Savior Eikthyrnir
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Basic Info
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Action Skill
Element
All Allies
60% ATK/MATK Shield x 3 turns
Status Ailment Resistance 60% up x 3 turns
Stoneskin x 3 turns
Grace x 2
[On Grace]All Allies
60% ATK/MATK Shield x 1 turn
Status Ailment Resistance 60% up x 1 turn
[On Grace]Ally with the highest MDEF
Skill Gauge 5% up
3 Enemies with the highest MATK
Status Ailment Resistance 50% down x 3 turns
All Enemies
Holychain x 3 turns *Only affects Airborne Heroes
Skill Gauge 20% down
Despair *Extends status ailments by 1 turn(s)
All Allies
62% ATK/MATK Shield x 3 turns
Status Ailment Resistance 62% up x 3 turns
Stoneskin x 3 turns
Grace x 2
[On Grace]All Allies
62% ATK/MATK Shield x 1 turn
Status Ailment Resistance 62% up x 1 turn
[On Grace]Ally with the highest MDEF
Skill Gauge 5% up
3 Enemies with the highest MATK
Status Ailment Resistance 52% down x 3 turns
All Enemies
Holychain x 3 turns *Only affects Airborne Heroes
Skill Gauge 20% down
Despair *Extends status ailments by 1 turn(s)
All Allies
64% ATK/MATK Shield x 3 turns
Status Ailment Resistance 64% up x 3 turns
Stoneskin x 3 turns
Grace x 2
[On Grace]All Allies
64% ATK/MATK Shield x 1 turn
Status Ailment Resistance 64% up x 1 turn
[On Grace]Ally with the highest MDEF
Skill Gauge 5% up
3 Enemies with the highest MATK
Status Ailment Resistance 54% down x 3 turns
All Enemies
Holychain x 3 turns *Only affects Airborne Heroes
Skill Gauge 20% down
Despair *Extends status ailments by 1 turn(s)
All Allies
66% ATK/MATK Shield x 3 turns
Status Ailment Resistance 66% up x 3 turns
Stoneskin x 3 turns
Grace x 2
[On Grace]All Allies
66% ATK/MATK Shield x 1 turn
Status Ailment Resistance 66% up x 1 turn
[On Grace]Ally with the highest MDEF
Skill Gauge 5% up
3 Enemies with the highest MATK
Status Ailment Resistance 56% down x 3 turns
All Enemies
Holychain x 3 turns *Only affects Airborne Heroes
Skill Gauge 20% down
Despair *Extends status ailments by 1 turn(s)
All Allies
68% ATK/MATK Shield x 3 turns
Status Ailment Resistance 68% up x 3 turns
Stoneskin x 3 turns
Grace x 2
[On Grace]All Allies
68% ATK/MATK Shield x 1 turn
Status Ailment Resistance 68% up x 1 turn
[On Grace]Ally with the highest MDEF
Skill Gauge 5% up
3 Enemies with the highest MATK
Status Ailment Resistance 58% down x 3 turns
All Enemies
Holychain x 3 turns *Only affects Airborne Heroes
Skill Gauge 20% down
Despair *Extends status ailments by 1 turn(s)
All Allies
70% ATK/MATK Shield x 3 turns
Status Ailment Resistance 70% up x 3 turns
Stoneskin x 3 turns
Grace x 2
[On Grace]All Allies
70% ATK/MATK Shield x 1 turn
Status Ailment Resistance 70% up x 1 turn
[On Grace]Ally with the highest MDEF
Skill Gauge 5% up
3 Enemies with the highest MATK
Status Ailment Resistance 60% down x 3 turns
All Enemies
Holychain x 3 turns *Only affects Airborne Heroes
Skill Gauge 20% down
Despair *Extends status ailments by 1 turn(s)
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Limit Burst
All Enemies
20% MATK damage 10 times
All Allied Parties
MATK 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) MDEF 10% up
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) MDEF 15% up
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) MDEF 20% up
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) MDEF 25% up
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) MDEF 30% up
3 back Allies
(Opener) Skill Gauge 8% up
(Constant) ATK 10% up
(Constant) MATK 10% up
3 back Allies
(Opener) Skill Gauge 11% up
(Constant) ATK 15% up
(Constant) MATK 15% up
3 back Allies
(Opener) Skill Gauge 14% up
(Constant) ATK 20% up
(Constant) MATK 20% up
3 back Allies
(Opener) Skill Gauge 17% up
(Constant) ATK 25% up
(Constant) MATK 25% up
3 back Allies
(Opener) Skill Gauge 20% up
(Constant) ATK 30% up
(Constant) MATK 30% up
All Airborne Allies
(Constant) Damage up 10% against airborne enemies
All Enemies
(Opener) DEF 3% down x 15 turns
(Opener) MDEF 3% down x 15 turns
All Airborne Allies
(Constant) Damage up 15% against airborne enemies
All Enemies
(Opener) DEF 6% down x 15 turns
(Opener) MDEF 6% down x 15 turns
All Airborne Allies
(Constant) Damage up 20% against airborne enemies
All Enemies
(Opener) DEF 9% down x 15 turns
(Opener) MDEF 9% down x 15 turns
All Airborne Allies
(Constant) Damage up 25% against airborne enemies
All Enemies
(Opener) DEF 12% down x 15 turns
(Opener) MDEF 12% down x 15 turns
All Airborne Allies
(Constant) Damage up 30% against airborne enemies
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Sea Orb
Life Orb
Guard Orb
Eye Orb
Hide Orb
Fruit Orb
Knight Orb
Knowledge Orb
Snake Orb
Whale Orb
Steed Orb
Bluefruit Orb
Jester Orb
Knowledge Orb
Snake Orb
Whale Orb
Steed Orb
Bluefruit Orb
Knight Orb
Knowledge Orb
Snake Orb
Whale Orb
Wyrm Orb
Bluefruit Orb
Luxsea Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Moby Orb
Aper Orb
Luxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Moby Orb
Aper Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Mars Orb
Fullmoon Orb
Unicorn Orb
King Orb
Gluttony Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
King Orb
Gluttony Orb
Neptune Orb
Mars Orb
Fullmoon Orb
Whitewyrm Orb
Rainbow Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Rainbow Orb
Valorous King Orb
Destructive King Orb
Domination Orb
Hourglass Orb
Unholywyrm Orb
Rainbow Orb
Valorous King Orb
Destructive King Orb
Domination Orb
Hourglass Orb
Holywyrm Orb
Rainbow Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Domination Orb
Unholywyrm Orb
Holy Bear Orb (Beast)
Wicked Bear Orb (Beast)
Holy Fox Orb (Beast)
Wicked Fox Orb (Beast)
Holy Ox Orb (Beast)
Wicked Ox Orb (Beast)
Holy Eagle Orb (Beast)
Wicked Eagle Orb (Beast)
Holy Hawk Orb (Beast)
Hunger Orb (Beast)
Recital Orb (Beast)
Iceberg Orb (Beast)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies
60% ATK/MATK Shield x 3 turns
Status Ailment Resistance 60% up x 3 turns
Stoneskin x 3 turns
Grace x 2
[On Grace]All Allies
60% ATK/MATK Shield x 1 turn
Status Ailment Resistance 60% up x 1 turn
[On Grace]Ally with the highest MDEF
Skill Gauge 5% up
3 Enemies with the highest MATK
Status Ailment Resistance 50% down x 3 turns
All Enemies
Holychain x 3 turns *Only affects Airborne Heroes
Skill Gauge 20% down
Despair *Extends status ailments by 1 turn(s)
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Limit Burst
All Enemies
20% Light MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) DEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Constant) Light Element damage 8% up
(Constant) MATK 8% up
(Constant) ATK 8% up
All Enemy Aesir, Therians, Jotun
(Opener) Thunderchain x 5 turns
Skill Crystal (Light) ×50
Warning Rune (Light) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 9% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) DEF 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Constant) Light Element damage 11% up
(Constant) MATK 11% up
(Constant) ATK 11% up
All Enemy Aesir, Therians, Jotun
(Opener) Thunderchain x 5 turns
Skill Crystal (Light) ×100
Warning Rune (Light) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) HP 12% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 15% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Constant) Light Element damage 14% up
(Constant) MATK 14% up
(Constant) ATK 14% up
All Enemy Aesir, Therians, Jotun
(Opener) Thunderchain x 5 turns
Skill Crystal (Light) ×150
Warning Rune (Light) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) DEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) HP 18% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Constant) Light Element damage 17% up
(Constant) MATK 17% up
(Constant) ATK 17% up
All Enemy Aesir, Therians, Jotun
(Opener) Thunderchain x 5 turns
Skill Crystal (Light) ×200
Warning Rune (Light) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 21% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) DEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) HP 24% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 27% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) DEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) HP 30% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Constant) Light Element damage 20% up
(Constant) MATK 20% up
(Constant) ATK 20% up
All Enemy Aesir, Therians, Jotun
(Opener) Thunderchain x 5 turns
Skill Crystal (Light) ×300
Warning Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.