Vindicator Gratias

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Vindicator Gratias
    Type
    Race
    Human
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Glorious Immersion
    Effect

    All Enemies

    Curse x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
    Corrupt x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
    Despair *Extends status ailments by 1 turn(s)

    Enemy with the lowest Water Resistance

    170% Water MATK damage

    2 Enemies with the lowest Water Resistance

    170% Water MATK damage

    3 Enemies with the lowest Water Resistance

    170% Water MATK damage
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    Name
    Glorious Immersion
    Effect

    All Enemies

    Curse x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
    Corrupt x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
    Despair *Extends status ailments by 1 turn(s)

    Enemy with the lowest Water Resistance

    190% Water MATK damage

    2 Enemies with the lowest Water Resistance

    190% Water MATK damage

    3 Enemies with the lowest Water Resistance

    190% Water MATK damage
    DEF 23% down x 3 turns
    MDEF 23% down x 3 turns

    Name
    Glorious Immersion
    Effect

    All Enemies

    Curse x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
    Corrupt x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
    Despair *Extends status ailments by 1 turn(s)

    Enemy with the lowest Water Resistance

    210% Water MATK damage

    2 Enemies with the lowest Water Resistance

    210% Water MATK damage

    3 Enemies with the lowest Water Resistance

    210% Water MATK damage
    DEF 26% down x 3 turns
    MDEF 26% down x 3 turns

    Name
    Glorious Immersion
    Effect

    All Enemies

    Curse x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
    Corrupt x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
    Despair *Extends status ailments by 1 turn(s)

    Enemy with the lowest Water Resistance

    230% Water MATK damage

    2 Enemies with the lowest Water Resistance

    230% Water MATK damage

    3 Enemies with the lowest Water Resistance

    230% Water MATK damage
    DEF 29% down x 3 turns
    MDEF 29% down x 3 turns

    Name
    Glorious Immersion
    Effect

    All Enemies

    Curse x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
    Corrupt x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
    Despair *Extends status ailments by 1 turn(s)

    Enemy with the lowest Water Resistance

    250% Water MATK damage

    2 Enemies with the lowest Water Resistance

    250% Water MATK damage

    3 Enemies with the lowest Water Resistance

    250% Water MATK damage
    DEF 32% down x 3 turns
    MDEF 32% down x 3 turns

    Name
    Glorious Immersion
    Effect

    All Enemies

    Curse x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
    Corrupt x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
    Despair *Extends status ailments by 1 turn(s)

    Enemy with the lowest Water Resistance

    270% Water MATK damage

    2 Enemies with the lowest Water Resistance

    270% Water MATK damage

    3 Enemies with the lowest Water Resistance

    270% Water MATK damage
    DEF 35% down x 3 turns
    MDEF 35% down x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Weisswolf Aquarius
    Effect

    All Enemies

    100% Water MATK damage 5 times

    All Allied Parties

    Quick x 5 turns
    Feint x 5 turns

    ●

    Passive Skill

    Name
    Resist Void (Con.)
    Skill Lv1

    Self

    (Constant) Void Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Void Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Void Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Void Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Void Field Resistance 100% up

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    Mind Down (Op.)
    Skill Lv1

    All Enemies

    (Opener) MDEF 10% down x 10 turns

    Skill Lv2

    All Enemies

    (Opener) MDEF 15% down x 10 turns

    Skill Lv3

    All Enemies

    (Opener) MDEF 20% down x 10 turns

    Skill Lv4

    All Enemies

    (Opener) MDEF 25% down x 10 turns

    Skill Lv5

    All Enemies

    (Opener) MDEF 30% down x 10 turns

    Name
    Origin Library (Op/Con)
    Skill Lv1

    All Allied Humans

    (Opener) Quick x 5 turns
    (Constant) ATK 3% up
    (Constant) MATK 3% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Skill Lv2

    All Allied Humans

    (Opener) Quick x 5 turns
    (Constant) ATK 6% up
    (Constant) MATK 6% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Skill Lv3

    All Allied Humans

    (Opener) Quick x 5 turns
    (Constant) ATK 9% up
    (Constant) MATK 9% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Skill Lv4

    All Allied Humans

    (Opener) Quick x 5 turns
    (Constant) ATK 12% up
    (Constant) MATK 12% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Skill Lv5

    All Allied Humans

    (Opener) Quick x 5 turns
    (Constant) ATK 15% up
    (Constant) MATK 15% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,419
    98
    231
    141
    163
    215
    157
    162
    Max※1
    65,472
    3,719
    11,980
    5,740
    8,070
    9,683
    4,322
    5,547
    Max※2
    69,252
    4,101
    12,394
    6,109
    8,453
    10,131
    4,633
    6,003

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Agility Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Eagle Orb

    Lion Orb

    Colt Orb

    Verdfruit Orb

    Priest Orb

    Technique Orb

    Hawk Orb

    Peacock Orb

    Steed Orb

    Verdfruit Orb

    Mage Orb

    Knowledge Orb

    Hawk Orb

    Lion Orb

    Wyrm Orb

    Verdfruit Orb

    Noxland Orb

    Sun Orb

    Moon Orb

    Meteor Orb

    Duskmist Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Pavo Orb

    Falco Orb

    Noxwing Orb

    Verdwyrm Orb

    Noxland Orb

    Cervus Orb

    Pavo Orb

    Falco Orb

    Luxshell Orb

    Verdwyrm Orb

    Dragoon Orb

    Quicksand Orb

    Jupiter Orb

    Uranus Orb

    Fullmoon Orb

    Ghost Orb

    Prophet Orb

    Quicksand Orb

    Venus Orb

    Neptune Orb

    Fullmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Saturn Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Greed Orb

    Mercury Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    Champion Orb

    Greed Orb

    Venus Orb

    Saturn Orb

    Newmoon Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Death Orb

    Ancient God Orb

    War God Orb

    Resurrection Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Domination Orb

    Holywyrm Orb

    Yggdrasil Orb

    Death Orb

    Ancient God Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    Valkyrie Orb

    Resurrection Orb

    Holywyrm Orb

    Holy Bear Orb (Human)

    Wicked Bear Orb (Human)

    Holy Fox Orb (Human)

    Wicked Fox Orb (Human)

    Holy Ox Orb (Human)

    Wicked Ox Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Glorious Immersion
    Effect

    All Enemies

    Curse x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
    Corrupt x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
    Despair *Extends status ailments by 1 turn(s)

    Enemy with the lowest Water Resistance

    170% Water MATK damage

    2 Enemies with the lowest Water Resistance

    170% Water MATK damage

    3 Enemies with the lowest Water Resistance

    170% Water MATK damage
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    ●

    Limit Burst

    Name
    Varuna Aquarius
    Effect

    All Enemies

    100% Water MATK damage 5 times

    4 Enemies with the lowest Water Resistance

    100% Water MATK damage

    3 Enemies with the lowest Water Resistance

    100% Water MATK damage

    2 Enemies with the lowest Water Resistance

    100% Water MATK damage

    Enemy with the lowest Water Resistance

    100% Water MATK damage

    All Allied Parties

    Quick x 5 turns
    Feint x 5 turns

    All Allies

    Water Ring x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Sky Aqua (Con.)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) Damage up 10% against airborne enemies
    (Constant) Water Element damage 10% up

    Materials Needed

    Skill Crystal (Water) ×50

    Warning Rune (Water) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Sky Aqua (Con.)
    Skill Lv
    2
    Effect

    All Allies

    (Constant) Damage up 15% against airborne enemies
    (Constant) Water Element damage 15% up

    Materials Needed

    Skill Crystal (Water) ×100

    Warning Rune (Water) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Sky Aqua (Con.)
    Skill Lv
    3
    Effect

    All Allies

    (Constant) Damage up 20% against airborne enemies
    (Constant) Water Element damage 20% up

    Materials Needed

    Skill Crystal (Water) ×150

    Warning Rune (Water) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Sky Aqua (Con.)
    Skill Lv
    4
    Effect

    All Allies

    (Constant) Damage up 25% against airborne enemies
    (Constant) Water Element damage 25% up

    Materials Needed

    Skill Crystal (Water) ×200

    Warning Rune (Water) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Sky Aqua (Con.)
    Skill Lv
    5
    Effect

    All Allies

    (Constant) Damage up 30% against airborne enemies
    (Constant) Water Element damage 30% up

    Materials Needed

    Skill Crystal (Water) ×300

    Warning Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    ●

    Awakening Lv 27

    Name
    Beast Killer (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) 10% damage up against Beasts

    Materials Needed

    Skill Crystal (Water) ×200

    Scion High Rune (Water) ×2

    Soul Token ×100

    Blacksmith Token ×100000

    Guild Token ×2000

    ●

    Awakening Lv 28

    Name
    Magic Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) MATK 18% up

    Materials Needed

    Skill Crystal (Water) ×50

    Scion High Rune (Water) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 29

    Name
    Magic Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) MATK 21% up

    Materials Needed

    Skill Crystal (Water) ×50

    Scion High Rune (Water) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 30

    Name
    Magic Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) MATK 24% up

    Materials Needed

    Skill Crystal (Water) ×50

    Scion High Rune (Water) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 31

    Name
    Beast Killer (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) 15% damage up against Beasts

    Materials Needed

    Skill Crystal (Water) ×200

    Scion High Rune (Water) ×3

    Soul Token ×200

    Blacksmith Token ×100000

    Guild Token ×3000

    ●

    Awakening Lv 32

    Name
    Magic Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) MATK 27% up

    Materials Needed

    Skill Crystal (Water) ×50

    Scion High Rune (Water) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 33

    Name
    Resist Support Lock <3> (Con.)
    Skill Lv
    1
    Effect

    3 Allies with the highest MATK

    (Constant) Support Lock Field Resistance 100% up

    Materials Needed

    Skill Crystal (Water) ×250

    Scion High Rune (Water) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×300

    ●

    Awakening Lv 34

    Name
    Magic Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) MATK 30% up

    Materials Needed

    Skill Crystal (Water) ×50

    Scion High Rune (Water) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×300

    ●

    Awakening Lv 35

    Name
    Beast Killer (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) 20% damage up against Beasts

    Materials Needed

    Skill Crystal (Water) ×300

    Scion High Rune (Water) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    ●

    Awakening Lv 36

    Name
    Beast Killer (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) 25% damage up against Beasts

    Materials Needed

    Skill Crystal (Water) ×300

    Scion High Rune (Water) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    ●

    Awakening Lv 37

    Name
    Beast Killer (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) 30% damage up against Beasts

    Materials Needed

    Skill Crystal (Water) ×300

    Scion High Rune (Water) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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