Stormy Seas Loki
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Basic Info
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Action Skill
Element
2 Enemies with the highest ATK
100% Water ATK damage
ATK 20% down x 3 turns
Slow x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest MATK
100% Water ATK damage
MATK 20% down x 3 turns
Slow x 3 turns *Only affects Airborne Heroes
All Enemies
100% Water ATK damage
Vortex x 3 turns *Only affects Airborne Heroes
All Allies
Master x 2 turns
3 Allies with the highest ATK
Frenzy x 2 turns
Sureshot x 2 turns
2 Enemies with the highest ATK
120% Water ATK damage
ATK 20% down x 3 turns
Slow x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest MATK
120% Water ATK damage
MATK 20% down x 3 turns
Slow x 3 turns *Only affects Airborne Heroes
All Enemies
120% Water ATK damage
Vortex x 3 turns *Only affects Airborne Heroes
All Allies
Master x 2 turns
3 Allies with the highest ATK
Frenzy x 2 turns
Sureshot x 2 turns
2 Enemies with the highest ATK
140% Water ATK damage
ATK 30% down x 3 turns
Slow x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest MATK
140% Water ATK damage
MATK 30% down x 3 turns
Slow x 3 turns *Only affects Airborne Heroes
All Enemies
140% Water ATK damage
Vortex x 3 turns *Only affects Airborne Heroes
All Allies
Master x 2 turns
3 Allies with the highest ATK
Frenzy x 2 turns
Sureshot x 2 turns
2 Enemies with the highest ATK
160% Water ATK damage
ATK 30% down x 3 turns
Slow x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest MATK
160% Water ATK damage
MATK 30% down x 3 turns
Slow x 3 turns *Only affects Airborne Heroes
All Enemies
160% Water ATK damage
Vortex x 3 turns *Only affects Airborne Heroes
All Allies
Master x 2 turns
3 Allies with the highest ATK
Frenzy x 2 turns
Sureshot x 2 turns
2 Enemies with the highest ATK
180% Water ATK damage
ATK 30% down x 3 turns
DEF 25% down x 3 turns
Slow x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest MATK
180% Water ATK damage
MATK 30% down x 3 turns
MDEF 25% down x 3 turns
Slow x 3 turns *Only affects Airborne Heroes
All Enemies
180% Water ATK damage
Vortex x 3 turns *Only affects Airborne Heroes
All Allies
Master x 2 turns
3 Allies with the highest ATK
Frenzy x 2 turns
Sureshot x 2 turns
2 Enemies with the highest ATK
200% Water ATK damage
ATK 30% down x 3 turns
DEF 25% down x 3 turns
Slow x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest MATK
200% Water ATK damage
MATK 30% down x 3 turns
MDEF 25% down x 3 turns
Slow x 3 turns *Only affects Airborne Heroes
All Enemies
200% Water ATK damage
Vortex x 3 turns *Only affects Airborne Heroes
All Allies
Master x 3 turns
3 Allies with the highest ATK
Frenzy x 3 turns
Sureshot x 3 turns
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
2 Allies with the highest ATK
(Opener) Skill Gauge 3% up
(Constant) ATK 8% up
(Constant) MATK 8% up
2 Allies with the highest ATK
(Opener) Skill Gauge 6% up
(Constant) ATK 11% up
(Constant) MATK 11% up
2 Allies with the highest ATK
(Opener) Skill Gauge 9% up
(Constant) ATK 14% up
(Constant) MATK 14% up
2 Allies with the highest ATK
(Opener) Skill Gauge 12% up
(Constant) ATK 17% up
(Constant) MATK 17% up
2 Allies with the highest ATK
(Opener) Skill Gauge 15% up
(Constant) ATK 20% up
(Constant) MATK 20% up
All Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 10% against airborne enemies
All Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 15% against airborne enemies
All Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 20% against airborne enemies
All Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 25% against airborne enemies
All Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 30% against airborne enemies
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 10% damage up against Aesir
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 15% damage up against Aesir
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 20% damage up against Aesir
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 25% damage up against Aesir
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 30% damage up against Aesir
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Guard Orb
Spirit Orb
Wing Orb
Shell Orb
Fruit Orb
Jester Orb
Knowledge Orb
Hawk Orb
Goat Orb
Colt Orb
Verdfruit Orb
Warrior Orb
Technique Orb
Eagle Orb
Goat Orb
Steed Orb
Verdfruit Orb
Knight Orb
Knowledge Orb
Hawk Orb
Raven Orb
Wyrm Orb
Verdfruit Orb
Luxland Orb
Sun Orb
Moon Orb
Star Orb
Dawnmist Orb
Verdwyrm Orb
Luxsea Orb
Cervus Orb
Pavo Orb
Aquila Orb
Luxwing Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Pavo Orb
Aquila Orb
Luxshell Orb
Verdwyrm Orb
Otho Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Prophet Orb
Blizzard Orb
Saturn Orb
Neptune Orb
Fullmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
Champion Orb
Pride Orb
Venus Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
King Orb
Pride Orb
Venus Orb
Saturn Orb
Fullmoon Orb
Blackwyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
War God Orb
Valkyrie Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Resurrection Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Domination Orb
Unholywyrm Orb
Wicked Hawk Orb (Aesir)
Holy Wolf Orb (Aesir)
Wicked Wolf Orb (Aesir)
Holy Boar Orb (Aesir)
Holy Butterfly Orb (Aesir)
Shell Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
2 Enemies with the highest ATK
100% Water ATK damage
ATK 20% down x 3 turns
Slow x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest MATK
100% Water ATK damage
MATK 20% down x 3 turns
Slow x 3 turns *Only affects Airborne Heroes
All Enemies
100% Water ATK damage
Vortex x 3 turns *Only affects Airborne Heroes
All Allies
Master x 2 turns
3 Allies with the highest ATK
Frenzy x 2 turns
Sureshot x 2 turns
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Limit Burst
All Enemies
20% Water ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) Quick x 5 turns
(Constant) HP 8% up
Skill Crystal (Water) ×50
Wealth Rune (Water) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) ATK 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 9% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) Quick x 5 turns
(Constant) HP 11% up
Skill Crystal (Water) ×100
Wealth Rune (Water) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) ATK 12% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) Quick x 5 turns
(Constant) HP 14% up
Skill Crystal (Water) ×150
Wealth Rune (Water) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 15% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) ATK 18% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) Quick x 5 turns
(Constant) HP 17% up
Skill Crystal (Water) ×200
Wealth Rune (Water) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 21% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) ATK 24% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 27% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) ATK 30% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) Quick x 5 turns
(Constant) HP 20% up
Skill Crystal (Water) ×300
Wealth Rune (Water) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
Self
(Constant) Damage up 10% against grounded enemies
Skill Crystal (Water) ×100
War God High Rune (Water) ×20
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×1000
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Awakening Lv 28
3 Allies with the highest ATK
(Constant) Blight Warp Resistance 20% up
Skill Crystal (Water) ×100
War God High Rune (Water) ×20
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×1000
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Awakening Lv 29
Self
(Constant) Damage up 20% against grounded enemies
Skill Crystal (Water) ×100
War God High Rune (Water) ×30
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×1000
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Awakening Lv 30
3 Allies with the highest ATK
(Constant) Blight Warp Resistance 40% up
Skill Crystal (Water) ×100
War God High Rune (Water) ×30
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×1000
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Awakening Lv 31
Self
(Constant) Damage up 30% against grounded enemies
Skill Crystal (Water) ×100
War God High Rune (Water) ×40
Soul Token ×100
Blacksmith Token ×200000
Guild Token ×1000
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Awakening Lv 32
3 Allies with the highest ATK
(Constant) Blight Warp Resistance 60% up
Skill Crystal (Water) ×100
War God High Rune (Water) ×40
Soul Token ×100
Blacksmith Token ×200000
Guild Token ×1000
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Awakening Lv 33
Self
(Constant) Damage up 40% against grounded enemies
Skill Crystal (Water) ×100
War God High Rune (Water) ×50
Soul Token ×100
Blacksmith Token ×200000
Guild Token ×1000
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Awakening Lv 34
3 Allies with the highest ATK
(Constant) Blight Warp Resistance 80% up
Skill Crystal (Water) ×100
War God High Rune (Water) ×50
Soul Token ×100
Blacksmith Token ×200000
Guild Token ×1000
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Awakening Lv 35
Self
(Constant) Damage up 50% against grounded enemies
Skill Crystal (Water) ×100
War God High Rune (Water) ×60
Soul Token ×100
Blacksmith Token ×300000
Guild Token ×1000
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Awakening Lv 36
3 Allies with the highest ATK
(Constant) Blight Warp Resistance 100% up
Skill Crystal (Water) ×100
War God High Rune (Water) ×60
Soul Token ×100
Blacksmith Token ×300000
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Marmalade Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Marmalade Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Marmalade Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Marmalade Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Marmalade Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
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Elemental Resistance
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* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.