Catalyst Sveid
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Basic Info
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Action Skill
Element
Self
Earth Ring x 3 turns
Status Ailment Resistance 50% up x 3 turns
All Stats excluding HP 30% up x 3 turns
All Allies
Sureshot x 3 turns
Frenzy x 3 turns
Skill Gauge 20% up
2 Enemies with the lowest Earth Resistance
200% Earth ATK damage
DEF 50% down x 3 turns
Stonechain x 3 turns *Only affects Grounded Heroes
2 Enemies with the lowest DEF
200% Earth ATK damage
DEF 50% down x 3 turns
Stonechain x 3 turns *Only affects Grounded Heroes
All Enemies
140% Earth ATK damage
Windchain x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
Self
Earth Ring x 3 turns
Status Ailment Resistance 50% up x 3 turns
All Stats excluding HP 30% up x 3 turns
All Allies
Sureshot x 3 turns
Frenzy x 3 turns
Skill Gauge 22% up
2 Enemies with the lowest Earth Resistance
220% Earth ATK damage
DEF 50% down x 3 turns
MDEF 25% down x 3 turns
Stonechain x 3 turns *Only affects Grounded Heroes
2 Enemies with the lowest DEF
220% Earth ATK damage
DEF 50% down x 3 turns
MDEF 25% down x 3 turns
Stonechain x 3 turns *Only affects Grounded Heroes
All Enemies
160% Earth ATK damage
Windchain x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
Self
Earth Ring x 3 turns
Status Ailment Resistance 50% up x 3 turns
All Stats excluding HP 30% up x 3 turns
All Allies
Sureshot x 3 turns
Frenzy x 3 turns
Skill Gauge 24% up
2 Enemies with the lowest Earth Resistance
240% Earth ATK damage
DEF 50% down x 3 turns
MDEF 25% down x 3 turns
Stonechain x 3 turns *Only affects Grounded Heroes
2 Enemies with the lowest DEF
240% Earth ATK damage
DEF 50% down x 3 turns
MDEF 25% down x 3 turns
Stonechain x 3 turns *Only affects Grounded Heroes
All Enemies
180% Earth ATK damage
Windchain x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
Self
Earth Ring x 3 turns
Status Ailment Resistance 50% up x 3 turns
All Stats excluding HP 30% up x 3 turns
All Allies
Sureshot x 3 turns
Frenzy x 3 turns
Skill Gauge 26% up
2 Enemies with the lowest Earth Resistance
260% Earth ATK damage
DEF 50% down x 3 turns
MDEF 25% down x 3 turns
Stonechain x 3 turns *Only affects Grounded Heroes
2 Enemies with the lowest DEF
260% Earth ATK damage
DEF 50% down x 3 turns
MDEF 25% down x 3 turns
Stonechain x 3 turns *Only affects Grounded Heroes
All Enemies
200% Earth ATK damage
Windchain x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
Self
Earth Ring x 3 turns
Status Ailment Resistance 50% up x 3 turns
All Stats excluding HP 30% up x 3 turns
All Allies
Sureshot x 3 turns
Frenzy x 3 turns
Skill Gauge 28% up
2 Enemies with the lowest Earth Resistance
280% Earth ATK damage
DEF 50% down x 3 turns
MDEF 25% down x 3 turns
Stonechain x 3 turns *Only affects Grounded Heroes
2 Enemies with the lowest DEF
280% Earth ATK damage
DEF 50% down x 3 turns
MDEF 25% down x 3 turns
Stonechain x 3 turns *Only affects Grounded Heroes
All Enemies
220% Earth ATK damage
Windchain x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
Self
Earth Ring x 3 turns
Status Ailment Resistance 50% up x 3 turns
All Stats excluding HP 30% up x 3 turns
All Allies
Sureshot x 3 turns
Frenzy x 3 turns
Skill Gauge 30% up
2 Enemies with the lowest Earth Resistance
300% Earth ATK damage
DEF 50% down x 3 turns
MDEF 25% down x 3 turns
Stonechain x 3 turns *Only affects Grounded Heroes
2 Enemies with the lowest DEF
300% Earth ATK damage
DEF 50% down x 3 turns
MDEF 25% down x 3 turns
Stonechain x 3 turns *Only affects Grounded Heroes
All Enemies
240% Earth ATK damage
Windchain x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
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Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
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Soul Burst
All Allies in Raid Battle
Earth Element damage 30% up x 30 seconds
ATK 20% up x 30 seconds
All Allies
Earth Ring x 10 turns
Skill Gauge 30% up
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Passive Skill
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
Self
(Opener) Skill Gauge 8% up
(Constant) DEF 10% up
(Constant) MDEF 10% up
2 front Enemies
(Opener) Fear x 5 turns
Self
(Opener) Skill Gauge 11% up
(Constant) DEF 15% up
(Constant) MDEF 15% up
2 front Enemies
(Opener) Fear x 5 turns
Self
(Opener) Skill Gauge 14% up
(Constant) DEF 20% up
(Constant) MDEF 20% up
2 front Enemies
(Opener) Fear x 5 turns
Self
(Opener) Skill Gauge 17% up
(Constant) DEF 25% up
(Constant) MDEF 25% up
2 front Enemies
(Opener) Fear x 5 turns
Self
(Opener) Skill Gauge 20% up
(Constant) DEF 30% up
(Constant) MDEF 30% up
2 front Enemies
(Opener) Fear x 5 turns
All Allies
(Constant) Damage up 8% against airborne enemies
All Enemies
(Opener) DEF 8% down x 15 turns
(Opener) MDEF 8% down x 15 turns
All Allies
(Constant) Damage up 11% against airborne enemies
All Enemies
(Opener) DEF 11% down x 15 turns
(Opener) MDEF 11% down x 15 turns
All Allies
(Constant) Damage up 14% against airborne enemies
All Enemies
(Opener) DEF 14% down x 15 turns
(Opener) MDEF 14% down x 15 turns
All Allies
(Constant) Damage up 17% against airborne enemies
All Enemies
(Opener) DEF 17% down x 15 turns
(Opener) MDEF 17% down x 15 turns
All Allies
(Constant) Damage up 20% against airborne enemies
All Enemies
(Opener) DEF 20% down x 15 turns
(Opener) MDEF 20% down x 15 turns
Self
(Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 2 from the front
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Wing Orb
Shell Orb
Fruit Orb
Jester Orb
Knowledge Orb
Hawk Orb
Goat Orb
Colt Orb
Verdfruit Orb
Warrior Orb
Technique Orb
Eagle Orb
Goat Orb
Steed Orb
Verdfruit Orb
Warrior Orb
Technique Orb
Hawk Orb
Raven Orb
Wyrm Orb
Verdfruit Orb
Luxland Orb
Sun Orb
Moon Orb
Star Orb
Dawnmist Orb
Verdwyrm Orb
Luxsea Orb
Cervus Orb
Pavo Orb
Aquila Orb
Luxwing Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Aquila Orb
Luxshell Orb
Verdwyrm Orb
Otho Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Prophet Orb
Blizzard Orb
Venus Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Venus Orb
Newmoon Orb
Unicorn Orb
Champion Orb
Pride Orb
Mars Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Pride Orb
Venus Orb
Saturn Orb
Eclipse Orb
Whitewyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
War God Orb
Valkyrie Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Resurrection Orb
Goddess Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Wicked Hawk Orb (Aesir)
Holy Wolf Orb (Aesir)
Wicked Wolf Orb (Aesir)
Holy Boar Orb (Aesir)
Holy Butterfly Orb (Aesir)
Shell Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Earth Ring x 3 turns
Status Ailment Resistance 50% up x 3 turns
All Stats excluding HP 30% up x 3 turns
All Allies
Sureshot x 3 turns
Frenzy x 3 turns
Skill Gauge 20% up
2 Enemies with the lowest Earth Resistance
200% Earth ATK damage
DEF 50% down x 3 turns
Stonechain x 3 turns *Only affects Grounded Heroes
2 Enemies with the lowest DEF
200% Earth ATK damage
DEF 50% down x 3 turns
Stonechain x 3 turns *Only affects Grounded Heroes
All Enemies
140% Earth ATK damage
Windchain x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
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Limit Burst
All Enemies
20% Earth ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 10% up
Skill Crystal (Earth) ×50
Warning Rune (Earth) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) EVA 3% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 15% up
Skill Crystal (Earth) ×100
Warning Rune (Earth) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) EVA 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 20% up
Skill Crystal (Earth) ×150
Warning Rune (Earth) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) EVA 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 25% up
Skill Crystal (Earth) ×200
Warning Rune (Earth) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) EVA 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) EVA 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 30% up
Skill Crystal (Earth) ×300
Warning Rune (Earth) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.