Savior Volfa
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Basic Info
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Action Skill
Element
All Enemies
160% Water MATK damage
Brainwash x 3 turns *Only affects Human, Therian, Jotun, Beast
Back Enemy
180% Water MATK damage
All Allies
Frenzy x 3 turns
Sureshot x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
Skill Gauge Down Nullified x 3 turns
[On Brainwash] 2 Allies with the highest HP
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
[On Brainwash] Self
Slow x 3 turns
All Enemies
180% Water MATK damage
Brainwash x 3 turns *Only affects Human, Therian, Jotun, Beast
Back Enemy
200% Water MATK damage
All Allies
Frenzy x 3 turns
Sureshot x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
Skill Gauge Down Nullified x 3 turns
[On Brainwash] 2 Allies with the highest HP
DEF 22% down x 3 turns
MDEF 22% down x 3 turns
[On Brainwash] Self
Slow x 3 turns
All Enemies
200% Water MATK damage
Brainwash x 3 turns *Only affects Human, Therian, Jotun, Beast
Back Enemy
220% Water MATK damage
All Allies
Frenzy x 3 turns
Sureshot x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
Skill Gauge Down Nullified x 3 turns
[On Brainwash] 2 Allies with the highest HP
DEF 24% down x 3 turns
MDEF 24% down x 3 turns
[On Brainwash] Self
Slow x 3 turns
All Enemies
220% Water MATK damage
Brainwash x 3 turns *Only affects Human, Therian, Jotun, Beast
Back Enemy
240% Water MATK damage
All Allies
Frenzy x 3 turns
Sureshot x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
Skill Gauge Down Nullified x 3 turns
[On Brainwash] 2 Allies with the highest HP
DEF 26% down x 3 turns
MDEF 26% down x 3 turns
[On Brainwash] Self
Slow x 3 turns
All Enemies
240% Water MATK damage
Brainwash x 3 turns *Only affects Human, Therian, Jotun, Beast
Back Enemy
260% Water MATK damage
All Allies
Frenzy x 3 turns
Sureshot x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
Skill Gauge Down Nullified x 3 turns
[On Brainwash] 2 Allies with the highest HP
DEF 28% down x 3 turns
MDEF 28% down x 3 turns
[On Brainwash] Self
Slow x 3 turns
All Enemies
260% Water MATK damage
Brainwash x 3 turns *Only affects Human, Therian, Jotun, Beast
Back Enemy
280% Water MATK damage
All Allies
Frenzy x 3 turns
Sureshot x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
Skill Gauge Down Nullified x 3 turns
[On Brainwash] 2 Allies with the highest HP
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
[On Brainwash] Self
Slow x 3 turns
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
All Allies
(Constant) ATK 8% up
(Constant) MATK 8% up
(Constant) 8% damage up against Beasts
All Allies
(Constant) ATK 11% up
(Constant) MATK 11% up
(Constant) 11% damage up against Beasts
All Allies
(Constant) ATK 14% up
(Constant) MATK 14% up
(Constant) 14% damage up against Beasts
All Allies
(Constant) ATK 17% up
(Constant) MATK 17% up
(Constant) 17% damage up against Beasts
All Allies
(Constant) ATK 20% up
(Constant) MATK 20% up
(Constant) 20% damage up against Beasts
All Enemies
(Opener) MDEF 10% down x 10 turns
All Enemies
(Opener) MDEF 15% down x 10 turns
All Enemies
(Opener) MDEF 20% down x 10 turns
All Enemies
(Opener) MDEF 25% down x 10 turns
All Enemies
(Opener) MDEF 30% down x 10 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Life Orb
Wing Orb
Shell Orb
Fruit Orb
Mage Orb
Knowledge Orb
Eagle Orb
Lion Orb
Colt Orb
Verdfruit Orb
Jester Orb
Technique Orb
Hawk Orb
Peacock Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Hawk Orb
Lion Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Pavo Orb
Falco Orb
Noxwing Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Pavo Orb
Falco Orb
Noxshell Orb
Verdwyrm Orb
Dragoon Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Bishop Orb
Blizzard Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Neptune Orb
Eclipse Orb
Unicorn Orb
King Orb
Greed Orb
Mars Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
King Orb
Greed Orb
Mars Orb
Saturn Orb
Eclipse Orb
Blackwyrm Orb
Yggdrasil Orb
Death Orb
Ancient God Orb
War God Orb
Goddess Orb
Unholywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
War God Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Death Orb
Ancient God Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Enemies
160% Water MATK damage
Brainwash x 3 turns *Only affects Human, Therian, Jotun, Beast
Back Enemy
180% Water MATK damage
All Allies
Frenzy x 3 turns
Sureshot x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
Skill Gauge Down Nullified x 3 turns
[On Brainwash] 2 Allies with the highest HP
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
[On Brainwash] Self
Slow x 3 turns
All Enemies
180% Water MATK damage
Brainwash x 3 turns *Only affects Human, Therian, Jotun, Beast
Back Enemy
200% Water MATK damage
All Allies
Frenzy x 3 turns
Sureshot x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
Skill Gauge Down Nullified x 3 turns
[On Brainwash] 2 Allies with the highest HP
DEF 22% down x 3 turns
MDEF 22% down x 3 turns
[On Brainwash] Self
Slow x 3 turns
All Enemies
200% Water MATK damage
Brainwash x 3 turns *Only affects Human, Therian, Jotun, Beast
Back Enemy
220% Water MATK damage
All Allies
Frenzy x 3 turns
Sureshot x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
Skill Gauge Down Nullified x 3 turns
[On Brainwash] 2 Allies with the highest HP
DEF 24% down x 3 turns
MDEF 24% down x 3 turns
[On Brainwash] Self
Slow x 3 turns
All Enemies
220% Water MATK damage
Brainwash x 3 turns *Only affects Human, Therian, Jotun, Beast
Back Enemy
240% Water MATK damage
All Allies
Frenzy x 3 turns
Sureshot x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
Skill Gauge Down Nullified x 3 turns
[On Brainwash] 2 Allies with the highest HP
DEF 26% down x 3 turns
MDEF 26% down x 3 turns
[On Brainwash] Self
Slow x 3 turns
All Enemies
240% Water MATK damage
Brainwash x 3 turns *Only affects Human, Therian, Jotun, Beast
Back Enemy
260% Water MATK damage
All Allies
Frenzy x 3 turns
Sureshot x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
Skill Gauge Down Nullified x 3 turns
[On Brainwash] 2 Allies with the highest HP
DEF 28% down x 3 turns
MDEF 28% down x 3 turns
[On Brainwash] Self
Slow x 3 turns
All Enemies
260% Water MATK damage
Brainwash x 3 turns *Only affects Human, Therian, Jotun, Beast
Back Enemy
280% Water MATK damage
All Allies
Frenzy x 3 turns
Sureshot x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
Skill Gauge Down Nullified x 3 turns
[On Brainwash] 2 Allies with the highest HP
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
[On Brainwash] Self
Slow x 3 turns
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Limit Burst
All Enemies
20% Water MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) DEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 3% up
3 front Enemies
(Opener) Pitchain x 5 turns
(Opener) Water Wound x 5 turns
Skill Crystal (Water) ×50
Fortune Rune (Water) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) ACC 3% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) DEF 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 6% up
3 front Enemies
(Opener) Pitchain x 5 turns
(Opener) Water Wound x 5 turns
Skill Crystal (Water) ×100
Fortune Rune (Water) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) ACC 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 9% up
3 front Enemies
(Opener) Pitchain x 5 turns
(Opener) Water Wound x 5 turns
Skill Crystal (Water) ×150
Fortune Rune (Water) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) DEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) ACC 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 12% up
3 front Enemies
(Opener) Pitchain x 5 turns
(Opener) Water Wound x 5 turns
Skill Crystal (Water) ×200
Fortune Rune (Water) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) DEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) ACC 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) DEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) ACC 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 15% up
3 front Enemies
(Opener) Pitchain x 5 turns
(Opener) Water Wound x 5 turns
Skill Crystal (Water) ×300
Fortune Rune (Water) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.