Azure Wolf Dis
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Basic Info
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Action Skill
Element
All Enemies
Status Ailment Resistance 50% down x 3 turns
Confuse x 3 turns*Ignores Grace *Only affects Grounded Heroes
Skill Gauge 30% down
Self
50% damage up against Humans x 3 turns
All Allies
Water Element damage 50% up x 3 turns
Master x 3 turns
Shadow Clone x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Water Ring x 3 turns*Only affects Water Element Heroes
Water Ripple x 3 turns
Overpower x 3 turns
Agitation
Quick x 3 turns
3 Enemies with the highest ATK
Water Element Resistance 20% down x 3 turns
DEF 25% down x 3 turns
Freeze x 3 turns*Ignores Grace *Only affects Grounded Heroes
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
400% Water ATK damage *Ignores Counterattacks
Ill Omen *Shortens beneficial effects by 1 turn(s)
3 Enemies with the highest MATK
Water Element Resistance 20% down x 3 turns
DEF 25% down x 3 turns
Freeze x 3 turns*Ignores Grace *Only affects Grounded Heroes
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
400% Water ATK damage *Ignores Counterattacks
Ill Omen *Shortens beneficial effects by 1 turn(s)
All Enemies
Status Ailment Resistance 52% down x 3 turns
Confuse x 3 turns*Ignores Grace *Only affects Grounded Heroes
Skill Gauge 30% down
Self
50% damage up against Humans x 3 turns
All Allies
Water Element damage 50% up x 3 turns
Master x 3 turns
Shadow Clone x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Water Ring x 3 turns*Only affects Water Element Heroes
Water Ripple x 3 turns
Overpower x 3 turns
Agitation
Quick x 3 turns
3 Enemies with the highest ATK
Water Element Resistance 22% down x 3 turns
DEF 25% down x 3 turns
Freeze x 3 turns*Ignores Grace *Only affects Grounded Heroes
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
416% Water ATK damage *Ignores Counterattacks
Ill Omen *Shortens beneficial effects by 1 turn(s)
3 Enemies with the highest MATK
Water Element Resistance 22% down x 3 turns
DEF 25% down x 3 turns
Freeze x 3 turns*Ignores Grace *Only affects Grounded Heroes
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
416% Water ATK damage *Ignores Counterattacks
Ill Omen *Shortens beneficial effects by 1 turn(s)
All Enemies
Status Ailment Resistance 54% down x 3 turns
Confuse x 3 turns*Ignores Grace *Only affects Grounded Heroes
Skill Gauge 30% down
Self
50% damage up against Humans x 3 turns
All Allies
Water Element damage 50% up x 3 turns
Master x 3 turns
Shadow Clone x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Water Ring x 3 turns*Only affects Water Element Heroes
Water Ripple x 3 turns
Overpower x 3 turns
Agitation
Quick x 3 turns
3 Enemies with the highest ATK
Water Element Resistance 24% down x 3 turns
DEF 25% down x 3 turns
Freeze x 3 turns*Ignores Grace *Only affects Grounded Heroes
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
432% Water ATK damage *Ignores Counterattacks
Ill Omen *Shortens beneficial effects by 1 turn(s)
3 Enemies with the highest MATK
Water Element Resistance 24% down x 3 turns
DEF 25% down x 3 turns
Freeze x 3 turns*Ignores Grace *Only affects Grounded Heroes
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
432% Water ATK damage *Ignores Counterattacks
Ill Omen *Shortens beneficial effects by 1 turn(s)
All Enemies
Status Ailment Resistance 56% down x 3 turns
Confuse x 3 turns*Ignores Grace *Only affects Grounded Heroes
Skill Gauge 30% down
Self
50% damage up against Humans x 3 turns
All Allies
Water Element damage 50% up x 3 turns
Master x 3 turns
Shadow Clone x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Water Ring x 3 turns*Only affects Water Element Heroes
Water Ripple x 3 turns
Overpower x 3 turns
Agitation
Quick x 3 turns
3 Enemies with the highest ATK
Water Element Resistance 26% down x 3 turns
DEF 25% down x 3 turns
Freeze x 3 turns*Ignores Grace *Only affects Grounded Heroes
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
448% Water ATK damage *Ignores Counterattacks
Ill Omen *Shortens beneficial effects by 1 turn(s)
3 Enemies with the highest MATK
Water Element Resistance 26% down x 3 turns
DEF 25% down x 3 turns
Freeze x 3 turns*Ignores Grace *Only affects Grounded Heroes
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
448% Water ATK damage *Ignores Counterattacks
Ill Omen *Shortens beneficial effects by 1 turn(s)
All Enemies
Status Ailment Resistance 58% down x 3 turns
Confuse x 3 turns*Ignores Grace *Only affects Grounded Heroes
Skill Gauge 30% down
Self
50% damage up against Humans x 3 turns
All Allies
Water Element damage 50% up x 3 turns
Master x 3 turns
Shadow Clone x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Water Ring x 3 turns*Only affects Water Element Heroes
Water Ripple x 3 turns
Overpower x 3 turns
Agitation
Quick x 3 turns
3 Enemies with the highest ATK
Water Element Resistance 28% down x 3 turns
DEF 25% down x 3 turns
Freeze x 3 turns*Ignores Grace *Only affects Grounded Heroes
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
464% Water ATK damage *Ignores Counterattacks
Ill Omen *Shortens beneficial effects by 1 turn(s)
3 Enemies with the highest MATK
Water Element Resistance 28% down x 3 turns
DEF 25% down x 3 turns
Freeze x 3 turns*Ignores Grace *Only affects Grounded Heroes
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
464% Water ATK damage *Ignores Counterattacks
Ill Omen *Shortens beneficial effects by 1 turn(s)
All Enemies
Status Ailment Resistance 60% down x 3 turns
Confuse x 3 turns*Ignores Grace *Only affects Grounded Heroes
Skill Gauge 30% down
Self
50% damage up against Humans x 3 turns
All Allies
Water Element damage 50% up x 3 turns
Master x 3 turns
Shadow Clone x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Water Ring x 3 turns*Only affects Water Element Heroes
Water Ripple x 3 turns
Overpower x 3 turns
Agitation
Quick x 3 turns
3 Enemies with the highest ATK
Water Element Resistance 30% down x 3 turns
DEF 25% down x 3 turns
Freeze x 3 turns*Ignores Grace *Only affects Grounded Heroes
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
480% Water ATK damage *Ignores Counterattacks
Ill Omen *Shortens beneficial effects by 1 turn(s)
3 Enemies with the highest MATK
Water Element Resistance 30% down x 3 turns
DEF 25% down x 3 turns
Freeze x 3 turns*Ignores Grace *Only affects Grounded Heroes
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
480% Water ATK damage *Ignores Counterattacks
Ill Omen *Shortens beneficial effects by 1 turn(s)
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
All Enemies
(Opener) Slow x 5 turns
Self
(Constant) Freeze Resistance 20% up
All Allies Excluding Self
(Opener) Freeze Resistance 20% up x 15 turns
All Allies
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) 10% damage up against Aesir
All Enemies
(Opener) Slow x 5 turns
Self
(Constant) Freeze Resistance 40% up
All Allies Excluding Self
(Opener) Freeze Resistance 40% up x 15 turns
All Allies
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) 15% damage up against Aesir
All Enemies
(Opener) Slow x 5 turns
Self
(Constant) Freeze Resistance 60% up
All Allies Excluding Self
(Opener) Freeze Resistance 60% up x 15 turns
All Allies
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) 20% damage up against Aesir
All Enemies
(Opener) Slow x 5 turns
Self
(Constant) Freeze Resistance 80% up
All Allies Excluding Self
(Opener) Freeze Resistance 80% up x 15 turns
All Allies
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) 25% damage up against Aesir
All Enemies
(Opener) Slow x 5 turns
Self
(Constant) Freeze Resistance 100% up
All Allies Excluding Self
(Opener) Freeze Resistance 100% up x 15 turns
All Allies
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) 30% damage up against Aesir
Self
(Constant) High Eclipse Field Resistance 20% up
Self
(Constant) High Eclipse Field Resistance 40% up
Self
(Constant) High Eclipse Field Resistance 60% up
Self
(Constant) High Eclipse Field Resistance 80% up
Self
(Constant) High Eclipse Field Resistance 100% up
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 8% up
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 11% up
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 14% up
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 17% up
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 20% up
All Allies
(Constant) Damage up 20% against grounded enemies
(Constant) Damage up 10% against Melee enemies
All Allies
(Constant) Damage up 25% against grounded enemies
(Constant) Damage up 15% against Melee enemies
All Allies
(Constant) Damage up 30% against grounded enemies
(Constant) Damage up 20% against Melee enemies
All Allies
(Constant) Damage up 35% against grounded enemies
(Constant) Damage up 25% against Melee enemies
All Allies
(Constant) Damage up 40% against grounded enemies
(Constant) Damage up 30% against Melee enemies
All Enemies
(Opener) Brand x 3 turns
(Opener) Erode 10% x 3 turns
All Allies
(Constant) All Stats 5% up
All Enemies
(Opener) Brand x 3 turns
(Opener) Erode 15% x 3 turns
All Allies
(Constant) All Stats 10% up
All Enemies
(Opener) Brand x 3 turns
(Opener) Erode 20% x 3 turns
All Allies
(Constant) All Stats 15% up
All Enemies
(Opener) Brand x 3 turns
(Opener) Erode 25% x 3 turns
All Allies
(Constant) All Stats 20% up
All Enemies
(Opener) Brand x 3 turns
(Opener) Erode 30% x 3 turns
All Allies
(Constant) All Stats 25% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Wing Orb
Shell Orb
Fruit Orb
Jester Orb
Knowledge Orb
Hawk Orb
Goat Orb
Colt Orb
Verdfruit Orb
Warrior Orb
Technique Orb
Eagle Orb
Goat Orb
Steed Orb
Verdfruit Orb
Warrior Orb
Technique Orb
Hawk Orb
Raven Orb
Wyrm Orb
Verdfruit Orb
Luxland Orb
Sun Orb
Moon Orb
Star Orb
Dawnmist Orb
Verdwyrm Orb
Luxsea Orb
Cervus Orb
Pavo Orb
Aquila Orb
Luxwing Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Aquila Orb
Luxshell Orb
Verdwyrm Orb
Otho Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Prophet Orb
Blizzard Orb
Venus Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Venus Orb
Newmoon Orb
Unicorn Orb
Champion Orb
Pride Orb
Mars Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Pride Orb
Venus Orb
Saturn Orb
Eclipse Orb
Whitewyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
War God Orb
Valkyrie Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Resurrection Orb
Goddess Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Wicked Hawk Orb (Aesir)
Holy Wolf Orb (Aesir)
Wicked Wolf Orb (Aesir)
Holy Boar Orb (Aesir)
Holy Butterfly Orb (Aesir)
Shell Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
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