Vindicator Gratias
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Basic Info
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Action Skill
Element
All Enemies
Curse x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Corrupt x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Despair *Extends status ailments by 1 turn(s)
Enemy with the lowest Water Resistance
170% Water MATK damage
2 Enemies with the lowest Water Resistance
170% Water MATK damage
3 Enemies with the lowest Water Resistance
170% Water MATK damage
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
All Enemies
Curse x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Corrupt x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Despair *Extends status ailments by 1 turn(s)
Enemy with the lowest Water Resistance
190% Water MATK damage
2 Enemies with the lowest Water Resistance
190% Water MATK damage
3 Enemies with the lowest Water Resistance
190% Water MATK damage
DEF 23% down x 3 turns
MDEF 23% down x 3 turns
All Enemies
Curse x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Corrupt x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Despair *Extends status ailments by 1 turn(s)
Enemy with the lowest Water Resistance
210% Water MATK damage
2 Enemies with the lowest Water Resistance
210% Water MATK damage
3 Enemies with the lowest Water Resistance
210% Water MATK damage
DEF 26% down x 3 turns
MDEF 26% down x 3 turns
All Enemies
Curse x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Corrupt x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Despair *Extends status ailments by 1 turn(s)
Enemy with the lowest Water Resistance
230% Water MATK damage
2 Enemies with the lowest Water Resistance
230% Water MATK damage
3 Enemies with the lowest Water Resistance
230% Water MATK damage
DEF 29% down x 3 turns
MDEF 29% down x 3 turns
All Enemies
Curse x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Corrupt x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Despair *Extends status ailments by 1 turn(s)
Enemy with the lowest Water Resistance
250% Water MATK damage
2 Enemies with the lowest Water Resistance
250% Water MATK damage
3 Enemies with the lowest Water Resistance
250% Water MATK damage
DEF 32% down x 3 turns
MDEF 32% down x 3 turns
All Enemies
Curse x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Corrupt x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Despair *Extends status ailments by 1 turn(s)
Enemy with the lowest Water Resistance
270% Water MATK damage
2 Enemies with the lowest Water Resistance
270% Water MATK damage
3 Enemies with the lowest Water Resistance
270% Water MATK damage
DEF 35% down x 3 turns
MDEF 35% down x 3 turns
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Limit Burst
All Enemies
100% Water MATK damage 5 times
All Allied Parties
Quick x 5 turns
Feint x 5 turns
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Passive Skill
Self
(Constant) Void Field Resistance 20% up
Self
(Constant) Void Field Resistance 40% up
Self
(Constant) Void Field Resistance 60% up
Self
(Constant) Void Field Resistance 80% up
Self
(Constant) Void Field Resistance 100% up
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
All Enemies
(Opener) MDEF 10% down x 10 turns
All Enemies
(Opener) MDEF 15% down x 10 turns
All Enemies
(Opener) MDEF 20% down x 10 turns
All Enemies
(Opener) MDEF 25% down x 10 turns
All Enemies
(Opener) MDEF 30% down x 10 turns
All Allied Humans
(Opener) Quick x 5 turns
(Constant) ATK 3% up
(Constant) MATK 3% up
All Enemies
(Opener) Barrier Seal x 5 turns
All Allied Humans
(Opener) Quick x 5 turns
(Constant) ATK 6% up
(Constant) MATK 6% up
All Enemies
(Opener) Barrier Seal x 5 turns
All Allied Humans
(Opener) Quick x 5 turns
(Constant) ATK 9% up
(Constant) MATK 9% up
All Enemies
(Opener) Barrier Seal x 5 turns
All Allied Humans
(Opener) Quick x 5 turns
(Constant) ATK 12% up
(Constant) MATK 12% up
All Enemies
(Opener) Barrier Seal x 5 turns
All Allied Humans
(Opener) Quick x 5 turns
(Constant) ATK 15% up
(Constant) MATK 15% up
All Enemies
(Opener) Barrier Seal x 5 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Agility Orb
Wing Orb
Shell Orb
Fruit Orb
Mage Orb
Knowledge Orb
Eagle Orb
Lion Orb
Colt Orb
Verdfruit Orb
Priest Orb
Technique Orb
Hawk Orb
Peacock Orb
Steed Orb
Verdfruit Orb
Mage Orb
Knowledge Orb
Hawk Orb
Lion Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Pavo Orb
Falco Orb
Noxwing Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Pavo Orb
Falco Orb
Luxshell Orb
Verdwyrm Orb
Dragoon Orb
Quicksand Orb
Jupiter Orb
Uranus Orb
Fullmoon Orb
Ghost Orb
Prophet Orb
Quicksand Orb
Venus Orb
Neptune Orb
Fullmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
King Orb
Greed Orb
Mercury Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
Champion Orb
Greed Orb
Venus Orb
Saturn Orb
Newmoon Orb
Blackwyrm Orb
Yggdrasil Orb
Death Orb
Ancient God Orb
War God Orb
Resurrection Orb
Unholywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Resurrection Orb
Domination Orb
Holywyrm Orb
Yggdrasil Orb
Death Orb
Ancient God Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Resurrection Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Enemies
Curse x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Corrupt x 3 turns *Only affects Human, Therian, Jotun, and Beast heroes
Despair *Extends status ailments by 1 turn(s)
Enemy with the lowest Water Resistance
170% Water MATK damage
2 Enemies with the lowest Water Resistance
170% Water MATK damage
3 Enemies with the lowest Water Resistance
170% Water MATK damage
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
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Limit Burst
All Enemies
100% Water MATK damage 5 times
4 Enemies with the lowest Water Resistance
100% Water MATK damage
3 Enemies with the lowest Water Resistance
100% Water MATK damage
2 Enemies with the lowest Water Resistance
100% Water MATK damage
Enemy with the lowest Water Resistance
100% Water MATK damage
All Allied Parties
Quick x 5 turns
Feint x 5 turns
All Allies
Water Ring x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Constant) Damage up 10% against airborne enemies
(Constant) Water Element damage 10% up
Skill Crystal (Water) ×50
Warning Rune (Water) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Constant) Damage up 15% against airborne enemies
(Constant) Water Element damage 15% up
Skill Crystal (Water) ×100
Warning Rune (Water) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Constant) Damage up 20% against airborne enemies
(Constant) Water Element damage 20% up
Skill Crystal (Water) ×150
Warning Rune (Water) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Constant) Damage up 25% against airborne enemies
(Constant) Water Element damage 25% up
Skill Crystal (Water) ×200
Warning Rune (Water) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Constant) Damage up 30% against airborne enemies
(Constant) Water Element damage 30% up
Skill Crystal (Water) ×300
Warning Rune (Water) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
Self
(Constant) 10% damage up against Beasts
Skill Crystal (Water) ×200
Scion High Rune (Water) ×2
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×2000
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Awakening Lv 28
Self
(Constant) MATK 18% up
Skill Crystal (Water) ×50
Scion High Rune (Water) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 29
Self
(Constant) MATK 21% up
Skill Crystal (Water) ×50
Scion High Rune (Water) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 30
Self
(Constant) MATK 24% up
Skill Crystal (Water) ×50
Scion High Rune (Water) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 31
Self
(Constant) 15% damage up against Beasts
Skill Crystal (Water) ×200
Scion High Rune (Water) ×3
Soul Token ×200
Blacksmith Token ×100000
Guild Token ×3000
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Awakening Lv 32
Self
(Constant) MATK 27% up
Skill Crystal (Water) ×50
Scion High Rune (Water) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 33
3 Allies with the highest MATK
(Constant) Support Lock Field Resistance 100% up
Skill Crystal (Water) ×250
Scion High Rune (Water) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 34
Self
(Constant) MATK 30% up
Skill Crystal (Water) ×50
Scion High Rune (Water) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 35
Self
(Constant) 20% damage up against Beasts
Skill Crystal (Water) ×300
Scion High Rune (Water) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 36
Self
(Constant) 25% damage up against Beasts
Skill Crystal (Water) ×300
Scion High Rune (Water) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 37
Self
(Constant) 30% damage up against Beasts
Skill Crystal (Water) ×300
Scion High Rune (Water) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.