Apocalyptic Rei
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Basic Info
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Action Skill
Element
All Enemies
160% Water MATK damage
Vortex x 3 turns *Only affects Aesir, Elf, Therian, and Jotun heroes
Slow x 3 turns *Only affects Aesir, Elf, Therian, and Jotun heroes
Skill Gauge 30% down
Enemy with the lowest Water Resistance
100% Water MATK damage
2 Enemies with the lowest Water Resistance
100% Water MATK damage
3 Enemies with the lowest Water Resistance
100% Water MATK damage
Status Ailment Resistance 50% down x 3 turns
Curse x 3 turns *Only affects Aesir, Elf, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
All Allies
Status Ailment Resistance 50% up x 3 turns
Stoneskin x 3 turns
Stat Debuffs Nullified x 3 turns
All Enemies
172% Water MATK damage
Vortex x 3 turns *Only affects Aesir, Elf, Therian, and Jotun heroes
Slow x 3 turns *Only affects Aesir, Elf, Therian, and Jotun heroes
Skill Gauge 32% down
Enemy with the lowest Water Resistance
112% Water MATK damage
2 Enemies with the lowest Water Resistance
112% Water MATK damage
3 Enemies with the lowest Water Resistance
112% Water MATK damage
Status Ailment Resistance 52% down x 3 turns
Curse x 3 turns *Only affects Aesir, Elf, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
All Allies
Status Ailment Resistance 50% up x 3 turns
Stoneskin x 3 turns
Stat Debuffs Nullified x 3 turns
All Enemies
184% Water MATK damage
Vortex x 3 turns *Only affects Aesir, Elf, Therian, and Jotun heroes
Slow x 3 turns *Only affects Aesir, Elf, Therian, and Jotun heroes
Skill Gauge 34% down
Enemy with the lowest Water Resistance
124% Water MATK damage
2 Enemies with the lowest Water Resistance
124% Water MATK damage
3 Enemies with the lowest Water Resistance
124% Water MATK damage
Status Ailment Resistance 54% down x 3 turns
Curse x 3 turns *Only affects Aesir, Elf, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
All Allies
Status Ailment Resistance 50% up x 3 turns
Stoneskin x 3 turns
Stat Debuffs Nullified x 3 turns
All Enemies
196% Water MATK damage
Vortex x 3 turns *Only affects Aesir, Elf, Therian, and Jotun heroes
Slow x 3 turns *Only affects Aesir, Elf, Therian, and Jotun heroes
Skill Gauge 36% down
Enemy with the lowest Water Resistance
136% Water MATK damage
2 Enemies with the lowest Water Resistance
136% Water MATK damage
3 Enemies with the lowest Water Resistance
136% Water MATK damage
Status Ailment Resistance 56% down x 3 turns
Curse x 3 turns *Only affects Aesir, Elf, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
All Allies
Status Ailment Resistance 50% up x 3 turns
Stoneskin x 3 turns
Stat Debuffs Nullified x 3 turns
All Enemies
208% Water MATK damage
Vortex x 3 turns *Only affects Aesir, Elf, Therian, and Jotun heroes
Slow x 3 turns *Only affects Aesir, Elf, Therian, and Jotun heroes
Skill Gauge 38% down
Enemy with the lowest Water Resistance
148% Water MATK damage
2 Enemies with the lowest Water Resistance
148% Water MATK damage
3 Enemies with the lowest Water Resistance
148% Water MATK damage
Status Ailment Resistance 58% down x 3 turns
Curse x 3 turns *Only affects Aesir, Elf, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
All Allies
Status Ailment Resistance 50% up x 3 turns
Stoneskin x 3 turns
Stat Debuffs Nullified x 3 turns
All Enemies
220% Water MATK damage
Vortex x 3 turns *Only affects Aesir, Elf, Therian, and Jotun heroes
Slow x 3 turns *Only affects Aesir, Elf, Therian, and Jotun heroes
Skill Gauge 40% down
Enemy with the lowest Water Resistance
160% Water MATK damage
2 Enemies with the lowest Water Resistance
160% Water MATK damage
3 Enemies with the lowest Water Resistance
160% Water MATK damage
Status Ailment Resistance 60% down x 3 turns
Curse x 3 turns *Only affects Aesir, Elf, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
All Allies
Status Ailment Resistance 50% up x 3 turns
Stoneskin x 3 turns
Stat Debuffs Nullified x 3 turns
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Limit Burst
All Enemies
100% Water MATK damage 6 times
All Allied Parties
Water Ring x 5 turns
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
Self
(Constant) 3% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) 6% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) 9% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) 12% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) 15% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
3 Allies with the highest MATK
(Opener) Quick x 3 turns
(Constant) MATK 3% up
3 front Enemies
(Opener) Frostburn x 5 turns
(Opener) Barrier Seal x 5 turns
3 Allies with the highest MATK
(Opener) Quick x 3 turns
(Constant) MATK 6% up
3 front Enemies
(Opener) Frostburn x 5 turns
(Opener) Barrier Seal x 5 turns
3 Allies with the highest MATK
(Opener) Quick x 3 turns
(Constant) MATK 9% up
3 front Enemies
(Opener) Frostburn x 5 turns
(Opener) Barrier Seal x 5 turns
3 Allies with the highest MATK
(Opener) Quick x 3 turns
(Constant) MATK 12% up
3 front Enemies
(Opener) Frostburn x 5 turns
(Opener) Barrier Seal x 5 turns
3 Allies with the highest MATK
(Opener) Quick x 3 turns
(Constant) MATK 15% up
3 front Enemies
(Opener) Frostburn x 5 turns
(Opener) Barrier Seal x 5 turns
All Enemies
(Opener) DEF 3% down x 15 turns
(Opener) MDEF 3% down x 15 turns
All Allies
(Constant) Damage up 8% against grounded enemies
All Enemies
(Opener) DEF 6% down x 15 turns
(Opener) MDEF 6% down x 15 turns
All Allies
(Constant) Damage up 11% against grounded enemies
All Enemies
(Opener) DEF 9% down x 15 turns
(Opener) MDEF 9% down x 15 turns
All Allies
(Constant) Damage up 14% against grounded enemies
All Enemies
(Opener) DEF 12% down x 15 turns
(Opener) MDEF 12% down x 15 turns
All Allies
(Constant) Damage up 17% against grounded enemies
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
All Allies
(Constant) Damage up 20% against grounded enemies
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Magic Orb
Agility Orb
Wing Orb
Shell Orb
Fruit Orb
Mage Orb
Knowledge Orb
Eagle Orb
Lion Orb
Colt Orb
Verdfruit Orb
Priest Orb
Technique Orb
Hawk Orb
Peacock Orb
Steed Orb
Verdfruit Orb
Mage Orb
Knowledge Orb
Hawk Orb
Lion Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Pavo Orb
Falco Orb
Noxwing Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Moby Orb
Falco Orb
Luxshell Orb
Verdwyrm Orb
Dragoon Orb
Quicksand Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Prophet Orb
Quicksand Orb
Mercury Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Venus Orb
Fullmoon Orb
Unicorn Orb
King Orb
Greed Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
Champion Orb
Greed Orb
Venus Orb
Mercury Orb
Newmoon Orb
Blackwyrm Orb
Yggdrasil Orb
Death Orb
Ancient God Orb
War God Orb
Goddess Orb
Holywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Resurrection Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Death Orb
Ancient God Orb
Goddess Orb
Domination Orb
Unholywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
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