Byakuya Kuchiki
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Basic Info
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Action Skill
Element
3 front Allies
Shadow Clone x 2 turns
Stoneskin x 3 turns
3 back Allies
Quick x 2 turns
Decree x 3 turns
[On Decree] Enemy with the lowest HP
50% Light MATK damage
Reckoning x 3 turns
Light Wound x 3 turns
All Enemies
140% Light MATK damage *Ignores Barriers
Holychain x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Front Enemy
160% Light MATK damage *Ignores Barriers
Back Enemy
160% Light MATK damage *Ignores Barriers
3 front Allies
Shadow Clone x 2 turns
Stoneskin x 3 turns
3 back Allies
Quick x 2 turns
Decree x 3 turns
Light Element damage 6% up x 3 turns
[On Decree] Enemy with the lowest HP
50% Light MATK damage
Reckoning x 3 turns
Light Wound x 3 turns
All Enemies
160% Light MATK damage *Ignores Barriers
Holychain x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Front Enemy
180% Light MATK damage *Ignores Barriers
Back Enemy
180% Light MATK damage *Ignores Barriers
3 front Allies
Shadow Clone x 2 turns
Stoneskin x 3 turns
3 back Allies
Quick x 2 turns
Decree x 3 turns
Light Element damage 12% up x 3 turns
[On Decree] Enemy with the lowest HP
50% Light MATK damage
Reckoning x 3 turns
Light Wound x 3 turns
All Enemies
180% Light MATK damage *Ignores Barriers
Holychain x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Front Enemy
200% Light MATK damage *Ignores Barriers
Back Enemy
200% Light MATK damage *Ignores Barriers
3 front Allies
Shadow Clone x 2 turns
Stoneskin x 3 turns
3 back Allies
Quick x 2 turns
Decree x 3 turns
Light Element damage 18% up x 3 turns
[On Decree] Enemy with the lowest HP
50% Light MATK damage
Reckoning x 3 turns
Light Wound x 3 turns
All Enemies
200% Light MATK damage *Ignores Barriers
Holychain x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Front Enemy
220% Light MATK damage *Ignores Barriers
Back Enemy
220% Light MATK damage *Ignores Barriers
3 front Allies
Shadow Clone x 2 turns
Stoneskin x 3 turns
3 back Allies
Quick x 2 turns
Decree x 3 turns
Light Element damage 24% up x 3 turns
[On Decree] Enemy with the lowest HP
50% Light MATK damage
Reckoning x 3 turns
Light Wound x 3 turns
All Enemies
220% Light MATK damage *Ignores Barriers
Holychain x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Front Enemy
240% Light MATK damage *Ignores Barriers
Back Enemy
240% Light MATK damage *Ignores Barriers
3 front Allies
Shadow Clone x 2 turns
Stoneskin x 3 turns
3 back Allies
Quick x 2 turns
Decree x 3 turns
Light Element damage 30% up x 3 turns
[On Decree] Enemy with the lowest HP
50% Light MATK damage
Reckoning x 3 turns
Light Wound x 3 turns
All Enemies
240% Light MATK damage *Ignores Barriers
Holychain x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Front Enemy
260% Light MATK damage *Ignores Barriers
Back Enemy
260% Light MATK damage *Ignores Barriers
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
Front Enemy
500% Light MATK damage 5 times
All Allies in Raid Battle
Light Element damage 30% up x 30 seconds
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
All Allied Aesir
(Constant) 8% damage up against Beasts
(Constant) Light Element damage 8% up
All Allied Aesir
(Constant) 11% damage up against Beasts
(Constant) Light Element damage 11% up
All Allied Aesir
(Constant) 14% damage up against Beasts
(Constant) Light Element damage 14% up
All Allied Aesir
(Constant) 17% damage up against Beasts
(Constant) Light Element damage 17% up
All Allied Aesir
(Constant) 20% damage up against Beasts
(Constant) Light Element damage 20% up
All Grounded Allies
(Opener) Quick x 5 turns
(Constant) HP 8% up
All Grounded Allies
(Opener) Quick x 5 turns
(Constant) HP 11% up
All Grounded Allies
(Opener) Quick x 5 turns
(Constant) HP 14% up
All Grounded Allies
(Opener) Quick x 5 turns
(Constant) HP 17% up
All Grounded Allies
(Opener) Quick x 5 turns
(Constant) HP 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Guard Orb
Spirit Orb
Wing Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Hawk Orb
Raven Orb
Steed Orb
Verdfruit Orb
Priest Orb
Knowledge Orb
Eagle Orb
Raven Orb
Steed Orb
Verdfruit Orb
Mage Orb
Knowledge Orb
Hawk Orb
Raven Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Luxsea Orb
Cervus Orb
Pavo Orb
Aquila Orb
Luxwing Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Moby Orb
Aquila Orb
Noxshell Orb
Verdwyrm Orb
Witch Orb
Quicksand Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Sage Orb
Blizzard Orb
Mercury Orb
Neptune Orb
Fullmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Neptune Orb
Newmoon Orb
Unicorn Orb
King Orb
Pride Orb
Saturn Orb
Neptune Orb
Fullmoon Orb
Blackwyrm Orb
King Orb
Pride Orb
Mercury Orb
Mars Orb
Newmoon Orb
Blackwyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
War God Orb
Goddess Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
War God Orb
Valkyrie Orb
Unholywyrm Orb
Underworld Orb
Death Orb
Ancient God Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Holy Bear Orb (Aesir)
Wicked Bear Orb (Aesir)
Holy Fox Orb (Aesir)
Wicked Fox Orb (Aesir)
Holy Ox Orb (Aesir)
Wicked Ox Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
3 front Allies
Shadow Clone x 2 turns
Stoneskin x 3 turns
3 back Allies
Quick x 2 turns
Decree x 3 turns
[On Decree] Enemy with the lowest HP
50% Light MATK damage
Reckoning x 3 turns
Light Wound x 3 turns
All Enemies
140% Light MATK damage *Ignores Barriers
Holychain x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Front Enemy
160% Light MATK damage *Ignores Barriers
Back Enemy
160% Light MATK damage *Ignores Barriers
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Limit Burst
All Enemies
20% Light MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) Silence Resistance 20% up x 5 turns
(Opener) Fear Resistance 20% up x 5 turns
Skill Crystal (Light) ×50
Wealth Rune (Light) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MATK 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 9% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) Silence Resistance 40% up x 5 turns
(Opener) Fear Resistance 40% up x 5 turns
Skill Crystal (Light) ×100
Wealth Rune (Light) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MATK 12% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) Silence Resistance 60% up x 5 turns
(Opener) Fear Resistance 60% up x 5 turns
Skill Crystal (Light) ×150
Wealth Rune (Light) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 15% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MATK 18% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) Silence Resistance 80% up x 5 turns
(Opener) Fear Resistance 80% up x 5 turns
Skill Crystal (Light) ×200
Wealth Rune (Light) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 21% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MATK 24% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 27% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MATK 30% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) Silence Resistance 100% up x 5 turns
(Opener) Fear Resistance 100% up x 5 turns
Skill Crystal (Light) ×300
Wealth Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Hraesvelgr Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Hraesvelgr Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Hraesvelgr Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Hraesvelgr Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Hraesvelgr Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
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