Loving Goddess Aqua
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Basic Info
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Action Skill
Element
All Allies
Water Element damage 50% up x 3 turns
Celestial Favor x 3 turns
Divine Healing x 3 turns
Frenzy x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Water Ripple x 3 turns
Water Ring x 3 turns*Only affects Water Element Heroes
Grace x 3
Boon *Extends beneficial effects by 1 turn(s)
One of the below effects will activate randomly
▼Effects
- Recover 20% of max HP
- Recover 40% of max HP
- Recover 60% of max HP
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
Skill Gauge 20% up
All Enemies
Water Element Resistance 20% down x 3 turns
100% Water MATK damage 5 times *Ignores Counterattacks
Vortex x 3 turns *Only affects Grounded Heroes
[On Grace]Self
Recover 10% of max HP
Skill Gauge 10% up
Quick x 2 turns
All Allies
Water Element damage 50% up x 3 turns
Celestial Favor x 3 turns
Divine Healing x 3 turns
Frenzy x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Water Ripple x 3 turns
Water Ring x 3 turns*Only affects Water Element Heroes
Grace x 3
Boon *Extends beneficial effects by 1 turn(s)
One of the below effects will activate randomly
▼Effects
- Recover 23% of max HP
- Recover 43% of max HP
- Recover 63% of max HP
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
Skill Gauge 20% up
All Enemies
Water Element Resistance 20% down x 3 turns
104% Water MATK damage 5 times *Ignores Counterattacks
Vortex x 3 turns *Only affects Grounded Heroes
[On Grace]Self
Recover 10% of max HP
Skill Gauge 10% up
Quick x 2 turns
All Allies
Water Element damage 50% up x 3 turns
Celestial Favor x 3 turns
Divine Healing x 3 turns
Frenzy x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Water Ripple x 3 turns
Water Ring x 3 turns*Only affects Water Element Heroes
Grace x 3
Boon *Extends beneficial effects by 1 turn(s)
One of the below effects will activate randomly
▼Effects
- Recover 26% of max HP
- Recover 46% of max HP
- Recover 66% of max HP
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
Skill Gauge 20% up
All Enemies
Water Element Resistance 20% down x 3 turns
108% Water MATK damage 5 times *Ignores Counterattacks
Vortex x 3 turns *Only affects Grounded Heroes
[On Grace]Self
Recover 10% of max HP
Skill Gauge 10% up
Quick x 2 turns
All Allies
Water Element damage 50% up x 3 turns
Celestial Favor x 3 turns
Divine Healing x 3 turns
Frenzy x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Water Ripple x 3 turns
Water Ring x 3 turns*Only affects Water Element Heroes
Grace x 3
Boon *Extends beneficial effects by 1 turn(s)
One of the below effects will activate randomly
▼Effects
- Recover 29% of max HP
- Recover 49% of max HP
- Recover 69% of max HP
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
Skill Gauge 20% up
All Enemies
Water Element Resistance 20% down x 3 turns
112% Water MATK damage 5 times *Ignores Counterattacks
Vortex x 3 turns *Only affects Grounded Heroes
[On Grace]Self
Recover 10% of max HP
Skill Gauge 10% up
Quick x 2 turns
All Allies
Water Element damage 50% up x 3 turns
Celestial Favor x 3 turns
Divine Healing x 3 turns
Frenzy x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Water Ripple x 3 turns
Water Ring x 3 turns*Only affects Water Element Heroes
Grace x 3
Boon *Extends beneficial effects by 1 turn(s)
One of the below effects will activate randomly
▼Effects
- Recover 32% of max HP
- Recover 52% of max HP
- Recover 72% of max HP
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
Skill Gauge 20% up
All Enemies
Water Element Resistance 20% down x 3 turns
116% Water MATK damage 5 times *Ignores Counterattacks
Vortex x 3 turns *Only affects Grounded Heroes
[On Grace]Self
Recover 10% of max HP
Skill Gauge 10% up
Quick x 2 turns
All Allies
Water Element damage 50% up x 3 turns
Celestial Favor x 3 turns
Divine Healing x 3 turns
Frenzy x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Water Ripple x 3 turns
Water Ring x 3 turns*Only affects Water Element Heroes
Grace x 3
Boon *Extends beneficial effects by 1 turn(s)
One of the below effects will activate randomly
▼Effects
- Recover 35% of max HP
- Recover 55% of max HP
- Recover 75% of max HP
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
Skill Gauge 20% up
All Enemies
Water Element Resistance 20% down x 3 turns
120% Water MATK damage 5 times *Ignores Counterattacks
Vortex x 3 turns *Only affects Grounded Heroes
[On Grace]Self
Recover 10% of max HP
Skill Gauge 10% up
Quick x 2 turns
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
Front Enemy
500% Water MATK damage 3 times
All Allies in Raid Battle
Water Element damage 50% up x 30 seconds
MATK 50% up x 30 seconds
All Allies
Shadow Clone x 10 turns
Master x 10 turns
Skill Gauge 30% up
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Passive Skill
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
All Allies
(Constant) 20% damage up against Humans
(Constant) 10% damage up against Therians
All Allies
(Constant) 25% damage up against Humans
(Constant) 15% damage up against Therians
All Allies
(Constant) 30% damage up against Humans
(Constant) 20% damage up against Therians
All Allies
(Constant) 35% damage up against Humans
(Constant) 25% damage up against Therians
All Allies
(Constant) 40% damage up against Humans
(Constant) 30% damage up against Therians
Self
(Constant) Pitchain Resistance 20% up
(Constant) Brand Resistance 20% up
All Allies Excluding Self
(Opener) Pitchain Resistance 20% up x 10 turns
(Opener) Brand Resistance 20% up x 10 turns
All Grounded Enemies
(Opener) Thunderchain x 5 turns
Self
(Constant) Pitchain Resistance 35% up
(Constant) Brand Resistance 40% up
All Allies Excluding Self
(Opener) Pitchain Resistance 35% up x 10 turns
(Opener) Brand Resistance 40% up x 10 turns
All Grounded Enemies
(Opener) Thunderchain x 5 turns
Self
(Constant) Pitchain Resistance 50% up
(Constant) Brand Resistance 60% up
All Allies Excluding Self
(Opener) Pitchain Resistance 50% up x 10 turns
(Opener) Brand Resistance 60% up x 10 turns
All Grounded Enemies
(Opener) Thunderchain x 5 turns
Self
(Constant) Pitchain Resistance 65% up
(Constant) Brand Resistance 80% up
All Allies Excluding Self
(Opener) Pitchain Resistance 65% up x 10 turns
(Opener) Brand Resistance 80% up x 10 turns
All Grounded Enemies
(Opener) Thunderchain x 5 turns
Self
(Constant) Pitchain Resistance 80% up
(Constant) Brand Resistance 100% up
All Allies Excluding Self
(Opener) Pitchain Resistance 80% up x 10 turns
(Opener) Brand Resistance 100% up x 10 turns
All Grounded Enemies
(Opener) Thunderchain x 5 turns
All Enemies
(Opener) Water Element Resistance 2% down x 3 turns
All Allies
(Constant) Water Element damage 10% up
(Constant) 2% Regain
All Enemies
(Opener) Water Element Resistance 4% down x 3 turns
All Allies
(Constant) Water Element damage 15% up
(Constant) 4% Regain
All Enemies
(Opener) Water Element Resistance 6% down x 3 turns
All Allies
(Constant) Water Element damage 20% up
(Constant) 6% Regain
All Enemies
(Opener) Water Element Resistance 8% down x 3 turns
All Allies
(Constant) Water Element damage 25% up
(Constant) 8% Regain
All Enemies
(Opener) Water Element Resistance 10% down x 3 turns
All Allies
(Constant) Water Element damage 30% up
(Constant) 10% Regain
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Life Orb
Magic Orb
Wing Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Hawk Orb
Raven Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Eagle Orb
Raven Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Hawk Orb
Raven Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Luxsea Orb
Cervus Orb
Pavo Orb
Aquila Orb
Luxwing Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Pavo Orb
Aquila Orb
Luxshell Orb
Verdwyrm Orb
Dragoon Orb
Quicksand Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Bishop Orb
Blizzard Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Mars Orb
Newmoon Orb
Unicorn Orb
King Orb
Pride Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
King Orb
Pride Orb
Neptune Orb
Mars Orb
Newmoon Orb
Whitewyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
War God Orb
Goddess Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Resurrection Orb
Valkyrie Orb
Unholywyrm Orb
Underworld Orb
Death Orb
Ancient God Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Aesir)
Wicked Bear Orb (Aesir)
Holy Fox Orb (Aesir)
Wicked Fox Orb (Aesir)
Holy Ox Orb (Aesir)
Wicked Ox Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies
Water Element damage 50% up x 3 turns
Celestial Favor x 3 turns
Divine Healing x 3 turns
Frenzy x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Water Ripple x 3 turns
Water Ring x 3 turns*Only affects Water Element Heroes
Grace x 3
Boon *Extends beneficial effects by 1 turn(s)
One of the below effects will activate randomly
▼Effects
- Recover 20% of max HP
- Recover 40% of max HP
- Recover 60% of max HP
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 30%.
Skill Gauge 20% up
Self
Water Discord (Light) x 3 turns
All Enemies
Water Element Resistance 20% down x 3 turns
Light Element Resistance 20% down x 2 turns
100% Water MATK damage 5 times *Ignores Counterattacks
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Limit Burst
All Enemies
20% Water MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Elemental Resistance
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