Moon Streamer Mani
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Basic Info
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Action Skill
Element
All Allies
Skill Gauge 30% up
Skill Gauge Down Nullified x 3 turns
Resolute x 3 turns
Master x 3 turns
Quick x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
Light Ring x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
Agitation
Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Boon *Extends beneficial effects by 1 turn(s)<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
All Allies Excluding Self
Skill Gauge 20% up<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
All Enemies
Thunderchain x 3 turns*Ignores Grace
Holychain x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
200% Light MATK damage *Ignores Barriers *Ignores Counterattacks
Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
3 Enemies with the highest ATK
Light Element Resistance 30% down x 3 turns
MDEF 30% down x 3 turns
DEF 30% down x 3 turns
Slow x 3 turns
200% Light MATK damage *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
Light Element Resistance 20% down x 3 turns
MDEF 30% down x 3 turns
DEF 30% down x 3 turns
Slow x 3 turns
200% Light MATK damage *Ignores Barriers *Ignores Counterattacks
All Allies
Skill Gauge 30% up
Skill Gauge Down Nullified x 3 turns
Resolute x 3 turns
Master x 3 turns
Quick x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
Light Ring x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
Agitation
Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Boon *Extends beneficial effects by 1 turn(s)<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
All Allies Excluding Self
Skill Gauge 20% up<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
All Enemies
Thunderchain x 3 turns*Ignores Grace
Holychain x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
220% Light MATK damage *Ignores Barriers *Ignores Counterattacks
Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
3 Enemies with the highest ATK
Light Element Resistance 30% down x 3 turns
MDEF 33% down x 3 turns
DEF 33% down x 3 turns
Slow x 3 turns
220% Light MATK damage *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
Light Element Resistance 20% down x 3 turns
MDEF 33% down x 3 turns
DEF 33% down x 3 turns
Slow x 3 turns
220% Light MATK damage *Ignores Barriers *Ignores Counterattacks
All Allies
Skill Gauge 30% up
Skill Gauge Down Nullified x 3 turns
Resolute x 3 turns
Master x 3 turns
Quick x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
Light Ring x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
Agitation
Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Boon *Extends beneficial effects by 1 turn(s)<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
All Allies Excluding Self
Skill Gauge 20% up<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
All Enemies
Thunderchain x 3 turns*Ignores Grace
Holychain x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
240% Light MATK damage *Ignores Barriers *Ignores Counterattacks
Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
3 Enemies with the highest ATK
Light Element Resistance 30% down x 3 turns
MDEF 36% down x 3 turns
DEF 36% down x 3 turns
Slow x 3 turns
240% Light MATK damage *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
Light Element Resistance 20% down x 3 turns
MDEF 36% down x 3 turns
DEF 36% down x 3 turns
Slow x 3 turns
240% Light MATK damage *Ignores Barriers *Ignores Counterattacks
All Allies
Skill Gauge 30% up
Skill Gauge Down Nullified x 3 turns
Resolute x 3 turns
Master x 3 turns
Quick x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
Light Ring x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
Agitation
Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Boon *Extends beneficial effects by 1 turn(s)<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
All Allies Excluding Self
Skill Gauge 20% up<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
All Enemies
Thunderchain x 3 turns*Ignores Grace
Holychain x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
260% Light MATK damage *Ignores Barriers *Ignores Counterattacks
Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
3 Enemies with the highest ATK
Light Element Resistance 30% down x 3 turns
MDEF 39% down x 3 turns
DEF 39% down x 3 turns
Slow x 3 turns
260% Light MATK damage *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
Light Element Resistance 20% down x 3 turns
MDEF 39% down x 3 turns
DEF 39% down x 3 turns
Slow x 3 turns
260% Light MATK damage *Ignores Barriers *Ignores Counterattacks
All Allies
Skill Gauge 30% up
Skill Gauge Down Nullified x 3 turns
Resolute x 3 turns
Master x 3 turns
Quick x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
Light Ring x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
Agitation
Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Boon *Extends beneficial effects by 1 turn(s)<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
All Allies Excluding Self
Skill Gauge 20% up<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
All Enemies
Thunderchain x 3 turns*Ignores Grace
Holychain x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
280% Light MATK damage *Ignores Barriers *Ignores Counterattacks
Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
3 Enemies with the highest ATK
Light Element Resistance 30% down x 3 turns
MDEF 42% down x 3 turns
DEF 42% down x 3 turns
Slow x 3 turns
280% Light MATK damage *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
Light Element Resistance 20% down x 3 turns
MDEF 42% down x 3 turns
DEF 42% down x 3 turns
Slow x 3 turns
280% Light MATK damage *Ignores Barriers *Ignores Counterattacks
All Allies
Skill Gauge 30% up
Skill Gauge Down Nullified x 3 turns
Resolute x 3 turns
Master x 3 turns
Quick x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
Light Ring x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
Agitation
Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Boon *Extends beneficial effects by 1 turn(s)<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
All Allies Excluding Self
Skill Gauge 20% up<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
All Enemies
Thunderchain x 3 turns*Ignores Grace
Holychain x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
300% Light MATK damage *Ignores Barriers *Ignores Counterattacks
Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
3 Enemies with the highest ATK
Light Element Resistance 30% down x 3 turns
MDEF 45% down x 3 turns
DEF 45% down x 3 turns
Slow x 3 turns
300% Light MATK damage *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
Light Element Resistance 20% down x 3 turns
MDEF 45% down x 3 turns
DEF 45% down x 3 turns
Slow x 3 turns
300% Light MATK damage *Ignores Barriers *Ignores Counterattacks
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
All Allies
(Opener) Skill Gauge 8% up
(Constant) ATK 10% up
(Constant) MATK 10% up
All Allies
(Opener) Skill Gauge 11% up
(Constant) ATK 15% up
(Constant) MATK 15% up
All Allies
(Opener) Skill Gauge 14% up
(Constant) ATK 20% up
(Constant) MATK 20% up
All Allies
(Opener) Skill Gauge 17% up
(Constant) ATK 25% up
(Constant) MATK 25% up
All Allies
(Opener) Skill Gauge 20% up
(Constant) ATK 30% up
(Constant) MATK 30% up
Self
(Constant) MATK 8% up
(Constant) Fleetfoot
Self
(Constant) MATK 11% up
(Constant) Fleetfoot
Self
(Constant) MATK 14% up
(Constant) Fleetfoot
Self
(Constant) MATK 17% up
(Constant) Fleetfoot
Self
(Constant) MATK 20% up
(Constant) Fleetfoot
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
Self
(Constant) Pitchain Resistance 20% up
(Constant) Brand Resistance 20% up
All Allies Excluding Self
(Opener) Pitchain Resistance 20% up x 10 turns
(Opener) Brand Resistance 20% up x 10 turns
All Enemies
(Opener) Thunderchain x 5 turns
Self
(Constant) Pitchain Resistance 35% up
(Constant) Brand Resistance 40% up
All Allies Excluding Self
(Opener) Pitchain Resistance 35% up x 10 turns
(Opener) Brand Resistance 40% up x 10 turns
All Enemies
(Opener) Thunderchain x 5 turns
Self
(Constant) Pitchain Resistance 50% up
(Constant) Brand Resistance 60% up
All Allies Excluding Self
(Opener) Pitchain Resistance 50% up x 10 turns
(Opener) Brand Resistance 60% up x 10 turns
All Enemies
(Opener) Thunderchain x 5 turns
Self
(Constant) Pitchain Resistance 65% up
(Constant) Brand Resistance 80% up
All Allies Excluding Self
(Opener) Pitchain Resistance 65% up x 10 turns
(Opener) Brand Resistance 80% up x 10 turns
All Enemies
(Opener) Thunderchain x 5 turns
Self
(Constant) Pitchain Resistance 80% up
(Constant) Brand Resistance 100% up
All Allies Excluding Self
(Opener) Pitchain Resistance 80% up x 10 turns
(Opener) Brand Resistance 100% up x 10 turns
All Enemies
(Opener) Thunderchain x 5 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Fox Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Snake Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Fox Orb
Butterfly Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Anguis Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Glacier Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Mars Orb
Eclipse Orb
Unicorn Orb
King Orb
Lust Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Lust Orb
Saturn Orb
Venus Orb
Newmoon Orb
Blackwyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Holy Bear Orb (Therian)
Wicked Bear Orb (Therian)
Holy Fox Orb (Therian)
Wicked Fox Orb (Therian)
Holy Ox Orb (Therian)
Wicked Ox Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
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