Spellsword Dielle
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Basic Info
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Action Skill
Element
Back Enemy
24% MATK damage 11 times
Skill Gauge 50% down
Slow x 3 turns *Only affects Human, Therian
Back Enemy
26% MATK damage 11 times
Skill Gauge 50% down
Slow x 3 turns *Only affects Human, Therian
Back Enemy
28% MATK damage 11 times
Skill Gauge 50% down
Slow x 3 turns *Only affects Human, Therian
Back Enemy
30% MATK damage 11 times
Skill Gauge 50% down
Slow x 3 turns *Only affects Human, Therian
Back Enemy
32% MATK damage 11 times
Skill Gauge 50% down
Slow x 3 turns *Only affects Human, Therian
Back Enemy
34% MATK damage 11 times
Skill Gauge 50% down
Slow x 3 turns *Only affects Human, Therian
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Limit Burst
All Enemies
30% ATK/MATK Average damage 8 times
All Allied Parties
SPD 10% up x 5 turns
EVA 10% up x 5 turns
ACC 10% up x 5 turns
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Passive Skill
Self
(Constant) Mist Field Resistance 20% up
Self
(Constant) Mist Field Resistance 40% up
Self
(Constant) Mist Field Resistance 60% up
Self
(Constant) Mist Field Resistance 80% up
Self
(Constant) Mist Field Resistance 100% up
All Grounded Allies
(Constant) DEF 8% up
All Grounded Allies
(Constant) DEF 11% up
All Grounded Allies
(Constant) DEF 14% up
All Grounded Allies
(Constant) DEF 17% up
All Grounded Allies
(Constant) DEF 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Guard Orb
Magic Orb
Wing Orb
Shell Orb
Fruit Orb
Warrior Orb
Technique Orb
Eagle Orb
Peacock Orb
Colt Orb
Verdfruit Orb
Mage Orb
Knowledge Orb
Hawk Orb
Lion Orb
Steed Orb
Verdfruit Orb
Knight Orb
Technique Orb
Eagle Orb
Peacock Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Dawnmist Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Lacerta Orb
Falco Orb
Luxwing Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Falco Orb
Luxshell Orb
Verdwyrm Orb
Otho Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Prophet Orb
Blizzard Orb
Mercury Orb
Neptune Orb
Fullmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Venus Orb
Eclipse Orb
Unicorn Orb
Champion Orb
Greed Orb
Mercury Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
King Orb
Greed Orb
Saturn Orb
Venus Orb
Eclipse Orb
Blackwyrm Orb
Yggdrasil Orb
Death Orb
Ancient God Orb
War God Orb
Goddess Orb
Unholywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
War God Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Death Orb
Ancient God Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Back Enemy
24% MATK damage 11 times
Skill Gauge 50% down
Slow x 3 turns *Only affects Human, Therian
Back Enemy
26% MATK damage 11 times
Skill Gauge 50% down
Slow x 3 turns *Only affects Human, Therian
Back Enemy
28% MATK damage 11 times
Skill Gauge 50% down
Slow x 3 turns *Only affects Human, Therian
Back Enemy
30% MATK damage 11 times
Skill Gauge 50% down
Slow x 3 turns *Only affects Human, Therian
Back Enemy
32% MATK damage 11 times
Skill Gauge 50% down
Slow x 3 turns *Only affects Human, Therian
Back Enemy
34% MATK damage 11 times
Skill Gauge 50% down
Slow x 3 turns *Only affects Human, Therian
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Limit Burst
All Enemies
20% Water MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Grounded Allies
(Constant) Damage up 10% against airborne enemies
All Enemies
(Opener) DEF 3% down x 15 turns
(Opener) MDEF 3% down x 15 turns
Skill Crystal (Water) ×50
Harvest Rune (Water) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Grounded Allies
(Constant) Damage up 15% against airborne enemies
All Enemies
(Opener) DEF 6% down x 15 turns
(Opener) MDEF 6% down x 15 turns
Skill Crystal (Water) ×100
Harvest Rune (Water) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Grounded Allies
(Constant) Damage up 20% against airborne enemies
All Enemies
(Opener) DEF 9% down x 15 turns
(Opener) MDEF 9% down x 15 turns
Skill Crystal (Water) ×150
Harvest Rune (Water) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Grounded Allies
(Constant) Damage up 25% against airborne enemies
All Enemies
(Opener) DEF 12% down x 15 turns
(Opener) MDEF 12% down x 15 turns
Skill Crystal (Water) ×200
Harvest Rune (Water) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Grounded Allies
(Constant) Damage up 30% against airborne enemies
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
Skill Crystal (Water) ×300
Harvest Rune (Water) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Fenrir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Fenrir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Fenrir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Fenrir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Fenrir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
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