Catalyst Lodur
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Basic Info
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Action Skill
Element
Self
Quick x 3 turns
Frenzy x 3 turns
Shadow Clone x 3 turns
Damage up 50% against airborne enemies x 3 turns
All Allies
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Damage up 40% against airborne enemies x 2 turns
All Enemies
Flamebound x 3 turns *Only affects Airborne Heroes
Flamechain x 3 turns *Only affects Airborne Heroes
MDEF 30% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
4 front Enemies
150% Fire MATK damage
Brand x 3 turns *Only affects Airborne Heroes
Slow x 3 turns *Only affects Airborne Heroes
3 front Enemies
160% Fire MATK damage
2 front Enemies
170% Fire MATK damage
Front Enemy
180% Fire MATK damage
Self
Quick x 3 turns
Frenzy x 3 turns
Shadow Clone x 3 turns
Damage up 50% against airborne enemies x 3 turns
MATK 6% up x 3 turns
All Allies
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Damage up 40% against airborne enemies x 2 turns
All Enemies
Flamebound x 3 turns *Only affects Airborne Heroes
Flamechain x 3 turns *Only affects Airborne Heroes
MDEF 34% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
4 front Enemies
170% Fire MATK damage
Brand x 3 turns *Only affects Airborne Heroes
Slow x 3 turns *Only affects Airborne Heroes
3 front Enemies
180% Fire MATK damage
2 front Enemies
190% Fire MATK damage
Front Enemy
200% Fire MATK damage
Self
Quick x 3 turns
Frenzy x 3 turns
Shadow Clone x 3 turns
Damage up 50% against airborne enemies x 3 turns
MATK 12% up x 3 turns
All Allies
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Damage up 40% against airborne enemies x 2 turns
All Enemies
Flamebound x 3 turns *Only affects Airborne Heroes
Flamechain x 3 turns *Only affects Airborne Heroes
MDEF 38% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
4 front Enemies
190% Fire MATK damage
Brand x 3 turns *Only affects Airborne Heroes
Slow x 3 turns *Only affects Airborne Heroes
3 front Enemies
200% Fire MATK damage
2 front Enemies
210% Fire MATK damage
Front Enemy
220% Fire MATK damage
Self
Quick x 3 turns
Frenzy x 3 turns
Shadow Clone x 3 turns
Damage up 50% against airborne enemies x 3 turns
MATK 18% up x 3 turns
All Allies
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Damage up 40% against airborne enemies x 2 turns
All Enemies
Flamebound x 3 turns *Only affects Airborne Heroes
Flamechain x 3 turns *Only affects Airborne Heroes
MDEF 42% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
4 front Enemies
210% Fire MATK damage
Brand x 3 turns *Only affects Airborne Heroes
Slow x 3 turns *Only affects Airborne Heroes
3 front Enemies
220% Fire MATK damage
2 front Enemies
230% Fire MATK damage
Front Enemy
240% Fire MATK damage
Self
Quick x 3 turns
Frenzy x 3 turns
Shadow Clone x 3 turns
Damage up 50% against airborne enemies x 3 turns
MATK 24% up x 3 turns
All Allies
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Damage up 40% against airborne enemies x 2 turns
All Enemies
Flamebound x 3 turns *Only affects Airborne Heroes
Flamechain x 3 turns *Only affects Airborne Heroes
MDEF 46% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
4 front Enemies
230% Fire MATK damage
Brand x 3 turns *Only affects Airborne Heroes
Slow x 3 turns *Only affects Airborne Heroes
3 front Enemies
240% Fire MATK damage
2 front Enemies
250% Fire MATK damage
Front Enemy
260% Fire MATK damage
Self
Quick x 3 turns
Frenzy x 3 turns
Shadow Clone x 3 turns
Damage up 50% against airborne enemies x 3 turns
MATK 30% up x 3 turns
All Allies
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Damage up 40% against airborne enemies x 2 turns
All Enemies
Flamebound x 3 turns *Only affects Airborne Heroes
Flamechain x 3 turns *Only affects Airborne Heroes
MDEF 50% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
4 front Enemies
250% Fire MATK damage
Brand x 3 turns *Only affects Airborne Heroes
Slow x 3 turns *Only affects Airborne Heroes
3 front Enemies
260% Fire MATK damage
2 front Enemies
270% Fire MATK damage
Front Enemy
280% Fire MATK damage
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Limit Burst
All Enemies
40% Fire ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Soul Burst
All Allies in Raid Battle
Fire Element damage 20% up x 30 seconds
ATK 50% up x 30 seconds
All Allies
Fire Ring x 10 turns
Skill Gauge 30% up
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Passive Skill
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
All Allies
(Constant) Damage up 10% against airborne enemies
All Enemies
(Opener) DEF 3% down x 15 turns
(Opener) MDEF 3% down x 15 turns
All Allies
(Constant) Damage up 15% against airborne enemies
All Enemies
(Opener) DEF 6% down x 15 turns
(Opener) MDEF 6% down x 15 turns
All Allies
(Constant) Damage up 20% against airborne enemies
All Enemies
(Opener) DEF 9% down x 15 turns
(Opener) MDEF 9% down x 15 turns
All Allies
(Constant) Damage up 25% against airborne enemies
All Enemies
(Opener) DEF 12% down x 15 turns
(Opener) MDEF 12% down x 15 turns
All Allies
(Constant) Damage up 30% against airborne enemies
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 10% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 15% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 20% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 25% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 30% up
Self
(Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 1 from the front
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Life Orb
Wing Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Eagle Orb
Raven Orb
Steed Orb
Verdfruit Orb
Jester Orb
Technique Orb
Hawk Orb
Raven Orb
Steed Orb
Verdfruit Orb
Mage Orb
Knowledge Orb
Eagle Orb
Raven Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Storm Orb
Duskmist Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Pavo Orb
Aquila Orb
Luxwing Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Pavo Orb
Aquila Orb
Noxshell Orb
Verdwyrm Orb
Witch Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Sage Orb
Quicksand Orb
Mercury Orb
Neptune Orb
Eclipse Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Neptune Orb
Newmoon Orb
Unicorn Orb
King Orb
Pride Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
King Orb
Pride Orb
Mercury Orb
Saturn Orb
Newmoon Orb
Whitewyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
War God Orb
Valkyrie Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Resurrection Orb
Goddess Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Underworld Orb
Death Orb
Ancient God Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Aesir)
Wicked Bear Orb (Aesir)
Holy Fox Orb (Aesir)
Wicked Fox Orb (Aesir)
Holy Ox Orb (Aesir)
Wicked Ox Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
[+] See More
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Normal Attack Element
Element
●
Action Skill
Element
Self
Quick x 3 turns
Frenzy x 3 turns
Shadow Clone x 3 turns
Damage up 50% against airborne enemies x 3 turns
All Allies
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Damage up 40% against airborne enemies x 2 turns
All Enemies
Flamebound x 3 turns *Only affects Airborne Heroes
Flamechain x 3 turns *Only affects Airborne Heroes
MDEF 30% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
4 front Enemies
150% Fire MATK damage
Brand x 3 turns *Only affects Airborne Heroes
Slow x 3 turns *Only affects Airborne Heroes
3 front Enemies
160% Fire MATK damage
2 front Enemies
170% Fire MATK damage
Front Enemy
180% Fire MATK damage
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Limit Burst
All Enemies
20% Fire MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) MDEF 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) SPD 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 8% up
3 Enemies with the lowest HP
(Opener) Brand x 3 turns
(Opener) Erode 10% x 3 turns
(Opener) DEF 5% down x 10 turns
(Opener) MDEF 5% down x 10 turns
Skill Crystal (Fire) ×50
Warning Rune (Fire) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MATK 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) MDEF 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 9% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 11% up
3 Enemies with the lowest HP
(Opener) Brand x 3 turns
(Opener) Erode 15% x 3 turns
(Opener) DEF 10% down x 10 turns
(Opener) MDEF 10% down x 10 turns
Skill Crystal (Fire) ×100
Warning Rune (Fire) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) SPD 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MATK 12% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) MDEF 9% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 14% up
3 Enemies with the lowest HP
(Opener) Brand x 3 turns
(Opener) Erode 20% x 3 turns
(Opener) DEF 15% down x 10 turns
(Opener) MDEF 15% down x 10 turns
Skill Crystal (Fire) ×150
Warning Rune (Fire) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 15% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) SPD 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MATK 18% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 17% up
3 Enemies with the lowest HP
(Opener) Brand x 3 turns
(Opener) Erode 25% x 3 turns
(Opener) DEF 20% down x 10 turns
(Opener) MDEF 20% down x 10 turns
Skill Crystal (Fire) ×200
Warning Rune (Fire) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) MDEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 21% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) SPD 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MATK 24% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) MDEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 27% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) SPD 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MATK 30% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 20% up
3 Enemies with the lowest HP
(Opener) Brand x 3 turns
(Opener) Erode 30% x 3 turns
(Opener) DEF 25% down x 10 turns
(Opener) MDEF 25% down x 10 turns
Skill Crystal (Fire) ×300
Warning Rune (Fire) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.