Catalyst Mari
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Basic Info
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Action Skill
Element
3 front Allies
Divine Healing x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
2 front Enemies
190% Earth MATK damage
All Enemies
190% Earth MATK damage
Stat Buffs Nullified x 3 turns
Windchain x 3 turns *Only affects Grounded Heroes
MDEF 30% down x 3 turns
3 front Allies
Divine Healing x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
2 front Enemies
204% Earth MATK damage
All Enemies
204% Earth MATK damage
Stat Buffs Nullified x 3 turns
Windchain x 3 turns *Only affects Grounded Heroes
MDEF 34% down x 3 turns
3 front Allies
Divine Healing x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
2 front Enemies
218% Earth MATK damage
All Enemies
218% Earth MATK damage
Stat Buffs Nullified x 3 turns
Windchain x 3 turns *Only affects Grounded Heroes
MDEF 38% down x 3 turns
3 front Allies
Divine Healing x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
2 front Enemies
232% Earth MATK damage
All Enemies
232% Earth MATK damage
Stat Buffs Nullified x 3 turns
Windchain x 3 turns *Only affects Grounded Heroes
MDEF 42% down x 3 turns
3 front Allies
Divine Healing x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
2 front Enemies
246% Earth MATK damage
All Enemies
246% Earth MATK damage
Stat Buffs Nullified x 3 turns
Windchain x 3 turns *Only affects Grounded Heroes
MDEF 46% down x 3 turns
3 front Allies
Divine Healing x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
2 front Enemies
260% Earth MATK damage
All Enemies
260% Earth MATK damage
Stat Buffs Nullified x 3 turns
Windchain x 3 turns *Only affects Grounded Heroes
MDEF 50% down x 3 turns
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Limit Burst
All Enemies
60% ATK/MATK Average damage 5 times *30% damage up against Beasts
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Soul Burst
All Allies in Raid Battle
ATK 50% up x 30 seconds
MATK 50% up x 30 seconds
All Allies
Shadow Clone x 5 turns
Master x 5 turns
Skill Gauge 50% up
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Passive Skill
Self
(Constant) Mist Field Resistance 20% up
Self
(Constant) Mist Field Resistance 40% up
Self
(Constant) Mist Field Resistance 60% up
Self
(Constant) Mist Field Resistance 80% up
Self
(Constant) Mist Field Resistance 100% up
Self
(Constant) 3% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) 6% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) 9% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) 12% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) 15% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) Synchronization* All stats and amount of damage taken increased by a fixed number each turn.
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Sea Orb
Spirit Orb
Life Orb
Wing Orb
Shell Orb
Fruit Orb
Priest Orb
Knowledge Orb
Eagle Orb
Lion Orb
Colt Orb
Verdfruit Orb
Priest Orb
Technique Orb
Hawk Orb
Peacock Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Hawk Orb
Lion Orb
Wyrm Orb
Verdfruit Orb
Noxsea Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Moby Orb
Falco Orb
Noxwing Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Moby Orb
Falco Orb
Luxshell Orb
Verdwyrm Orb
Otho Orb
Quicksand Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Prophet Orb
Quicksand Orb
Saturn Orb
Neptune Orb
Fullmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Mars Orb
Eclipse Orb
Unicorn Orb
King Orb
Greed Orb
Mercury Orb
Neptune Orb
Fullmoon Orb
Whitewyrm Orb
Champion Orb
Greed Orb
Mars Orb
Saturn Orb
Eclipse Orb
Whitewyrm Orb
Yggdrasil Orb
Death Orb
Ancient God Orb
War God Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
War God Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Death Orb
Ancient God Orb
Domination Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Hourglass Orb
Valkyrie Orb
Unholywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
3 front Allies
Divine Healing x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
2 front Enemies
190% Earth MATK damage
All Enemies
190% Earth MATK damage
Stat Buffs Nullified x 3 turns
Windchain x 3 turns *Only affects Grounded Heroes
MDEF 30% down x 3 turns
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Limit Burst
All Enemies
60% ATK/MATK Average damage 5 times *30% damage up against Beasts
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
3 Allies with the highest MATK
(Opener) Quick x 2 turns
(Constant) MATK 3% up
3 back Enemies
(Opener) Barrier Seal x 5 turns
Skill Crystal (Earth) ×50
Wealth Rune (Earth) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
3 Allies with the highest MATK
(Opener) Quick x 2 turns
(Constant) MATK 6% up
3 back Enemies
(Opener) Barrier Seal x 5 turns
Skill Crystal (Earth) ×100
Wealth Rune (Earth) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
3 Allies with the highest MATK
(Opener) Quick x 2 turns
(Constant) MATK 9% up
3 back Enemies
(Opener) Barrier Seal x 5 turns
Skill Crystal (Earth) ×150
Wealth Rune (Earth) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
3 Allies with the highest MATK
(Opener) Quick x 2 turns
(Constant) MATK 12% up
3 back Enemies
(Opener) Barrier Seal x 5 turns
Skill Crystal (Earth) ×200
Wealth Rune (Earth) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
3 Allies with the highest MATK
(Opener) Quick x 2 turns
(Constant) MATK 15% up
3 back Enemies
(Opener) Barrier Seal x 5 turns
Skill Crystal (Earth) ×300
Wealth Rune (Earth) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Thiazi Strikes!" Connect Battle. Can be used to Awaken heroes into this rune's element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Thiazi Strikes!" Connect Battle. Can be used to Awaken heroes into this rune's element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Thiazi Strikes!" Connect Battle. Can be used to Awaken heroes into this rune's element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Thiazi Strikes!" Connect Battle. Can be used to Awaken heroes into this rune's element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Thiazi Strikes!" Connect Battle. Can be used to Awaken heroes into this rune's element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
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