Calamitous Aurquias
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Basic Info
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Action Skill
Element
Self
Overpower x 3 turns
Earth Ring x 3 turns
Quick x 3 turns
All Allies
Skill Gauge 20% up
Grace x 3
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Frenzy x 3 turns
Shadow Clone x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
Stonechain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Jotun heroes
Windchain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Jotun heroes
Earth Element Resistance 20% down x 3 turns
MDEF 20% down x 3 turns
4 Enemies with the lowest MDEF
280% Earth MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 10% down
3 Enemies with the lowest MDEF
280% Earth MATK damage *Ignores Shields *Ignores Barriers
Earth Element Resistance 20% down x 3 turns
2 Enemies with the lowest MDEF
280% Earth MATK damage *Ignores Shields *Ignores Barriers
Earth Element Resistance 20% down x 3 turns
[On Grace]Self
Skill Gauge 10% up
Quick x 2 turns
Master x 2 turns
Self
Overpower x 3 turns
Earth Ring x 3 turns
Quick x 3 turns
All Allies
Skill Gauge 22% up
Grace x 3
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Frenzy x 3 turns
Shadow Clone x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
Stonechain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Jotun heroes
Windchain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Jotun heroes
Earth Element Resistance 20% down x 3 turns
MDEF 24% down x 3 turns
4 Enemies with the lowest MDEF
292% Earth MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 10% down
3 Enemies with the lowest MDEF
292% Earth MATK damage *Ignores Shields *Ignores Barriers
Earth Element Resistance 20% down x 3 turns
2 Enemies with the lowest MDEF
292% Earth MATK damage *Ignores Shields *Ignores Barriers
Earth Element Resistance 20% down x 3 turns
[On Grace]Self
Skill Gauge 11% up
Quick x 2 turns
Master x 2 turns
Self
Overpower x 3 turns
Earth Ring x 3 turns
Quick x 3 turns
All Allies
Skill Gauge 24% up
Grace x 3
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Frenzy x 3 turns
Shadow Clone x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
Stonechain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Jotun heroes
Windchain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Jotun heroes
Earth Element Resistance 20% down x 3 turns
MDEF 28% down x 3 turns
4 Enemies with the lowest MDEF
304% Earth MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 10% down
3 Enemies with the lowest MDEF
304% Earth MATK damage *Ignores Shields *Ignores Barriers
Earth Element Resistance 20% down x 3 turns
2 Enemies with the lowest MDEF
304% Earth MATK damage *Ignores Shields *Ignores Barriers
Earth Element Resistance 20% down x 3 turns
[On Grace]Self
Skill Gauge 12% up
Quick x 2 turns
Master x 2 turns
Self
Overpower x 3 turns
Earth Ring x 3 turns
Quick x 3 turns
All Allies
Skill Gauge 26% up
Grace x 3
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Frenzy x 3 turns
Shadow Clone x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
Stonechain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Jotun heroes
Windchain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Jotun heroes
Earth Element Resistance 20% down x 3 turns
MDEF 32% down x 3 turns
4 Enemies with the lowest MDEF
316% Earth MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 10% down
3 Enemies with the lowest MDEF
316% Earth MATK damage *Ignores Shields *Ignores Barriers
Earth Element Resistance 20% down x 3 turns
2 Enemies with the lowest MDEF
316% Earth MATK damage *Ignores Shields *Ignores Barriers
Earth Element Resistance 20% down x 3 turns
[On Grace]Self
Skill Gauge 13% up
Quick x 2 turns
Master x 2 turns
Self
Overpower x 3 turns
Earth Ring x 3 turns
Quick x 3 turns
All Allies
Skill Gauge 28% up
Grace x 3
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Frenzy x 3 turns
Shadow Clone x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
Stonechain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Jotun heroes
Windchain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Jotun heroes
Earth Element Resistance 20% down x 3 turns
MDEF 36% down x 3 turns
4 Enemies with the lowest MDEF
328% Earth MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 10% down
3 Enemies with the lowest MDEF
328% Earth MATK damage *Ignores Shields *Ignores Barriers
Earth Element Resistance 20% down x 3 turns
2 Enemies with the lowest MDEF
328% Earth MATK damage *Ignores Shields *Ignores Barriers
Earth Element Resistance 20% down x 3 turns
[On Grace]Self
Skill Gauge 14% up
Quick x 2 turns
Master x 2 turns
Self
Overpower x 3 turns
Earth Ring x 3 turns
Quick x 3 turns
All Allies
Skill Gauge 30% up
Grace x 3
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Frenzy x 3 turns
Shadow Clone x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
Stonechain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Jotun heroes
Windchain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Jotun heroes
Earth Element Resistance 20% down x 3 turns
MDEF 40% down x 3 turns
4 Enemies with the lowest MDEF
340% Earth MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 10% down
3 Enemies with the lowest MDEF
340% Earth MATK damage *Ignores Shields *Ignores Barriers
Earth Element Resistance 20% down x 3 turns
2 Enemies with the lowest MDEF
340% Earth MATK damage *Ignores Shields *Ignores Barriers
Earth Element Resistance 20% down x 3 turns
[On Grace]Self
Skill Gauge 15% up
Quick x 2 turns
Master x 2 turns
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Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
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Passive Skill
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
All Allies
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Windchain Resistance 20% up
All Allies
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Windchain Resistance 35% up
All Allies
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Windchain Resistance 50% up
All Allies
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Windchain Resistance 65% up
All Allies
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Windchain Resistance 80% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 10% up
(Constant) HP 10% up
(Constant) MATK 10% up
(Constant) DEF 10% up
(Constant) MDEF 10% up
(Constant) SPD 10% up
All Allies Excluding Self
(Opener) Skill Gauge 8% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 15% up
(Constant) HP 20% up
(Constant) MATK 20% up
(Constant) DEF 20% up
(Constant) MDEF 20% up
(Constant) SPD 20% up
All Allies Excluding Self
(Opener) Skill Gauge 11% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 20% up
(Constant) HP 30% up
(Constant) MATK 30% up
(Constant) DEF 30% up
(Constant) MDEF 30% up
(Constant) SPD 30% up
All Allies Excluding Self
(Opener) Skill Gauge 14% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 25% up
(Constant) HP 40% up
(Constant) MATK 40% up
(Constant) DEF 40% up
(Constant) MDEF 40% up
(Constant) SPD 40% up
All Allies Excluding Self
(Opener) Skill Gauge 17% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 30% up
(Constant) HP 50% up
(Constant) MATK 50% up
(Constant) DEF 50% up
(Constant) MDEF 50% up
(Constant) SPD 50% up
All Allies Excluding Self
(Opener) Skill Gauge 20% up
Self
(Constant) Damage up 10% against grounded enemies
(Constant) Earth Element damage 10% up
(Opener) MATK 10% up x 5 turns
(Opener) MDEF 10% down x 3 turns
All Allies
(Opener) Resolute x 5 turns
(Opener) Quick x 5 turns
Self
(Constant) Damage up 15% against grounded enemies
(Constant) Earth Element damage 20% up
(Opener) MATK 20% up x 5 turns
(Opener) MDEF 20% down x 3 turns
All Allies
(Opener) Resolute x 5 turns
(Opener) Quick x 5 turns
Self
(Constant) Damage up 20% against grounded enemies
(Constant) Earth Element damage 30% up
(Opener) MATK 30% up x 5 turns
(Opener) MDEF 30% down x 3 turns
All Allies
(Opener) Resolute x 5 turns
(Opener) Quick x 5 turns
Self
(Constant) Damage up 25% against grounded enemies
(Constant) Earth Element damage 40% up
(Opener) MATK 40% up x 5 turns
(Opener) MDEF 40% down x 3 turns
All Allies
(Opener) Resolute x 5 turns
(Opener) Quick x 5 turns
Self
(Constant) Damage up 30% against grounded enemies
(Constant) Earth Element damage 50% up
(Opener) MATK 50% up x 5 turns
(Opener) MDEF 50% down x 3 turns
All Allies
(Opener) Resolute x 5 turns
(Opener) Quick x 5 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Eye Orb
Life Orb
Shooting Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Steed Orb
Fox Orb
Scorpion Orb
Colt Orb
Bluefruit Orb
Jester Orb
Steed Orb
Snake Orb
Raven Orb
Colt Orb
Bluefruit Orb
Mage Orb
Steed Orb
Fox Orb
Scorpion Orb
Priest Orb
Bluefruit Orb
Duskmist Orb
Duskmist Orb
Bluewyrm Orb
Luxfang Orb
Duskmist Orb
Bluewyrm Orb
Duskmist Orb
Cervus Orb
Pavo Orb
Aper Orb
Luxfang Orb
Bluewyrm Orb
Duskmist Orb
Cervus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Bluewyrm Orb
Dragoon Orb
Aurora Orb
Ninja Orb
Mermaid Orb
Fullmoon Orb
Mermaid Orb
Bishop Orb
Aurora Orb
Sage Orb
Otho Orb
Fullmoon Orb
Mermaid Orb
Valor Orb
Ninja Orb
Mermaid Orb
Bishop Orb
Fullmoon Orb
Valor Orb
Sage Orb
Envy Orb
Sage Orb
Paladin Orb
Fullmoon Orb
Fullmoon Orb
Bishop Orb
Sloth Orb
Sage Orb
Bishop Orb
Fullmoon Orb
Fullmoon Orb
Space Time Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Purgatory Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Underworld Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Holy Bear Orb (Celestial)
Wicked Bear Orb (Celestial)
Holy Fox Orb (Celestial)
Wicked Fox Orb (Celestial)
Holy Ox Orb (Celestial)
Wicked Ox Orb (Celestial)
Holy Eagle Orb (Celestial)
Wicked Eagle Orb (Celestial)
Holy Hawk Orb (Celestial)
Hunger Orb (Celestial)
Recital Orb (Celestial)
Iceberg Orb (Celestial)
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