Cannon Master Canon
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Basic Info
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Action Skill
Element
Enemy with the lowest HP
Concentrated Fire x 3 turns
80% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest ATK
80% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest DEF
80% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest MATK
80% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest MDEF
80% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest EVA
80% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest SPD
80% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest ACC
80% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Self
Quick x 2 turns
Master x 2 turns
Enemy with the lowest HP
Concentrated Fire x 3 turns
100% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest ATK
100% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest DEF
100% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest MATK
100% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest MDEF
100% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest EVA
100% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest SPD
100% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest ACC
100% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Self
Quick x 2 turns
Master x 2 turns
MATK 6% up x 3 turns
Enemy with the lowest HP
Concentrated Fire x 3 turns
120% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest ATK
120% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest DEF
120% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest MATK
120% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest MDEF
120% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest EVA
120% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest SPD
120% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest ACC
120% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Self
Quick x 2 turns
Master x 2 turns
MATK 12% up x 3 turns
Enemy with the lowest HP
Concentrated Fire x 3 turns
140% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest ATK
140% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest DEF
140% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest MATK
140% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest MDEF
140% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest EVA
140% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest SPD
140% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest ACC
140% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Self
Quick x 2 turns
Master x 2 turns
MATK 18% up x 3 turns
Enemy with the lowest HP
Concentrated Fire x 3 turns
160% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest ATK
160% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest DEF
160% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest MATK
160% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest MDEF
160% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest EVA
160% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest SPD
160% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest ACC
160% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Self
Quick x 2 turns
Master x 2 turns
MATK 24% up x 3 turns
Enemy with the lowest HP
Concentrated Fire x 3 turns
180% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest ATK
180% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest DEF
180% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest MATK
180% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest MDEF
180% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest EVA
180% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest SPD
180% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest ACC
180% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Self
Quick x 2 turns
Master x 2 turns
MATK 30% up x 3 turns
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Limit Burst
All Enemies
40% Fire ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
All Grounded Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 3% up
All Grounded Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 6% up
All Grounded Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 9% up
All Grounded Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 12% up
All Grounded Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 15% up
3 Allies with the highest MATK
(Constant) Damage up 8% against airborne enemies
All Enemies
(Opener) DEF 3% down x 15 turns
(Opener) MDEF 3% down x 15 turns
3 Allies with the highest MATK
(Constant) Damage up 11% against airborne enemies
All Enemies
(Opener) DEF 6% down x 15 turns
(Opener) MDEF 6% down x 15 turns
3 Allies with the highest MATK
(Constant) Damage up 14% against airborne enemies
All Enemies
(Opener) DEF 9% down x 15 turns
(Opener) MDEF 9% down x 15 turns
3 Allies with the highest MATK
(Constant) Damage up 17% against airborne enemies
All Enemies
(Opener) DEF 12% down x 15 turns
(Opener) MDEF 12% down x 15 turns
3 Allies with the highest MATK
(Constant) Damage up 20% against airborne enemies
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
Self
(Opener) Quick x 5 turns *This effect is only active in the Arena, Grand Arena, and Colosseum
(Opener) Skill Gauge 10% up *This effect is only active in the Arena, Grand Arena, and Colosseum
All Allies
(Constant) Fire Element damage 10% up *This effect is only active in the Arena, Grand Arena, and Colosseum
(Constant) Water Element Resistance 10% up *This effect is only active in the Arena, Grand Arena, and Colosseum
(Constant) Earth Element Resistance 8% down *This effect is only active in the Arena, Grand Arena, and Colosseum
(Constant) Light Element Resistance 8% down *This effect is only active in the Arena, Grand Arena, and Colosseum
(Constant) Dark Element Resistance 8% down *This effect is only active in the Arena, Grand Arena, and Colosseum
Self
(Opener) Quick x 5 turns *This effect is only active in the Arena, Grand Arena, and Colosseum
(Opener) Skill Gauge 10% up *This effect is only active in the Arena, Grand Arena, and Colosseum
All Allies
(Constant) Fire Element damage 20% up *This effect is only active in the Arena, Grand Arena, and Colosseum
(Constant) Water Element Resistance 20% up *This effect is only active in the Arena, Grand Arena, and Colosseum
(Constant) Earth Element Resistance 11% down *This effect is only active in the Arena, Grand Arena, and Colosseum
(Constant) Light Element Resistance 11% down *This effect is only active in the Arena, Grand Arena, and Colosseum
(Constant) Dark Element Resistance 11% down *This effect is only active in the Arena, Grand Arena, and Colosseum
Self
(Opener) Quick x 5 turns *This effect is only active in the Arena, Grand Arena, and Colosseum
(Opener) Skill Gauge 10% up *This effect is only active in the Arena, Grand Arena, and Colosseum
All Allies
(Constant) Fire Element damage 30% up *This effect is only active in the Arena, Grand Arena, and Colosseum
(Constant) Water Element Resistance 30% up *This effect is only active in the Arena, Grand Arena, and Colosseum
(Constant) Earth Element Resistance 14% down *This effect is only active in the Arena, Grand Arena, and Colosseum
(Constant) Light Element Resistance 14% down *This effect is only active in the Arena, Grand Arena, and Colosseum
(Constant) Dark Element Resistance 14% down *This effect is only active in the Arena, Grand Arena, and Colosseum
Self
(Opener) Quick x 5 turns *This effect is only active in the Arena, Grand Arena, and Colosseum
(Opener) Skill Gauge 10% up *This effect is only active in the Arena, Grand Arena, and Colosseum
All Allies
(Constant) Fire Element damage 40% up *This effect is only active in the Arena, Grand Arena, and Colosseum
(Constant) Water Element Resistance 40% up *This effect is only active in the Arena, Grand Arena, and Colosseum
(Constant) Earth Element Resistance 17% down *This effect is only active in the Arena, Grand Arena, and Colosseum
(Constant) Light Element Resistance 17% down *This effect is only active in the Arena, Grand Arena, and Colosseum
(Constant) Dark Element Resistance 17% down *This effect is only active in the Arena, Grand Arena, and Colosseum
Self
(Opener) Quick x 5 turns *This effect is only active in the Arena, Grand Arena, and Colosseum
(Opener) Skill Gauge 10% up *This effect is only active in the Arena, Grand Arena, and Colosseum
All Allies
(Constant) Fire Element damage 50% up *This effect is only active in the Arena, Grand Arena, and Colosseum
(Constant) Water Element Resistance 50% up *This effect is only active in the Arena, Grand Arena, and Colosseum
(Constant) Earth Element Resistance 20% down *This effect is only active in the Arena, Grand Arena, and Colosseum
(Constant) Light Element Resistance 20% down *This effect is only active in the Arena, Grand Arena, and Colosseum
(Constant) Dark Element Resistance 20% down *This effect is only active in the Arena, Grand Arena, and Colosseum
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Life Orb
Wing Orb
Shell Orb
Fruit Orb
Mage Orb
Knowledge Orb
Eagle Orb
Lion Orb
Colt Orb
Verdfruit Orb
Mage Orb
Technique Orb
Hawk Orb
Peacock Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Hawk Orb
Lion Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Pavo Orb
Falco Orb
Noxwing Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Pavo Orb
Falco Orb
Luxshell Orb
Verdwyrm Orb
Otho Orb
Quicksand Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Prophet Orb
Quicksand Orb
Mercury Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Saturn Orb
Eclipse Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
Champion Orb
Greed Orb
Mercury Orb
Saturn Orb
Eclipse Orb
Blackwyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
War God Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Resurrection Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Enemy with the lowest HP
Concentrated Fire x 3 turns
80% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest ATK
80% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest DEF
80% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest MATK
80% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest MDEF
80% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest EVA
80% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest SPD
80% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Enemy with the lowest ACC
80% Fire MATK damage *Ignores Counterattacks
MDEF 10% down x 3 turns
Self
Quick x 2 turns
Master x 2 turns
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Limit Burst
All Enemies
20% Fire MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
Self
(Opener) Berserk x 5 turns
(Opener) Sureshot x 10 turns
(Constant) Stonechain Resistance 80% up *This effect is only active in the Arena, Grand Arena, and Colosseum
3 Allies with the highest MATK
(Opener) Berserk x 5 turns
(Opener) Sureshot x 10 turns
(Constant) Stonechain Resistance 50% up *This effect is only active in the Arena, Grand Arena, and Colosseum
Skill Crystal (Fire) ×50
Cannon Master High Rune ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
Self
(Opener) Berserk x 5 turns
(Opener) Sureshot x 10 turns
(Constant) Stonechain Resistance 85% up *This effect is only active in the Arena, Grand Arena, and Colosseum
3 Allies with the highest MATK
(Opener) Berserk x 5 turns
(Opener) Sureshot x 10 turns
(Constant) Stonechain Resistance 55% up *This effect is only active in the Arena, Grand Arena, and Colosseum
Skill Crystal (Fire) ×100
Cannon Master High Rune ×2
Arena Token ×500
Friend Token ×500
●
Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
Self
(Opener) Berserk x 5 turns
(Opener) Sureshot x 10 turns
(Constant) Stonechain Resistance 90% up *This effect is only active in the Arena, Grand Arena, and Colosseum
3 Allies with the highest MATK
(Opener) Berserk x 5 turns
(Opener) Sureshot x 10 turns
(Constant) Stonechain Resistance 60% up *This effect is only active in the Arena, Grand Arena, and Colosseum
Skill Crystal (Fire) ×150
Cannon Master High Rune ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
●
Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
Self
(Opener) Berserk x 5 turns
(Opener) Sureshot x 10 turns
(Constant) Stonechain Resistance 95% up *This effect is only active in the Arena, Grand Arena, and Colosseum
3 Allies with the highest MATK
(Opener) Berserk x 5 turns
(Opener) Sureshot x 10 turns
(Constant) Stonechain Resistance 65% up *This effect is only active in the Arena, Grand Arena, and Colosseum
Skill Crystal (Fire) ×200
Cannon Master High Rune ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
Self
(Opener) Berserk x 5 turns
(Opener) Sureshot x 10 turns
(Constant) Stonechain Resistance 100% up *This effect is only active in the Arena, Grand Arena, and Colosseum
3 Allies with the highest MATK
(Opener) Berserk x 5 turns
(Opener) Sureshot x 10 turns
(Constant) Stonechain Resistance 70% up *This effect is only active in the Arena, Grand Arena, and Colosseum
Skill Crystal (Fire) ×300
Cannon Master High Rune ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune containing the power of the Cannon Master. Can be used to awaken a greater power in "Cannon Master Canon".
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune containing the power of the Cannon Master. Can be used to awaken a greater power in "Cannon Master Canon".
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune containing the power of the Cannon Master. Can be used to awaken a greater power in "Cannon Master Canon".
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune containing the power of the Cannon Master. Can be used to awaken a greater power in "Cannon Master Canon".
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune containing the power of the Cannon Master. Can be used to awaken a greater power in "Cannon Master Canon".
Earned in the Arena.
Earned in the Guild.
●
Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.