Savior Laufey
●
Basic Info
●
Action Skill
Element
3 Enemies with the highest MATK
Skill Gauge 20% down
All Enemies
170% Earth MATK damage *Ignores Shields *Ignores Counterattacks
Erode 40% x 3 turns *Only affects Airborne Heroes
Stonechain x 3 turns *Only affects Grounded Heroes
MDEF 30% down x 3 turns
Front Enemy
250% Earth MATK damage *Ignores Shields *Ignores Counterattacks
ATK 30% down x 3 turns
MATK 30% down x 3 turns
All Allies
Frenzy x 3 turns
MATK 30% up x 3 turns
Earth Element damage 30% up x 3 turns
Status Ailment Resistance 50% up x 3 turns
3 Enemies with the highest MATK
Skill Gauge 22% down
All Enemies
190% Earth MATK damage *Ignores Shields *Ignores Counterattacks
Erode 40% x 3 turns *Only affects Airborne Heroes
Stonechain x 3 turns *Only affects Grounded Heroes
MDEF 30% down x 3 turns
Front Enemy
270% Earth MATK damage *Ignores Shields *Ignores Counterattacks
ATK 30% down x 3 turns
MATK 30% down x 3 turns
All Allies
Frenzy x 3 turns
MATK 30% up x 3 turns
Earth Element damage 30% up x 3 turns
Status Ailment Resistance 50% up x 3 turns
3 Enemies with the highest MATK
Skill Gauge 24% down
All Enemies
210% Earth MATK damage *Ignores Shields *Ignores Counterattacks
Erode 40% x 3 turns *Only affects Airborne Heroes
Stonechain x 3 turns *Only affects Grounded Heroes
MDEF 30% down x 3 turns
Front Enemy
290% Earth MATK damage *Ignores Shields *Ignores Counterattacks
ATK 30% down x 3 turns
MATK 30% down x 3 turns
All Allies
Frenzy x 3 turns
MATK 30% up x 3 turns
Earth Element damage 30% up x 3 turns
Status Ailment Resistance 50% up x 3 turns
3 Enemies with the highest MATK
Skill Gauge 26% down
All Enemies
230% Earth MATK damage *Ignores Shields *Ignores Counterattacks
Erode 40% x 3 turns *Only affects Airborne Heroes
Stonechain x 3 turns *Only affects Grounded Heroes
MDEF 30% down x 3 turns
Front Enemy
310% Earth MATK damage *Ignores Shields *Ignores Counterattacks
ATK 30% down x 3 turns
MATK 30% down x 3 turns
All Allies
Frenzy x 3 turns
MATK 30% up x 3 turns
Earth Element damage 30% up x 3 turns
Status Ailment Resistance 50% up x 3 turns
3 Enemies with the highest MATK
Skill Gauge 28% down
All Enemies
250% Earth MATK damage *Ignores Shields *Ignores Counterattacks
Erode 40% x 3 turns *Only affects Airborne Heroes
Stonechain x 3 turns *Only affects Grounded Heroes
MDEF 30% down x 3 turns
Front Enemy
330% Earth MATK damage *Ignores Shields *Ignores Counterattacks
ATK 30% down x 3 turns
MATK 30% down x 3 turns
All Allies
Frenzy x 3 turns
MATK 30% up x 3 turns
Earth Element damage 30% up x 3 turns
Status Ailment Resistance 50% up x 3 turns
3 Enemies with the highest MATK
Skill Gauge 30% down
All Enemies
270% Earth MATK damage *Ignores Shields *Ignores Counterattacks
Erode 40% x 3 turns *Only affects Airborne Heroes
Stonechain x 3 turns *Only affects Grounded Heroes
MDEF 30% down x 3 turns
Front Enemy
350% Earth MATK damage *Ignores Shields *Ignores Counterattacks
ATK 30% down x 3 turns
MATK 30% down x 3 turns
All Allies
Frenzy x 3 turns
MATK 30% up x 3 turns
Earth Element damage 30% up x 3 turns
Status Ailment Resistance 50% up x 3 turns
●
Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
●
Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
All Airborne Allies
(Constant) Damage up 8% against airborne enemies
All Enemies
(Opener) DEF 3% down x 15 turns
(Opener) MDEF 3% down x 15 turns
All Airborne Allies
(Constant) Damage up 11% against airborne enemies
All Enemies
(Opener) DEF 6% down x 15 turns
(Opener) MDEF 6% down x 15 turns
All Airborne Allies
(Constant) Damage up 14% against airborne enemies
All Enemies
(Opener) DEF 9% down x 15 turns
(Opener) MDEF 9% down x 15 turns
All Airborne Allies
(Constant) Damage up 17% against airborne enemies
All Enemies
(Opener) DEF 12% down x 15 turns
(Opener) MDEF 12% down x 15 turns
All Airborne Allies
(Constant) Damage up 20% against airborne enemies
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
All Allies
(Constant) ATK 8% up
(Constant) MATK 8% up
All Allies
(Constant) ATK 11% up
(Constant) MATK 11% up
All Allies
(Constant) ATK 14% up
(Constant) MATK 14% up
All Allies
(Constant) ATK 17% up
(Constant) MATK 17% up
All Allies
(Constant) ATK 20% up
(Constant) MATK 20% up
●
Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
●
Elemental Resistance
▲PAGE TOP
●
Orbs Needed
Sea Orb
Life Orb
Guard Orb
Eye Orb
Hide Orb
Fruit Orb
Knight Orb
Knowledge Orb
Snake Orb
Cat Orb
Steed Orb
Bluefruit Orb
Knight Orb
Technique Orb
Snake Orb
Cat Orb
Steed Orb
Bluefruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Cat Orb
Wyrm Orb
Bluefruit Orb
Luxsea Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Luxsea Orb
Corvus Orb
Moby Orb
Taurus Orb
Luxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Moby Orb
Taurus Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Glacier Orb
Saturn Orb
Neptune Orb
Fullmoon Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Mars Orb
Newmoon Orb
Unicorn Orb
King Orb
Wrath Orb
Mercury Orb
Neptune Orb
Fullmoon Orb
Blackwyrm Orb
King Orb
Wrath Orb
Saturn Orb
Mars Orb
Newmoon Orb
Whitewyrm Orb
Frozen Land Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Domination Orb
Unholywyrm Orb
Frozen Land Orb
Valorous King Orb
Destructive King Orb
Domination Orb
Valkyrie Orb
Holywyrm Orb
Frozen Land Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Domination Orb
Unholywyrm Orb
Frozen Land Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Holy Bear Orb (Jotun)
Wicked Bear Orb (Jotun)
Holy Fox Orb (Jotun)
Wicked Fox Orb (Jotun)
Holy Ox Orb (Jotun)
Wicked Ox Orb (Jotun)
Holy Eagle Orb (Jotun)
Wicked Eagle Orb (Jotun)
Holy Hawk Orb (Jotun)
Hunger Orb (Jotun)
Recital Orb (Jotun)
Iceberg Orb (Jotun)
[+] See More
●
Normal Attack Element
Element
●
Action Skill
Element
3 Enemies with the highest MATK
Skill Gauge 20% down
All Enemies
170% Earth MATK damage *Ignores Shields
Erode 20% x 3 turns *Only affects Airborne Heroes
Stonechain x 3 turns *Only affects Grounded Heroes
Front Enemy
250% Earth MATK damage *Ignores Shields
ATK 30% down x 3 turns
MATK 30% down x 3 turns
All Allies
Frenzy x 3 turns
Earth Element damage 30% up x 3 turns
Status Ailment Resistance 50% up x 3 turns
●
Limit Burst
All Enemies
20% Earth MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
●
Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 3
Self
(Constant) DEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 5
3 Allies with the highest ATK
(Opener) Quick x 5 turns
(Constant) ATK 3% up
3 front Enemies
(Opener) Pitchain x 5 turns
(Opener) Earth Wound x 5 turns
Skill Crystal (Earth) ×50
Fortune Rune (Earth) ×1
Arena Token ×500
Friend Token ×500
●
Awakening Lv 6
Self
(Constant) ACC 3% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 8
Self
(Constant) DEF 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 9
3 Allies with the highest ATK
(Opener) Quick x 5 turns
(Constant) ATK 6% up
3 front Enemies
(Opener) Pitchain x 5 turns
(Opener) Earth Wound x 5 turns
Skill Crystal (Earth) ×100
Fortune Rune (Earth) ×2
Arena Token ×500
Friend Token ×500
●
Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 11
Self
(Constant) ACC 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 13
3 Allies with the highest ATK
(Opener) Quick x 5 turns
(Constant) ATK 9% up
3 front Enemies
(Opener) Pitchain x 5 turns
(Opener) Earth Wound x 5 turns
Skill Crystal (Earth) ×150
Fortune Rune (Earth) ×3
Arena Token ×1000
Friend Token ×1000
●
Awakening Lv 14
Self
(Constant) DEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
●
Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
●
Awakening Lv 16
Self
(Constant) ACC 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
●
Awakening Lv 17
3 Allies with the highest ATK
(Opener) Quick x 5 turns
(Constant) ATK 12% up
3 front Enemies
(Opener) Pitchain x 5 turns
(Opener) Earth Wound x 5 turns
Skill Crystal (Earth) ×200
Fortune Rune (Earth) ×4
Arena Token ×1000
Guild Token ×500
●
Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 19
Self
(Constant) DEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 21
Self
(Constant) ACC 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 23
Self
(Constant) DEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 25
Self
(Constant) ACC 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 26
3 Allies with the highest ATK
(Opener) Quick x 5 turns
(Constant) ATK 15% up
3 front Enemies
(Opener) Pitchain x 5 turns
(Opener) Earth Wound x 5 turns
Skill Crystal (Earth) ×300
Fortune Rune (Earth) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Xiang Tong Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Xiang Tong Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Xiang Tong Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Xiang Tong Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Xiang Tong Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
●
Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.