Catalyst Sveid

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Catalyst Sveid
    Type
    Race
    Aesir
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Pulsing Breath
    Effect

    Self

    Earth Ring x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    All Stats excluding HP 30% up x 3 turns

    All Allies

    Sureshot x 3 turns
    Frenzy x 3 turns
    Skill Gauge 20% up

    2 Enemies with the lowest Earth Resistance

    200% Earth ATK damage
    DEF 50% down x 3 turns
    Stonechain x 3 turns *Only affects Grounded Heroes

    2 Enemies with the lowest DEF

    200% Earth ATK damage
    DEF 50% down x 3 turns
    Stonechain x 3 turns *Only affects Grounded Heroes

    All Enemies

    140% Earth ATK damage
    Windchain x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    Name
    Pulsing Breath
    Effect

    Self

    Earth Ring x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    All Stats excluding HP 30% up x 3 turns

    All Allies

    Sureshot x 3 turns
    Frenzy x 3 turns
    Skill Gauge 22% up

    2 Enemies with the lowest Earth Resistance

    220% Earth ATK damage
    DEF 50% down x 3 turns
    MDEF 25% down x 3 turns
    Stonechain x 3 turns *Only affects Grounded Heroes

    2 Enemies with the lowest DEF

    220% Earth ATK damage
    DEF 50% down x 3 turns
    MDEF 25% down x 3 turns
    Stonechain x 3 turns *Only affects Grounded Heroes

    All Enemies

    160% Earth ATK damage
    Windchain x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    Name
    Pulsing Breath
    Effect

    Self

    Earth Ring x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    All Stats excluding HP 30% up x 3 turns

    All Allies

    Sureshot x 3 turns
    Frenzy x 3 turns
    Skill Gauge 24% up

    2 Enemies with the lowest Earth Resistance

    240% Earth ATK damage
    DEF 50% down x 3 turns
    MDEF 25% down x 3 turns
    Stonechain x 3 turns *Only affects Grounded Heroes

    2 Enemies with the lowest DEF

    240% Earth ATK damage
    DEF 50% down x 3 turns
    MDEF 25% down x 3 turns
    Stonechain x 3 turns *Only affects Grounded Heroes

    All Enemies

    180% Earth ATK damage
    Windchain x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    Name
    Pulsing Breath
    Effect

    Self

    Earth Ring x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    All Stats excluding HP 30% up x 3 turns

    All Allies

    Sureshot x 3 turns
    Frenzy x 3 turns
    Skill Gauge 26% up

    2 Enemies with the lowest Earth Resistance

    260% Earth ATK damage
    DEF 50% down x 3 turns
    MDEF 25% down x 3 turns
    Stonechain x 3 turns *Only affects Grounded Heroes

    2 Enemies with the lowest DEF

    260% Earth ATK damage
    DEF 50% down x 3 turns
    MDEF 25% down x 3 turns
    Stonechain x 3 turns *Only affects Grounded Heroes

    All Enemies

    200% Earth ATK damage
    Windchain x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    Name
    Pulsing Breath
    Effect

    Self

    Earth Ring x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    All Stats excluding HP 30% up x 3 turns

    All Allies

    Sureshot x 3 turns
    Frenzy x 3 turns
    Skill Gauge 28% up

    2 Enemies with the lowest Earth Resistance

    280% Earth ATK damage
    DEF 50% down x 3 turns
    MDEF 25% down x 3 turns
    Stonechain x 3 turns *Only affects Grounded Heroes

    2 Enemies with the lowest DEF

    280% Earth ATK damage
    DEF 50% down x 3 turns
    MDEF 25% down x 3 turns
    Stonechain x 3 turns *Only affects Grounded Heroes

    All Enemies

    220% Earth ATK damage
    Windchain x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    Name
    Pulsing Breath
    Effect

    Self

    Earth Ring x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    All Stats excluding HP 30% up x 3 turns

    All Allies

    Sureshot x 3 turns
    Frenzy x 3 turns
    Skill Gauge 30% up

    2 Enemies with the lowest Earth Resistance

    300% Earth ATK damage
    DEF 50% down x 3 turns
    MDEF 25% down x 3 turns
    Stonechain x 3 turns *Only affects Grounded Heroes

    2 Enemies with the lowest DEF

    300% Earth ATK damage
    DEF 50% down x 3 turns
    MDEF 25% down x 3 turns
    Stonechain x 3 turns *Only affects Grounded Heroes

    All Enemies

    240% Earth ATK damage
    Windchain x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    Status Effects

    ●

    Limit Burst

    Name
    Earthen Breath
    Effect

    All Enemies

    20% Earth ATK/MATK Average damage 10 times

    All Allied Parties

    Recover 10% of max HP

    ●

    Soul Burst

    Name
    Sveid Burst
    Effect

    All Allies in Raid Battle

    Earth Element damage 30% up x 30 seconds
    ATK 20% up x 30 seconds

    All Allies

    Earth Ring x 10 turns
    Skill Gauge 30% up

    ●

    Passive Skill

    Name
    Resist Eclipse (Constant)
    Skill Lv1

    Self

    (Constant) Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Eclipse Field Resistance 100% up

    Name
    Baptism of Fear (Op/Con)
    Skill Lv1

    Self

    (Opener) Skill Gauge 8% up
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    2 front Enemies

    (Opener) Fear x 5 turns

    Skill Lv2

    Self

    (Opener) Skill Gauge 11% up
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    2 front Enemies

    (Opener) Fear x 5 turns

    Skill Lv3

    Self

    (Opener) Skill Gauge 14% up
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    2 front Enemies

    (Opener) Fear x 5 turns

    Skill Lv4

    Self

    (Opener) Skill Gauge 17% up
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    2 front Enemies

    (Opener) Fear x 5 turns

    Skill Lv5

    Self

    (Opener) Skill Gauge 20% up
    (Constant) DEF 30% up
    (Constant) MDEF 30% up

    2 front Enemies

    (Opener) Fear x 5 turns

    Name
    Sky Master (Op/Con)
    Skill Lv1

    All Allies

    (Constant) Damage up 8% against airborne enemies

    All Enemies

    (Opener) DEF 8% down x 15 turns
    (Opener) MDEF 8% down x 15 turns

    Skill Lv2

    All Allies

    (Constant) Damage up 11% against airborne enemies

    All Enemies

    (Opener) DEF 11% down x 15 turns
    (Opener) MDEF 11% down x 15 turns

    Skill Lv3

    All Allies

    (Constant) Damage up 14% against airborne enemies

    All Enemies

    (Opener) DEF 14% down x 15 turns
    (Opener) MDEF 14% down x 15 turns

    Skill Lv4

    All Allies

    (Constant) Damage up 17% against airborne enemies

    All Enemies

    (Opener) DEF 17% down x 15 turns
    (Opener) MDEF 17% down x 15 turns

    Skill Lv5

    All Allies

    (Constant) Damage up 20% against airborne enemies

    All Enemies

    (Opener) DEF 20% down x 15 turns
    (Opener) MDEF 20% down x 15 turns

    Name
    Alternative Synergy (Con.)
    Skill Lv1

    Self

    (Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 2 from the front

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,913
    245
    78
    149
    149
    193
    124
    180
    Max※1
    99,261
    13,930
    2,334
    6,768
    6,064
    7,252
    3,317
    6,356
    Max※2
    103,125
    14,357
    2,727
    7,120
    6,413
    7,704
    3,649
    6,806

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Jester Orb

    Knowledge Orb

    Hawk Orb

    Goat Orb

    Colt Orb

    Verdfruit Orb

    Warrior Orb

    Technique Orb

    Eagle Orb

    Goat Orb

    Steed Orb

    Verdfruit Orb

    Warrior Orb

    Technique Orb

    Hawk Orb

    Raven Orb

    Wyrm Orb

    Verdfruit Orb

    Luxland Orb

    Sun Orb

    Moon Orb

    Star Orb

    Dawnmist Orb

    Verdwyrm Orb

    Luxsea Orb

    Cervus Orb

    Pavo Orb

    Aquila Orb

    Luxwing Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Pavo Orb

    Aquila Orb

    Luxshell Orb

    Verdwyrm Orb

    Otho Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Eclipse Orb

    Ghost Orb

    Prophet Orb

    Blizzard Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Venus Orb

    Newmoon Orb

    Unicorn Orb

    Champion Orb

    Pride Orb

    Mars Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    King Orb

    Pride Orb

    Venus Orb

    Saturn Orb

    Eclipse Orb

    Whitewyrm Orb

    Underworld Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Valkyrie Orb

    Holywyrm Orb

    Underworld Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Goddess Orb

    Holywyrm Orb

    Underworld Orb

    Ancient God Orb

    Death Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Ancient God Orb

    Death Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Wicked Hawk Orb (Aesir)

    Holy Wolf Orb (Aesir)

    Wicked Wolf Orb (Aesir)

    Holy Boar Orb (Aesir)

    Holy Butterfly Orb (Aesir)

    Shell Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Pulsing Breath
    Effect

    Self

    Earth Ring x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    All Stats excluding HP 30% up x 3 turns

    All Allies

    Sureshot x 3 turns
    Frenzy x 3 turns
    Skill Gauge 20% up

    2 Enemies with the lowest Earth Resistance

    200% Earth ATK damage
    DEF 50% down x 3 turns
    Stonechain x 3 turns *Only affects Grounded Heroes

    2 Enemies with the lowest DEF

    200% Earth ATK damage
    DEF 50% down x 3 turns
    Stonechain x 3 turns *Only affects Grounded Heroes

    All Enemies

    140% Earth ATK damage
    Windchain x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    ●

    Limit Burst

    Name
    Voxtratlaga
    Effect

    All Enemies

    20% Earth ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Absolute Energy <3> (Op/Con)
    Skill Lv
    1
    Effect

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 10% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Warning Rune (Earth) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 3% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Absolute Energy <3> (Op/Con)
    Skill Lv
    2
    Effect

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Earth) ×100

    Warning Rune (Earth) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 6% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Absolute Energy <3> (Op/Con)
    Skill Lv
    3
    Effect

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 20% up

    Materials Needed

    Skill Crystal (Earth) ×150

    Warning Rune (Earth) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Absolute Energy <3> (Op/Con)
    Skill Lv
    4
    Effect

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 25% up

    Materials Needed

    Skill Crystal (Earth) ×200

    Warning Rune (Earth) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Absolute Energy <3> (Op/Con)
    Skill Lv
    5
    Effect

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 30% up

    Materials Needed

    Skill Crystal (Earth) ×300

    Warning Rune (Earth) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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