Solar Eclipse Amaterasu

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Solar Eclipse Amaterasu
    Type
    Race
    Aesir
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Heaven and Earth's Brilliant Darkness
    Effect

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 5 or higher
    Frenzy x 3 turns<[Ascension Condition ] Use Dark Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Embolden x 3 turns<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
    Master x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Shadow Clone x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Aesir in the Ally and Enemy Party.
    Stoneskin x 3 turns

    Self

    HP 50% up x 3 turns
    Recover 30% of max HP<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 1 or higher
    Damage up 50% against Light element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Dark damage> *Can be set at Ascension Lv 1 or higher
    Hex x 1

    All Enemies

    Status Ailment Resistance 60% down x 3 turns
    Stonechain x 3 turns*Ignores Grace *Only affects Human, Dwarf, and Therian heroes
    Windchain x 3 turns*Ignores Grace *Only affects Human, Dwarf, and Therian heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
    Exhaust x 3 turns
    Barrier Seal x 3 turns
    Shield Seal x 3 turns
    Dark Element Resistance 30% down x 3 turns
    Earth Element Resistance 15% down x 3 turns
    DEF 30% down x 3 turns
    500% Dark ATK damage
    250% Earth ATK damage
    Celestial Shot x 3 turns *Only affects Human, Dwarf, and Therian heroes
    Underworld Shot x 3 turns *Only affects Human, Dwarf, and Therian heroes

    Enemy with the highest ATK

    Erode 50% x 3 turns*Only affects Light Element Heroes

    [On Hex]All Enemies

    Skill Gauge 30% down
    Stat Buffs Nullified x 3 turns

    [On Hex]Self

    DEF 20% up x 3 turns
    MDEF 20% up x 3 turns

    Name
    Heaven and Earth's Brilliant Darkness
    Effect

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 5 or higher
    Frenzy x 3 turns<[Ascension Condition ] Use Dark Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Embolden x 3 turns<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
    Master x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Shadow Clone x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Aesir in the Ally and Enemy Party.
    Stoneskin x 3 turns

    Self

    HP 50% up x 3 turns
    Recover 30% of max HP<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 1 or higher
    Damage up 50% against Light element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Dark damage> *Can be set at Ascension Lv 1 or higher
    Hex x 1

    All Enemies

    Status Ailment Resistance 62% down x 3 turns
    Stonechain x 3 turns*Ignores Grace *Only affects Human, Dwarf, and Therian heroes
    Windchain x 3 turns*Ignores Grace *Only affects Human, Dwarf, and Therian heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
    Exhaust x 3 turns
    Barrier Seal x 3 turns
    Shield Seal x 3 turns
    Dark Element Resistance 30% down x 3 turns
    Earth Element Resistance 15% down x 3 turns
    DEF 30% down x 3 turns
    516% Dark ATK damage
    266% Earth ATK damage
    Celestial Shot x 3 turns *Only affects Human, Dwarf, and Therian heroes
    Underworld Shot x 3 turns *Only affects Human, Dwarf, and Therian heroes

    Enemy with the highest ATK

    Erode 52% x 3 turns*Only affects Light Element Heroes

    [On Hex]All Enemies

    Skill Gauge 30% down
    Stat Buffs Nullified x 3 turns

    [On Hex]Self

    DEF 20% up x 3 turns
    MDEF 20% up x 3 turns

    Name
    Heaven and Earth's Brilliant Darkness
    Effect

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 5 or higher
    Frenzy x 3 turns<[Ascension Condition ] Use Dark Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Embolden x 3 turns<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
    Master x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Shadow Clone x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Aesir in the Ally and Enemy Party.
    Stoneskin x 3 turns

    Self

    HP 50% up x 3 turns
    Recover 30% of max HP<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 1 or higher
    Damage up 50% against Light element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Dark damage> *Can be set at Ascension Lv 1 or higher
    Hex x 1

    All Enemies

    Status Ailment Resistance 64% down x 3 turns
    Stonechain x 3 turns*Ignores Grace *Only affects Human, Dwarf, and Therian heroes
    Windchain x 3 turns*Ignores Grace *Only affects Human, Dwarf, and Therian heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
    Exhaust x 3 turns
    Barrier Seal x 3 turns
    Shield Seal x 3 turns
    Dark Element Resistance 30% down x 3 turns
    Earth Element Resistance 15% down x 3 turns
    DEF 30% down x 3 turns
    532% Dark ATK damage
    282% Earth ATK damage
    Celestial Shot x 3 turns *Only affects Human, Dwarf, and Therian heroes
    Underworld Shot x 3 turns *Only affects Human, Dwarf, and Therian heroes

    Enemy with the highest ATK

    Erode 54% x 3 turns*Only affects Light Element Heroes

    [On Hex]All Enemies

    Skill Gauge 30% down
    Stat Buffs Nullified x 3 turns

    [On Hex]Self

    DEF 20% up x 3 turns
    MDEF 20% up x 3 turns

    Name
    Heaven and Earth's Brilliant Darkness
    Effect

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 5 or higher
    Frenzy x 3 turns<[Ascension Condition ] Use Dark Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Embolden x 3 turns<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
    Master x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Shadow Clone x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Aesir in the Ally and Enemy Party.
    Stoneskin x 3 turns

    Self

    HP 50% up x 3 turns
    Recover 30% of max HP<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 1 or higher
    Damage up 50% against Light element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Dark damage> *Can be set at Ascension Lv 1 or higher
    Hex x 1

    All Enemies

    Status Ailment Resistance 66% down x 3 turns
    Stonechain x 3 turns*Ignores Grace *Only affects Human, Dwarf, and Therian heroes
    Windchain x 3 turns*Ignores Grace *Only affects Human, Dwarf, and Therian heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
    Exhaust x 3 turns
    Barrier Seal x 3 turns
    Shield Seal x 3 turns
    Dark Element Resistance 30% down x 3 turns
    Earth Element Resistance 15% down x 3 turns
    DEF 30% down x 3 turns
    548% Dark ATK damage
    298% Earth ATK damage
    Celestial Shot x 3 turns *Only affects Human, Dwarf, and Therian heroes
    Underworld Shot x 3 turns *Only affects Human, Dwarf, and Therian heroes

    Enemy with the highest ATK

    Erode 56% x 3 turns*Only affects Light Element Heroes

    [On Hex]All Enemies

    Skill Gauge 30% down
    Stat Buffs Nullified x 3 turns

    [On Hex]Self

    DEF 20% up x 3 turns
    MDEF 20% up x 3 turns

    Name
    Heaven and Earth's Brilliant Darkness
    Effect

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 5 or higher
    Frenzy x 3 turns<[Ascension Condition ] Use Dark Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Embolden x 3 turns<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
    Master x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Shadow Clone x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Aesir in the Ally and Enemy Party.
    Stoneskin x 3 turns

    Self

    HP 50% up x 3 turns
    Recover 30% of max HP<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 1 or higher
    Damage up 50% against Light element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Dark damage> *Can be set at Ascension Lv 1 or higher
    Hex x 1

    All Enemies

    Status Ailment Resistance 68% down x 3 turns
    Stonechain x 3 turns*Ignores Grace *Only affects Human, Dwarf, and Therian heroes
    Windchain x 3 turns*Ignores Grace *Only affects Human, Dwarf, and Therian heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
    Exhaust x 3 turns
    Barrier Seal x 3 turns
    Shield Seal x 3 turns
    Dark Element Resistance 30% down x 3 turns
    Earth Element Resistance 15% down x 3 turns
    DEF 30% down x 3 turns
    564% Dark ATK damage
    314% Earth ATK damage
    Celestial Shot x 3 turns *Only affects Human, Dwarf, and Therian heroes
    Underworld Shot x 3 turns *Only affects Human, Dwarf, and Therian heroes

    Enemy with the highest ATK

    Erode 58% x 3 turns*Only affects Light Element Heroes

    [On Hex]All Enemies

    Skill Gauge 30% down
    Stat Buffs Nullified x 3 turns

    [On Hex]Self

    DEF 20% up x 3 turns
    MDEF 20% up x 3 turns

    Name
    Heaven and Earth's Brilliant Darkness
    Effect

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 5 or higher
    Frenzy x 3 turns<[Ascension Condition ] Use Dark Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Embolden x 3 turns<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
    Master x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Shadow Clone x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Aesir in the Ally and Enemy Party.
    Stoneskin x 3 turns

    Self

    HP 50% up x 3 turns
    Recover 30% of max HP<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 1 or higher
    Damage up 50% against Light element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Dark damage> *Can be set at Ascension Lv 1 or higher
    Hex x 1

    All Enemies

    Status Ailment Resistance 70% down x 3 turns
    Stonechain x 3 turns*Ignores Grace *Only affects Human, Dwarf, and Therian heroes
    Windchain x 3 turns*Ignores Grace *Only affects Human, Dwarf, and Therian heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
    Exhaust x 3 turns
    Barrier Seal x 3 turns
    Shield Seal x 3 turns
    Dark Element Resistance 30% down x 3 turns
    Earth Element Resistance 15% down x 3 turns
    DEF 30% down x 3 turns
    580% Dark ATK damage
    330% Earth ATK damage
    Celestial Shot x 3 turns *Only affects Human, Dwarf, and Therian heroes
    Underworld Shot x 3 turns *Only affects Human, Dwarf, and Therian heroes

    Enemy with the highest ATK

    Erode 60% x 3 turns*Only affects Light Element Heroes

    [On Hex]All Enemies

    Skill Gauge 30% down
    Stat Buffs Nullified x 3 turns

    [On Hex]Self

    DEF 20% up x 3 turns
    MDEF 20% up x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Black Hole
    Effect

    All Enemies

    40% Dark ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist High Eclipse (Con.)
    Skill Lv1

    Self

    (Constant) High Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Eclipse Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 20% against Light element enemies
    (Constant) 30% damage up against Aesir

    Skill Lv2

    All Allies

    (Constant) Damage up 25% against Light element enemies
    (Constant) 35% damage up against Aesir

    Skill Lv3

    All Allies

    (Constant) Damage up 30% against Light element enemies
    (Constant) 40% damage up against Aesir

    Skill Lv4

    All Allies

    (Constant) Damage up 35% against Light element enemies
    (Constant) 45% damage up against Aesir

    Skill Lv5

    All Allies

    (Constant) Damage up 40% against Light element enemies
    (Constant) 50% damage up against Aesir

    Name
    Stigma Erosion (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 8% up

    3 Enemies with the lowest HP

    (Opener) Brand x 3 turns
    (Opener) Erode 10% x 3 turns
    (Opener) DEF 5% down x 10 turns
    (Opener) MDEF 5% down x 10 turns

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 11% up

    3 Enemies with the lowest HP

    (Opener) Brand x 3 turns
    (Opener) Erode 15% x 3 turns
    (Opener) DEF 10% down x 10 turns
    (Opener) MDEF 10% down x 10 turns

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 14% up

    3 Enemies with the lowest HP

    (Opener) Brand x 3 turns
    (Opener) Erode 20% x 3 turns
    (Opener) DEF 15% down x 10 turns
    (Opener) MDEF 15% down x 10 turns

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 17% up

    3 Enemies with the lowest HP

    (Opener) Brand x 3 turns
    (Opener) Erode 25% x 3 turns
    (Opener) DEF 20% down x 10 turns
    (Opener) MDEF 20% down x 10 turns

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 20% up

    3 Enemies with the lowest HP

    (Opener) Brand x 3 turns
    (Opener) Erode 30% x 3 turns
    (Opener) DEF 25% down x 10 turns
    (Opener) MDEF 25% down x 10 turns

    Name
    Aggressive Charge (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Quick x 5 turns

    Self

    (Constant) Uplift
    (Constant) Tempered
    (Constant) Fleetfoot

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,514
    191
    156
    141
    143
    201
    150
    176
    Max※1
    97,679
    16,738
    1,947
    6,109
    7,910
    4,062
    3,998
    4,732
    Max※2
    101,543
    17,164
    2,340
    6,462
    8,259
    4,513
    4,330
    5,181

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Jester Orb

    Knowledge Orb

    Hawk Orb

    Goat Orb

    Colt Orb

    Verdfruit Orb

    Warrior Orb

    Technique Orb

    Eagle Orb

    Goat Orb

    Steed Orb

    Verdfruit Orb

    Warrior Orb

    Technique Orb

    Hawk Orb

    Raven Orb

    Wyrm Orb

    Verdfruit Orb

    Luxland Orb

    Sun Orb

    Moon Orb

    Star Orb

    Dawnmist Orb

    Verdwyrm Orb

    Luxsea Orb

    Cervus Orb

    Pavo Orb

    Aquila Orb

    Luxwing Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Pavo Orb

    Aquila Orb

    Luxshell Orb

    Verdwyrm Orb

    Otho Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Eclipse Orb

    Ghost Orb

    Prophet Orb

    Blizzard Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Venus Orb

    Newmoon Orb

    Unicorn Orb

    Champion Orb

    Pride Orb

    Mars Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    King Orb

    Pride Orb

    Venus Orb

    Saturn Orb

    Eclipse Orb

    Whitewyrm Orb

    Underworld Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Valkyrie Orb

    Holywyrm Orb

    Underworld Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Goddess Orb

    Holywyrm Orb

    Underworld Orb

    Ancient God Orb

    Death Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Ancient God Orb

    Death Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Wicked Hawk Orb (Aesir)

    Holy Wolf Orb (Aesir)

    Wicked Wolf Orb (Aesir)

    Holy Boar Orb (Aesir)

    Holy Butterfly Orb (Aesir)

    Shell Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

    [+] See More

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