Savior Buri
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Basic Info
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Action Skill
Element
Self
Dark Ring x 3 turns
Status Ailment Resistance 50% up x 3 turns
All Stats excluding HP 30% up x 3 turns
All Allies
Master x 3 turns
Quick x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
2 Enemies with the lowest Dark Resistance
200% Dark ATK damage
DEF 50% down x 3 turns
Shadowbound x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest MATK
200% Dark ATK damage
DEF 50% down x 3 turns
Shadowbound x 3 turns *Only affects Airborne Heroes
All Enemies
140% Dark ATK damage
Pitchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Self
Dark Ring x 3 turns
Status Ailment Resistance 50% up x 3 turns
All Stats excluding HP 30% up x 3 turns
All Allies
Master x 3 turns
Quick x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
2 Enemies with the lowest Dark Resistance
220% Dark ATK damage
DEF 50% down x 3 turns
Shadowbound x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest MATK
220% Dark ATK damage
DEF 50% down x 3 turns
Shadowbound x 3 turns *Only affects Airborne Heroes
All Enemies
160% Dark ATK damage
MDEF 10% down x 3 turns
Pitchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Self
Dark Ring x 3 turns
Status Ailment Resistance 50% up x 3 turns
All Stats excluding HP 30% up x 3 turns
All Allies
Master x 3 turns
Quick x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
2 Enemies with the lowest Dark Resistance
240% Dark ATK damage
DEF 50% down x 3 turns
Shadowbound x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest MATK
240% Dark ATK damage
DEF 50% down x 3 turns
Shadowbound x 3 turns *Only affects Airborne Heroes
All Enemies
180% Dark ATK damage
MDEF 20% down x 3 turns
Pitchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Self
Dark Ring x 3 turns
Status Ailment Resistance 50% up x 3 turns
All Stats excluding HP 30% up x 3 turns
All Allies
Master x 3 turns
Quick x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
2 Enemies with the lowest Dark Resistance
260% Dark ATK damage
DEF 50% down x 3 turns
Shadowbound x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest MATK
260% Dark ATK damage
DEF 50% down x 3 turns
Shadowbound x 3 turns *Only affects Airborne Heroes
All Enemies
200% Dark ATK damage
MDEF 30% down x 3 turns
Pitchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Self
Dark Ring x 3 turns
Status Ailment Resistance 50% up x 3 turns
All Stats excluding HP 30% up x 3 turns
All Allies
Master x 3 turns
Quick x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
2 Enemies with the lowest Dark Resistance
280% Dark ATK damage
DEF 50% down x 3 turns
Shadowbound x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest MATK
280% Dark ATK damage
DEF 50% down x 3 turns
Shadowbound x 3 turns *Only affects Airborne Heroes
All Enemies
220% Dark ATK damage
MDEF 40% down x 3 turns
Pitchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Self
Dark Ring x 3 turns
Status Ailment Resistance 50% up x 3 turns
All Stats excluding HP 30% up x 3 turns
All Allies
Master x 3 turns
Quick x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
2 Enemies with the lowest Dark Resistance
300% Dark ATK damage
DEF 50% down x 3 turns
Shadowbound x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest MATK
300% Dark ATK damage
DEF 50% down x 3 turns
Shadowbound x 3 turns *Only affects Airborne Heroes
All Enemies
240% Dark ATK damage
MDEF 50% down x 3 turns
Pitchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
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Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
All Allies
(Constant) ATK 10% up
All Airborne Enemies
(Opener) Pitchain x 5 turns
All Allies
(Constant) ATK 15% up
All Airborne Enemies
(Opener) Pitchain x 5 turns
All Allies
(Constant) ATK 20% up
All Airborne Enemies
(Opener) Pitchain x 5 turns
All Allies
(Constant) ATK 25% up
All Airborne Enemies
(Opener) Pitchain x 5 turns
All Allies
(Constant) ATK 30% up
All Airborne Enemies
(Opener) Pitchain x 5 turns
All Allies
(Opener) Skill Gauge 10% up
(Constant) DEF 10% up
(Constant) MDEF 10% up
Self
(Opener) Status Ailment Resistance 50% up x 5 turns
All Allies
(Opener) Skill Gauge 10% up
(Constant) DEF 15% up
(Constant) MDEF 15% up
Self
(Opener) Status Ailment Resistance 50% up x 5 turns
All Allies
(Opener) Skill Gauge 10% up
(Constant) DEF 20% up
(Constant) MDEF 20% up
Self
(Opener) Status Ailment Resistance 50% up x 5 turns
All Allies
(Opener) Skill Gauge 10% up
(Constant) DEF 25% up
(Constant) MDEF 25% up
Self
(Opener) Status Ailment Resistance 50% up x 5 turns
All Allies
(Opener) Skill Gauge 10% up
(Constant) DEF 30% up
(Constant) MDEF 30% up
Self
(Opener) Status Ailment Resistance 50% up x 5 turns
3 back Allies
(Constant) Damage up 10% against airborne enemies
(Constant) Damage up 3% against grounded enemies
All Enemies
(Opener) DEF 8% down x 15 turns
(Opener) MDEF 8% down x 15 turns
3 back Allies
(Constant) Damage up 15% against airborne enemies
(Constant) Damage up 6% against grounded enemies
All Enemies
(Opener) DEF 11% down x 15 turns
(Opener) MDEF 11% down x 15 turns
3 back Allies
(Constant) Damage up 20% against airborne enemies
(Constant) Damage up 9% against grounded enemies
All Enemies
(Opener) DEF 14% down x 15 turns
(Opener) MDEF 14% down x 15 turns
3 back Allies
(Constant) Damage up 25% against airborne enemies
(Constant) Damage up 12% against grounded enemies
All Enemies
(Opener) DEF 17% down x 15 turns
(Opener) MDEF 17% down x 15 turns
3 back Allies
(Constant) Damage up 30% against airborne enemies
(Constant) Damage up 15% against grounded enemies
All Enemies
(Opener) DEF 20% down x 15 turns
(Opener) MDEF 20% down x 15 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Wing Orb
Shell Orb
Fruit Orb
Jester Orb
Knowledge Orb
Hawk Orb
Goat Orb
Colt Orb
Verdfruit Orb
Warrior Orb
Technique Orb
Eagle Orb
Goat Orb
Steed Orb
Verdfruit Orb
Warrior Orb
Technique Orb
Hawk Orb
Raven Orb
Wyrm Orb
Verdfruit Orb
Luxland Orb
Sun Orb
Moon Orb
Star Orb
Dawnmist Orb
Verdwyrm Orb
Luxsea Orb
Cervus Orb
Pavo Orb
Aquila Orb
Luxwing Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Aquila Orb
Luxshell Orb
Verdwyrm Orb
Otho Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Prophet Orb
Blizzard Orb
Venus Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Venus Orb
Newmoon Orb
Unicorn Orb
Champion Orb
Pride Orb
Mars Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Pride Orb
Venus Orb
Saturn Orb
Eclipse Orb
Whitewyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
War God Orb
Valkyrie Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Resurrection Orb
Goddess Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Wicked Hawk Orb (Aesir)
Holy Wolf Orb (Aesir)
Wicked Wolf Orb (Aesir)
Holy Boar Orb (Aesir)
Holy Butterfly Orb (Aesir)
Shell Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
[+] See More
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Normal Attack Element
Element
●
Action Skill
Element
Self
Dark Ring x 3 turns
Status Ailment Resistance 50% up x 3 turns
All Stats excluding HP 30% up x 3 turns
All Allies
Master x 3 turns
Quick x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
2 Enemies with the lowest Dark Resistance
200% Dark ATK damage
DEF 50% down x 3 turns
Shadowbound x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest MATK
200% Dark ATK damage
DEF 50% down x 3 turns
Shadowbound x 3 turns *Only affects Airborne Heroes
All Enemies
140% Dark ATK damage
Pitchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
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Limit Burst
All Enemies
20% Dark ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Constant) Light Element Resistance 8% up
(Constant) Dark Element damage 10% up
Skill Crystal (Dark) ×50
Fortune Rune (Dark) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Constant) Light Element Resistance 11% up
(Constant) Dark Element damage 15% up
Skill Crystal (Dark) ×100
Fortune Rune (Dark) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Constant) Light Element Resistance 14% up
(Constant) Dark Element damage 20% up
Skill Crystal (Dark) ×150
Fortune Rune (Dark) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Constant) Light Element Resistance 17% up
(Constant) Dark Element damage 25% up
Skill Crystal (Dark) ×200
Fortune Rune (Dark) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Constant) Light Element Resistance 20% up
(Constant) Dark Element damage 30% up
Skill Crystal (Dark) ×300
Fortune Rune (Dark) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Neviria Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Neviria Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Neviria Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Neviria Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Neviria Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.