Savior Buri

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Savior Buri
    Type
    Race
    Aesir
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Chaos Ruin
    Effect

    Self

    Dark Ring x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    All Stats excluding HP 30% up x 3 turns

    All Allies

    Master x 3 turns
    Quick x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.

    2 Enemies with the lowest Dark Resistance

    200% Dark ATK damage
    DEF 50% down x 3 turns
    Shadowbound x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest MATK

    200% Dark ATK damage
    DEF 50% down x 3 turns
    Shadowbound x 3 turns *Only affects Airborne Heroes

    All Enemies

    140% Dark ATK damage
    Pitchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    Name
    Chaos Ruin
    Effect

    Self

    Dark Ring x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    All Stats excluding HP 30% up x 3 turns

    All Allies

    Master x 3 turns
    Quick x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.

    2 Enemies with the lowest Dark Resistance

    220% Dark ATK damage
    DEF 50% down x 3 turns
    Shadowbound x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest MATK

    220% Dark ATK damage
    DEF 50% down x 3 turns
    Shadowbound x 3 turns *Only affects Airborne Heroes

    All Enemies

    160% Dark ATK damage
    MDEF 10% down x 3 turns
    Pitchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    Name
    Chaos Ruin
    Effect

    Self

    Dark Ring x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    All Stats excluding HP 30% up x 3 turns

    All Allies

    Master x 3 turns
    Quick x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.

    2 Enemies with the lowest Dark Resistance

    240% Dark ATK damage
    DEF 50% down x 3 turns
    Shadowbound x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest MATK

    240% Dark ATK damage
    DEF 50% down x 3 turns
    Shadowbound x 3 turns *Only affects Airborne Heroes

    All Enemies

    180% Dark ATK damage
    MDEF 20% down x 3 turns
    Pitchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    Name
    Chaos Ruin
    Effect

    Self

    Dark Ring x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    All Stats excluding HP 30% up x 3 turns

    All Allies

    Master x 3 turns
    Quick x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.

    2 Enemies with the lowest Dark Resistance

    260% Dark ATK damage
    DEF 50% down x 3 turns
    Shadowbound x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest MATK

    260% Dark ATK damage
    DEF 50% down x 3 turns
    Shadowbound x 3 turns *Only affects Airborne Heroes

    All Enemies

    200% Dark ATK damage
    MDEF 30% down x 3 turns
    Pitchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    Name
    Chaos Ruin
    Effect

    Self

    Dark Ring x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    All Stats excluding HP 30% up x 3 turns

    All Allies

    Master x 3 turns
    Quick x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.

    2 Enemies with the lowest Dark Resistance

    280% Dark ATK damage
    DEF 50% down x 3 turns
    Shadowbound x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest MATK

    280% Dark ATK damage
    DEF 50% down x 3 turns
    Shadowbound x 3 turns *Only affects Airborne Heroes

    All Enemies

    220% Dark ATK damage
    MDEF 40% down x 3 turns
    Pitchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    Name
    Chaos Ruin
    Effect

    Self

    Dark Ring x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    All Stats excluding HP 30% up x 3 turns

    All Allies

    Master x 3 turns
    Quick x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.

    2 Enemies with the lowest Dark Resistance

    300% Dark ATK damage
    DEF 50% down x 3 turns
    Shadowbound x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest MATK

    300% Dark ATK damage
    DEF 50% down x 3 turns
    Shadowbound x 3 turns *Only affects Airborne Heroes

    All Enemies

    240% Dark ATK damage
    MDEF 50% down x 3 turns
    Pitchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    Status Effects

    ●

    Limit Burst

    Name
    Black Hole
    Effect

    All Enemies

    40% Dark ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    Binding Darkness (Op/Con)
    Skill Lv1

    All Allies

    (Constant) ATK 10% up

    All Airborne Enemies

    (Opener) Pitchain x 5 turns

    Skill Lv2

    All Allies

    (Constant) ATK 15% up

    All Airborne Enemies

    (Opener) Pitchain x 5 turns

    Skill Lv3

    All Allies

    (Constant) ATK 20% up

    All Airborne Enemies

    (Opener) Pitchain x 5 turns

    Skill Lv4

    All Allies

    (Constant) ATK 25% up

    All Airborne Enemies

    (Opener) Pitchain x 5 turns

    Skill Lv5

    All Allies

    (Constant) ATK 30% up

    All Airborne Enemies

    (Opener) Pitchain x 5 turns

    Name
    Chaos Invasion (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Skill Gauge 10% up
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    Self

    (Opener) Status Ailment Resistance 50% up x 5 turns

    Skill Lv2

    All Allies

    (Opener) Skill Gauge 10% up
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    Self

    (Opener) Status Ailment Resistance 50% up x 5 turns

    Skill Lv3

    All Allies

    (Opener) Skill Gauge 10% up
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    Self

    (Opener) Status Ailment Resistance 50% up x 5 turns

    Skill Lv4

    All Allies

    (Opener) Skill Gauge 10% up
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    Self

    (Opener) Status Ailment Resistance 50% up x 5 turns

    Skill Lv5

    All Allies

    (Opener) Skill Gauge 10% up
    (Constant) DEF 30% up
    (Constant) MDEF 30% up

    Self

    (Opener) Status Ailment Resistance 50% up x 5 turns

    Name
    Combat Ruler <3> (Op/Con)
    Skill Lv1

    3 back Allies

    (Constant) Damage up 10% against airborne enemies
    (Constant) Damage up 3% against grounded enemies

    All Enemies

    (Opener) DEF 8% down x 15 turns
    (Opener) MDEF 8% down x 15 turns

    Skill Lv2

    3 back Allies

    (Constant) Damage up 15% against airborne enemies
    (Constant) Damage up 6% against grounded enemies

    All Enemies

    (Opener) DEF 11% down x 15 turns
    (Opener) MDEF 11% down x 15 turns

    Skill Lv3

    3 back Allies

    (Constant) Damage up 20% against airborne enemies
    (Constant) Damage up 9% against grounded enemies

    All Enemies

    (Opener) DEF 14% down x 15 turns
    (Opener) MDEF 14% down x 15 turns

    Skill Lv4

    3 back Allies

    (Constant) Damage up 25% against airborne enemies
    (Constant) Damage up 12% against grounded enemies

    All Enemies

    (Opener) DEF 17% down x 15 turns
    (Opener) MDEF 17% down x 15 turns

    Skill Lv5

    3 back Allies

    (Constant) Damage up 30% against airborne enemies
    (Constant) Damage up 15% against grounded enemies

    All Enemies

    (Opener) DEF 20% down x 15 turns
    (Opener) MDEF 20% down x 15 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,693
    245
    100
    145
    141
    183
    153
    174
    Max※1
    64,892
    10,311
    3,252
    5,130
    4,546
    6,044
    4,846
    5,982
    Max※2
    68,756
    10,737
    3,645
    5,482
    4,894
    6,496
    5,178
    6,431

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Jester Orb

    Knowledge Orb

    Hawk Orb

    Goat Orb

    Colt Orb

    Verdfruit Orb

    Warrior Orb

    Technique Orb

    Eagle Orb

    Goat Orb

    Steed Orb

    Verdfruit Orb

    Warrior Orb

    Technique Orb

    Hawk Orb

    Raven Orb

    Wyrm Orb

    Verdfruit Orb

    Luxland Orb

    Sun Orb

    Moon Orb

    Star Orb

    Dawnmist Orb

    Verdwyrm Orb

    Luxsea Orb

    Cervus Orb

    Pavo Orb

    Aquila Orb

    Luxwing Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Pavo Orb

    Aquila Orb

    Luxshell Orb

    Verdwyrm Orb

    Otho Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Eclipse Orb

    Ghost Orb

    Prophet Orb

    Blizzard Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Venus Orb

    Newmoon Orb

    Unicorn Orb

    Champion Orb

    Pride Orb

    Mars Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    King Orb

    Pride Orb

    Venus Orb

    Saturn Orb

    Eclipse Orb

    Whitewyrm Orb

    Underworld Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Valkyrie Orb

    Holywyrm Orb

    Underworld Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Goddess Orb

    Holywyrm Orb

    Underworld Orb

    Ancient God Orb

    Death Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Ancient God Orb

    Death Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Wicked Hawk Orb (Aesir)

    Holy Wolf Orb (Aesir)

    Wicked Wolf Orb (Aesir)

    Holy Boar Orb (Aesir)

    Holy Butterfly Orb (Aesir)

    Shell Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Chaos Ruin
    Effect

    Self

    Dark Ring x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    All Stats excluding HP 30% up x 3 turns

    All Allies

    Master x 3 turns
    Quick x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.

    2 Enemies with the lowest Dark Resistance

    200% Dark ATK damage
    DEF 50% down x 3 turns
    Shadowbound x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest MATK

    200% Dark ATK damage
    DEF 50% down x 3 turns
    Shadowbound x 3 turns *Only affects Airborne Heroes

    All Enemies

    140% Dark ATK damage
    Pitchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    ●

    Limit Burst

    Name
    Helsblot
    Effect

    All Enemies

    20% Dark ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Chaos Domination (Con.)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) Light Element Resistance 8% up
    (Constant) Dark Element damage 10% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Fortune Rune (Dark) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Chaos Domination (Con.)
    Skill Lv
    2
    Effect

    All Allies

    (Constant) Light Element Resistance 11% up
    (Constant) Dark Element damage 15% up

    Materials Needed

    Skill Crystal (Dark) ×100

    Fortune Rune (Dark) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Chaos Domination (Con.)
    Skill Lv
    3
    Effect

    All Allies

    (Constant) Light Element Resistance 14% up
    (Constant) Dark Element damage 20% up

    Materials Needed

    Skill Crystal (Dark) ×150

    Fortune Rune (Dark) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Chaos Domination (Con.)
    Skill Lv
    4
    Effect

    All Allies

    (Constant) Light Element Resistance 17% up
    (Constant) Dark Element damage 25% up

    Materials Needed

    Skill Crystal (Dark) ×200

    Fortune Rune (Dark) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Chaos Domination (Con.)
    Skill Lv
    5
    Effect

    All Allies

    (Constant) Light Element Resistance 20% up
    (Constant) Dark Element damage 30% up

    Materials Needed

    Skill Crystal (Dark) ×300

    Fortune Rune (Dark) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Neviria Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Neviria Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Neviria Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Neviria Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Neviria Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

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