Vindicator Lif & Lifthrasir

  • ●

    Basic Info

    InitialRarity
    1☆
    Name
    Vindicator Lif & Lifthrasir
    Type
    Race
    Human
    Gender
    ???

    ●

    Action Skill

    Element

    Name
    The End
    Effect

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Agitation x 3 turns

    3 Allies with the highest ATK

    Master x 3 turns
    Shadow Clone x 3 turns

    3 Allies with the highest MATK

    Frenzy x 3 turns
    Quick x 3 turns

    All Allies Excluding Self

    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.

    All Enemies

    Status Ailment Resistance 50% down x 3 turns
    Stop x 3 turns*Ignores Grace *Only affects ♀
    20% Light ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    4 front Enemies

    190% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 front Enemies

    180% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    2 front Enemies

    170% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Front Enemy

    160% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Name
    The End
    Effect

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Agitation x 3 turns
    Skill Gauge 2% up

    3 Allies with the highest ATK

    Master x 3 turns
    Shadow Clone x 3 turns

    3 Allies with the highest MATK

    Frenzy x 3 turns
    Quick x 3 turns

    All Allies Excluding Self

    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.

    All Enemies

    Status Ailment Resistance 50% down x 3 turns
    Stop x 3 turns*Ignores Grace *Only affects ♀
    22% Light ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    4 front Enemies

    210% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 front Enemies

    200% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    2 front Enemies

    190% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Front Enemy

    180% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Name
    The End
    Effect

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Agitation x 3 turns
    Skill Gauge 4% up

    3 Allies with the highest ATK

    Master x 3 turns
    Shadow Clone x 3 turns

    3 Allies with the highest MATK

    Frenzy x 3 turns
    Quick x 3 turns

    All Allies Excluding Self

    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.

    All Enemies

    Status Ailment Resistance 50% down x 3 turns
    Stop x 3 turns*Ignores Grace *Only affects ♀
    24% Light ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    4 front Enemies

    230% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 front Enemies

    220% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    2 front Enemies

    210% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Front Enemy

    200% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Name
    The End
    Effect

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Agitation x 3 turns
    Skill Gauge 6% up

    3 Allies with the highest ATK

    Master x 3 turns
    Shadow Clone x 3 turns

    3 Allies with the highest MATK

    Frenzy x 3 turns
    Quick x 3 turns

    All Allies Excluding Self

    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.

    All Enemies

    Status Ailment Resistance 50% down x 3 turns
    Stop x 3 turns*Ignores Grace *Only affects ♀
    26% Light ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    4 front Enemies

    250% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 front Enemies

    240% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    2 front Enemies

    230% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Front Enemy

    220% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Name
    The End
    Effect

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Agitation x 3 turns
    Skill Gauge 8% up

    3 Allies with the highest ATK

    Master x 3 turns
    Shadow Clone x 3 turns

    3 Allies with the highest MATK

    Frenzy x 3 turns
    Quick x 3 turns

    All Allies Excluding Self

    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.

    All Enemies

    Status Ailment Resistance 50% down x 3 turns
    Stop x 3 turns*Ignores Grace *Only affects ♀
    28% Light ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    4 front Enemies

    270% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 front Enemies

    260% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    2 front Enemies

    250% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Front Enemy

    240% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Name
    The End
    Effect

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Agitation x 3 turns
    Skill Gauge 10% up

    3 Allies with the highest ATK

    Master x 3 turns
    Shadow Clone x 3 turns

    3 Allies with the highest MATK

    Frenzy x 3 turns
    Quick x 3 turns

    All Allies Excluding Self

    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.

    All Enemies

    Status Ailment Resistance 50% down x 3 turns
    Stop x 3 turns*Ignores Grace *Only affects ♀
    30% Light ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    4 front Enemies

    290% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 front Enemies

    280% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    2 front Enemies

    270% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Front Enemy

    260% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Status Effects

    ●

    Limit Burst

    Name
    Devastating Rage
    Effect

    All Enemies

    100% Light ATK damage 10 times

    All Allied Parties

    Light Resonance x 5 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Light Ring x 5 turns

    All Allies

    Skill Gauge 20% up
    Shadow Clone x 5 turns

    ●

    Soul Burst

    Name
    Lif & Lifthrasir Burst
    Effect

    Front Enemy

    1000% Light ATK damage 3 times
    Light Element Resistance 20% down x 10 turns

    All Allies in Raid Battle

    Light Element damage 50% up x 30 seconds
    ATK 20% up x 30 seconds

    All Allies

    Master x 10 turns
    Skill Gauge 30% up

    ●

    Passive Skill

    Name
    High Field Resistance (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up
    (Constant) High Eclipse Field Resistance 20% up
    (Constant) Void Field Resistance 20% up
    (Constant) Mist Field Resistance 20% up
    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up
    (Constant) High Eclipse Field Resistance 40% up
    (Constant) Void Field Resistance 40% up
    (Constant) Mist Field Resistance 40% up
    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up
    (Constant) High Eclipse Field Resistance 60% up
    (Constant) Void Field Resistance 60% up
    (Constant) Mist Field Resistance 60% up
    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up
    (Constant) High Eclipse Field Resistance 80% up
    (Constant) Void Field Resistance 80% up
    (Constant) Mist Field Resistance 80% up
    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up
    (Constant) High Eclipse Field Resistance 100% up
    (Constant) Void Field Resistance 100% up
    (Constant) Mist Field Resistance 100% up
    (Constant) Lost Field Resistance 100% up

    Name
    Aggressive Undead (Con.)
    Skill Lv1

    Self

    (Constant) Uplift
    (Constant) Tempered
    (Constant) Fleetfoot
    (Constant) Immortal *Cannot stack

    All Allies

    (Constant) HP 5% up
    (Constant) ATK 5% up
    (Constant) MATK 5% up
    (Constant) DEF 5% up
    (Constant) MDEF 5% up
    (Constant) SPD 5% up

    Skill Lv2

    Self

    (Constant) Uplift
    (Constant) Tempered
    (Constant) Fleetfoot
    (Constant) Immortal *Cannot stack

    All Allies

    (Constant) HP 10% up
    (Constant) ATK 10% up
    (Constant) MATK 10% up
    (Constant) DEF 10% up
    (Constant) MDEF 10% up
    (Constant) SPD 10% up

    Skill Lv3

    Self

    (Constant) Uplift
    (Constant) Tempered
    (Constant) Fleetfoot
    (Constant) Immortal *Cannot stack

    All Allies

    (Constant) HP 15% up
    (Constant) ATK 15% up
    (Constant) MATK 15% up
    (Constant) DEF 15% up
    (Constant) MDEF 15% up
    (Constant) SPD 15% up

    Skill Lv4

    Self

    (Constant) Uplift
    (Constant) Tempered
    (Constant) Fleetfoot
    (Constant) Immortal *Cannot stack

    All Allies

    (Constant) HP 20% up
    (Constant) ATK 20% up
    (Constant) MATK 20% up
    (Constant) DEF 20% up
    (Constant) MDEF 20% up
    (Constant) SPD 20% up

    Skill Lv5

    Self

    (Constant) Uplift
    (Constant) Tempered
    (Constant) Fleetfoot
    (Constant) Immortal *Cannot stack

    All Allies

    (Constant) HP 25% up
    (Constant) ATK 25% up
    (Constant) MATK 25% up
    (Constant) DEF 25% up
    (Constant) MDEF 25% up
    (Constant) SPD 25% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    Self

    (Constant) 10% damage up against ♂ Enemies
    (Constant) 10% damage up against ♀ Enemies

    All ♀ Allies

    (Constant) 10% damage up against ♂ Enemies

    All ♂ Allies

    (Constant) 10% damage up against ♀ Enemies

    Skill Lv2

    Self

    (Constant) 15% damage up against ♂ Enemies
    (Constant) 15% damage up against ♀ Enemies

    All ♀ Allies

    (Constant) 15% damage up against ♂ Enemies

    All ♂ Allies

    (Constant) 15% damage up against ♀ Enemies

    Skill Lv3

    Self

    (Constant) 20% damage up against ♂ Enemies
    (Constant) 20% damage up against ♀ Enemies

    All ♀ Allies

    (Constant) 20% damage up against ♂ Enemies

    All ♂ Allies

    (Constant) 20% damage up against ♀ Enemies

    Skill Lv4

    Self

    (Constant) 25% damage up against ♂ Enemies
    (Constant) 25% damage up against ♀ Enemies

    All ♀ Allies

    (Constant) 25% damage up against ♂ Enemies

    All ♂ Allies

    (Constant) 25% damage up against ♀ Enemies

    Skill Lv5

    Self

    (Constant) 30% damage up against ♂ Enemies
    (Constant) 30% damage up against ♀ Enemies

    All ♀ Allies

    (Constant) 30% damage up against ♂ Enemies

    All ♂ Allies

    (Constant) 30% damage up against ♀ Enemies

    Name
    Heaven's Fall (Op/Con)
    Skill Lv1

    Self

    (Constant) Skill Gauge Down Nullified
    (Constant) Stat Debuffs Nullified

    All Enemies

    (Opener) Exhaust x 3 turns
    (Opener) Corrupt x 3 turns
    (Opener) Celestial Shot x 3 turns

    All Allies

    (Opener) Charm Resistance 20% up x 15 turns
    (Opener) Fear Resistance 20% up x 15 turns

    Skill Lv2

    Self

    (Constant) Skill Gauge Down Nullified
    (Constant) Stat Debuffs Nullified

    All Enemies

    (Opener) Exhaust x 3 turns
    (Opener) Corrupt x 3 turns
    (Opener) Celestial Shot x 3 turns

    All Allies

    (Opener) Charm Resistance 40% up x 15 turns
    (Opener) Fear Resistance 40% up x 15 turns

    Skill Lv3

    Self

    (Constant) Skill Gauge Down Nullified
    (Constant) Stat Debuffs Nullified

    All Enemies

    (Opener) Exhaust x 3 turns
    (Opener) Corrupt x 3 turns
    (Opener) Celestial Shot x 3 turns

    All Allies

    (Opener) Charm Resistance 60% up x 15 turns
    (Opener) Fear Resistance 60% up x 15 turns

    Skill Lv4

    Self

    (Constant) Skill Gauge Down Nullified
    (Constant) Stat Debuffs Nullified

    All Enemies

    (Opener) Exhaust x 3 turns
    (Opener) Corrupt x 3 turns
    (Opener) Celestial Shot x 3 turns

    All Allies

    (Opener) Charm Resistance 80% up x 15 turns
    (Opener) Fear Resistance 80% up x 15 turns

    Skill Lv5

    Self

    (Constant) Skill Gauge Down Nullified
    (Constant) Stat Debuffs Nullified

    All Enemies

    (Opener) Exhaust x 3 turns
    (Opener) Corrupt x 3 turns
    (Opener) Celestial Shot x 3 turns

    All Allies

    (Opener) Charm Resistance 100% up x 15 turns
    (Opener) Fear Resistance 100% up x 15 turns

    Name
    Color Master (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Fire Element Resistance 10% up x 10 turns
    (Opener) Water Element Resistance 10% up x 10 turns
    (Opener) Earth Element Resistance 10% up x 10 turns
    (Opener) Light Element Resistance 10% up x 10 turns
    (Opener) Dark Element Resistance 10% up x 10 turns
    (Constant) Status Ailment Resistance 10% up

    Skill Lv2

    All Allies

    (Opener) Fire Element Resistance 20% up x 10 turns
    (Opener) Water Element Resistance 20% up x 10 turns
    (Opener) Earth Element Resistance 20% up x 10 turns
    (Opener) Light Element Resistance 20% up x 10 turns
    (Opener) Dark Element Resistance 20% up x 10 turns
    (Constant) Status Ailment Resistance 20% up

    Skill Lv3

    All Allies

    (Opener) Fire Element Resistance 30% up x 10 turns
    (Opener) Water Element Resistance 30% up x 10 turns
    (Opener) Earth Element Resistance 30% up x 10 turns
    (Opener) Light Element Resistance 30% up x 10 turns
    (Opener) Dark Element Resistance 30% up x 10 turns
    (Constant) Status Ailment Resistance 30% up

    Skill Lv4

    All Allies

    (Opener) Fire Element Resistance 40% up x 10 turns
    (Opener) Water Element Resistance 40% up x 10 turns
    (Opener) Earth Element Resistance 40% up x 10 turns
    (Opener) Light Element Resistance 40% up x 10 turns
    (Opener) Dark Element Resistance 40% up x 10 turns
    (Constant) Status Ailment Resistance 40% up

    Skill Lv5

    All Allies

    (Opener) Fire Element Resistance 50% up x 10 turns
    (Opener) Water Element Resistance 50% up x 10 turns
    (Opener) Earth Element Resistance 50% up x 10 turns
    (Opener) Light Element Resistance 50% up x 10 turns
    (Opener) Dark Element Resistance 50% up x 10 turns
    (Constant) Status Ailment Resistance 50% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,234
    144
    110
    109
    109
    158
    118
    139
    Max※1
    78,615
    14,507
    1,844
    6,218
    5,446
    8,266
    4,425
    7,664
    Max※2
    82,689
    14,935
    2,226
    6,577
    5,797
    8,725
    4,744
    8,096

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Eagle Orb

    Lion Orb

    Colt Orb

    Verdfruit Orb

    Jester Orb

    Technique Orb

    Hawk Orb

    Lion Orb

    Steed Orb

    Verdfruit Orb

    Warrior Orb

    Knowledge Orb

    Hawk Orb

    Lion Orb

    Wyrm Orb

    Verdfruit Orb

    Luxland Orb

    Sun Orb

    Moon Orb

    Star Orb

    Dawnmist Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Pavo Orb

    Falco Orb

    Luxwing Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Pavo Orb

    Falco Orb

    Luxshell Orb

    Verdwyrm Orb

    Otho Orb

    Quicksand Orb

    Jupiter Orb

    Uranus Orb

    Newmoon Orb

    Ghost Orb

    Prophet Orb

    Quicksand Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Mars Orb

    Newmoon Orb

    Pegasus Orb

    Champion Orb

    Greed Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    Champion Orb

    Greed Orb

    Venus Orb

    Mars Orb

    Eclipse Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Goddess Orb

    Holywyrm Orb

    Yggdrasil Orb

    Death Orb

    Ancient God Orb

    War God Orb

    Hourglass Orb

    Holywyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Death Orb

    Ancient God Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Wicked Hawk Orb (Human)

    Holy Wolf Orb (Human)

    Wicked Wolf Orb (Human)

    Holy Boar Orb (Human)

    Holy Butterfly Orb (Human)

    Shell Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

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