Observer Eilnol
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Basic Info
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Action Skill
Element
All Allies
Fire Ring x 3 turns
Resolute x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Shadow Clone x 3 turns
Grace x 3
[On Grace]Self
Sureshot x 2 turns
Frenzy x 2 turns
Berserk x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Flamechain x 3 turns *Only affects Human, Dwarf, and Therian heroes
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
4 front Enemies
150% Fire MATK damage
Flamebound x 3 turns *Only affects Human, Dwarf, and Therian heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
160% Fire MATK damage
2 front Enemies
170% Fire MATK damage
Front Enemy
180% Fire MATK damage
All Allies
Fire Ring x 3 turns
Resolute x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Shadow Clone x 3 turns
Grace x 3
[On Grace]Self
Sureshot x 2 turns
Frenzy x 2 turns
Berserk x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Flamechain x 3 turns *Only affects Human, Dwarf, and Therian heroes
DEF 34% down x 3 turns
MDEF 34% down x 3 turns
4 front Enemies
170% Fire MATK damage
Flamebound x 3 turns *Only affects Human, Dwarf, and Therian heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
180% Fire MATK damage
2 front Enemies
190% Fire MATK damage
Front Enemy
200% Fire MATK damage
All Allies
Fire Ring x 3 turns
Resolute x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Shadow Clone x 3 turns
Grace x 3
[On Grace]Self
Sureshot x 2 turns
Frenzy x 2 turns
Berserk x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Flamechain x 3 turns *Only affects Human, Dwarf, and Therian heroes
DEF 38% down x 3 turns
MDEF 38% down x 3 turns
4 front Enemies
190% Fire MATK damage
Flamebound x 3 turns *Only affects Human, Dwarf, and Therian heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
200% Fire MATK damage
2 front Enemies
210% Fire MATK damage
Front Enemy
220% Fire MATK damage
All Allies
Fire Ring x 3 turns
Resolute x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Shadow Clone x 3 turns
Grace x 3
[On Grace]Self
Sureshot x 2 turns
Frenzy x 2 turns
Berserk x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Flamechain x 3 turns *Only affects Human, Dwarf, and Therian heroes
DEF 42% down x 3 turns
MDEF 42% down x 3 turns
4 front Enemies
210% Fire MATK damage
Flamebound x 3 turns *Only affects Human, Dwarf, and Therian heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
220% Fire MATK damage
2 front Enemies
230% Fire MATK damage
Front Enemy
240% Fire MATK damage
All Allies
Fire Ring x 3 turns
Resolute x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Shadow Clone x 3 turns
Grace x 3
[On Grace]Self
Sureshot x 2 turns
Frenzy x 2 turns
Berserk x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Flamechain x 3 turns *Only affects Human, Dwarf, and Therian heroes
DEF 46% down x 3 turns
MDEF 46% down x 3 turns
4 front Enemies
230% Fire MATK damage
Flamebound x 3 turns *Only affects Human, Dwarf, and Therian heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
240% Fire MATK damage
2 front Enemies
250% Fire MATK damage
Front Enemy
260% Fire MATK damage
All Allies
Fire Ring x 3 turns
Resolute x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Shadow Clone x 3 turns
Grace x 3
[On Grace]Self
Sureshot x 2 turns
Frenzy x 2 turns
Berserk x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Flamechain x 3 turns *Only affects Human, Dwarf, and Therian heroes
DEF 50% down x 3 turns
MDEF 50% down x 3 turns
4 front Enemies
250% Fire MATK damage
Flamebound x 3 turns *Only affects Human, Dwarf, and Therian heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
260% Fire MATK damage
2 front Enemies
270% Fire MATK damage
Front Enemy
280% Fire MATK damage
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Limit Burst
All Enemies
40% Fire ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
All Allies
(Constant) Fire Element damage 10% up
(Constant) 10% damage up against Beasts
All Allies
(Constant) Fire Element damage 15% up
(Constant) 15% damage up against Beasts
All Allies
(Constant) Fire Element damage 20% up
(Constant) 20% damage up against Beasts
All Allies
(Constant) Fire Element damage 25% up
(Constant) 25% damage up against Beasts
All Allies
(Constant) Fire Element damage 30% up
(Constant) 30% damage up against Beasts
3 Enemies with the highest MATK
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 10% up
3 Enemies with the highest MATK
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 15% up
3 Enemies with the highest MATK
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 20% up
3 Enemies with the highest MATK
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 25% up
3 Enemies with the highest MATK
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 30% up
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
All Allies
(Opener) Exhaust Resistance 20% up x 10 turns
(Opener) Slow Resistance 20% up x 10 turns
All Allied Humans
(Constant) MATK 10% up
All Allies
(Opener) Exhaust Resistance 40% up x 10 turns
(Opener) Slow Resistance 40% up x 10 turns
All Allied Humans
(Constant) MATK 15% up
All Allies
(Opener) Exhaust Resistance 60% up x 10 turns
(Opener) Slow Resistance 60% up x 10 turns
All Allied Humans
(Constant) MATK 20% up
All Allies
(Opener) Exhaust Resistance 80% up x 10 turns
(Opener) Slow Resistance 80% up x 10 turns
All Allied Humans
(Constant) MATK 25% up
All Allies
(Opener) Exhaust Resistance 100% up x 10 turns
(Opener) Slow Resistance 100% up x 10 turns
All Allied Humans
(Constant) MATK 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Eye Orb
Life Orb
Shooting Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Steed Orb
Fox Orb
Scorpion Orb
Colt Orb
Bluefruit Orb
Jester Orb
Steed Orb
Snake Orb
Raven Orb
Colt Orb
Bluefruit Orb
Mage Orb
Steed Orb
Fox Orb
Scorpion Orb
Priest Orb
Bluefruit Orb
Duskmist Orb
Duskmist Orb
Bluewyrm Orb
Luxfang Orb
Dawnmist Orb
Bluewyrm Orb
Duskmist Orb
Cervus Orb
Pavo Orb
Aper Orb
Luxfang Orb
Bluewyrm Orb
Duskmist Orb
Cervus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Bluewyrm Orb
Dragoon Orb
Aurora Orb
Ninja Orb
Mermaid Orb
Fullmoon Orb
Mermaid Orb
Bishop Orb
Aurora Orb
Sage Orb
Otho Orb
Fullmoon Orb
Mermaid Orb
Valor Orb
Ninja Orb
Mermaid Orb
Bishop Orb
Fullmoon Orb
Valor Orb
Sage Orb
Envy Orb
Sage Orb
Paladin Orb
Fullmoon Orb
Fullmoon Orb
Bishop Orb
Sloth Orb
Sage Orb
Bishop Orb
Fullmoon Orb
Fullmoon Orb
Space Time Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Purgatory Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Underworld Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Holy Bear Orb (Celestial)
Wicked Bear Orb (Celestial)
Holy Fox Orb (Celestial)
Wicked Fox Orb (Celestial)
Holy Ox Orb (Celestial)
Wicked Ox Orb (Celestial)
Holy Eagle Orb (Celestial)
Wicked Eagle Orb (Celestial)
Holy Hawk Orb (Celestial)
Hunger Orb (Celestial)
Recital Orb (Celestial)
Iceberg Orb (Celestial)
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