Levi

  • Before Awakening
  • After Awakening
  • ©Hajime Isayama,KODANSHA/“ATTACK ON TITAN"Production Committee. All Rights Reserved.

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Levi
    Type
    Race
    Human
    Gender
    ♂
    Collab
    Attack on Titan Season 2

    ●

    Action Skill

    Element

    Name
    No Choice But to Do It
    Effect

    2 Enemies with the highest ATK

    50% Light ATK damage 3 times *30% damage up against Jotun
    Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes

    2 Enemies with the highest MATK

    50% Light ATK damage 3 times *30% damage up against Jotun
    Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes

    2 Enemies with the highest SPD

    50% Light ATK damage 3 times *30% damage up against Jotun
    Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes

    3 back Allies

    Master x 3 turns
    Quick x 3 turns

    Name
    No Choice But to Do It
    Effect

    2 Enemies with the highest ATK

    56% Light ATK damage 3 times *30% damage up against Jotun
    Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes

    2 Enemies with the highest MATK

    56% Light ATK damage 3 times *30% damage up against Jotun
    Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes

    2 Enemies with the highest SPD

    56% Light ATK damage 3 times *30% damage up against Jotun
    Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes

    3 back Allies

    Master x 3 turns
    Quick x 3 turns

    Name
    No Choice But to Do It
    Effect

    2 Enemies with the highest ATK

    62% Light ATK damage 3 times *30% damage up against Jotun
    Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes

    2 Enemies with the highest MATK

    62% Light ATK damage 3 times *30% damage up against Jotun
    Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes

    2 Enemies with the highest SPD

    62% Light ATK damage 3 times *30% damage up against Jotun
    Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes

    3 back Allies

    Master x 3 turns
    Quick x 3 turns

    Name
    No Choice But to Do It
    Effect

    2 Enemies with the highest ATK

    68% Light ATK damage 3 times *30% damage up against Jotun
    Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes

    2 Enemies with the highest MATK

    68% Light ATK damage 3 times *30% damage up against Jotun
    Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes

    2 Enemies with the highest SPD

    68% Light ATK damage 3 times *30% damage up against Jotun
    Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes

    3 back Allies

    Master x 3 turns
    Quick x 3 turns

    Name
    No Choice But to Do It
    Effect

    2 Enemies with the highest ATK

    74% Light ATK damage 3 times *30% damage up against Jotun
    Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes

    2 Enemies with the highest MATK

    74% Light ATK damage 3 times *30% damage up against Jotun
    Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes

    2 Enemies with the highest SPD

    74% Light ATK damage 3 times *30% damage up against Jotun
    Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes

    3 back Allies

    Master x 3 turns
    Quick x 3 turns

    Name
    No Choice But to Do It
    Effect

    2 Enemies with the highest ATK

    80% Light ATK damage 3 times *30% damage up against Jotun
    Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes

    2 Enemies with the highest MATK

    80% Light ATK damage 3 times *30% damage up against Jotun
    Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes

    2 Enemies with the highest SPD

    80% Light ATK damage 3 times *30% damage up against Jotun
    Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes

    3 back Allies

    Master x 3 turns
    Quick x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Boundless Tomb
    Effect

    All Enemies

    40% ATK damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    DEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Eclipse (Constant)
    Skill Lv1

    Self

    (Constant) Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Eclipse Field Resistance 100% up

    Name
    Anti-Fear (Con.)
    Skill Lv1

    Self

    (Constant) Fear Resistance 20% up

    Skill Lv2

    Self

    (Constant) Fear Resistance 40% up

    Skill Lv3

    Self

    (Constant) Fear Resistance 60% up

    Skill Lv4

    Self

    (Constant) Fear Resistance 80% up

    Skill Lv5

    Self

    (Constant) Fear Resistance 100% up

    Name
    Berserk Mode (Op.)
    Skill Lv1

    All Allies

    (Opener) Berserk x 5 turns
    (Opener) ATK 10% up x 5 turns

    Skill Lv2

    All Allies

    (Opener) Berserk x 5 turns
    (Opener) ATK 20% up x 5 turns

    Skill Lv3

    All Allies

    (Opener) Berserk x 5 turns
    (Opener) ATK 30% up x 5 turns

    Skill Lv4

    All Allies

    (Opener) Berserk x 5 turns
    (Opener) ATK 40% up x 5 turns

    Skill Lv5

    All Allies

    (Opener) Berserk x 5 turns
    (Opener) ATK 50% up x 5 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,462
    208
    107
    141
    141
    215
    156
    180
    Max※1
    63,215
    8,397
    3,296
    6,116
    4,436
    6,255
    4,421
    6,885
    Max※2
    67,163
    8,798
    3,691
    6,467
    4,776
    6,713
    4,757
    7,349

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Shooting Orb

    Power Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Knight Orb

    Technique Orb

    Eagle Orb

    Peacock Orb

    Colt Orb

    Verdfruit Orb

    Warrior Orb

    Technique Orb

    Hawk Orb

    Lion Orb

    Steed Orb

    Verdfruit Orb

    Assassin Orb

    Technique Orb

    Eagle Orb

    Peacock Orb

    Wyrm Orb

    Verdfruit Orb

    Luxland Orb

    Sun Orb

    Moon Orb

    Meteor Orb

    Dawnmist Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Pavo Orb

    Falco Orb

    Luxwing Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Pavo Orb

    Falco Orb

    Luxshell Orb

    Verdwyrm Orb

    Otho Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Eclipse Orb

    Ghost Orb

    Prophet Orb

    Blizzard Orb

    Mars Orb

    Neptune Orb

    Fullmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Venus Orb

    Eclipse Orb

    Unicorn Orb

    Champion Orb

    Greed Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    King Orb

    Greed Orb

    Mars Orb

    Venus Orb

    Eclipse Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Death Orb

    Ancient God Orb

    War God Orb

    Hourglass Orb

    Holywyrm Orb

    Yggdrasil Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Death Orb

    Ancient God Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Holy Bear Orb (Human)

    Wicked Bear Orb (Human)

    Holy Fox Orb (Human)

    Wicked Fox Orb (Human)

    Holy Ox Orb (Human)

    Wicked Ox Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

  • ©Hajime Isayama,KODANSHA/“ATTACK ON TITAN"Production Committee. All Rights Reserved.

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    No Choice But to Do It
    Effect

    2 Enemies with the highest ATK

    50% Light ATK damage 3 times *30% damage up against Jotun
    Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes

    2 Enemies with the highest MATK

    50% Light ATK damage 3 times *30% damage up against Jotun
    Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes

    2 Enemies with the highest SPD

    50% Light ATK damage 3 times *30% damage up against Jotun
    Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes

    3 back Allies

    Master x 3 turns
    Quick x 3 turns

    ●

    Limit Burst

    Name
    Sacred Trinity
    Effect

    All Enemies

    20% Light ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Jotun Killer (Con.)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) 8% damage up against Jotun

    Materials Needed

    Skill Crystal (Light) ×50

    Power Rune (Light) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Jotun Killer (Con.)
    Skill Lv
    2
    Effect

    All Allies

    (Constant) 11% damage up against Jotun

    Materials Needed

    Skill Crystal (Light) ×100

    Power Rune (Light) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Jotun Killer (Con.)
    Skill Lv
    3
    Effect

    All Allies

    (Constant) 14% damage up against Jotun

    Materials Needed

    Skill Crystal (Light) ×150

    Power Rune (Light) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Jotun Killer (Con.)
    Skill Lv
    4
    Effect

    All Allies

    (Constant) 17% damage up against Jotun

    Materials Needed

    Skill Crystal (Light) ×200

    Power Rune (Light) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Jotun Killer (Con.)
    Skill Lv
    5
    Effect

    All Allies

    (Constant) 20% damage up against Jotun

    Materials Needed

    Skill Crystal (Light) ×300

    Power Rune (Light) ×5

    Arena Token ×1500

    Guild Token ×1000

    ●

    Awakening Lv 27

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Chained Red Rune ×10

    Soul Token ×10

    Blacksmith Token ×50

    Guild Token ×50

    ●

    Awakening Lv 28

    Name
    Aim Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ACC 3% up

    Materials Needed

    Chained Black Rune ×10

    Soul Token ×10

    Blacksmith Token ×50

    Guild Token ×50

    ●

    Awakening Lv 29

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 3% up

    Materials Needed

    Chained Red Rune ×10

    Soul Token ×10

    Blacksmith Token ×50

    Guild Token ×50

    ●

    Awakening Lv 30

    Name
    Resist Gravity (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) Gravity Field Resistance 20% up

    Materials Needed

    Skill Crystal (Light) ×10

    Chained Black Rune ×50

    Soul Token ×50

    Blacksmith Token ×150

    Guild Token ×150

    ●

    Awakening Lv 31

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Chained Red Rune ×20

    Soul Token ×20

    Blacksmith Token ×100

    Guild Token ×100

    ●

    Awakening Lv 32

    Name
    Aim Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ACC 6% up

    Materials Needed

    Chained Black Rune ×20

    Soul Token ×20

    Blacksmith Token ×100

    Guild Token ×100

    ●

    Awakening Lv 33

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 6% up

    Materials Needed

    Chained Red Rune ×20

    Soul Token ×20

    Blacksmith Token ×100

    Guild Token ×100

    ●

    Awakening Lv 34

    Name
    Resist Gravity (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) Gravity Field Resistance 40% up

    Materials Needed

    Skill Crystal (Light) ×20

    Chained Red Rune ×50

    Soul Token ×50

    Blacksmith Token ×250

    Guild Token ×250

    ●

    Awakening Lv 35

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Chained Black Rune ×30

    Soul Token ×30

    Blacksmith Token ×100

    Guild Token ×100

    ●

    Awakening Lv 36

    Name
    Aim Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ACC 9% up

    Materials Needed

    Chained Red Rune ×30

    Soul Token ×30

    Blacksmith Token ×100

    Guild Token ×100

    ●

    Awakening Lv 37

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 9% up

    Materials Needed

    Chained Black Rune ×30

    Soul Token ×30

    Blacksmith Token ×100

    Guild Token ×100

    ●

    Awakening Lv 38

    Name
    Resist Gravity (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) Gravity Field Resistance 60% up

    Materials Needed

    Skill Crystal (Light) ×30

    Chained Black Rune ×50

    Soul Token ×50

    Blacksmith Token ×350

    Guild Token ×350

    ●

    Awakening Lv 39

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Chained Red Rune ×40

    Soul Token ×40

    Blacksmith Token ×150

    Guild Token ×150

    ●

    Awakening Lv 40

    Name
    Aim Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ACC 12% up

    Materials Needed

    Chained Black Rune ×40

    Soul Token ×40

    Blacksmith Token ×150

    Guild Token ×150

    ●

    Awakening Lv 41

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 12% up

    Materials Needed

    Chained Red Rune ×40

    Soul Token ×40

    Blacksmith Token ×150

    Guild Token ×150

    ●

    Awakening Lv 42

    Name
    Resist Gravity (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) Gravity Field Resistance 80% up

    Materials Needed

    Skill Crystal (Light) ×40

    Chained Red Rune ×50

    Soul Token ×50

    Blacksmith Token ×450

    Guild Token ×450

    ●

    Awakening Lv 43

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Chained Black Rune ×50

    Soul Token ×50

    Blacksmith Token ×200

    Guild Token ×200

    ●

    Awakening Lv 44

    Name
    Aim Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ACC 15% up

    Materials Needed

    Chained Red Rune ×50

    Soul Token ×50

    Blacksmith Token ×200

    Guild Token ×200

    ●

    Awakening Lv 45

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 15% up

    Materials Needed

    Chained Black Rune ×50

    Soul Token ×50

    Blacksmith Token ×200

    Guild Token ×200

    ●

    Awakening Lv 46

    Name
    Resist Gravity (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) Gravity Field Resistance 100% up

    Materials Needed

    Skill Crystal (Light) ×50

    Chained Black Rune ×60

    Soul Token ×60

    Blacksmith Token ×500

    Guild Token ×500

    ●

    Awakening Lv 47

    Name
    Resist Mist (Constant)
    Skill Lv
    1
    Effect

    Self

    (Constant) Mist Field Resistance 25% up

    Materials Needed

    Skill Crystal (Light) ×60

    Chained Red Rune ×60

    Soul Token ×70

    Blacksmith Token ×500

    Guild Token ×500

    ●

    Awakening Lv 48

    Name
    Resist Mist (Constant)
    Skill Lv
    2
    Effect

    Self

    (Constant) Mist Field Resistance 50% up

    Materials Needed

    Skill Crystal (Light) ×70

    Chained Black Rune ×60

    Soul Token ×80

    Blacksmith Token ×500

    Guild Token ×500

    ●

    Awakening Lv 49

    Name
    Resist Mist (Constant)
    Skill Lv
    3
    Effect

    Self

    (Constant) Mist Field Resistance 75% up

    Materials Needed

    Skill Crystal (Light) ×80

    Chained Red Rune ×70

    Soul Token ×90

    Blacksmith Token ×500

    Guild Token ×500

    ●

    Awakening Lv 50

    Name
    Resist Mist (Constant)
    Skill Lv
    4
    Effect

    Self

    (Constant) Mist Field Resistance 100% up

    Materials Needed

    Skill Crystal (Light) ×90

    Chained Black Rune ×70

    Soul Token ×100

    Blacksmith Token ×500

    Guild Token ×500

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Sleipnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Sleipnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Sleipnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Sleipnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Sleipnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


<< Main