Vindicator Lif & Lifthrasir
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Basic Info
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Action Skill
Element
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Agitation
3 Allies with the highest ATK
Master x 3 turns
Shadow Clone x 3 turns
3 Allies with the highest MATK
Frenzy x 3 turns
Quick x 3 turns
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
All Enemies
Status Ailment Resistance 50% down x 3 turns
Stop x 3 turns*Ignores Grace *Only affects ♀
20% Light ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
4 front Enemies
190% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 front Enemies
180% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
2 front Enemies
170% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Front Enemy
160% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Agitation
Skill Gauge 2% up
3 Allies with the highest ATK
Master x 3 turns
Shadow Clone x 3 turns
3 Allies with the highest MATK
Frenzy x 3 turns
Quick x 3 turns
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
All Enemies
Status Ailment Resistance 50% down x 3 turns
Stop x 3 turns*Ignores Grace *Only affects ♀
22% Light ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
4 front Enemies
210% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 front Enemies
200% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
2 front Enemies
190% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Front Enemy
180% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Agitation
Skill Gauge 4% up
3 Allies with the highest ATK
Master x 3 turns
Shadow Clone x 3 turns
3 Allies with the highest MATK
Frenzy x 3 turns
Quick x 3 turns
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
All Enemies
Status Ailment Resistance 50% down x 3 turns
Stop x 3 turns*Ignores Grace *Only affects ♀
24% Light ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
4 front Enemies
230% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 front Enemies
220% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
2 front Enemies
210% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Front Enemy
200% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Agitation
Skill Gauge 6% up
3 Allies with the highest ATK
Master x 3 turns
Shadow Clone x 3 turns
3 Allies with the highest MATK
Frenzy x 3 turns
Quick x 3 turns
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
All Enemies
Status Ailment Resistance 50% down x 3 turns
Stop x 3 turns*Ignores Grace *Only affects ♀
26% Light ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
4 front Enemies
250% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 front Enemies
240% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
2 front Enemies
230% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Front Enemy
220% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Agitation
Skill Gauge 8% up
3 Allies with the highest ATK
Master x 3 turns
Shadow Clone x 3 turns
3 Allies with the highest MATK
Frenzy x 3 turns
Quick x 3 turns
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
All Enemies
Status Ailment Resistance 50% down x 3 turns
Stop x 3 turns*Ignores Grace *Only affects ♀
28% Light ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
4 front Enemies
270% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 front Enemies
260% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
2 front Enemies
250% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Front Enemy
240% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Agitation
Skill Gauge 10% up
3 Allies with the highest ATK
Master x 3 turns
Shadow Clone x 3 turns
3 Allies with the highest MATK
Frenzy x 3 turns
Quick x 3 turns
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
All Enemies
Status Ailment Resistance 50% down x 3 turns
Stop x 3 turns*Ignores Grace *Only affects ♀
30% Light ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
4 front Enemies
290% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 front Enemies
280% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
2 front Enemies
270% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Front Enemy
260% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
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Limit Burst
All Enemies
100% Light ATK damage 10 times
All Allied Parties
Light Resonance x 5 turns *Light Element damage 10% up for each Light Element Hero in the party.
Light Ring x 5 turns
All Allies
Skill Gauge 20% up
Shadow Clone x 5 turns
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Soul Burst
Front Enemy
1000% Light ATK damage 3 times
Light Element Resistance 20% down x 10 turns
All Allies in Raid Battle
Light Element damage 50% up x 30 seconds
ATK 20% up x 30 seconds
All Allies
Master x 10 turns
Skill Gauge 30% up
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Passive Skill
Self
(Constant) High Gravity Field Resistance 20% up
(Constant) High Eclipse Field Resistance 20% up
(Constant) Void Field Resistance 20% up
(Constant) Mist Field Resistance 20% up
(Constant) Lost Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
(Constant) High Eclipse Field Resistance 40% up
(Constant) Void Field Resistance 40% up
(Constant) Mist Field Resistance 40% up
(Constant) Lost Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
(Constant) High Eclipse Field Resistance 60% up
(Constant) Void Field Resistance 60% up
(Constant) Mist Field Resistance 60% up
(Constant) Lost Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
(Constant) High Eclipse Field Resistance 80% up
(Constant) Void Field Resistance 80% up
(Constant) Mist Field Resistance 80% up
(Constant) Lost Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
(Constant) High Eclipse Field Resistance 100% up
(Constant) Void Field Resistance 100% up
(Constant) Mist Field Resistance 100% up
(Constant) Lost Field Resistance 100% up
Self
(Constant) Uplift
(Constant) Tempered
(Constant) Fleetfoot
(Constant) Immortal *Cannot stack
All Allies
(Constant) HP 5% up
(Constant) ATK 5% up
(Constant) MATK 5% up
(Constant) DEF 5% up
(Constant) MDEF 5% up
(Constant) SPD 5% up
Self
(Constant) Uplift
(Constant) Tempered
(Constant) Fleetfoot
(Constant) Immortal *Cannot stack
All Allies
(Constant) HP 10% up
(Constant) ATK 10% up
(Constant) MATK 10% up
(Constant) DEF 10% up
(Constant) MDEF 10% up
(Constant) SPD 10% up
Self
(Constant) Uplift
(Constant) Tempered
(Constant) Fleetfoot
(Constant) Immortal *Cannot stack
All Allies
(Constant) HP 15% up
(Constant) ATK 15% up
(Constant) MATK 15% up
(Constant) DEF 15% up
(Constant) MDEF 15% up
(Constant) SPD 15% up
Self
(Constant) Uplift
(Constant) Tempered
(Constant) Fleetfoot
(Constant) Immortal *Cannot stack
All Allies
(Constant) HP 20% up
(Constant) ATK 20% up
(Constant) MATK 20% up
(Constant) DEF 20% up
(Constant) MDEF 20% up
(Constant) SPD 20% up
Self
(Constant) Uplift
(Constant) Tempered
(Constant) Fleetfoot
(Constant) Immortal *Cannot stack
All Allies
(Constant) HP 25% up
(Constant) ATK 25% up
(Constant) MATK 25% up
(Constant) DEF 25% up
(Constant) MDEF 25% up
(Constant) SPD 25% up
Self
(Constant) 10% damage up against ♂ Enemies
(Constant) 10% damage up against ♀ Enemies
All ♀ Allies
(Constant) 10% damage up against ♂ Enemies
All ♂ Allies
(Constant) 10% damage up against ♀ Enemies
Self
(Constant) 15% damage up against ♂ Enemies
(Constant) 15% damage up against ♀ Enemies
All ♀ Allies
(Constant) 15% damage up against ♂ Enemies
All ♂ Allies
(Constant) 15% damage up against ♀ Enemies
Self
(Constant) 20% damage up against ♂ Enemies
(Constant) 20% damage up against ♀ Enemies
All ♀ Allies
(Constant) 20% damage up against ♂ Enemies
All ♂ Allies
(Constant) 20% damage up against ♀ Enemies
Self
(Constant) 25% damage up against ♂ Enemies
(Constant) 25% damage up against ♀ Enemies
All ♀ Allies
(Constant) 25% damage up against ♂ Enemies
All ♂ Allies
(Constant) 25% damage up against ♀ Enemies
Self
(Constant) 30% damage up against ♂ Enemies
(Constant) 30% damage up against ♀ Enemies
All ♀ Allies
(Constant) 30% damage up against ♂ Enemies
All ♂ Allies
(Constant) 30% damage up against ♀ Enemies
Self
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
All Enemies
(Opener) Exhaust x 3 turns
(Opener) Corrupt x 3 turns
(Opener) Celestial Shot x 3 turns
All Allies
(Opener) Charm Resistance 20% up x 15 turns
(Opener) Fear Resistance 20% up x 15 turns
Self
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
All Enemies
(Opener) Exhaust x 3 turns
(Opener) Corrupt x 3 turns
(Opener) Celestial Shot x 3 turns
All Allies
(Opener) Charm Resistance 40% up x 15 turns
(Opener) Fear Resistance 40% up x 15 turns
Self
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
All Enemies
(Opener) Exhaust x 3 turns
(Opener) Corrupt x 3 turns
(Opener) Celestial Shot x 3 turns
All Allies
(Opener) Charm Resistance 60% up x 15 turns
(Opener) Fear Resistance 60% up x 15 turns
Self
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
All Enemies
(Opener) Exhaust x 3 turns
(Opener) Corrupt x 3 turns
(Opener) Celestial Shot x 3 turns
All Allies
(Opener) Charm Resistance 80% up x 15 turns
(Opener) Fear Resistance 80% up x 15 turns
Self
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
All Enemies
(Opener) Exhaust x 3 turns
(Opener) Corrupt x 3 turns
(Opener) Celestial Shot x 3 turns
All Allies
(Opener) Charm Resistance 100% up x 15 turns
(Opener) Fear Resistance 100% up x 15 turns
All Allies
(Opener) Fire Element Resistance 10% up x 10 turns
(Opener) Water Element Resistance 10% up x 10 turns
(Opener) Earth Element Resistance 10% up x 10 turns
(Opener) Light Element Resistance 10% up x 10 turns
(Opener) Dark Element Resistance 10% up x 10 turns
(Constant) Status Ailment Resistance 10% up
All Allies
(Opener) Fire Element Resistance 20% up x 10 turns
(Opener) Water Element Resistance 20% up x 10 turns
(Opener) Earth Element Resistance 20% up x 10 turns
(Opener) Light Element Resistance 20% up x 10 turns
(Opener) Dark Element Resistance 20% up x 10 turns
(Constant) Status Ailment Resistance 20% up
All Allies
(Opener) Fire Element Resistance 30% up x 10 turns
(Opener) Water Element Resistance 30% up x 10 turns
(Opener) Earth Element Resistance 30% up x 10 turns
(Opener) Light Element Resistance 30% up x 10 turns
(Opener) Dark Element Resistance 30% up x 10 turns
(Constant) Status Ailment Resistance 30% up
All Allies
(Opener) Fire Element Resistance 40% up x 10 turns
(Opener) Water Element Resistance 40% up x 10 turns
(Opener) Earth Element Resistance 40% up x 10 turns
(Opener) Light Element Resistance 40% up x 10 turns
(Opener) Dark Element Resistance 40% up x 10 turns
(Constant) Status Ailment Resistance 40% up
All Allies
(Opener) Fire Element Resistance 50% up x 10 turns
(Opener) Water Element Resistance 50% up x 10 turns
(Opener) Earth Element Resistance 50% up x 10 turns
(Opener) Light Element Resistance 50% up x 10 turns
(Opener) Dark Element Resistance 50% up x 10 turns
(Constant) Status Ailment Resistance 50% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Wing Orb
Shell Orb
Fruit Orb
Warrior Orb
Technique Orb
Eagle Orb
Lion Orb
Colt Orb
Verdfruit Orb
Jester Orb
Technique Orb
Hawk Orb
Lion Orb
Steed Orb
Verdfruit Orb
Warrior Orb
Knowledge Orb
Hawk Orb
Lion Orb
Wyrm Orb
Verdfruit Orb
Luxland Orb
Sun Orb
Moon Orb
Star Orb
Dawnmist Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Falco Orb
Luxwing Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Falco Orb
Luxshell Orb
Verdwyrm Orb
Otho Orb
Quicksand Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Prophet Orb
Quicksand Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Mars Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
Champion Orb
Greed Orb
Venus Orb
Mars Orb
Eclipse Orb
Blackwyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Resurrection Orb
Goddess Orb
Holywyrm Orb
Yggdrasil Orb
Death Orb
Ancient God Orb
War God Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Death Orb
Ancient God Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Wicked Hawk Orb (Human)
Holy Wolf Orb (Human)
Wicked Wolf Orb (Human)
Holy Boar Orb (Human)
Holy Butterfly Orb (Human)
Shell Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
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