King of Heroes Dinavia
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Basic Info
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Action Skill
Element
Self
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Agitation
Frenzy x 3 turns
Light Ring x 3 turns
Overpower x 3 turns
Sureshot x 3 turns
50% damage up against Aesir x 3 turns
All Allies
Shadow Clone x 3 turns
Master x 3 turns
Front Enemy Row
200% Light MATK damage *Ignores Shields *Ignores Barriers
Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes
Back Enemy Row
200% Light MATK damage *Ignores Shields *Ignores Barriers
Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes
All Enemies
300% Light MATK damage *Ignores Shields *Ignores Barriers
Light Element Resistance 40% down x 3 turns
Reckoning x 3 turns *Only affects Aesir, Human, and Jotun heroes
Stop x 3 turns *Only affects Aesir, Human, and Jotun heroes
Self
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Agitation
Frenzy x 3 turns
Light Ring x 3 turns
Overpower x 3 turns
Sureshot x 3 turns
50% damage up against Aesir x 3 turns
All Allies
Shadow Clone x 3 turns
Master x 3 turns
Skill Gauge 2% up
Front Enemy Row
220% Light MATK damage *Ignores Shields *Ignores Barriers
Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes
Back Enemy Row
220% Light MATK damage *Ignores Shields *Ignores Barriers
Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes
All Enemies
320% Light MATK damage *Ignores Shields *Ignores Barriers
Light Element Resistance 40% down x 3 turns
Reckoning x 3 turns *Only affects Aesir, Human, and Jotun heroes
Stop x 3 turns *Only affects Aesir, Human, and Jotun heroes
Self
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Agitation
Frenzy x 3 turns
Light Ring x 3 turns
Overpower x 3 turns
Sureshot x 3 turns
50% damage up against Aesir x 3 turns
All Allies
Shadow Clone x 3 turns
Master x 3 turns
Skill Gauge 4% up
Front Enemy Row
240% Light MATK damage *Ignores Shields *Ignores Barriers
Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes
Back Enemy Row
240% Light MATK damage *Ignores Shields *Ignores Barriers
Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes
All Enemies
340% Light MATK damage *Ignores Shields *Ignores Barriers
Light Element Resistance 40% down x 3 turns
Reckoning x 3 turns *Only affects Aesir, Human, and Jotun heroes
Stop x 3 turns *Only affects Aesir, Human, and Jotun heroes
Self
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Agitation
Frenzy x 3 turns
Light Ring x 3 turns
Overpower x 3 turns
Sureshot x 3 turns
50% damage up against Aesir x 3 turns
All Allies
Shadow Clone x 3 turns
Master x 3 turns
Skill Gauge 6% up
Front Enemy Row
260% Light MATK damage *Ignores Shields *Ignores Barriers
Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes
Back Enemy Row
260% Light MATK damage *Ignores Shields *Ignores Barriers
Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes
All Enemies
360% Light MATK damage *Ignores Shields *Ignores Barriers
Light Element Resistance 40% down x 3 turns
Reckoning x 3 turns *Only affects Aesir, Human, and Jotun heroes
Stop x 3 turns *Only affects Aesir, Human, and Jotun heroes
Self
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Agitation
Frenzy x 3 turns
Light Ring x 3 turns
Overpower x 3 turns
Sureshot x 3 turns
50% damage up against Aesir x 3 turns
All Allies
Shadow Clone x 3 turns
Master x 3 turns
Skill Gauge 8% up
Front Enemy Row
280% Light MATK damage *Ignores Shields *Ignores Barriers
Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes
Back Enemy Row
280% Light MATK damage *Ignores Shields *Ignores Barriers
Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes
All Enemies
380% Light MATK damage *Ignores Shields *Ignores Barriers
Light Element Resistance 40% down x 3 turns
Reckoning x 3 turns *Only affects Aesir, Human, and Jotun heroes
Stop x 3 turns *Only affects Aesir, Human, and Jotun heroes
Self
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Agitation
Frenzy x 3 turns
Light Ring x 3 turns
Overpower x 3 turns
Sureshot x 3 turns
50% damage up against Aesir x 3 turns
All Allies
Shadow Clone x 3 turns
Master x 3 turns
Skill Gauge 10% up
Front Enemy Row
300% Light MATK damage *Ignores Shields *Ignores Barriers
Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes
Back Enemy Row
300% Light MATK damage *Ignores Shields *Ignores Barriers
Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes
All Enemies
400% Light MATK damage *Ignores Shields *Ignores Barriers
Light Element Resistance 40% down x 3 turns
Reckoning x 3 turns *Only affects Aesir, Human, and Jotun heroes
Stop x 3 turns *Only affects Aesir, Human, and Jotun heroes
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
Front Enemy
500% Light MATK damage 3 times
All Allies in Raid Battle
Light Element damage 30% up x 30 seconds
MATK 50% up x 30 seconds
All Allies
Shadow Clone x 10 turns
Master x 10 turns
Skill Gauge 30% up
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Passive Skill
All Allies
(Constant) Damage up 10% against airborne enemies
(Constant) Damage up 10% against grounded enemies
All Enemies
(Opener) DEF 5% down x 15 turns
(Opener) MDEF 5% down x 15 turns
All Allies
(Constant) Damage up 15% against airborne enemies
(Constant) Damage up 15% against grounded enemies
All Enemies
(Opener) DEF 10% down x 15 turns
(Opener) MDEF 10% down x 15 turns
All Allies
(Constant) Damage up 20% against airborne enemies
(Constant) Damage up 20% against grounded enemies
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
All Allies
(Constant) Damage up 25% against airborne enemies
(Constant) Damage up 25% against grounded enemies
All Enemies
(Opener) DEF 20% down x 15 turns
(Opener) MDEF 20% down x 15 turns
All Allies
(Constant) Damage up 30% against airborne enemies
(Constant) Damage up 30% against grounded enemies
All Enemies
(Opener) DEF 25% down x 15 turns
(Opener) MDEF 25% down x 15 turns
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 2% up
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 4% up
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 6% up
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 8% up
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 10% up
All Allies
(Opener) Skill Gauge 8% up
(Constant) All Stats 8% up
All Allies
(Opener) Skill Gauge 11% up
(Constant) All Stats 11% up
All Allies
(Opener) Skill Gauge 14% up
(Constant) All Stats 14% up
All Allies
(Opener) Skill Gauge 17% up
(Constant) All Stats 17% up
All Allies
(Opener) Skill Gauge 20% up
(Constant) All Stats 20% up
All Allies
(Constant) Status Ailment Resistance 60% up
3 front Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Corrupt x 5 turns
3 front Enemies *Only affects Aesir, and Jotun heroes
(Opener) Thunderchain x 5 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Fox Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Snake Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Fox Orb
Butterfly Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Anguis Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Glacier Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Mars Orb
Eclipse Orb
Unicorn Orb
King Orb
Lust Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Lust Orb
Saturn Orb
Venus Orb
Newmoon Orb
Blackwyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Holy Bear Orb (Therian)
Wicked Bear Orb (Therian)
Holy Fox Orb (Therian)
Wicked Fox Orb (Therian)
Holy Ox Orb (Therian)
Wicked Ox Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Agitation
Frenzy x 3 turns
Light Ring x 3 turns
Overpower x 3 turns
Sureshot x 3 turns
50% damage up against Aesir x 3 turns
All Allies
Shadow Clone x 3 turns
Master x 3 turns
Front Enemy Row
200% Light MATK damage *Ignores Shields *Ignores Barriers
Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes
Back Enemy Row
200% Light MATK damage *Ignores Shields *Ignores Barriers
Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes
All Enemies
300% Light MATK damage *Ignores Shields *Ignores Barriers
Light Element Resistance 40% down x 3 turns
Reckoning x 3 turns *Only affects Aesir, Human, and Jotun heroes
Stop x 3 turns *Only affects Aesir, Human, and Jotun heroes
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Limit Burst
All Enemies
20% Light MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 20% up
2 front Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 20% up
Skill Crystal (Light) ×50
Warning Rune (Light) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) EVA 3% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 35% up
2 front Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 35% up
Skill Crystal (Light) ×100
Warning Rune (Light) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) EVA 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 50% up
2 front Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 50% up
Skill Crystal (Light) ×150
Warning Rune (Light) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) EVA 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 65% up
2 front Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 65% up
Skill Crystal (Light) ×200
Warning Rune (Light) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) EVA 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) EVA 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 80% up
2 front Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 80% up
Skill Crystal (Light) ×300
Warning Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
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* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.