Cannon Master Canon

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Cannon Master Canon
    Type
    Race
    Human
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Graceful Octet
    Effect

    Enemy with the lowest HP

    Concentrated Fire x 3 turns
    80% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest ATK

    80% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest DEF

    80% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest MATK

    80% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest MDEF

    80% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest EVA

    80% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest SPD

    80% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest ACC

    80% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Self

    Quick x 2 turns
    Master x 2 turns

    Name
    Graceful Octet
    Effect

    Enemy with the lowest HP

    Concentrated Fire x 3 turns
    100% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest ATK

    100% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest DEF

    100% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest MATK

    100% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest MDEF

    100% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest EVA

    100% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest SPD

    100% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest ACC

    100% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Self

    Quick x 2 turns
    Master x 2 turns
    MATK 6% up x 3 turns

    Name
    Graceful Octet
    Effect

    Enemy with the lowest HP

    Concentrated Fire x 3 turns
    120% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest ATK

    120% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest DEF

    120% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest MATK

    120% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest MDEF

    120% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest EVA

    120% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest SPD

    120% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest ACC

    120% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Self

    Quick x 2 turns
    Master x 2 turns
    MATK 12% up x 3 turns

    Name
    Graceful Octet
    Effect

    Enemy with the lowest HP

    Concentrated Fire x 3 turns
    140% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest ATK

    140% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest DEF

    140% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest MATK

    140% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest MDEF

    140% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest EVA

    140% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest SPD

    140% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest ACC

    140% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Self

    Quick x 2 turns
    Master x 2 turns
    MATK 18% up x 3 turns

    Name
    Graceful Octet
    Effect

    Enemy with the lowest HP

    Concentrated Fire x 3 turns
    160% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest ATK

    160% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest DEF

    160% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest MATK

    160% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest MDEF

    160% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest EVA

    160% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest SPD

    160% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest ACC

    160% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Self

    Quick x 2 turns
    Master x 2 turns
    MATK 24% up x 3 turns

    Name
    Graceful Octet
    Effect

    Enemy with the lowest HP

    Concentrated Fire x 3 turns
    180% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest ATK

    180% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest DEF

    180% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest MATK

    180% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest MDEF

    180% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest EVA

    180% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest SPD

    180% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest ACC

    180% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Self

    Quick x 2 turns
    Master x 2 turns
    MATK 30% up x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Flame Bulb
    Effect

    All Enemies

    40% Fire ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    Mind Immunity (Op/Con)
    Skill Lv1

    All Grounded Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MDEF 3% up

    Skill Lv2

    All Grounded Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MDEF 6% up

    Skill Lv3

    All Grounded Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MDEF 9% up

    Skill Lv4

    All Grounded Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MDEF 12% up

    Skill Lv5

    All Grounded Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MDEF 15% up

    Name
    Sky Master <3> (Op/Con)
    Skill Lv1

    3 Allies with the highest MATK

    (Constant) Damage up 8% against airborne enemies

    All Enemies

    (Opener) DEF 3% down x 15 turns
    (Opener) MDEF 3% down x 15 turns

    Skill Lv2

    3 Allies with the highest MATK

    (Constant) Damage up 11% against airborne enemies

    All Enemies

    (Opener) DEF 6% down x 15 turns
    (Opener) MDEF 6% down x 15 turns

    Skill Lv3

    3 Allies with the highest MATK

    (Constant) Damage up 14% against airborne enemies

    All Enemies

    (Opener) DEF 9% down x 15 turns
    (Opener) MDEF 9% down x 15 turns

    Skill Lv4

    3 Allies with the highest MATK

    (Constant) Damage up 17% against airborne enemies

    All Enemies

    (Opener) DEF 12% down x 15 turns
    (Opener) MDEF 12% down x 15 turns

    Skill Lv5

    3 Allies with the highest MATK

    (Constant) Damage up 20% against airborne enemies

    All Enemies

    (Opener) DEF 15% down x 15 turns
    (Opener) MDEF 15% down x 15 turns

    Name
    Gallant Appearance (Op/Con)
    Skill Lv1

    Self

    (Opener) Quick x 5 turns *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Opener) Skill Gauge 10% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    All Allies

    (Constant) Fire Element damage 10% up *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Water Element Resistance 10% up *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Earth Element Resistance 8% down *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Light Element Resistance 8% down *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Dark Element Resistance 8% down *This effect is only active in the Arena, Grand Arena, and Colosseum

    Skill Lv2

    Self

    (Opener) Quick x 5 turns *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Opener) Skill Gauge 10% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    All Allies

    (Constant) Fire Element damage 20% up *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Water Element Resistance 20% up *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Earth Element Resistance 11% down *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Light Element Resistance 11% down *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Dark Element Resistance 11% down *This effect is only active in the Arena, Grand Arena, and Colosseum

    Skill Lv3

    Self

    (Opener) Quick x 5 turns *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Opener) Skill Gauge 10% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    All Allies

    (Constant) Fire Element damage 30% up *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Water Element Resistance 30% up *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Earth Element Resistance 14% down *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Light Element Resistance 14% down *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Dark Element Resistance 14% down *This effect is only active in the Arena, Grand Arena, and Colosseum

    Skill Lv4

    Self

    (Opener) Quick x 5 turns *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Opener) Skill Gauge 10% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    All Allies

    (Constant) Fire Element damage 40% up *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Water Element Resistance 40% up *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Earth Element Resistance 17% down *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Light Element Resistance 17% down *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Dark Element Resistance 17% down *This effect is only active in the Arena, Grand Arena, and Colosseum

    Skill Lv5

    Self

    (Opener) Quick x 5 turns *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Opener) Skill Gauge 10% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    All Allies

    (Constant) Fire Element damage 50% up *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Water Element Resistance 50% up *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Earth Element Resistance 20% down *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Light Element Resistance 20% down *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Dark Element Resistance 20% down *This effect is only active in the Arena, Grand Arena, and Colosseum

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,774
    93
    236
    144
    156
    191
    145
    167
    Max※1
    77,691
    3,577
    11,819
    6,010
    6,198
    7,309
    5,429
    7,232
    Max※2
    80,541
    3,841
    12,110
    6,257
    6,451
    7,635
    5,678
    7,559

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Life Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Eagle Orb

    Lion Orb

    Colt Orb

    Verdfruit Orb

    Mage Orb

    Technique Orb

    Hawk Orb

    Peacock Orb

    Steed Orb

    Verdfruit Orb

    Jester Orb

    Knowledge Orb

    Hawk Orb

    Lion Orb

    Wyrm Orb

    Verdfruit Orb

    Noxland Orb

    Sun Orb

    Moon Orb

    Meteor Orb

    Duskmist Orb

    Verdwyrm Orb

    Noxland Orb

    Cervus Orb

    Pavo Orb

    Falco Orb

    Noxwing Orb

    Verdwyrm Orb

    Noxland Orb

    Cervus Orb

    Pavo Orb

    Falco Orb

    Luxshell Orb

    Verdwyrm Orb

    Otho Orb

    Quicksand Orb

    Jupiter Orb

    Uranus Orb

    Eclipse Orb

    Ghost Orb

    Prophet Orb

    Quicksand Orb

    Mercury Orb

    Neptune Orb

    Newmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Saturn Orb

    Eclipse Orb

    Unicorn Orb

    King Orb

    Greed Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    Champion Orb

    Greed Orb

    Mercury Orb

    Saturn Orb

    Eclipse Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Valkyrie Orb

    Holywyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Graceful Octet
    Effect

    Enemy with the lowest HP

    Concentrated Fire x 3 turns
    80% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest ATK

    80% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest DEF

    80% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest MATK

    80% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest MDEF

    80% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest EVA

    80% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest SPD

    80% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Enemy with the lowest ACC

    80% Fire MATK damage *Ignores Counterattacks
    MDEF 10% down x 3 turns

    Self

    Quick x 2 turns
    Master x 2 turns

    ●

    Limit Burst

    Name
    Muspel Eld
    Effect

    All Enemies

    20% Fire MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Cataclysmic Bombardment (Op/Con)
    Skill Lv
    1
    Effect

    Self

    (Opener) Berserk x 5 turns
    (Opener) Sureshot x 10 turns
    (Constant) Stonechain Resistance 80% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    3 Allies with the highest MATK

    (Opener) Berserk x 5 turns
    (Opener) Sureshot x 10 turns
    (Constant) Stonechain Resistance 50% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    Materials Needed

    Skill Crystal (Fire) ×50

    Cannon Master High Rune ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Cataclysmic Bombardment (Op/Con)
    Skill Lv
    2
    Effect

    Self

    (Opener) Berserk x 5 turns
    (Opener) Sureshot x 10 turns
    (Constant) Stonechain Resistance 85% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    3 Allies with the highest MATK

    (Opener) Berserk x 5 turns
    (Opener) Sureshot x 10 turns
    (Constant) Stonechain Resistance 55% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    Materials Needed

    Skill Crystal (Fire) ×100

    Cannon Master High Rune ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Cataclysmic Bombardment (Op/Con)
    Skill Lv
    3
    Effect

    Self

    (Opener) Berserk x 5 turns
    (Opener) Sureshot x 10 turns
    (Constant) Stonechain Resistance 90% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    3 Allies with the highest MATK

    (Opener) Berserk x 5 turns
    (Opener) Sureshot x 10 turns
    (Constant) Stonechain Resistance 60% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    Materials Needed

    Skill Crystal (Fire) ×150

    Cannon Master High Rune ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Cataclysmic Bombardment (Op/Con)
    Skill Lv
    4
    Effect

    Self

    (Opener) Berserk x 5 turns
    (Opener) Sureshot x 10 turns
    (Constant) Stonechain Resistance 95% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    3 Allies with the highest MATK

    (Opener) Berserk x 5 turns
    (Opener) Sureshot x 10 turns
    (Constant) Stonechain Resistance 65% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    Materials Needed

    Skill Crystal (Fire) ×200

    Cannon Master High Rune ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Cataclysmic Bombardment (Op/Con)
    Skill Lv
    5
    Effect

    Self

    (Opener) Berserk x 5 turns
    (Opener) Sureshot x 10 turns
    (Constant) Stonechain Resistance 100% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    3 Allies with the highest MATK

    (Opener) Berserk x 5 turns
    (Opener) Sureshot x 10 turns
    (Constant) Stonechain Resistance 70% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    Materials Needed

    Skill Crystal (Fire) ×300

    Cannon Master High Rune ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing the power of the Cannon Master. Can be used to awaken a greater power in "Cannon Master Canon".

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing the power of the Cannon Master. Can be used to awaken a greater power in "Cannon Master Canon".

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing the power of the Cannon Master. Can be used to awaken a greater power in "Cannon Master Canon".

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune containing the power of the Cannon Master. Can be used to awaken a greater power in "Cannon Master Canon".

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune containing the power of the Cannon Master. Can be used to awaken a greater power in "Cannon Master Canon".

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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