Catalyst Lodur

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Catalyst Lodur
    Type
    Race
    Aesir
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Magnificent Road
    Effect

    Self

    Quick x 3 turns
    Frenzy x 3 turns
    Shadow Clone x 3 turns
    Damage up 50% against airborne enemies x 3 turns

    All Allies

    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Damage up 40% against airborne enemies x 2 turns

    All Enemies

    Flamebound x 3 turns *Only affects Airborne Heroes
    Flamechain x 3 turns *Only affects Airborne Heroes
    MDEF 30% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    4 front Enemies

    150% Fire MATK damage
    Brand x 3 turns *Only affects Airborne Heroes
    Slow x 3 turns *Only affects Airborne Heroes

    3 front Enemies

    160% Fire MATK damage

    2 front Enemies

    170% Fire MATK damage

    Front Enemy

    180% Fire MATK damage

    Name
    Magnificent Road
    Effect

    Self

    Quick x 3 turns
    Frenzy x 3 turns
    Shadow Clone x 3 turns
    Damage up 50% against airborne enemies x 3 turns
    MATK 6% up x 3 turns

    All Allies

    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Damage up 40% against airborne enemies x 2 turns

    All Enemies

    Flamebound x 3 turns *Only affects Airborne Heroes
    Flamechain x 3 turns *Only affects Airborne Heroes
    MDEF 34% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    4 front Enemies

    170% Fire MATK damage
    Brand x 3 turns *Only affects Airborne Heroes
    Slow x 3 turns *Only affects Airborne Heroes

    3 front Enemies

    180% Fire MATK damage

    2 front Enemies

    190% Fire MATK damage

    Front Enemy

    200% Fire MATK damage

    Name
    Magnificent Road
    Effect

    Self

    Quick x 3 turns
    Frenzy x 3 turns
    Shadow Clone x 3 turns
    Damage up 50% against airborne enemies x 3 turns
    MATK 12% up x 3 turns

    All Allies

    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Damage up 40% against airborne enemies x 2 turns

    All Enemies

    Flamebound x 3 turns *Only affects Airborne Heroes
    Flamechain x 3 turns *Only affects Airborne Heroes
    MDEF 38% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    4 front Enemies

    190% Fire MATK damage
    Brand x 3 turns *Only affects Airborne Heroes
    Slow x 3 turns *Only affects Airborne Heroes

    3 front Enemies

    200% Fire MATK damage

    2 front Enemies

    210% Fire MATK damage

    Front Enemy

    220% Fire MATK damage

    Name
    Magnificent Road
    Effect

    Self

    Quick x 3 turns
    Frenzy x 3 turns
    Shadow Clone x 3 turns
    Damage up 50% against airborne enemies x 3 turns
    MATK 18% up x 3 turns

    All Allies

    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Damage up 40% against airborne enemies x 2 turns

    All Enemies

    Flamebound x 3 turns *Only affects Airborne Heroes
    Flamechain x 3 turns *Only affects Airborne Heroes
    MDEF 42% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    4 front Enemies

    210% Fire MATK damage
    Brand x 3 turns *Only affects Airborne Heroes
    Slow x 3 turns *Only affects Airborne Heroes

    3 front Enemies

    220% Fire MATK damage

    2 front Enemies

    230% Fire MATK damage

    Front Enemy

    240% Fire MATK damage

    Name
    Magnificent Road
    Effect

    Self

    Quick x 3 turns
    Frenzy x 3 turns
    Shadow Clone x 3 turns
    Damage up 50% against airborne enemies x 3 turns
    MATK 24% up x 3 turns

    All Allies

    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Damage up 40% against airborne enemies x 2 turns

    All Enemies

    Flamebound x 3 turns *Only affects Airborne Heroes
    Flamechain x 3 turns *Only affects Airborne Heroes
    MDEF 46% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    4 front Enemies

    230% Fire MATK damage
    Brand x 3 turns *Only affects Airborne Heroes
    Slow x 3 turns *Only affects Airborne Heroes

    3 front Enemies

    240% Fire MATK damage

    2 front Enemies

    250% Fire MATK damage

    Front Enemy

    260% Fire MATK damage

    Name
    Magnificent Road
    Effect

    Self

    Quick x 3 turns
    Frenzy x 3 turns
    Shadow Clone x 3 turns
    Damage up 50% against airborne enemies x 3 turns
    MATK 30% up x 3 turns

    All Allies

    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Damage up 40% against airborne enemies x 2 turns

    All Enemies

    Flamebound x 3 turns *Only affects Airborne Heroes
    Flamechain x 3 turns *Only affects Airborne Heroes
    MDEF 50% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    4 front Enemies

    250% Fire MATK damage
    Brand x 3 turns *Only affects Airborne Heroes
    Slow x 3 turns *Only affects Airborne Heroes

    3 front Enemies

    260% Fire MATK damage

    2 front Enemies

    270% Fire MATK damage

    Front Enemy

    280% Fire MATK damage

    Status Effects

    ●

    Limit Burst

    Name
    Flame Bulb
    Effect

    All Enemies

    40% Fire ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Soul Burst

    Name
    Lodur Burst
    Effect

    All Allies in Raid Battle

    Fire Element damage 20% up x 30 seconds
    ATK 50% up x 30 seconds

    All Allies

    Fire Ring x 10 turns
    Skill Gauge 30% up

    ●

    Passive Skill

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Sky Master (Op/Con)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against airborne enemies

    All Enemies

    (Opener) DEF 3% down x 15 turns
    (Opener) MDEF 3% down x 15 turns

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against airborne enemies

    All Enemies

    (Opener) DEF 6% down x 15 turns
    (Opener) MDEF 6% down x 15 turns

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against airborne enemies

    All Enemies

    (Opener) DEF 9% down x 15 turns
    (Opener) MDEF 9% down x 15 turns

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against airborne enemies

    All Enemies

    (Opener) DEF 12% down x 15 turns
    (Opener) MDEF 12% down x 15 turns

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against airborne enemies

    All Enemies

    (Opener) DEF 15% down x 15 turns
    (Opener) MDEF 15% down x 15 turns

    Name
    Divine Soma (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 10% up

    Skill Lv2

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 15% up

    Skill Lv3

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 20% up

    Skill Lv4

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 25% up

    Skill Lv5

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 30% up

    Name
    Alternative Synergy (Con.)
    Skill Lv1

    Self

    (Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 1 from the front

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,735
    89
    250
    141
    145
    208
    140
    162
    Max※1
    97,483
    2,983
    13,884
    5,782
    6,088
    8,724
    3,691
    4,818
    Max※2
    101,305
    3,363
    14,308
    6,116
    6,438
    9,165
    4,054
    5,282

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Life Orb

    Wing Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Eagle Orb

    Raven Orb

    Steed Orb

    Verdfruit Orb

    Jester Orb

    Technique Orb

    Hawk Orb

    Raven Orb

    Steed Orb

    Verdfruit Orb

    Mage Orb

    Knowledge Orb

    Eagle Orb

    Raven Orb

    Wyrm Orb

    Verdfruit Orb

    Noxland Orb

    Sun Orb

    Moon Orb

    Storm Orb

    Duskmist Orb

    Verdwyrm Orb

    Noxland Orb

    Cervus Orb

    Pavo Orb

    Aquila Orb

    Luxwing Orb

    Verdwyrm Orb

    Noxland Orb

    Cervus Orb

    Pavo Orb

    Aquila Orb

    Noxshell Orb

    Verdwyrm Orb

    Witch Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Newmoon Orb

    Ghost Orb

    Sage Orb

    Quicksand Orb

    Mercury Orb

    Neptune Orb

    Eclipse Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Neptune Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Pride Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    King Orb

    Pride Orb

    Mercury Orb

    Saturn Orb

    Newmoon Orb

    Whitewyrm Orb

    Underworld Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Valkyrie Orb

    Holywyrm Orb

    Underworld Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Goddess Orb

    Holywyrm Orb

    Underworld Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Underworld Orb

    Death Orb

    Ancient God Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Holy Bear Orb (Aesir)

    Wicked Bear Orb (Aesir)

    Holy Fox Orb (Aesir)

    Wicked Fox Orb (Aesir)

    Holy Ox Orb (Aesir)

    Wicked Ox Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Magnificent Road
    Effect

    Self

    Quick x 3 turns
    Frenzy x 3 turns
    Shadow Clone x 3 turns
    Damage up 50% against airborne enemies x 3 turns

    All Allies

    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Damage up 40% against airborne enemies x 2 turns

    All Enemies

    Flamebound x 3 turns *Only affects Airborne Heroes
    Flamechain x 3 turns *Only affects Airborne Heroes
    MDEF 30% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    4 front Enemies

    150% Fire MATK damage
    Brand x 3 turns *Only affects Airborne Heroes
    Slow x 3 turns *Only affects Airborne Heroes

    3 front Enemies

    160% Fire MATK damage

    2 front Enemies

    170% Fire MATK damage

    Front Enemy

    180% Fire MATK damage

    ●

    Limit Burst

    Name
    Muspel Eld
    Effect

    All Enemies

    20% Fire MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Stigma Erosion (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 8% up

    3 Enemies with the lowest HP

    (Opener) Brand x 3 turns
    (Opener) Erode 10% x 3 turns
    (Opener) DEF 5% down x 10 turns
    (Opener) MDEF 5% down x 10 turns

    Materials Needed

    Skill Crystal (Fire) ×50

    Warning Rune (Fire) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Stigma Erosion (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 11% up

    3 Enemies with the lowest HP

    (Opener) Brand x 3 turns
    (Opener) Erode 15% x 3 turns
    (Opener) DEF 10% down x 10 turns
    (Opener) MDEF 10% down x 10 turns

    Materials Needed

    Skill Crystal (Fire) ×100

    Warning Rune (Fire) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Stigma Erosion (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 14% up

    3 Enemies with the lowest HP

    (Opener) Brand x 3 turns
    (Opener) Erode 20% x 3 turns
    (Opener) DEF 15% down x 10 turns
    (Opener) MDEF 15% down x 10 turns

    Materials Needed

    Skill Crystal (Fire) ×150

    Warning Rune (Fire) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Magic Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) MATK 18% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Stigma Erosion (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 17% up

    3 Enemies with the lowest HP

    (Opener) Brand x 3 turns
    (Opener) Erode 25% x 3 turns
    (Opener) DEF 20% down x 10 turns
    (Opener) MDEF 20% down x 10 turns

    Materials Needed

    Skill Crystal (Fire) ×200

    Warning Rune (Fire) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) MATK 21% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Magic Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) MATK 24% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) MATK 27% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Magic Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) MATK 30% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Stigma Erosion (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 20% up

    3 Enemies with the lowest HP

    (Opener) Brand x 3 turns
    (Opener) Erode 30% x 3 turns
    (Opener) DEF 25% down x 10 turns
    (Opener) MDEF 25% down x 10 turns

    Materials Needed

    Skill Crystal (Fire) ×300

    Warning Rune (Fire) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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