Vindicator Freya

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Vindicator Freya
    Type
    Race
    Aesir
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Harmonic Lovelyture
    Effect

    Self

    Skill Gauge 30% up
    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.

    All Allies

    Celestial Favor x 3 turns
    60% Recovery Shield x 3 turns
    Damage up 30% against Fire element enemies x 3 turns
    Damage up 30% against airborne enemies x 3 turns

    All Enemies

    Charm x 3 turns *Only affects Aesir
    Brainwash x 3 turns *Only affects Human

    [On Brainwash] Self

    150% Water MATK damage
    Brand x 3 turns *Only affects Aesir, and Human heroes
    Skill Gauge 15% down

    4 front Enemies

    130% Water MATK damage *Ignores Counterattacks
    Frostburn x 3 turns *Only affects Aesir, and Human heroes
    Status Ailment Resistance 30% down x 3 turns

    3 front Enemies

    150% Water MATK damage *Ignores Counterattacks

    2 front Enemies

    170% Water MATK damage *Ignores Counterattacks

    Front Enemy

    190% Water MATK damage *Ignores Counterattacks

    Name
    Harmonic Lovelyture
    Effect

    Self

    Skill Gauge 30% up
    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.

    All Allies

    Celestial Favor x 3 turns
    60% Recovery Shield x 3 turns
    Damage up 30% against Fire element enemies x 3 turns
    Damage up 34% against airborne enemies x 3 turns

    All Enemies

    Charm x 3 turns *Only affects Aesir
    Brainwash x 3 turns *Only affects Human
    MDEF 25% down x 3 turns

    [On Brainwash] Self

    150% Water MATK damage
    Brand x 3 turns *Only affects Aesir, and Human heroes
    Skill Gauge 15% down

    4 front Enemies

    148% Water MATK damage *Ignores Counterattacks
    Frostburn x 3 turns *Only affects Aesir, and Human heroes
    Status Ailment Resistance 30% down x 3 turns

    3 front Enemies

    168% Water MATK damage *Ignores Counterattacks

    2 front Enemies

    188% Water MATK damage *Ignores Counterattacks

    Front Enemy

    208% Water MATK damage *Ignores Counterattacks

    Name
    Harmonic Lovelyture
    Effect

    Self

    Skill Gauge 30% up
    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.

    All Allies

    Celestial Favor x 3 turns
    60% Recovery Shield x 3 turns
    Damage up 30% against Fire element enemies x 3 turns
    Damage up 38% against airborne enemies x 3 turns

    All Enemies

    Charm x 3 turns *Only affects Aesir
    Brainwash x 3 turns *Only affects Human
    MDEF 25% down x 3 turns

    [On Brainwash] Self

    150% Water MATK damage
    Brand x 3 turns *Only affects Aesir, and Human heroes
    Skill Gauge 15% down

    4 front Enemies

    166% Water MATK damage *Ignores Counterattacks
    Frostburn x 3 turns *Only affects Aesir, and Human heroes
    Status Ailment Resistance 30% down x 3 turns

    3 front Enemies

    186% Water MATK damage *Ignores Counterattacks

    2 front Enemies

    206% Water MATK damage *Ignores Counterattacks

    Front Enemy

    226% Water MATK damage *Ignores Counterattacks

    Name
    Harmonic Lovelyture
    Effect

    Self

    Skill Gauge 30% up
    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.

    All Allies

    Celestial Favor x 3 turns
    60% Recovery Shield x 3 turns
    Damage up 30% against Fire element enemies x 3 turns
    Damage up 42% against airborne enemies x 3 turns

    All Enemies

    Charm x 3 turns *Only affects Aesir
    Brainwash x 3 turns *Only affects Human
    MDEF 25% down x 3 turns

    [On Brainwash] Self

    150% Water MATK damage
    Brand x 3 turns *Only affects Aesir, and Human heroes
    Skill Gauge 15% down

    4 front Enemies

    184% Water MATK damage *Ignores Counterattacks
    Frostburn x 3 turns *Only affects Aesir, and Human heroes
    Status Ailment Resistance 30% down x 3 turns

    3 front Enemies

    204% Water MATK damage *Ignores Counterattacks

    2 front Enemies

    224% Water MATK damage *Ignores Counterattacks

    Front Enemy

    244% Water MATK damage *Ignores Counterattacks

    Name
    Harmonic Lovelyture
    Effect

    Self

    Skill Gauge 30% up
    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.

    All Allies

    Celestial Favor x 3 turns
    60% Recovery Shield x 3 turns
    Damage up 30% against Fire element enemies x 3 turns
    Damage up 46% against airborne enemies x 3 turns

    All Enemies

    Charm x 3 turns *Only affects Aesir
    Brainwash x 3 turns *Only affects Human
    MDEF 25% down x 3 turns

    [On Brainwash] Self

    150% Water MATK damage
    Brand x 3 turns *Only affects Aesir, and Human heroes
    Skill Gauge 15% down

    4 front Enemies

    202% Water MATK damage *Ignores Counterattacks
    Frostburn x 3 turns *Only affects Aesir, and Human heroes
    Status Ailment Resistance 30% down x 3 turns

    3 front Enemies

    222% Water MATK damage *Ignores Counterattacks

    2 front Enemies

    242% Water MATK damage *Ignores Counterattacks

    Front Enemy

    262% Water MATK damage *Ignores Counterattacks

    Name
    Harmonic Lovelyture
    Effect

    Self

    Skill Gauge 30% up
    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.

    All Allies

    Celestial Favor x 3 turns
    60% Recovery Shield x 3 turns
    Damage up 30% against Fire element enemies x 3 turns
    Damage up 50% against airborne enemies x 3 turns

    All Enemies

    Charm x 3 turns *Only affects Aesir
    Brainwash x 3 turns *Only affects Human
    MDEF 25% down x 3 turns

    [On Brainwash] Self

    150% Water MATK damage
    Brand x 3 turns *Only affects Aesir, and Human heroes
    Skill Gauge 15% down

    4 front Enemies

    220% Water MATK damage *Ignores Counterattacks
    Frostburn x 3 turns *Only affects Aesir, and Human heroes
    Status Ailment Resistance 30% down x 3 turns

    3 front Enemies

    240% Water MATK damage *Ignores Counterattacks

    2 front Enemies

    260% Water MATK damage *Ignores Counterattacks

    Front Enemy

    280% Water MATK damage *Ignores Counterattacks

    Status Effects

    ●

    Limit Burst

    Name
    Aqua Amore
    Effect

    All Enemies

    120% Water MATK damage 5 times

    Front Enemy Row

    200% Water MATK damage

    Back Enemy Row

    200% Water MATK damage

    All Allied Parties

    Water Ring x 5 turns

    All Allies

    Blessing x 5 turns
    Sureshot x 5 turns

    ●

    Passive Skill

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Cursed Cocytus (Op/Con)
    Skill Lv1

    3 front Enemies

    (Opener) Curse x 5 turns
    (Opener) Frostburn x 5 turns

    Front Ally

    (Constant) Necromancy *Heroes with Necromancy effect change to Zombies for 5 turns when HP reaches 0

    Name
    Aqua Fabulous (Op/Con)
    Skill Lv1

    All Enemies

    (Opener) Water Wound x 5 turns

    All Allies

    (Constant) 10% damage up against Aesir

    Skill Lv2

    All Enemies

    (Opener) Water Wound x 5 turns

    All Allies

    (Constant) 15% damage up against Aesir

    Skill Lv3

    All Enemies

    (Opener) Water Wound x 5 turns

    All Allies

    (Constant) 20% damage up against Aesir

    Skill Lv4

    All Enemies

    (Opener) Water Wound x 5 turns

    All Allies

    (Constant) 25% damage up against Aesir

    Skill Lv5

    All Enemies

    (Opener) Water Wound x 5 turns

    All Allies

    (Constant) 30% damage up against Aesir

    Name
    Apocalypse Liberation (Con.)
    Skill Lv1

    All Allies

    (Constant) Apocalypse Liberation *Water element Action Skill damage increased by 50% for 1 attack after a hero in your party activates Apocalypse Burst.

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,445
    166
    185
    141
    141
    205
    156
    171
    Max※1
    66,989
    5,203
    12,144
    5,446
    5,414
    7,964
    6,418
    6,254
    Max※2
    71,105
    5,574
    12,545
    5,797
    5,762
    8,407
    6,785
    6,700

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Magic Orb

    Wing Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Hawk Orb

    Raven Orb

    Steed Orb

    Verdfruit Orb

    Jester Orb

    Knowledge Orb

    Eagle Orb

    Raven Orb

    Steed Orb

    Verdfruit Orb

    Jester Orb

    Knowledge Orb

    Hawk Orb

    Raven Orb

    Wyrm Orb

    Verdfruit Orb

    Noxland Orb

    Sun Orb

    Moon Orb

    Meteor Orb

    Duskmist Orb

    Verdwyrm Orb

    Luxsea Orb

    Cervus Orb

    Pavo Orb

    Aquila Orb

    Luxwing Orb

    Verdwyrm Orb

    Noxland Orb

    Cervus Orb

    Pavo Orb

    Aquila Orb

    Luxshell Orb

    Verdwyrm Orb

    Dragoon Orb

    Quicksand Orb

    Jupiter Orb

    Uranus Orb

    Eclipse Orb

    Ghost Orb

    Bishop Orb

    Blizzard Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Mars Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Pride Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    King Orb

    Pride Orb

    Neptune Orb

    Mars Orb

    Newmoon Orb

    Whitewyrm Orb

    Underworld Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Goddess Orb

    Holywyrm Orb

    Underworld Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Valkyrie Orb

    Unholywyrm Orb

    Underworld Orb

    Death Orb

    Ancient God Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Ancient God Orb

    Death Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Holy Bear Orb (Aesir)

    Wicked Bear Orb (Aesir)

    Holy Fox Orb (Aesir)

    Wicked Fox Orb (Aesir)

    Holy Ox Orb (Aesir)

    Wicked Ox Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Harmonic Lovelyture
    Effect

    Self

    Skill Gauge 30% up
    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.

    All Allies

    Celestial Favor x 3 turns
    60% Recovery Shield x 3 turns
    Damage up 30% against Fire element enemies x 3 turns
    Damage up 30% against airborne enemies x 3 turns

    All Enemies

    Charm x 3 turns *Only affects Aesir
    Brainwash x 3 turns *Only affects Human

    [On Brainwash] Self

    150% Water MATK damage
    Brand x 3 turns *Only affects Aesir, and Human heroes
    Skill Gauge 15% down

    4 front Enemies

    130% Water MATK damage *Ignores Counterattacks
    Frostburn x 3 turns *Only affects Aesir, and Human heroes
    Status Ailment Resistance 30% down x 3 turns

    3 front Enemies

    150% Water MATK damage *Ignores Counterattacks

    2 front Enemies

    170% Water MATK damage *Ignores Counterattacks

    Front Enemy

    190% Water MATK damage *Ignores Counterattacks

    ●

    Limit Burst

    Name
    Revenant Amore
    Effect

    All Enemies

    240% Water MATK damage 5 times

    Front Enemy Row

    400% Water MATK damage

    Back Enemy Row

    400% Water MATK damage

    All Allied Parties

    Water Ring x 5 turns
    Recover 30% of max HP x 3 turns

    All Allies

    Blessing x 5 turns
    Sureshot x 5 turns
    Quick x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Ice Impact (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Water Element damage 10% up
    (Constant) MATK 10% up

    All Enemies

    (Opener) Ice Shot x 5 turns
    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Constant) MDEF 8% down

    Materials Needed

    Skill Crystal (Water) ×50

    Warning Rune (Water) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Ice Impact (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Water Element damage 15% up
    (Constant) MATK 15% up

    All Enemies

    (Opener) Ice Shot x 5 turns
    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Constant) MDEF 11% down

    Materials Needed

    Skill Crystal (Water) ×100

    Warning Rune (Water) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Ice Impact (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Water Element damage 20% up
    (Constant) MATK 20% up

    All Enemies

    (Opener) Ice Shot x 5 turns
    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Constant) MDEF 14% down

    Materials Needed

    Skill Crystal (Water) ×150

    Warning Rune (Water) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Ice Impact (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Water Element damage 25% up
    (Constant) MATK 25% up

    All Enemies

    (Opener) Ice Shot x 5 turns
    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Constant) MDEF 17% down

    Materials Needed

    Skill Crystal (Water) ×200

    Warning Rune (Water) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Ice Impact (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Water Element damage 30% up
    (Constant) MATK 30% up

    All Enemies

    (Opener) Ice Shot x 5 turns
    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Constant) MDEF 20% down

    Materials Needed

    Skill Crystal (Water) ×300

    Warning Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    ●

    Awakening Lv 27

    Name
    Apocalypse Armed (Con.)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) Apocalypse Armed *Water element skill damage from gear increased by 50% for 3 turns after a hero in your party activates Apocalypse Burst.

    Materials Needed

    Skill Crystal (Water) ×300

    Warning Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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