Jubilant Leramellia
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Basic Info
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Action Skill
Element
Self
Boon *Extends beneficial effects by 1 turn(s)
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Embolden x 3 turns
All Allies
Grace x 3
Solidarity x 3 turns
Frenzy x 3 turns
Resolute x 3 turns
Solidarity rate 100% up x 1
[On Grace]Self
Shadow Clone x 2 turns
Skill Gauge 10% up
Solidarity rate 30% up x 1
[On Solidarity]Self
Sureshot x 2 turns
[On Solidarity]2 Enemies with the lowest HP
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Solidarity]All Enemies
MDEF 10% down x 2 turns
120% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
200% Water MATK damage
Status Ailment Resistance 40% down x 3 turns
Windchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
3 Enemies with the highest ATK
200% Water MATK damage
Status Ailment Resistance 40% down x 3 turns
Frostburn x 3 turns*Ignores Grace *Only affects Airborne Heroes
All Enemies
200% Water MATK damage
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
Skill Gauge 20% down
Self
Boon *Extends beneficial effects by 1 turn(s)
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Embolden x 3 turns
All Allies
Grace x 3
Solidarity x 3 turns
Frenzy x 3 turns
Resolute x 3 turns
Solidarity rate 100% up x 1
[On Grace]Self
Shadow Clone x 2 turns
Skill Gauge 10% up
Solidarity rate 30% up x 1
[On Solidarity]Self
Sureshot x 2 turns
[On Solidarity]2 Enemies with the lowest HP
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Solidarity]All Enemies
MDEF 10% down x 2 turns
120% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
220% Water MATK damage
Status Ailment Resistance 42% down x 3 turns
Windchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
3 Enemies with the highest ATK
220% Water MATK damage
Status Ailment Resistance 42% down x 3 turns
Frostburn x 3 turns*Ignores Grace *Only affects Airborne Heroes
All Enemies
214% Water MATK damage
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
Skill Gauge 22% down
Self
Boon *Extends beneficial effects by 1 turn(s)
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Embolden x 3 turns
All Allies
Grace x 3
Solidarity x 3 turns
Frenzy x 3 turns
Resolute x 3 turns
Solidarity rate 100% up x 1
[On Grace]Self
Shadow Clone x 2 turns
Skill Gauge 10% up
Solidarity rate 30% up x 1
[On Solidarity]Self
Sureshot x 2 turns
[On Solidarity]2 Enemies with the lowest HP
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Solidarity]All Enemies
MDEF 10% down x 2 turns
120% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
240% Water MATK damage
Status Ailment Resistance 44% down x 3 turns
Windchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
3 Enemies with the highest ATK
240% Water MATK damage
Status Ailment Resistance 44% down x 3 turns
Frostburn x 3 turns*Ignores Grace *Only affects Airborne Heroes
All Enemies
228% Water MATK damage
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
Skill Gauge 24% down
Self
Boon *Extends beneficial effects by 1 turn(s)
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Embolden x 3 turns
All Allies
Grace x 3
Solidarity x 3 turns
Frenzy x 3 turns
Resolute x 3 turns
Solidarity rate 100% up x 1
[On Grace]Self
Shadow Clone x 2 turns
Skill Gauge 10% up
Solidarity rate 30% up x 1
[On Solidarity]Self
Sureshot x 2 turns
[On Solidarity]2 Enemies with the lowest HP
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Solidarity]All Enemies
MDEF 10% down x 2 turns
120% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
260% Water MATK damage
Status Ailment Resistance 46% down x 3 turns
Windchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
3 Enemies with the highest ATK
260% Water MATK damage
Status Ailment Resistance 46% down x 3 turns
Frostburn x 3 turns*Ignores Grace *Only affects Airborne Heroes
All Enemies
242% Water MATK damage
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
Skill Gauge 26% down
Self
Boon *Extends beneficial effects by 1 turn(s)
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Embolden x 3 turns
All Allies
Grace x 3
Solidarity x 3 turns
Frenzy x 3 turns
Resolute x 3 turns
Solidarity rate 100% up x 1
[On Grace]Self
Shadow Clone x 2 turns
Skill Gauge 10% up
Solidarity rate 30% up x 1
[On Solidarity]Self
Sureshot x 2 turns
[On Solidarity]2 Enemies with the lowest HP
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Solidarity]All Enemies
MDEF 10% down x 2 turns
120% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
280% Water MATK damage
Status Ailment Resistance 48% down x 3 turns
Windchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
3 Enemies with the highest ATK
280% Water MATK damage
Status Ailment Resistance 48% down x 3 turns
Frostburn x 3 turns*Ignores Grace *Only affects Airborne Heroes
All Enemies
256% Water MATK damage
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
Skill Gauge 28% down
Self
Boon *Extends beneficial effects by 1 turn(s)
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Embolden x 3 turns
All Allies
Grace x 3
Solidarity x 3 turns
Frenzy x 3 turns
Resolute x 3 turns
Solidarity rate 100% up x 1
[On Grace]Self
Shadow Clone x 2 turns
Skill Gauge 10% up
Solidarity rate 30% up x 1
[On Solidarity]Self
Sureshot x 2 turns
[On Solidarity]2 Enemies with the lowest HP
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Solidarity]All Enemies
MDEF 10% down x 2 turns
120% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
300% Water MATK damage
Status Ailment Resistance 50% down x 3 turns
Windchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
3 Enemies with the highest ATK
300% Water MATK damage
Status Ailment Resistance 50% down x 3 turns
Frostburn x 3 turns*Ignores Grace *Only affects Airborne Heroes
All Enemies
270% Water MATK damage
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
Skill Gauge 30% down
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
Front Enemy
500% Water MATK damage 3 times
All Allies in Raid Battle
Water Element damage 30% up x 30 seconds
Dark Element damage 30% up x 30 seconds
MATK 50% up x 30 seconds
All Allies
Frenzy x 10 turns
Shadow Clone x 10 turns
Skill Gauge 30% up
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Passive Skill
Self
(Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 1 from the front
2 Allies with the highest MATK
(Constant) 10% damage up against ♀ Enemies
(Constant) MATK 10% up
2 Enemies with the highest ATK *Only affects ♀
(Opener) Silence x 3 turns
2 Allies with the highest MATK
(Constant) 15% damage up against ♀ Enemies
(Constant) MATK 15% up
2 Enemies with the highest ATK *Only affects ♀
(Opener) Silence x 3 turns
2 Allies with the highest MATK
(Constant) 20% damage up against ♀ Enemies
(Constant) MATK 20% up
2 Enemies with the highest ATK *Only affects ♀
(Opener) Silence x 3 turns
2 Allies with the highest MATK
(Constant) 25% damage up against ♀ Enemies
(Constant) MATK 25% up
2 Enemies with the highest ATK *Only affects ♀
(Opener) Silence x 3 turns
2 Allies with the highest MATK
(Constant) 30% damage up against ♀ Enemies
(Constant) MATK 30% up
2 Enemies with the highest ATK *Only affects ♀
(Opener) Silence x 3 turns
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
Self
(Constant) MATK 10% up
(Constant) 10% damage up against Aesir
(Constant) 10% damage up against Humans
Self
(Constant) MATK 15% up
(Constant) 20% damage up against Aesir
(Constant) 20% damage up against Humans
Self
(Constant) MATK 20% up
(Constant) 30% damage up against Aesir
(Constant) 30% damage up against Humans
Self
(Constant) MATK 25% up
(Constant) 40% damage up against Aesir
(Constant) 40% damage up against Humans
Self
(Constant) MATK 30% up
(Constant) 50% damage up against Aesir
(Constant) 50% damage up against Humans
Self
(Opener) Frenzy x 10 turns
(Constant) Barrage
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Fox Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Snake Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Fox Orb
Butterfly Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Anguis Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Glacier Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Mars Orb
Eclipse Orb
Unicorn Orb
King Orb
Lust Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Lust Orb
Saturn Orb
Venus Orb
Newmoon Orb
Blackwyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Holy Bear Orb (Therian)
Wicked Bear Orb (Therian)
Holy Fox Orb (Therian)
Wicked Fox Orb (Therian)
Holy Ox Orb (Therian)
Wicked Ox Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Boon *Extends beneficial effects by 1 turn(s)
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Embolden x 3 turns
All Allies
Grace x 3
Solidarity x 3 turns
Frenzy x 3 turns
Resolute x 3 turns
Solidarity rate 100% up x 1
[On Grace]Self
Shadow Clone x 2 turns
Skill Gauge 10% up
Solidarity rate 30% up x 1
[On Solidarity]Self
Sureshot x 2 turns
[On Solidarity]2 Enemies with the lowest HP
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Solidarity]All Enemies
MDEF 10% down x 2 turns
120% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
200% Water MATK damage
Status Ailment Resistance 40% down x 3 turns
Windchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
3 Enemies with the highest ATK
200% Water MATK damage
Status Ailment Resistance 40% down x 3 turns
Frostburn x 3 turns*Ignores Grace *Only affects Airborne Heroes
All Enemies
200% Water MATK damage
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
Skill Gauge 20% down
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Limit Burst
All Enemies
20% Water MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) DEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Constant) Damage up 10% against airborne enemies
(Constant) Damage up 10% against grounded enemies
All Enemies
(Opener) DEF 5% down x 15 turns
(Opener) MDEF 5% down x 15 turns
Skill Crystal (Water) ×50
Warning Rune (Water) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) EVA 3% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) DEF 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Constant) Damage up 15% against airborne enemies
(Constant) Damage up 15% against grounded enemies
All Enemies
(Opener) DEF 10% down x 15 turns
(Opener) MDEF 10% down x 15 turns
Skill Crystal (Water) ×100
Warning Rune (Water) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) EVA 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Constant) Damage up 20% against airborne enemies
(Constant) Damage up 20% against grounded enemies
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
Skill Crystal (Water) ×150
Warning Rune (Water) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) DEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) EVA 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Constant) Damage up 25% against airborne enemies
(Constant) Damage up 25% against grounded enemies
All Enemies
(Opener) DEF 20% down x 15 turns
(Opener) MDEF 20% down x 15 turns
Skill Crystal (Water) ×200
Warning Rune (Water) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) DEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) EVA 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) DEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) EVA 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Constant) Damage up 30% against airborne enemies
(Constant) Damage up 30% against grounded enemies
All Enemies
(Opener) DEF 25% down x 15 turns
(Opener) MDEF 25% down x 15 turns
Skill Crystal (Water) ×300
Warning Rune (Water) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.