Hestia
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Basic Info
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Action Skill
Element
All Allies Excluding Self
Skill Gauge 20% up
All Stats 30% up x 5 turns
Status Ailment Resistance 50% up x 3 turns
Quick x 3 turns
Frenzy x 3 turns
50% damage up against Beasts x 3 turns
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
All Allies Excluding Self
Skill Gauge 20% up
All Stats 34% up x 5 turns
Status Ailment Resistance 50% up x 3 turns
Quick x 3 turns
Frenzy x 3 turns
50% damage up against Beasts x 3 turns
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
All Allies Excluding Self
Skill Gauge 20% up
All Stats 38% up x 5 turns
Status Ailment Resistance 50% up x 3 turns
Quick x 3 turns
Frenzy x 3 turns
50% damage up against Beasts x 3 turns
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
All Allies Excluding Self
Skill Gauge 20% up
All Stats 42% up x 5 turns
Status Ailment Resistance 50% up x 3 turns
Quick x 3 turns
Frenzy x 3 turns
50% damage up against Beasts x 3 turns
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
All Allies Excluding Self
Skill Gauge 20% up
All Stats 46% up x 5 turns
Status Ailment Resistance 50% up x 3 turns
Quick x 3 turns
Frenzy x 3 turns
50% damage up against Beasts x 3 turns
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
All Allies Excluding Self
Skill Gauge 20% up
All Stats 50% up x 5 turns
Status Ailment Resistance 50% up x 3 turns
Quick x 3 turns
Frenzy x 3 turns
50% damage up against Beasts x 3 turns
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
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Limit Burst
All Allied Parties
Stat Debuffs Nullified x 5 turns
Skill Gauge Down Nullified x 5 turns
25% Recovery Shield x 5 turns
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Passive Skill
Self
(Constant) Special Support
All Allies Excluding Self
(Opener) Quick x 5 turns
(Constant) Fire Element damage 8% up
All Allies Excluding Self
(Opener) Quick x 5 turns
(Constant) Fire Element damage 11% up
All Allies Excluding Self
(Opener) Quick x 5 turns
(Constant) Fire Element damage 14% up
All Allies Excluding Self
(Opener) Quick x 5 turns
(Constant) Fire Element damage 17% up
All Allies Excluding Self
(Opener) Quick x 5 turns
(Constant) Fire Element damage 20% up
All Allies Excluding Self
(Opener) Frenzy x 5 turns
(Opener) Stat Debuffs Nullified x 5 turns
(Constant) MATK 8% up
All Allies Excluding Self
(Opener) Frenzy x 5 turns
(Opener) Stat Debuffs Nullified x 5 turns
(Constant) MATK 11% up
All Allies Excluding Self
(Opener) Frenzy x 5 turns
(Opener) Stat Debuffs Nullified x 5 turns
(Constant) MATK 14% up
All Allies Excluding Self
(Opener) Frenzy x 5 turns
(Opener) Stat Debuffs Nullified x 5 turns
(Constant) MATK 17% up
All Allies Excluding Self
(Opener) Frenzy x 5 turns
(Opener) Stat Debuffs Nullified x 5 turns
(Constant) MATK 20% up
Self
(Constant) Immortal *Cannot stack
(Constant) HP 10% up
Self
(Constant) Immortal *Cannot stack
(Constant) HP 20% up
Self
(Constant) Immortal *Cannot stack
(Constant) HP 30% up
Self
(Constant) Immortal *Cannot stack
(Constant) HP 40% up
Self
(Constant) Immortal *Cannot stack
(Constant) HP 50% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Magic Orb
Wing Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Hawk Orb
Raven Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Eagle Orb
Raven Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Hawk Orb
Raven Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Luxsea Orb
Cervus Orb
Pavo Orb
Aquila Orb
Luxwing Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Pavo Orb
Aquila Orb
Noxshell Orb
Verdwyrm Orb
Witch Orb
Quicksand Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Sage Orb
Blizzard Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Mars Orb
Newmoon Orb
Unicorn Orb
King Orb
Pride Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
King Orb
Pride Orb
Neptune Orb
Mars Orb
Newmoon Orb
Whitewyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
War God Orb
Goddess Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Resurrection Orb
Valkyrie Orb
Unholywyrm Orb
Underworld Orb
Death Orb
Ancient God Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Aesir)
Wicked Bear Orb (Aesir)
Holy Fox Orb (Aesir)
Wicked Fox Orb (Aesir)
Holy Ox Orb (Aesir)
Wicked Ox Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies Excluding Self
Skill Gauge 20% up
All Stats 30% up x 5 turns
Status Ailment Resistance 50% up x 3 turns
Quick x 3 turns
Frenzy x 3 turns
50% damage up against Beasts x 3 turns
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
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Limit Burst
All Allied Parties
Stat Debuffs Nullified x 5 turns
Skill Gauge Down Nullified x 5 turns
25% Recovery Shield x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
Self
(Constant) Charm Resistance 20% up
(Constant) MDEF 2% up
Skill Crystal (Fire) ×50
Blue Labyrinth Rune ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MATK 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 9% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
Self
(Constant) Charm Resistance 40% up
(Constant) MDEF 4% up
Skill Crystal (Fire) ×100
Blue Labyrinth Rune ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MATK 12% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
Self
(Constant) Charm Resistance 60% up
(Constant) MDEF 6% up
Skill Crystal (Fire) ×150
Blue Labyrinth Rune ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 15% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MATK 18% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
Self
(Constant) Charm Resistance 80% up
(Constant) MDEF 8% up
Skill Crystal (Fire) ×200
Blue Labyrinth Rune ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 21% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MATK 24% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 27% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MATK 30% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
Self
(Constant) Charm Resistance 100% up
(Constant) MDEF 10% up
Skill Crystal (Fire) ×300
Blue Labyrinth Rune ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.