    230% Dark MATK damage *Ignores Shields *Ignores Barriers
    Pitchain x 3 turns *Only affects Grounded Heroes
    Underworld Shot x 3 turns *Only affects Grounded Heroes

    3 front Enemies

    220% Dark MATK damage *Ignores Shields *Ignores Barriers
    Dark Element Resistance 15% down x 3 turns
    Corrupt x 3 turns *Only affects Grounded Heroes
    Exhaust x 3 turns *Only affects Grounded Heroes

    2 front Enemies

    210% Dark MATK damage *Ignores Shields *Ignores Barriers
    Dark Element Resistance 15% down x 3 turns

    Name
    I'm a Wicked Witch
    Effect

    Self

    Skill Gauge 18% up

    All Allies

    Shadow Clone x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Agitation x 3 turns
    Damage up 30% against Light element enemies x 3 turns

    All Enemies

    280% Dark MATK damage *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns
    Charm x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s) *Only affects Grounded Heroes

    4 front Enemies

    250% Dark MATK damage *Ignores Shields *Ignores Barriers
    Pitchain x 3 turns *Only affects Grounded Heroes
    Underworld Shot x 3 turns *Only affects Grounded Heroes

    3 front Enemies

    240% Dark MATK damage *Ignores Shields *Ignores Barriers
    Dark Element Resistance 15% down x 3 turns
    Corrupt x 3 turns *Only affects Grounded Heroes
    Exhaust x 3 turns *Only affects Grounded Heroes

    2 front Enemies

    230% Dark MATK damage *Ignores Shields *Ignores Barriers
    Dark Element Resistance 15% down x 3 turns

    Name
    I'm a Wicked Witch
    Effect

    Self

    Skill Gauge 20% up

    All Allies

    Shadow Clone x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Agitation x 3 turns
    Damage up 30% against Light element enemies x 3 turns

    All Enemies

    300% Dark MATK damage *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns
    Charm x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s) *Only affects Grounded Heroes

    4 front Enemies

    270% Dark MATK damage *Ignores Shields *Ignores Barriers
    Pitchain x 3 turns *Only affects Grounded Heroes
    Underworld Shot x 3 turns *Only affects Grounded Heroes

    3 front Enemies

    260% Dark MATK damage *Ignores Shields *Ignores Barriers
    Dark Element Resistance 15% down x 3 turns
    Corrupt x 3 turns *Only affects Grounded Heroes
    Exhaust x 3 turns *Only affects Grounded Heroes

    2 front Enemies

    250% Dark MATK damage *Ignores Shields *Ignores Barriers
    Dark Element Resistance 15% down x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Black Hole
    Effect

    All Enemies

    40% Dark ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Ground Master (Op/Con)
    Skill Lv1

    All Enemies

    (Opener) DEF 8% down x 15 turns
    (Opener) MDEF 8% down x 15 turns

    All Allies

    (Constant) Damage up 10% against grounded enemies

    Skill Lv2

    All Enemies

    (Opener) DEF 11% down x 15 turns
    (Opener) MDEF 11% down x 15 turns

    All Allies

    (Constant) Damage up 15% against grounded enemies

    Skill Lv3

    All Enemies

    (Opener) DEF 14% down x 15 turns
    (Opener) MDEF 14% down x 15 turns

    All Allies

    (Constant) Damage up 20% against grounded enemies

    Skill Lv4

    All Enemies

    (Opener) DEF 17% down x 15 turns
    (Opener) MDEF 17% down x 15 turns

    All Allies

    (Constant) Damage up 25% against grounded enemies

    Skill Lv5

    All Enemies

    (Opener) DEF 20% down x 15 turns
    (Opener) MDEF 20% down x 15 turns

    All Allies

    (Constant) Damage up 30% against grounded enemies

    Name
    Witch of Greed (Op/Con)
    Skill Lv1

    Self

    (Opener) Quick x 5 turns
    (Opener) Frenzy x 5 turns
    (Opener) Shadow Clone x 5 turns
    (Constant) Buff Swipe
    (Constant) MATK 10% up

    Skill Lv2

    Self

    (Opener) Quick x 5 turns
    (Opener) Frenzy x 5 turns
    (Opener) Shadow Clone x 5 turns
    (Constant) Buff Swipe
    (Constant) MATK 20% up

    Skill Lv3

    Self

    (Opener) Quick x 5 turns
    (Opener) Frenzy x 5 turns
    (Opener) Shadow Clone x 5 turns
    (Constant) Buff Swipe
    (Constant) MATK 30% up

    Skill Lv4

    Self

    (Opener) Quick x 5 turns
    (Opener) Frenzy x 5 turns
    (Opener) Shadow Clone x 5 turns
    (Constant) Buff Swipe
    (Constant) MATK 40% up

    Skill Lv5

    Self

    (Opener) Quick x 5 turns
    (Opener) Frenzy x 5 turns
    (Opener) Shadow Clone x 5 turns
    (Constant) Buff Swipe
    (Constant) MATK 50% up

    Name
    High Field Resistance (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up
    (Constant) High Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up
    (Constant) High Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up
    (Constant) High Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up
    (Constant) High Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up
    (Constant) High Eclipse Field Resistance 100% up

    Name
    Chaos Blood (Con.)
    Skill Lv1

    All Allies

    (Constant) Dark Element damage 8% up
    (Constant) 10% damage up against Humans

    Skill Lv2

    All Allies

    (Constant) Dark Element damage 11% up
    (Constant) 15% damage up against Humans

    Skill Lv3

    All Allies

    (Constant) Dark Element damage 14% up
    (Constant) 20% damage up against Humans

    Skill Lv4

    All Allies

    (Constant) Dark Element damage 17% up
    (Constant) 25% damage up against Humans

    Skill Lv5

    All Allies

    (Constant) Dark Element damage 20% up
    (Constant) 30% damage up against Humans

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,604
    145
    165
    143
    150
    201
    163
    183
    Max※1
    60,639
    1,540
    11,968
    3,213
    5,604
    6,028
    5,774
    6,241
    Max※2
    64,398
    1,901
    12,376
    3,585
    5,988
    6,473
    6,102
    6,707

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

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    Orbs Needed

    Earth Orb

    Spirit Orb

    Magic Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Eagle Orb

    Peacock Orb

    Steed Orb

    Verdfruit Orb

    Mage Orb

    Knowledge Orb

    Hawk Orb

    Peacock Orb

    Steed Orb

    Verdfruit Orb

    Mage Orb

    Technique Orb

    Eagle Orb

    Peacock Orb

    Wyrm Orb

    Verdfruit Orb

    Noxland Orb

    Sun Orb

    Moon Orb

    Meteor Orb

    Duskmist Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Pavo Orb

    Falco Orb

    Noxwing Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Moby Orb

    Falco Orb

    Luxshell Orb

    Verdwyrm Orb

    Dragoon Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Newmoon Orb

    Ghost Orb

    Bishop Orb

    Quicksand Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Saturn Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Greed Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    King Orb

    Greed Orb

    Mercury Orb

    Saturn Orb

    Newmoon Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Goddess Orb

    Holywyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Holy Bear Orb (Human)

    Wicked Bear Orb (Human)

    Holy Fox Orb (Human)

    Wicked Fox Orb (Human)

    Holy Ox Orb (Human)

    Wicked Ox Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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