Catalyst Melveryn

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Catalyst Melveryn
    Type
    Race
    Human
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Enfer Tor
    Effect

    3 front Enemies

    30% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Pitchain x 3 turns *Only affects Airborne Heroes

    All Enemies

    30% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Shadowbound x 3 turns *Only affects Airborne Heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    2 front Allies

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Status Ailment Resistance 50% up x 3 turns

    Self

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Status Ailment Resistance 50% up x 3 turns
    Buff Swipe x 3 turns

    Name
    Enfer Tor
    Effect

    3 front Enemies

    34% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Pitchain x 3 turns *Only affects Airborne Heroes

    All Enemies

    34% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Shadowbound x 3 turns *Only affects Airborne Heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    2 front Allies

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Status Ailment Resistance 52% up x 3 turns

    Self

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Status Ailment Resistance 52% up x 3 turns
    Buff Swipe x 3 turns

    Name
    Enfer Tor
    Effect

    3 front Enemies

    38% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Pitchain x 3 turns *Only affects Airborne Heroes

    All Enemies

    38% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Shadowbound x 3 turns *Only affects Airborne Heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    2 front Allies

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Status Ailment Resistance 54% up x 3 turns

    Self

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Status Ailment Resistance 54% up x 3 turns
    Buff Swipe x 3 turns

    Name
    Enfer Tor
    Effect

    3 front Enemies

    42% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Pitchain x 3 turns *Only affects Airborne Heroes

    All Enemies

    42% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Shadowbound x 3 turns *Only affects Airborne Heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    2 front Allies

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Status Ailment Resistance 56% up x 3 turns

    Self

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Status Ailment Resistance 56% up x 3 turns
    Buff Swipe x 3 turns

    Name
    Enfer Tor
    Effect

    3 front Enemies

    46% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Pitchain x 3 turns *Only affects Airborne Heroes

    All Enemies

    46% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Shadowbound x 3 turns *Only affects Airborne Heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    2 front Allies

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Status Ailment Resistance 58% up x 3 turns

    Self

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Status Ailment Resistance 58% up x 3 turns
    Buff Swipe x 3 turns

    Name
    Enfer Tor
    Effect

    3 front Enemies

    50% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Pitchain x 3 turns *Only affects Airborne Heroes

    All Enemies

    50% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Shadowbound x 3 turns *Only affects Airborne Heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    2 front Allies

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Status Ailment Resistance 60% up x 3 turns

    Self

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Status Ailment Resistance 60% up x 3 turns
    Buff Swipe x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Black Hole
    Effect

    All Enemies

    40% Dark ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Soul Burst

    Name
    Melveryn Burst
    Effect

    All Allies in Raid Battle

    ATK 30% up x 30 seconds
    Dark Element damage 20% up x 30 seconds

    All Allies

    Buff Swipe x 10 turns
    Master x 10 turns

    ●

    Passive Skill

    Name
    Resist Mist (Constant)
    Skill Lv1

    Self

    (Constant) Mist Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Mist Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Mist Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Mist Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Mist Field Resistance 100% up

    Name
    Attack Immunity <3> (Op/Con)
    Skill Lv1

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 8% up

    Skill Lv2

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 11% up

    Skill Lv3

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 14% up

    Skill Lv4

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 17% up

    Skill Lv5

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 20% up

    Name
    Anti-Corrupt (Con.)
    Skill Lv1

    All Allies

    (Constant) Corrupt Resistance 20% up

    Skill Lv2

    All Allies

    (Constant) Corrupt Resistance 40% up

    Skill Lv3

    All Allies

    (Constant) Corrupt Resistance 60% up

    Skill Lv4

    All Allies

    (Constant) Corrupt Resistance 80% up

    Skill Lv5

    All Allies

    (Constant) Corrupt Resistance 100% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,561
    210
    101
    161
    148
    210
    171
    153
    Max※1
    83,063
    10,870
    2,830
    7,012
    6,132
    8,479
    5,655
    6,143
    Max※2
    87,011
    11,273
    3,184
    7,377
    6,485
    8,949
    6,012
    6,586

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Power Orb

    Life Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Eagle Orb

    Lion Orb

    Colt Orb

    Verdfruit Orb

    Thief Orb

    Technique Orb

    Hawk Orb

    Lion Orb

    Colt Orb

    Verdfruit Orb

    Warrior Orb

    Technique Orb

    Hawk Orb

    Lion Orb

    Wyrm Orb

    Verdfruit Orb

    Luxland Orb

    Sun Orb

    Moon Orb

    Star Orb

    Dawnmist Orb

    Verdwyrm Orb

    Luxsea Orb

    Cervus Orb

    Pavo Orb

    Falco Orb

    Noxwing Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Pavo Orb

    Falco Orb

    Luxshell Orb

    Verdwyrm Orb

    Otho Orb

    Quicksand Orb

    Jupiter Orb

    Uranus Orb

    Eclipse Orb

    Ghost Orb

    Berserker Orb

    Quicksand Orb

    Venus Orb

    Neptune Orb

    Fullmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Saturn Orb

    Eclipse Orb

    Pegasus Orb

    Champion Orb

    Greed Orb

    Mars Orb

    Neptune Orb

    Fullmoon Orb

    Whitewyrm Orb

    Champion Orb

    Greed Orb

    Mars Orb

    Venus Orb

    Eclipse Orb

    Whitewyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Hourglass Orb

    Holywyrm Orb

    Yggdrasil Orb

    Death Orb

    Ancient God Orb

    War God Orb

    Goddess Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Wicked Hawk Orb (Human)

    Holy Wolf Orb (Human)

    Wicked Wolf Orb (Human)

    Holy Boar Orb (Human)

    Holy Butterfly Orb (Human)

    Shell Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

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  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Enfer Tor
    Effect

    3 front Enemies

    30% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Pitchain x 3 turns *Only affects Airborne Heroes

    All Enemies

    30% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Shadowbound x 3 turns *Only affects Airborne Heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    2 front Allies

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Status Ailment Resistance 50% up x 3 turns

    Self

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Status Ailment Resistance 50% up x 3 turns
    Buff Swipe x 3 turns

    ●

    Limit Burst

    Name
    Helsblot
    Effect

    All Enemies

    20% Dark ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    1
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 3% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Dark Wound x 5 turns

    Materials Needed

    Skill Crystal (Dark) ×50

    Warning Rune (Dark) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    2
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 6% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Dark Wound x 5 turns

    Materials Needed

    Skill Crystal (Dark) ×100

    Warning Rune (Dark) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    3
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 9% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Dark Wound x 5 turns

    Materials Needed

    Skill Crystal (Dark) ×150

    Warning Rune (Dark) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    4
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 12% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Dark Wound x 5 turns

    Materials Needed

    Skill Crystal (Dark) ×200

    Warning Rune (Dark) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    5
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 15% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Dark Wound x 5 turns

    Materials Needed

    Skill Crystal (Dark) ×300

    Warning Rune (Dark) ×5

    Arena Token ×1500

    Guild Token ×1000

    ●

    Awakening Lv 27

    Name
    Airborne Killer (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) Damage up 10% against airborne enemies

    Materials Needed

    Skill Crystal (Dark) ×200

    Scion High Rune (Dark) ×2

    Soul Token ×100

    Blacksmith Token ×100000

    Guild Token ×2000

    ●

    Awakening Lv 28

    Name
    Power Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) ATK 18% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Scion High Rune (Dark) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 29

    Name
    Power Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) ATK 21% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Scion High Rune (Dark) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 30

    Name
    Power Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) ATK 24% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Scion High Rune (Dark) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 31

    Name
    Airborne Killer (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) Damage up 15% against airborne enemies

    Materials Needed

    Skill Crystal (Dark) ×200

    Scion High Rune (Dark) ×3

    Soul Token ×200

    Blacksmith Token ×100000

    Guild Token ×3000

    ●

    Awakening Lv 32

    Name
    Power Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) ATK 27% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Scion High Rune (Dark) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 33

    Name
    Resist Support Lock <3> (Con.)
    Skill Lv
    1
    Effect

    3 Allies with the highest ATK

    (Constant) Support Lock Field Resistance 100% up

    Materials Needed

    Skill Crystal (Dark) ×250

    Scion High Rune (Dark) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×300

    ●

    Awakening Lv 34

    Name
    Power Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) ATK 30% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Scion High Rune (Dark) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×300

    ●

    Awakening Lv 35

    Name
    Airborne Killer (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) Damage up 20% against airborne enemies

    Materials Needed

    Skill Crystal (Dark) ×300

    Scion High Rune (Dark) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    ●

    Awakening Lv 36

    Name
    Airborne Killer (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) Damage up 25% against airborne enemies

    Materials Needed

    Skill Crystal (Dark) ×300

    Scion High Rune (Dark) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    ●

    Awakening Lv 37

    Name
    Airborne Killer (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) Damage up 30% against airborne enemies

    Materials Needed

    Skill Crystal (Dark) ×300

    Scion High Rune (Dark) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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