Terrible Tornado

  • Before Awakening
  • After Awakening
  • ©ONE, Yusuke Murata/SHUEISHA, Hero Association HQ

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Terrible Tornado
    Type
    Race
    Human
    Gender
    ♀
    Collab
    One-Punch Man

    ●

    Action Skill

    Element

    Name
    I Don't Like You. Disappear.
    Effect

    Self

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP

    Enemy with the lowest Earth Resistance

    120% Earth MATK damage
    Skill Gauge 10% down

    2 Enemies with the lowest Earth Resistance

    120% Earth MATK damage
    Skill Gauge 10% down

    3 Enemies with the lowest Earth Resistance

    120% Earth MATK damage
    Skill Gauge 10% down

    3 back Enemies

    140% Earth MATK damage
    DEF 30% down x 3 turns
    MDEF 30% down x 3 turns
    Petrify x 3 turns *Only affects Grounded Heroes

    Name
    I Don't Like You. Disappear.
    Effect

    Self

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP

    Enemy with the lowest Earth Resistance

    140% Earth MATK damage
    Skill Gauge 11% down

    2 Enemies with the lowest Earth Resistance

    140% Earth MATK damage
    Skill Gauge 11% down

    3 Enemies with the lowest Earth Resistance

    140% Earth MATK damage
    Skill Gauge 11% down

    3 back Enemies

    160% Earth MATK damage
    DEF 30% down x 3 turns
    MDEF 30% down x 3 turns
    Petrify x 3 turns *Only affects Grounded Heroes

    Name
    I Don't Like You. Disappear.
    Effect

    Self

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP

    Enemy with the lowest Earth Resistance

    160% Earth MATK damage
    Skill Gauge 12% down

    2 Enemies with the lowest Earth Resistance

    160% Earth MATK damage
    Skill Gauge 12% down

    3 Enemies with the lowest Earth Resistance

    160% Earth MATK damage
    Skill Gauge 12% down

    3 back Enemies

    180% Earth MATK damage
    DEF 30% down x 3 turns
    MDEF 30% down x 3 turns
    Petrify x 3 turns *Only affects Grounded Heroes

    Name
    I Don't Like You. Disappear.
    Effect

    Self

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP

    Enemy with the lowest Earth Resistance

    180% Earth MATK damage
    Skill Gauge 13% down

    2 Enemies with the lowest Earth Resistance

    180% Earth MATK damage
    Skill Gauge 13% down

    3 Enemies with the lowest Earth Resistance

    180% Earth MATK damage
    Skill Gauge 13% down

    3 back Enemies

    200% Earth MATK damage
    DEF 30% down x 3 turns
    MDEF 30% down x 3 turns
    Petrify x 3 turns *Only affects Grounded Heroes

    Name
    I Don't Like You. Disappear.
    Effect

    Self

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP

    Enemy with the lowest Earth Resistance

    200% Earth MATK damage
    Skill Gauge 14% down

    2 Enemies with the lowest Earth Resistance

    200% Earth MATK damage
    Skill Gauge 14% down

    3 Enemies with the lowest Earth Resistance

    200% Earth MATK damage
    Skill Gauge 14% down

    3 back Enemies

    220% Earth MATK damage
    DEF 30% down x 3 turns
    MDEF 30% down x 3 turns
    Petrify x 3 turns *Only affects Grounded Heroes

    Name
    I Don't Like You. Disappear.
    Effect

    Self

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP

    Enemy with the lowest Earth Resistance

    220% Earth MATK damage
    Skill Gauge 15% down

    2 Enemies with the lowest Earth Resistance

    220% Earth MATK damage
    Skill Gauge 15% down

    3 Enemies with the lowest Earth Resistance

    220% Earth MATK damage
    Skill Gauge 15% down

    3 back Enemies

    240% Earth MATK damage
    DEF 30% down x 3 turns
    MDEF 30% down x 3 turns
    Petrify x 3 turns *Only affects Grounded Heroes

    Status Effects

    ●

    Limit Burst

    Name
    Earthen Breath
    Effect

    All Enemies

    20% Earth ATK/MATK Average damage 10 times

    All Allied Parties

    Recover 10% of max HP

    ●

    Passive Skill

    Name
    Resist Mist (Constant)
    Skill Lv1

    Self

    (Constant) Mist Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Mist Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Mist Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Mist Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Mist Field Resistance 100% up

    Name
    Anti-Freeze (Con.)
    Skill Lv1

    Self

    (Constant) Freeze Resistance 20% up
    (Constant) MATK 10% up

    Skill Lv2

    Self

    (Constant) Freeze Resistance 40% up
    (Constant) MATK 15% up

    Skill Lv3

    Self

    (Constant) Freeze Resistance 60% up
    (Constant) MATK 20% up

    Skill Lv4

    Self

    (Constant) Freeze Resistance 80% up
    (Constant) MATK 25% up

    Skill Lv5

    Self

    (Constant) Freeze Resistance 100% up
    (Constant) MATK 30% up

    Name
    Mighty Power (Con.)
    Skill Lv1

    Self

    (Constant) Stat Debuffs Nullified
    (Constant) 10% damage up against Jotun

    Skill Lv2

    Self

    (Constant) Stat Debuffs Nullified
    (Constant) 15% damage up against Jotun

    Skill Lv3

    Self

    (Constant) Stat Debuffs Nullified
    (Constant) 20% damage up against Jotun

    Skill Lv4

    Self

    (Constant) Stat Debuffs Nullified
    (Constant) 25% damage up against Jotun

    Skill Lv5

    Self

    (Constant) Stat Debuffs Nullified
    (Constant) 30% damage up against Jotun

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,414
    79
    231
    120
    196
    156
    122
    122
    Max※1
    60,959
    2,862
    9,030
    3,918
    6,294
    5,680
    4,530
    5,812
    Max※2
    64,907
    3,225
    9,419
    4,273
    6,658
    6,125
    4,893
    6,279

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Life Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Eagle Orb

    Lion Orb

    Colt Orb

    Verdfruit Orb

    Priest Orb

    Technique Orb

    Hawk Orb

    Peacock Orb

    Steed Orb

    Verdfruit Orb

    Jester Orb

    Knowledge Orb

    Hawk Orb

    Lion Orb

    Wyrm Orb

    Verdfruit Orb

    Noxland Orb

    Sun Orb

    Moon Orb

    Meteor Orb

    Duskmist Orb

    Verdwyrm Orb

    Luxsea Orb

    Cervus Orb

    Pavo Orb

    Falco Orb

    Noxwing Orb

    Verdwyrm Orb

    Noxland Orb

    Cervus Orb

    Pavo Orb

    Falco Orb

    Noxshell Orb

    Verdwyrm Orb

    Dragoon Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Eclipse Orb

    Ghost Orb

    Bishop Orb

    Blizzard Orb

    Saturn Orb

    Neptune Orb

    Fullmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Neptune Orb

    Eclipse Orb

    Unicorn Orb

    King Orb

    Greed Orb

    Venus Orb

    Neptune Orb

    Fullmoon Orb

    Whitewyrm Orb

    King Orb

    Greed Orb

    Venus Orb

    Saturn Orb

    Eclipse Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Death Orb

    Ancient God Orb

    War God Orb

    Goddess Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Valkyrie Orb

    Holywyrm Orb

    Yggdrasil Orb

    Death Orb

    Ancient God Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Holy Bear Orb (Human)

    Wicked Bear Orb (Human)

    Holy Fox Orb (Human)

    Wicked Fox Orb (Human)

    Holy Ox Orb (Human)

    Wicked Ox Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

  • ©ONE, Yusuke Murata/SHUEISHA, Hero Association HQ

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    I Don't Like You. Disappear.
    Effect

    Self

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP

    Enemy with the lowest Earth Resistance

    120% Earth MATK damage
    Skill Gauge 10% down

    2 Enemies with the lowest Earth Resistance

    120% Earth MATK damage
    Skill Gauge 10% down

    3 Enemies with the lowest Earth Resistance

    120% Earth MATK damage
    Skill Gauge 10% down

    3 back Enemies

    140% Earth MATK damage
    DEF 30% down x 3 turns
    MDEF 30% down x 3 turns
    Petrify x 3 turns *Only affects Grounded Heroes

    ●

    Limit Burst

    Name
    Jotun Vidr
    Effect

    All Enemies

    20% Earth MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Wild Cage <3> (Op/Con)
    Skill Lv
    1
    Effect

    3 front Enemies

    (Opener) Windchain x 5 turns
    (Opener) Earth Wound x 5 turns

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Power Rune (Earth) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Wild Cage <3> (Op/Con)
    Skill Lv
    2
    Effect

    3 front Enemies

    (Opener) Windchain x 5 turns
    (Opener) Earth Wound x 5 turns

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Earth) ×100

    Power Rune (Earth) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Wild Cage <3> (Op/Con)
    Skill Lv
    3
    Effect

    3 front Enemies

    (Opener) Windchain x 5 turns
    (Opener) Earth Wound x 5 turns

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Earth) ×150

    Power Rune (Earth) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Wild Cage <3> (Op/Con)
    Skill Lv
    4
    Effect

    3 front Enemies

    (Opener) Windchain x 5 turns
    (Opener) Earth Wound x 5 turns

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Earth) ×200

    Power Rune (Earth) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Wild Cage <3> (Op/Con)
    Skill Lv
    5
    Effect

    3 front Enemies

    (Opener) Windchain x 5 turns
    (Opener) Earth Wound x 5 turns

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Earth) ×300

    Power Rune (Earth) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fafnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fafnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fafnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fafnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fafnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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