Savior Volfa

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Savior Volfa
    Type
    Race
    Human
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Aquamarine Salvation
    Effect

    All Enemies

    160% Water MATK damage
    Brainwash x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes

    Back Enemy

    180% Water MATK damage

    All Allies

    Frenzy x 3 turns
    Sureshot x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
    Skill Gauge Down Nullified x 3 turns

    [On Brainwash] 2 Allies with the highest HP

    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    [On Brainwash] Self

    Slow x 3 turns

    Name
    Aquamarine Salvation
    Effect

    All Enemies

    180% Water MATK damage
    Brainwash x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes

    Back Enemy

    200% Water MATK damage

    All Allies

    Frenzy x 3 turns
    Sureshot x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
    Skill Gauge Down Nullified x 3 turns

    [On Brainwash] 2 Allies with the highest HP

    DEF 22% down x 3 turns
    MDEF 22% down x 3 turns

    [On Brainwash] Self

    Slow x 3 turns

    Name
    Aquamarine Salvation
    Effect

    All Enemies

    200% Water MATK damage
    Brainwash x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes

    Back Enemy

    220% Water MATK damage

    All Allies

    Frenzy x 3 turns
    Sureshot x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
    Skill Gauge Down Nullified x 3 turns

    [On Brainwash] 2 Allies with the highest HP

    DEF 24% down x 3 turns
    MDEF 24% down x 3 turns

    [On Brainwash] Self

    Slow x 3 turns

    Name
    Aquamarine Salvation
    Effect

    All Enemies

    220% Water MATK damage
    Brainwash x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes

    Back Enemy

    240% Water MATK damage

    All Allies

    Frenzy x 3 turns
    Sureshot x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
    Skill Gauge Down Nullified x 3 turns

    [On Brainwash] 2 Allies with the highest HP

    DEF 26% down x 3 turns
    MDEF 26% down x 3 turns

    [On Brainwash] Self

    Slow x 3 turns

    Name
    Aquamarine Salvation
    Effect

    All Enemies

    240% Water MATK damage
    Brainwash x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes

    Back Enemy

    260% Water MATK damage

    All Allies

    Frenzy x 3 turns
    Sureshot x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
    Skill Gauge Down Nullified x 3 turns

    [On Brainwash] 2 Allies with the highest HP

    DEF 28% down x 3 turns
    MDEF 28% down x 3 turns

    [On Brainwash] Self

    Slow x 3 turns

    Name
    Aquamarine Salvation
    Effect

    All Enemies

    260% Water MATK damage
    Brainwash x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes

    Back Enemy

    280% Water MATK damage

    All Allies

    Frenzy x 3 turns
    Sureshot x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
    Skill Gauge Down Nullified x 3 turns

    [On Brainwash] 2 Allies with the highest HP

    DEF 30% down x 3 turns
    MDEF 30% down x 3 turns

    [On Brainwash] Self

    Slow x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    Blood Spiller (Con.)
    Skill Lv1

    All Allies

    (Constant) ATK 8% up
    (Constant) MATK 8% up
    (Constant) 8% damage up against Beasts

    Skill Lv2

    All Allies

    (Constant) ATK 11% up
    (Constant) MATK 11% up
    (Constant) 11% damage up against Beasts

    Skill Lv3

    All Allies

    (Constant) ATK 14% up
    (Constant) MATK 14% up
    (Constant) 14% damage up against Beasts

    Skill Lv4

    All Allies

    (Constant) ATK 17% up
    (Constant) MATK 17% up
    (Constant) 17% damage up against Beasts

    Skill Lv5

    All Allies

    (Constant) ATK 20% up
    (Constant) MATK 20% up
    (Constant) 20% damage up against Beasts

    Name
    Mind Down (Op.)
    Skill Lv1

    All Enemies

    (Opener) MDEF 10% down x 10 turns

    Skill Lv2

    All Enemies

    (Opener) MDEF 15% down x 10 turns

    Skill Lv3

    All Enemies

    (Opener) MDEF 20% down x 10 turns

    Skill Lv4

    All Enemies

    (Opener) MDEF 25% down x 10 turns

    Skill Lv5

    All Enemies

    (Opener) MDEF 30% down x 10 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,901
    92
    221
    149
    156
    185
    143
    175
    Max※1
    81,538
    2,986
    8,131
    4,988
    5,508
    5,999
    4,354
    6,126
    Max※2
    85,759
    3,350
    8,518
    5,331
    5,851
    6,446
    4,730
    6,586

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Life Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Eagle Orb

    Lion Orb

    Colt Orb

    Verdfruit Orb

    Jester Orb

    Technique Orb

    Hawk Orb

    Peacock Orb

    Steed Orb

    Verdfruit Orb

    Jester Orb

    Knowledge Orb

    Hawk Orb

    Lion Orb

    Wyrm Orb

    Verdfruit Orb

    Noxland Orb

    Sun Orb

    Moon Orb

    Meteor Orb

    Duskmist Orb

    Verdwyrm Orb

    Noxland Orb

    Cervus Orb

    Pavo Orb

    Falco Orb

    Noxwing Orb

    Verdwyrm Orb

    Noxland Orb

    Cervus Orb

    Pavo Orb

    Falco Orb

    Noxshell Orb

    Verdwyrm Orb

    Dragoon Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Eclipse Orb

    Ghost Orb

    Bishop Orb

    Blizzard Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Neptune Orb

    Eclipse Orb

    Unicorn Orb

    King Orb

    Greed Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    King Orb

    Greed Orb

    Mars Orb

    Saturn Orb

    Eclipse Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Death Orb

    Ancient God Orb

    War God Orb

    Goddess Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Valkyrie Orb

    Holywyrm Orb

    Yggdrasil Orb

    Death Orb

    Ancient God Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Holy Bear Orb (Human)

    Wicked Bear Orb (Human)

    Holy Fox Orb (Human)

    Wicked Fox Orb (Human)

    Holy Ox Orb (Human)

    Wicked Ox Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Aquamarine Salvation
    Effect

    All Enemies

    160% Water MATK damage
    Brainwash x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes

    Back Enemy

    180% Water MATK damage

    All Allies

    Frenzy x 3 turns
    Sureshot x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
    Skill Gauge Down Nullified x 3 turns

    [On Brainwash] 2 Allies with the highest HP

    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    [On Brainwash] Self

    Slow x 3 turns

    ●

    Limit Burst

    Name
    Aqua Grotti
    Effect

    All Enemies

    20% Water MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    1
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 3% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Water Wound x 5 turns

    Materials Needed

    Skill Crystal (Water) ×50

    Fortune Rune (Water) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Aim Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ACC 3% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    2
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 6% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Water Wound x 5 turns

    Materials Needed

    Skill Crystal (Water) ×100

    Fortune Rune (Water) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Aim Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ACC 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    3
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 9% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Water Wound x 5 turns

    Materials Needed

    Skill Crystal (Water) ×150

    Fortune Rune (Water) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Aim Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ACC 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    4
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 12% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Water Wound x 5 turns

    Materials Needed

    Skill Crystal (Water) ×200

    Fortune Rune (Water) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Aim Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ACC 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Aim Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ACC 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    5
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 15% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Water Wound x 5 turns

    Materials Needed

    Skill Crystal (Water) ×300

    Fortune Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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