Imperial Wrath Dinavia
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Basic Info
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Action Skill
Element
Self
Earth Ring x 3 turns
150% Earth MATK Damage Counterattack x 3 turns
Agitation
All Allies
Earth Reverberation
Quick x 3 turns
Shadow Clone x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Therian in the Ally and Enemy Party.
All Enemies
Flamechain x 3 turns *Only affects Human, Elf, and Jotun heroes
Wind Shot x 3 turns *Only affects Human, Elf, and Jotun heroes
Windchain x 3 turns *Only affects Human, Elf, and Jotun heroes
MDEF 30% down x 3 turns
500% Earth MATK damage *Ignores Barriers
[On Counterattack] Enemy with the highest ATK
Skill Gauge 5% down
Corrupt x 3 turns *Only affects Human, Elf, and Jotun heroes
[On Counterattack] Enemy with the highest MATK
Skill Gauge 5% down
Corrupt x 3 turns *Only affects Human, Elf, and Jotun heroes
Self
Earth Ring x 3 turns
150% Earth MATK Damage Counterattack x 3 turns
Agitation
All Allies
Earth Reverberation
Quick x 3 turns
Shadow Clone x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Therian in the Ally and Enemy Party.
MATK 6% up x 3 turns
All Enemies
Flamechain x 3 turns *Only affects Human, Elf, and Jotun heroes
Wind Shot x 3 turns *Only affects Human, Elf, and Jotun heroes
Windchain x 3 turns *Only affects Human, Elf, and Jotun heroes
MDEF 34% down x 3 turns
520% Earth MATK damage *Ignores Barriers
[On Counterattack] Enemy with the highest ATK
Skill Gauge 5% down
Corrupt x 3 turns *Only affects Human, Elf, and Jotun heroes
[On Counterattack] Enemy with the highest MATK
Skill Gauge 5% down
Corrupt x 3 turns *Only affects Human, Elf, and Jotun heroes
Self
Earth Ring x 3 turns
150% Earth MATK Damage Counterattack x 3 turns
Agitation
All Allies
Earth Reverberation
Quick x 3 turns
Shadow Clone x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Therian in the Ally and Enemy Party.
MATK 12% up x 3 turns
All Enemies
Flamechain x 3 turns *Only affects Human, Elf, and Jotun heroes
Wind Shot x 3 turns *Only affects Human, Elf, and Jotun heroes
Windchain x 3 turns *Only affects Human, Elf, and Jotun heroes
MDEF 38% down x 3 turns
540% Earth MATK damage *Ignores Barriers
[On Counterattack] Enemy with the highest ATK
Skill Gauge 5% down
Corrupt x 3 turns *Only affects Human, Elf, and Jotun heroes
[On Counterattack] Enemy with the highest MATK
Skill Gauge 5% down
Corrupt x 3 turns *Only affects Human, Elf, and Jotun heroes
Self
Earth Ring x 3 turns
150% Earth MATK Damage Counterattack x 3 turns
Agitation
All Allies
Earth Reverberation
Quick x 3 turns
Shadow Clone x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Therian in the Ally and Enemy Party.
MATK 18% up x 3 turns
All Enemies
Flamechain x 3 turns *Only affects Human, Elf, and Jotun heroes
Wind Shot x 3 turns *Only affects Human, Elf, and Jotun heroes
Windchain x 3 turns *Only affects Human, Elf, and Jotun heroes
MDEF 42% down x 3 turns
560% Earth MATK damage *Ignores Barriers
[On Counterattack] Enemy with the highest ATK
Skill Gauge 5% down
Corrupt x 3 turns *Only affects Human, Elf, and Jotun heroes
[On Counterattack] Enemy with the highest MATK
Skill Gauge 5% down
Corrupt x 3 turns *Only affects Human, Elf, and Jotun heroes
Self
Earth Ring x 3 turns
150% Earth MATK Damage Counterattack x 3 turns
Agitation
All Allies
Earth Reverberation
Quick x 3 turns
Shadow Clone x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Therian in the Ally and Enemy Party.
MATK 24% up x 3 turns
All Enemies
Flamechain x 3 turns *Only affects Human, Elf, and Jotun heroes
Wind Shot x 3 turns *Only affects Human, Elf, and Jotun heroes
Windchain x 3 turns *Only affects Human, Elf, and Jotun heroes
MDEF 46% down x 3 turns
580% Earth MATK damage *Ignores Barriers
[On Counterattack] Enemy with the highest ATK
Skill Gauge 5% down
Corrupt x 3 turns *Only affects Human, Elf, and Jotun heroes
[On Counterattack] Enemy with the highest MATK
Skill Gauge 5% down
Corrupt x 3 turns *Only affects Human, Elf, and Jotun heroes
Self
Earth Ring x 3 turns
150% Earth MATK Damage Counterattack x 3 turns
Agitation
All Allies
Earth Reverberation
Quick x 3 turns
Shadow Clone x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Therian in the Ally and Enemy Party.
MATK 30% up x 3 turns
All Enemies
Flamechain x 3 turns *Only affects Human, Elf, and Jotun heroes
Wind Shot x 3 turns *Only affects Human, Elf, and Jotun heroes
Windchain x 3 turns *Only affects Human, Elf, and Jotun heroes
MDEF 50% down x 3 turns
600% Earth MATK damage *Ignores Barriers
[On Counterattack] Enemy with the highest ATK
Skill Gauge 5% down
Corrupt x 3 turns *Only affects Human, Elf, and Jotun heroes
[On Counterattack] Enemy with the highest MATK
Skill Gauge 5% down
Corrupt x 3 turns *Only affects Human, Elf, and Jotun heroes
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Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
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Passive Skill
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
Self
(Constant) 10% damage up against ♂ Enemies
(Constant) MATK 8% up
2 Enemies with the highest ATK *Only affects ♂
(Opener) Silence x 3 turns
Self
(Constant) 15% damage up against ♂ Enemies
(Constant) MATK 11% up
2 Enemies with the highest ATK *Only affects ♂
(Opener) Silence x 3 turns
Self
(Constant) 20% damage up against ♂ Enemies
(Constant) MATK 14% up
2 Enemies with the highest ATK *Only affects ♂
(Opener) Silence x 3 turns
Self
(Constant) 25% damage up against ♂ Enemies
(Constant) MATK 17% up
2 Enemies with the highest ATK *Only affects ♂
(Opener) Silence x 3 turns
Self
(Constant) 30% damage up against ♂ Enemies
(Constant) MATK 20% up
2 Enemies with the highest ATK *Only affects ♂
(Opener) Silence x 3 turns
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 10% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 15% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 20% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 25% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 30% up
All Allies
(Constant) 10% damage up against Therians
(Constant) Earth Element damage 10% up
All Allies
(Constant) 15% damage up against Therians
(Constant) Earth Element damage 15% up
All Allies
(Constant) 20% damage up against Therians
(Constant) Earth Element damage 20% up
All Allies
(Constant) 25% damage up against Therians
(Constant) Earth Element damage 25% up
All Allies
(Constant) 30% damage up against Therians
(Constant) Earth Element damage 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Fox Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Snake Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Fox Orb
Butterfly Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Anguis Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Glacier Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Mars Orb
Eclipse Orb
Unicorn Orb
King Orb
Lust Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Lust Orb
Saturn Orb
Venus Orb
Newmoon Orb
Blackwyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Holy Bear Orb (Therian)
Wicked Bear Orb (Therian)
Holy Fox Orb (Therian)
Wicked Fox Orb (Therian)
Holy Ox Orb (Therian)
Wicked Ox Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Earth Ring x 3 turns
150% Earth MATK Damage Counterattack x 3 turns
Agitation
All Allies
Earth Reverberation
Quick x 3 turns
Shadow Clone x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Therian in the Ally and Enemy Party.
All Enemies
Flamechain x 3 turns *Only affects Human, Elf, and Jotun heroes
Wind Shot x 3 turns *Only affects Human, Elf, and Jotun heroes
Windchain x 3 turns *Only affects Human, Elf, and Jotun heroes
MDEF 30% down x 3 turns
500% Earth MATK damage *Ignores Barriers
[On Counterattack] Enemy with the highest ATK
Skill Gauge 5% down
Corrupt x 3 turns *Only affects Human, Elf, and Jotun heroes
[On Counterattack] Enemy with the highest MATK
Skill Gauge 5% down
Corrupt x 3 turns *Only affects Human, Elf, and Jotun heroes
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Limit Burst
All Enemies
20% Earth MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 8% up
Skill Crystal (Earth) ×50
Savior Rune (Jet-Black) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) EVA 3% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 11% up
Skill Crystal (Earth) ×100
Savior Rune (Jet-Black) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) EVA 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 14% up
Skill Crystal (Earth) ×150
Savior Rune (Jet-Black) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) EVA 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 17% up
Skill Crystal (Earth) ×200
Savior Rune (Jet-Black) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) EVA 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) EVA 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 20% up
Skill Crystal (Earth) ×300
Savior Rune (Jet-Black) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.