Wave Daughter Hevring
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Basic Info
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Action Skill
Element
All Allies
Skill Gauge 15% up
30% damage up against Jotun x 3 turns
30% damage up against Beasts x 3 turns
3 Allies with the highest Water Resistance
Water Ring x 3 turns
Feint x 3 turns
[On Dodge] Front Enemy
150% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Self
Master x 1 turn
3 front Enemies
Remove Barrier *Only affects Therian, Jotun, and Beast heroes
Water Element Resistance 10% down x 3 turns
All Stats excluding HP 50% down x 3 turns
180% Water MATK damage *Ignores Shields *Ignores Barriers
Enemy with the highest HP
180% Water MATK damage *Ignores Shields *Ignores Barriers
Enemy with the highest ATK
180% Water MATK damage *Ignores Shields *Ignores Barriers
Enemy with the highest MATK
180% Water MATK damage *Ignores Shields *Ignores Barriers
Enemy with the highest SPD
180% Water MATK damage *Ignores Shields *Ignores Barriers
Self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
All Allies
Skill Gauge 17% up
32% damage up against Jotun x 3 turns
32% damage up against Beasts x 3 turns
3 Allies with the highest Water Resistance
Water Ring x 3 turns
Feint x 3 turns
[On Dodge] Front Enemy
150% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Self
Master x 1 turn
3 front Enemies
Remove Barrier *Only affects Therian, Jotun, and Beast heroes
Water Element Resistance 10% down x 3 turns
All Stats excluding HP 50% down x 3 turns
192% Water MATK damage *Ignores Shields *Ignores Barriers
Enemy with the highest HP
192% Water MATK damage *Ignores Shields *Ignores Barriers
Enemy with the highest ATK
192% Water MATK damage *Ignores Shields *Ignores Barriers
Enemy with the highest MATK
192% Water MATK damage *Ignores Shields *Ignores Barriers
Enemy with the highest SPD
192% Water MATK damage *Ignores Shields *Ignores Barriers
Self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
All Allies
Skill Gauge 19% up
34% damage up against Jotun x 3 turns
34% damage up against Beasts x 3 turns
3 Allies with the highest Water Resistance
Water Ring x 3 turns
Feint x 3 turns
[On Dodge] Front Enemy
150% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Self
Master x 1 turn
3 front Enemies
Remove Barrier *Only affects Therian, Jotun, and Beast heroes
Water Element Resistance 10% down x 3 turns
All Stats excluding HP 50% down x 3 turns
204% Water MATK damage *Ignores Shields *Ignores Barriers
Enemy with the highest HP
204% Water MATK damage *Ignores Shields *Ignores Barriers
Enemy with the highest ATK
204% Water MATK damage *Ignores Shields *Ignores Barriers
Enemy with the highest MATK
204% Water MATK damage *Ignores Shields *Ignores Barriers
Enemy with the highest SPD
204% Water MATK damage *Ignores Shields *Ignores Barriers
Self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
All Allies
Skill Gauge 21% up
36% damage up against Jotun x 3 turns
36% damage up against Beasts x 3 turns
3 Allies with the highest Water Resistance
Water Ring x 3 turns
Feint x 3 turns
[On Dodge] Front Enemy
150% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Self
Master x 1 turn
3 front Enemies
Remove Barrier *Only affects Therian, Jotun, and Beast heroes
Water Element Resistance 10% down x 3 turns
All Stats excluding HP 50% down x 3 turns
216% Water MATK damage *Ignores Shields *Ignores Barriers
Enemy with the highest HP
216% Water MATK damage *Ignores Shields *Ignores Barriers
Enemy with the highest ATK
216% Water MATK damage *Ignores Shields *Ignores Barriers
Enemy with the highest MATK
216% Water MATK damage *Ignores Shields *Ignores Barriers
Enemy with the highest SPD
216% Water MATK damage *Ignores Shields *Ignores Barriers
Self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
All Allies
Skill Gauge 23% up
38% damage up against Jotun x 3 turns
38% damage up against Beasts x 3 turns
3 Allies with the highest Water Resistance
Water Ring x 3 turns
Feint x 3 turns
[On Dodge] Front Enemy
150% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Self
Master x 1 turn
3 front Enemies
Remove Barrier *Only affects Therian, Jotun, and Beast heroes
Water Element Resistance 10% down x 3 turns
All Stats excluding HP 50% down x 3 turns
228% Water MATK damage *Ignores Shields *Ignores Barriers
Enemy with the highest HP
228% Water MATK damage *Ignores Shields *Ignores Barriers
Enemy with the highest ATK
228% Water MATK damage *Ignores Shields *Ignores Barriers
Enemy with the highest MATK
228% Water MATK damage *Ignores Shields *Ignores Barriers
Enemy with the highest SPD
228% Water MATK damage *Ignores Shields *Ignores Barriers
Self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
All Allies
Skill Gauge 25% up
40% damage up against Jotun x 3 turns
40% damage up against Beasts x 3 turns
3 Allies with the highest Water Resistance
Water Ring x 3 turns
Feint x 3 turns
[On Dodge] Front Enemy
150% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Self
Master x 1 turn
3 front Enemies
Remove Barrier *Only affects Therian, Jotun, and Beast heroes
Water Element Resistance 10% down x 3 turns
All Stats excluding HP 50% down x 3 turns
240% Water MATK damage *Ignores Shields *Ignores Barriers
Enemy with the highest HP
240% Water MATK damage *Ignores Shields *Ignores Barriers
Enemy with the highest ATK
240% Water MATK damage *Ignores Shields *Ignores Barriers
Enemy with the highest MATK
240% Water MATK damage *Ignores Shields *Ignores Barriers
Enemy with the highest SPD
240% Water MATK damage *Ignores Shields *Ignores Barriers
Self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
All Allies
(Constant) All Stats 8% up
Self
(Constant) HP 2% up
(Constant) MATK 2% up
All Allies
(Constant) All Stats 11% up
Self
(Constant) HP 4% up
(Constant) MATK 4% up
All Allies
(Constant) All Stats 14% up
Self
(Constant) HP 6% up
(Constant) MATK 6% up
All Allies
(Constant) All Stats 17% up
Self
(Constant) HP 8% up
(Constant) MATK 8% up
All Allies
(Constant) All Stats 20% up
Self
(Constant) HP 10% up
(Constant) MATK 10% up
All Enemies
(Pursuit) Dispel Block *Reduces Dimensional Block Count by 30
Self
(Opener) Flamechain Resistance 20% up x 30 turns
All Allies
(Constant) 10% Abyss Veil Support
All Enemies
(Pursuit) Dispel Haze x 3 turns
(Pursuit) Dispel Boost *Reduces Abyss Boost level by 3
(Pursuit) Dispel Count *Reduces Abyss Count by 70
(Pursuit) Dispel Reflect *Reduces Abyss Reflect Damage Resistance by 45%
Self
(Opener) Flamechain Resistance 40% up x 30 turns
All Allies
(Constant) 20% Abyss Veil Support
All Enemies
(Pursuit) Dispel Haze x 3 turns
(Pursuit) Dispel Boost *Reduces Abyss Boost level by 3
(Pursuit) Dispel Count *Reduces Abyss Count by 70
(Pursuit) Dispel Reflect *Reduces Abyss Reflect Damage Resistance by 45%
Self
(Opener) Flamechain Resistance 60% up x 30 turns
All Allies
(Constant) 30% Abyss Veil Support
All Enemies
(Pursuit) Dispel Haze x 3 turns
(Pursuit) Dispel Boost *Reduces Abyss Boost level by 3
(Pursuit) Dispel Count *Reduces Abyss Count by 70
(Pursuit) Dispel Reflect *Reduces Abyss Reflect Damage Resistance by 45%
Self
(Opener) Flamechain Resistance 80% up x 30 turns
All Allies
(Constant) 40% Abyss Veil Support
All Enemies
(Pursuit) Dispel Haze x 3 turns
(Pursuit) Dispel Boost *Reduces Abyss Boost level by 3
(Pursuit) Dispel Count *Reduces Abyss Count by 70
(Pursuit) Dispel Reflect *Reduces Abyss Reflect Damage Resistance by 45%
Self
(Opener) Flamechain Resistance 100% up x 30 turns
All Allies
(Constant) 50% Abyss Veil Support
All Enemies
(Pursuit) Dispel Haze x 3 turns
(Pursuit) Dispel Boost *Reduces Abyss Boost level by 3
(Pursuit) Dispel Count *Reduces Abyss Count by 70
(Pursuit) Dispel Reflect *Reduces Abyss Reflect Damage Resistance by 45%
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Life Orb
Magic Orb
Wing Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Hawk Orb
Raven Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Eagle Orb
Raven Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Hawk Orb
Raven Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Luxsea Orb
Cervus Orb
Pavo Orb
Aquila Orb
Luxwing Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Pavo Orb
Aquila Orb
Noxshell Orb
Verdwyrm Orb
Witch Orb
Quicksand Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Sage Orb
Blizzard Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Mars Orb
Newmoon Orb
Unicorn Orb
King Orb
Pride Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
King Orb
Pride Orb
Neptune Orb
Mars Orb
Newmoon Orb
Whitewyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
War God Orb
Goddess Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Resurrection Orb
Valkyrie Orb
Unholywyrm Orb
Underworld Orb
Death Orb
Ancient God Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Aesir)
Wicked Bear Orb (Aesir)
Holy Fox Orb (Aesir)
Wicked Fox Orb (Aesir)
Holy Ox Orb (Aesir)
Wicked Ox Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
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