Mavis Vermillion

  • Before Awakening
  • After Awakening
  • ©Hiro Mashima, KODANSHA/FAIRY TAIL Committee, TV TOKYO

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Mavis Vermillion
    Type
    Race
    Human
    Gender
    ♀
    Collab
    FAIRY TAIL

    ●

    Action Skill

    Element

    Name
    Even Miracles Are on Your Side
    Effect

    All Allies

    Skill Gauge 20% up
    Recover 25% of max HP
    Boon *Extends beneficial effects by 1 turn(s)
    100% Light MATK Damage Counterattack x 1 turn

    3 Enemies with the lowest Light Resistance

    170% Light MATK damage

    [On Counterattack] Counterattack Target

    Paralyze x 1 turn *Only affects Human, Elf, and Beast heroes

    Name
    Even Miracles Are on Your Side
    Effect

    All Allies

    Skill Gauge 20% up
    Recover 28% of max HP
    Boon *Extends beneficial effects by 1 turn(s)
    100% Light MATK Damage Counterattack x 1 turn

    3 Enemies with the lowest Light Resistance

    186% Light MATK damage

    [On Counterattack] Counterattack Target

    Paralyze x 1 turn *Only affects Human, Elf, and Beast heroes

    Name
    Even Miracles Are on Your Side
    Effect

    All Allies

    Skill Gauge 20% up
    Recover 31% of max HP
    Boon *Extends beneficial effects by 1 turn(s)
    100% Light MATK Damage Counterattack x 1 turn

    3 Enemies with the lowest Light Resistance

    202% Light MATK damage

    [On Counterattack] Counterattack Target

    Paralyze x 1 turn *Only affects Human, Elf, and Beast heroes

    Name
    Even Miracles Are on Your Side
    Effect

    All Allies

    Skill Gauge 20% up
    Recover 34% of max HP
    Boon *Extends beneficial effects by 1 turn(s)
    100% Light MATK Damage Counterattack x 1 turn

    3 Enemies with the lowest Light Resistance

    218% Light MATK damage

    [On Counterattack] Counterattack Target

    Paralyze x 1 turn *Only affects Human, Elf, and Beast heroes

    Name
    Even Miracles Are on Your Side
    Effect

    All Allies

    Skill Gauge 20% up
    Recover 37% of max HP
    Boon *Extends beneficial effects by 1 turn(s)
    100% Light MATK Damage Counterattack x 1 turn

    3 Enemies with the lowest Light Resistance

    234% Light MATK damage

    [On Counterattack] Counterattack Target

    Paralyze x 1 turn *Only affects Human, Elf, and Beast heroes

    Name
    Even Miracles Are on Your Side
    Effect

    All Allies

    Skill Gauge 20% up
    Recover 40% of max HP
    Boon *Extends beneficial effects by 1 turn(s)
    100% Light MATK Damage Counterattack x 1 turn

    3 Enemies with the lowest Light Resistance

    250% Light MATK damage

    [On Counterattack] Counterattack Target

    Paralyze x 1 turn *Only affects Human, Elf, and Beast heroes

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Mavis Burst
    Effect

    Front Enemy

    500% Light MATK damage 5 times

    All Allies in Raid Battle

    Light Element damage 20% up x 30 seconds
    ATK 30% up x 30 seconds

    All Allies

    50% damage up against Therians x 5 turns

    ●

    Passive Skill

    Name
    Resist Eclipse (Constant)
    Skill Lv1

    Self

    (Constant) Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Eclipse Field Resistance 100% up

    Name
    Proof of Bravery (Con.)
    Skill Lv1

    Self

    (Constant) Skill Gauge Down Nullified

    Name
    Soul Spring <3> (Con.)
    Skill Lv1

    3 back Allies

    (Constant) 2% Regain

    Skill Lv2

    3 back Allies

    (Constant) 4% Regain

    Skill Lv3

    3 back Allies

    (Constant) 6% Regain

    Skill Lv4

    3 back Allies

    (Constant) 8% Regain

    Skill Lv5

    3 back Allies

    (Constant) 10% Regain

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,703
    101
    217
    135
    149
    236
    132
    170
    Max※1
    59,459
    2,539
    7,634
    5,098
    5,760
    8,503
    4,519
    6,595
    Max※2
    63,493
    2,910
    8,025
    5,450
    6,119
    8,969
    4,868
    7,042

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

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    Orbs Needed

    Earth Orb

    Magic Orb

    Life Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Eagle Orb

    Lion Orb

    Colt Orb

    Verdfruit Orb

    Priest Orb

    Technique Orb

    Hawk Orb

    Peacock Orb

    Steed Orb

    Verdfruit Orb

    Jester Orb

    Knowledge Orb

    Hawk Orb

    Lion Orb

    Wyrm Orb

    Verdfruit Orb

    Noxland Orb

    Sun Orb

    Moon Orb

    Meteor Orb

    Duskmist Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Pavo Orb

    Falco Orb

    Noxwing Orb

    Verdwyrm Orb

    Noxland Orb

    Cervus Orb

    Pavo Orb

    Falco Orb

    Luxshell Orb

    Verdwyrm Orb

    Otho Orb

    Quicksand Orb

    Jupiter Orb

    Uranus Orb

    Eclipse Orb

    Ghost Orb

    Prophet Orb

    Quicksand Orb

    Venus Orb

    Neptune Orb

    Fullmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Neptune Orb

    Eclipse Orb

    Unicorn Orb

    King Orb

    Greed Orb

    Mars Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    Champion Orb

    Greed Orb

    Venus Orb

    Saturn Orb

    Eclipse Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Death Orb

    Ancient God Orb

    War God Orb

    Resurrection Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Domination Orb

    Holywyrm Orb

    Yggdrasil Orb

    Death Orb

    Ancient God Orb

    Goddess Orb

    Domination Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Domination Orb

    Holywyrm Orb

    Holy Bear Orb (Human)

    Wicked Bear Orb (Human)

    Holy Fox Orb (Human)

    Wicked Fox Orb (Human)

    Holy Ox Orb (Human)

    Wicked Ox Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

  • ©Hiro Mashima, KODANSHA/FAIRY TAIL Committee, TV TOKYO

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Even Miracles Are on Your Side
    Effect

    All Allies

    Skill Gauge 20% up
    Recover 25% of max HP
    Boon *Extends beneficial effects by 1 turn(s)
    100% Light MATK Damage Counterattack x 1 turn

    3 Enemies with the lowest Light Resistance

    170% Light MATK damage

    [On Counterattack] Counterattack Target

    Paralyze x 1 turn *Only affects Human, Elf, and Beast heroes

    ●

    Limit Burst

    Name
    Heaven's Horgr
    Effect

    All Enemies

    20% Light MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Combat Ruler (Op/Con)
    Skill Lv
    1
    Effect

    All Allied Humans

    (Constant) Damage up 10% against grounded enemies
    (Constant) Damage up 3% against airborne enemies

    All Enemies

    (Opener) DEF 3% down x 15 turns
    (Opener) MDEF 3% down x 15 turns

    Materials Needed

    Skill Crystal (Light) ×50

    Love Rune (Light) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Combat Ruler (Op/Con)
    Skill Lv
    2
    Effect

    All Allied Humans

    (Constant) Damage up 15% against grounded enemies
    (Constant) Damage up 6% against airborne enemies

    All Enemies

    (Opener) DEF 6% down x 15 turns
    (Opener) MDEF 6% down x 15 turns

    Materials Needed

    Skill Crystal (Light) ×100

    Love Rune (Light) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Combat Ruler (Op/Con)
    Skill Lv
    3
    Effect

    All Allied Humans

    (Constant) Damage up 20% against grounded enemies
    (Constant) Damage up 9% against airborne enemies

    All Enemies

    (Opener) DEF 9% down x 15 turns
    (Opener) MDEF 9% down x 15 turns

    Materials Needed

    Skill Crystal (Light) ×150

    Love Rune (Light) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Combat Ruler (Op/Con)
    Skill Lv
    4
    Effect

    All Allied Humans

    (Constant) Damage up 25% against grounded enemies
    (Constant) Damage up 12% against airborne enemies

    All Enemies

    (Opener) DEF 12% down x 15 turns
    (Opener) MDEF 12% down x 15 turns

    Materials Needed

    Skill Crystal (Light) ×200

    Love Rune (Light) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Combat Ruler (Op/Con)
    Skill Lv
    5
    Effect

    All Allied Humans

    (Constant) Damage up 30% against grounded enemies
    (Constant) Damage up 15% against airborne enemies

    All Enemies

    (Opener) DEF 15% down x 15 turns
    (Opener) MDEF 15% down x 15 turns

    Materials Needed

    Skill Crystal (Light) ×300

    Love Rune (Light) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Medjed Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Medjed Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Medjed Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Medjed Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Medjed Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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