Lunar God Tsukuyomi

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Lunar God Tsukuyomi
    Type
    Race
    Aesir
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Rising Moon
    Effect

    Enemy with the highest ATK

    160% Dark MATK damage
    Dark Wound x 3 turns *Only affects Grounded Heroes
    MDEF 20% down x 3 turns

    Enemy with the highest DEF

    160% Dark MATK damage
    Dark Wound x 3 turns *Only affects Grounded Heroes
    MDEF 20% down x 3 turns

    Enemy with the highest ACC

    160% Dark MATK damage
    Dark Wound x 3 turns *Only affects Grounded Heroes
    MDEF 20% down x 3 turns

    Name
    Rising Moon
    Effect

    Enemy with the highest ATK

    180% Dark MATK damage
    Dark Wound x 3 turns *Only affects Grounded Heroes
    MDEF 20% down x 3 turns

    Enemy with the highest DEF

    180% Dark MATK damage
    Dark Wound x 3 turns *Only affects Grounded Heroes
    MDEF 20% down x 3 turns

    Enemy with the highest ACC

    180% Dark MATK damage
    Dark Wound x 3 turns *Only affects Grounded Heroes
    MDEF 20% down x 3 turns

    Name
    Rising Moon
    Effect

    Enemy with the highest ATK

    200% Dark MATK damage
    Dark Wound x 3 turns *Only affects Grounded Heroes
    MDEF 20% down x 3 turns

    Enemy with the highest DEF

    200% Dark MATK damage
    Dark Wound x 3 turns *Only affects Grounded Heroes
    MDEF 20% down x 3 turns

    Enemy with the highest ACC

    200% Dark MATK damage
    Dark Wound x 3 turns *Only affects Grounded Heroes
    MDEF 20% down x 3 turns

    Name
    Rising Moon
    Effect

    Enemy with the highest ATK

    220% Dark MATK damage
    Dark Wound x 3 turns *Only affects Grounded Heroes
    MDEF 20% down x 3 turns

    Enemy with the highest DEF

    220% Dark MATK damage
    Dark Wound x 3 turns *Only affects Grounded Heroes
    MDEF 20% down x 3 turns

    Enemy with the highest ACC

    220% Dark MATK damage
    Dark Wound x 3 turns *Only affects Grounded Heroes
    MDEF 20% down x 3 turns

    Name
    Rising Moon
    Effect

    Enemy with the highest ATK

    240% Dark MATK damage
    Dark Wound x 3 turns *Only affects Grounded Heroes
    MDEF 20% down x 3 turns

    Enemy with the highest DEF

    240% Dark MATK damage
    Dark Wound x 3 turns *Only affects Grounded Heroes
    MDEF 20% down x 3 turns

    Enemy with the highest ACC

    240% Dark MATK damage
    Dark Wound x 3 turns *Only affects Grounded Heroes
    MDEF 20% down x 3 turns

    Name
    Rising Moon
    Effect

    Enemy with the highest ATK

    260% Dark MATK damage
    Dark Wound x 3 turns *Only affects Grounded Heroes
    MDEF 20% down x 3 turns

    Enemy with the highest DEF

    260% Dark MATK damage
    Dark Wound x 3 turns *Only affects Grounded Heroes
    MDEF 20% down x 3 turns

    Enemy with the highest ACC

    260% Dark MATK damage
    Dark Wound x 3 turns *Only affects Grounded Heroes
    MDEF 20% down x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Black Hole
    Effect

    All Enemies

    40% Dark ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Soul Burst

    Name
    Tsukuyomi Burst
    Effect

    Front Enemy

    500% Dark MATK damage 4 times

    All Allies in Raid Battle

    Dark Element damage 20% up x 30 seconds

    ●

    Passive Skill

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    Magic Up <3> (Con.)
    Skill Lv1

    3 Allies with the highest MATK

    (Constant) MATK 3% up

    Skill Lv2

    3 Allies with the highest MATK

    (Constant) MATK 6% up

    Skill Lv3

    3 Allies with the highest MATK

    (Constant) MATK 9% up

    Skill Lv4

    3 Allies with the highest MATK

    (Constant) MATK 12% up

    Skill Lv5

    3 Allies with the highest MATK

    (Constant) MATK 15% up

    Name
    Chaos Up <3> (Con.)
    Skill Lv1

    3 Allies with the highest MATK

    (Constant) Dark Element damage 8% up

    Skill Lv2

    3 Allies with the highest MATK

    (Constant) Dark Element damage 11% up

    Skill Lv3

    3 Allies with the highest MATK

    (Constant) Dark Element damage 14% up

    Skill Lv4

    3 Allies with the highest MATK

    (Constant) Dark Element damage 17% up

    Skill Lv5

    3 Allies with the highest MATK

    (Constant) Dark Element damage 20% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,432
    133
    204
    135
    156
    200
    150
    175
    Max※1
    52,127
    4,398
    7,754
    4,580
    5,846
    6,279
    5,426
    6,772
    Max※2
    55,949
    4,780
    8,153
    4,933
    6,209
    6,743
    5,764
    7,229

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Jester Orb

    Technique Orb

    Hawk Orb

    Goat Orb

    Colt Orb

    Verdfruit Orb

    Mage Orb

    Knowledge Orb

    Eagle Orb

    Goat Orb

    Steed Orb

    Verdfruit Orb

    Priest Orb

    Technique Orb

    Hawk Orb

    Raven Orb

    Wyrm Orb

    Verdfruit Orb

    Luxland Orb

    Sun Orb

    Moon Orb

    Meteor Orb

    Duskmist Orb

    Verdwyrm Orb

    Noxland Orb

    Cervus Orb

    Pavo Orb

    Aquila Orb

    Luxwing Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Moby Orb

    Aquila Orb

    Luxshell Orb

    Verdwyrm Orb

    Otho Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Eclipse Orb

    Ghost Orb

    Prophet Orb

    Quicksand Orb

    Mars Orb

    Neptune Orb

    Fullmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Mars Orb

    Eclipse Orb

    Unicorn Orb

    Champion Orb

    Pride Orb

    Mercury Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    King Orb

    Pride Orb

    Jupiter Orb

    Venus Orb

    Eclipse Orb

    Blackwyrm Orb

    Underworld Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Goddess Orb

    Holywyrm Orb

    Underworld Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Valkyrie Orb

    Unholywyrm Orb

    Underworld Orb

    Death Orb

    Ancient God Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Ancient God Orb

    Death Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Holy Bear Orb (Aesir)

    Wicked Bear Orb (Aesir)

    Holy Fox Orb (Aesir)

    Wicked Fox Orb (Aesir)

    Holy Ox Orb (Aesir)

    Wicked Ox Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Rising Moon
    Effect

    Enemy with the highest ATK

    160% Dark MATK damage
    Dark Wound x 3 turns *Only affects Grounded Heroes
    MDEF 20% down x 3 turns

    Enemy with the highest DEF

    160% Dark MATK damage
    Dark Wound x 3 turns *Only affects Grounded Heroes
    MDEF 20% down x 3 turns

    Enemy with the highest ACC

    160% Dark MATK damage
    Dark Wound x 3 turns *Only affects Grounded Heroes
    MDEF 20% down x 3 turns

    ●

    Limit Burst

    Name
    Meginssymbel
    Effect

    All Enemies

    20% Dark MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Ground Master (Op/Con)
    Skill Lv
    1
    Effect

    All Enemies

    (Opener) DEF 3% down x 10 turns
    (Opener) MDEF 3% down x 10 turns

    All Allies

    (Constant) Damage up 10% against grounded enemies

    Materials Needed

    Skill Crystal (Dark) ×50

    Fortune Rune (Dark) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Ground Master (Op/Con)
    Skill Lv
    2
    Effect

    All Enemies

    (Opener) DEF 6% down x 10 turns
    (Opener) MDEF 6% down x 10 turns

    All Allies

    (Constant) Damage up 15% against grounded enemies

    Materials Needed

    Skill Crystal (Dark) ×100

    Fortune Rune (Dark) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Ground Master (Op/Con)
    Skill Lv
    3
    Effect

    All Enemies

    (Opener) DEF 9% down x 10 turns
    (Opener) MDEF 9% down x 10 turns

    All Allies

    (Constant) Damage up 20% against grounded enemies

    Materials Needed

    Skill Crystal (Dark) ×150

    Fortune Rune (Dark) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Magic Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) MATK 18% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Ground Master (Op/Con)
    Skill Lv
    4
    Effect

    All Enemies

    (Opener) DEF 12% down x 10 turns
    (Opener) MDEF 12% down x 10 turns

    All Allies

    (Constant) Damage up 25% against grounded enemies

    Materials Needed

    Skill Crystal (Dark) ×200

    Fortune Rune (Dark) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) MATK 21% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Magic Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) MATK 24% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) MATK 27% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Magic Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) MATK 30% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Ground Master (Op/Con)
    Skill Lv
    5
    Effect

    All Enemies

    (Opener) DEF 15% down x 10 turns
    (Opener) MDEF 15% down x 10 turns

    All Allies

    (Constant) Damage up 30% against grounded enemies

    Materials Needed

    Skill Crystal (Dark) ×300

    Fortune Rune (Dark) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Neviria Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Neviria Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Neviria Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Neviria Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Neviria Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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