True Love Ruistagisa
●
Basic Info
●
Action Skill
Element
Self
Frenzy x 3 turns
Master x 3 turns
Sureshot x 3 turns
Fire Ring x 3 turns
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Overpower x 3 turns
Resolute x 3 turns
Shadow Clone x 3 turns
Skill Gauge 10% up
HP 30% up x 3 turns
MATK 50% up x 3 turns
ACC 50% up x 3 turns
All Enemies
MDEF 50% down x 3 turns
DEF 50% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Status Ailment Resistance 30% down x 3 turns
Fire Element Resistance 30% down x 3 turns
220% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Front Enemy
420% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Charm x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 20% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Skill Gauge 30% down
Self
Frenzy x 3 turns
Master x 3 turns
Sureshot x 3 turns
Fire Ring x 3 turns
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Overpower x 3 turns
Resolute x 3 turns
Shadow Clone x 3 turns
Skill Gauge 10% up
HP 30% up x 3 turns
MATK 50% up x 3 turns
ACC 50% up x 3 turns
All Enemies
MDEF 50% down x 3 turns
DEF 50% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Status Ailment Resistance 30% down x 3 turns
Fire Element Resistance 30% down x 3 turns
236% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Front Enemy
436% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Charm x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 22% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Skill Gauge 32% down
Self
Frenzy x 3 turns
Master x 3 turns
Sureshot x 3 turns
Fire Ring x 3 turns
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Overpower x 3 turns
Resolute x 3 turns
Shadow Clone x 3 turns
Skill Gauge 10% up
HP 30% up x 3 turns
MATK 50% up x 3 turns
ACC 50% up x 3 turns
All Enemies
MDEF 50% down x 3 turns
DEF 50% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Status Ailment Resistance 30% down x 3 turns
Fire Element Resistance 30% down x 3 turns
252% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Front Enemy
452% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Charm x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 24% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Skill Gauge 34% down
Self
Frenzy x 3 turns
Master x 3 turns
Sureshot x 3 turns
Fire Ring x 3 turns
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Overpower x 3 turns
Resolute x 3 turns
Shadow Clone x 3 turns
Skill Gauge 10% up
HP 30% up x 3 turns
MATK 50% up x 3 turns
ACC 50% up x 3 turns
All Enemies
MDEF 50% down x 3 turns
DEF 50% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Status Ailment Resistance 30% down x 3 turns
Fire Element Resistance 30% down x 3 turns
268% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Front Enemy
468% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Charm x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 26% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Skill Gauge 36% down
Self
Frenzy x 3 turns
Master x 3 turns
Sureshot x 3 turns
Fire Ring x 3 turns
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Overpower x 3 turns
Resolute x 3 turns
Shadow Clone x 3 turns
Skill Gauge 10% up
HP 30% up x 3 turns
MATK 50% up x 3 turns
ACC 50% up x 3 turns
All Enemies
MDEF 50% down x 3 turns
DEF 50% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Status Ailment Resistance 30% down x 3 turns
Fire Element Resistance 30% down x 3 turns
284% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Front Enemy
484% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Charm x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 28% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Skill Gauge 38% down
Self
Frenzy x 3 turns
Master x 3 turns
Sureshot x 3 turns
Fire Ring x 3 turns
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Overpower x 3 turns
Resolute x 3 turns
Shadow Clone x 3 turns
Skill Gauge 10% up
HP 30% up x 3 turns
MATK 50% up x 3 turns
ACC 50% up x 3 turns
All Enemies
MDEF 50% down x 3 turns
DEF 50% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Status Ailment Resistance 30% down x 3 turns
Fire Element Resistance 30% down x 3 turns
300% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Front Enemy
500% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Charm x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Skill Gauge 40% down
●
Limit Burst
All Enemies
40% Fire ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
●
Passive Skill
Self
(Constant) Damage up 10% against grounded enemies
(Constant) Fire Element damage 10% up
All Allies Excluding Self
(Constant) Damage up 10% against grounded enemies
(Constant) Fire Element damage 10% up
Self
(Constant) Damage up 20% against grounded enemies
(Constant) Fire Element damage 20% up
All Allies Excluding Self
(Constant) Damage up 15% against grounded enemies
(Constant) Fire Element damage 15% up
Self
(Constant) Damage up 30% against grounded enemies
(Constant) Fire Element damage 30% up
All Allies Excluding Self
(Constant) Damage up 20% against grounded enemies
(Constant) Fire Element damage 20% up
Self
(Constant) Damage up 40% against grounded enemies
(Constant) Fire Element damage 40% up
All Allies Excluding Self
(Constant) Damage up 25% against grounded enemies
(Constant) Fire Element damage 25% up
Self
(Constant) Damage up 50% against grounded enemies
(Constant) Fire Element damage 50% up
All Allies Excluding Self
(Constant) Damage up 30% against grounded enemies
(Constant) Fire Element damage 30% up
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 10% down x 10 turns
(Opener) MDEF 10% down x 10 turns
3 Allies with the highest MATK
(Constant) HP 10% up
(Constant) MATK 10% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 15% down x 10 turns
(Opener) MDEF 15% down x 10 turns
3 Allies with the highest MATK
(Constant) HP 15% up
(Constant) MATK 15% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 20% down x 10 turns
(Opener) MDEF 20% down x 10 turns
3 Allies with the highest MATK
(Constant) HP 20% up
(Constant) MATK 20% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 25% down x 10 turns
(Opener) MDEF 25% down x 10 turns
3 Allies with the highest MATK
(Constant) HP 25% up
(Constant) MATK 25% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 30% down x 10 turns
(Opener) MDEF 30% down x 10 turns
3 Allies with the highest MATK
(Constant) HP 30% up
(Constant) MATK 30% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Frostburn Resistance 20% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Frostburn Resistance 35% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Frostburn Resistance 50% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Frostburn Resistance 65% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Frostburn Resistance 80% up
●
Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
●
Elemental Resistance
▲PAGE TOP
●
Orbs Needed
Eye Orb
Life Orb
Shooting Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Steed Orb
Fox Orb
Scorpion Orb
Colt Orb
Bluefruit Orb
Jester Orb
Steed Orb
Snake Orb
Raven Orb
Colt Orb
Bluefruit Orb
Mage Orb
Steed Orb
Fox Orb
Scorpion Orb
Priest Orb
Bluefruit Orb
Duskmist Orb
Duskmist Orb
Bluewyrm Orb
Luxfang Orb
Duskmist Orb
Bluewyrm Orb
Duskmist Orb
Cervus Orb
Pavo Orb
Aper Orb
Luxfang Orb
Bluewyrm Orb
Duskmist Orb
Cervus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Bluewyrm Orb
Dragoon Orb
Aurora Orb
Ninja Orb
Mermaid Orb
Fullmoon Orb
Mermaid Orb
Bishop Orb
Aurora Orb
Sage Orb
Otho Orb
Fullmoon Orb
Mermaid Orb
Valor Orb
Ninja Orb
Mermaid Orb
Bishop Orb
Fullmoon Orb
Valor Orb
Sage Orb
Envy Orb
Sage Orb
Paladin Orb
Fullmoon Orb
Fullmoon Orb
Bishop Orb
Sloth Orb
Sage Orb
Bishop Orb
Fullmoon Orb
Fullmoon Orb
Space Time Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Purgatory Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Underworld Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Holy Bear Orb (Celestial)
Wicked Bear Orb (Celestial)
Holy Fox Orb (Celestial)
Wicked Fox Orb (Celestial)
Holy Ox Orb (Celestial)
Wicked Ox Orb (Celestial)
Holy Eagle Orb (Celestial)
Wicked Eagle Orb (Celestial)
Holy Hawk Orb (Celestial)
Hunger Orb (Celestial)
Recital Orb (Celestial)
Iceberg Orb (Celestial)
[+] See More
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.