New Year Elineige
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Basic Info
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Action Skill
Element
Self
Frenzy x 3 turns
Light Ring x 3 turns
Enemy with the lowest MDEF
300% Light MATK damage *Ignores Barriers
Thunderchain x 3 turns*Ignores Grace *Only affects Aesir, Jotun, and Beast heroes
All Enemies
200% Light MATK damage *Ignores Barriers
Holychain x 3 turns*Ignores Grace *Only affects Aesir, Jotun, and Beast heroes
Brand x 3 turns*Ignores Grace *Only affects Aesir, Jotun, and Beast heroes
MDEF 30% down x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Skill Gauge 20% up
Self
Frenzy x 3 turns
Light Ring x 3 turns
Enemy with the lowest MDEF
320% Light MATK damage *Ignores Barriers
Thunderchain x 3 turns*Ignores Grace *Only affects Aesir, Jotun, and Beast heroes
All Enemies
220% Light MATK damage *Ignores Barriers
Holychain x 3 turns*Ignores Grace *Only affects Aesir, Jotun, and Beast heroes
Brand x 3 turns*Ignores Grace *Only affects Aesir, Jotun, and Beast heroes
MDEF 34% down x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Skill Gauge 20% up
MATK 6% up x 3 turns
Self
Frenzy x 3 turns
Light Ring x 3 turns
Enemy with the lowest MDEF
340% Light MATK damage *Ignores Barriers
Thunderchain x 3 turns*Ignores Grace *Only affects Aesir, Jotun, and Beast heroes
All Enemies
240% Light MATK damage *Ignores Barriers
Holychain x 3 turns*Ignores Grace *Only affects Aesir, Jotun, and Beast heroes
Brand x 3 turns*Ignores Grace *Only affects Aesir, Jotun, and Beast heroes
MDEF 38% down x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Skill Gauge 20% up
MATK 12% up x 3 turns
Self
Frenzy x 3 turns
Light Ring x 3 turns
Enemy with the lowest MDEF
360% Light MATK damage *Ignores Barriers
Thunderchain x 3 turns*Ignores Grace *Only affects Aesir, Jotun, and Beast heroes
All Enemies
260% Light MATK damage *Ignores Barriers
Holychain x 3 turns*Ignores Grace *Only affects Aesir, Jotun, and Beast heroes
Brand x 3 turns*Ignores Grace *Only affects Aesir, Jotun, and Beast heroes
MDEF 42% down x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Skill Gauge 20% up
MATK 18% up x 3 turns
Self
Frenzy x 3 turns
Light Ring x 3 turns
Enemy with the lowest MDEF
380% Light MATK damage *Ignores Barriers
Thunderchain x 3 turns*Ignores Grace *Only affects Aesir, Jotun, and Beast heroes
All Enemies
280% Light MATK damage *Ignores Barriers
Holychain x 3 turns*Ignores Grace *Only affects Aesir, Jotun, and Beast heroes
Brand x 3 turns*Ignores Grace *Only affects Aesir, Jotun, and Beast heroes
MDEF 46% down x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Skill Gauge 20% up
MATK 24% up x 3 turns
Self
Frenzy x 3 turns
Light Ring x 3 turns
Enemy with the lowest MDEF
400% Light MATK damage *Ignores Barriers
Thunderchain x 3 turns*Ignores Grace *Only affects Aesir, Jotun, and Beast heroes
All Enemies
300% Light MATK damage *Ignores Barriers
Holychain x 3 turns*Ignores Grace *Only affects Aesir, Jotun, and Beast heroes
Brand x 3 turns*Ignores Grace *Only affects Aesir, Jotun, and Beast heroes
MDEF 50% down x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Skill Gauge 20% up
MATK 30% up x 3 turns
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
All Allies in Raid Battle
Light Element damage 20% up x 30 seconds
MATK 50% up x 30 seconds
All Allies
50% damage up against Beasts x 10 turns
Skill Gauge 20% up
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Passive Skill
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
All Allies
(Opener) Quick x 3 turns
(Constant) MATK 8% up
All Enemy Aesir, Jotun, Beasts
(Opener) Thunderchain x 5 turns
All Enemies
(Opener) Barrier Seal x 5 turns
All Allies
(Opener) Quick x 3 turns
(Constant) MATK 11% up
All Enemy Aesir, Jotun, Beasts
(Opener) Thunderchain x 5 turns
All Enemies
(Opener) Barrier Seal x 5 turns
All Allies
(Opener) Quick x 3 turns
(Constant) MATK 14% up
All Enemy Aesir, Jotun, Beasts
(Opener) Thunderchain x 5 turns
All Enemies
(Opener) Barrier Seal x 5 turns
All Allies
(Opener) Quick x 3 turns
(Constant) MATK 17% up
All Enemy Aesir, Jotun, Beasts
(Opener) Thunderchain x 5 turns
All Enemies
(Opener) Barrier Seal x 5 turns
All Allies
(Opener) Quick x 3 turns
(Constant) MATK 20% up
All Enemy Aesir, Jotun, Beasts
(Opener) Thunderchain x 5 turns
All Enemies
(Opener) Barrier Seal x 5 turns
All Allies
(Constant) 10% damage up against Therians
(Constant) Light Element damage 10% up
All Allies
(Constant) 15% damage up against Therians
(Constant) Light Element damage 15% up
All Allies
(Constant) 20% damage up against Therians
(Constant) Light Element damage 20% up
All Allies
(Constant) 25% damage up against Therians
(Constant) Light Element damage 25% up
All Allies
(Constant) 30% damage up against Therians
(Constant) Light Element damage 30% up
All Allies
(Opener) Skill Gauge 2% up
(Constant) ATK 10% up
(Constant) MATK 10% up
All Allies
(Opener) Skill Gauge 4% up
(Constant) ATK 15% up
(Constant) MATK 15% up
All Allies
(Opener) Skill Gauge 6% up
(Constant) ATK 20% up
(Constant) MATK 20% up
All Allies
(Opener) Skill Gauge 8% up
(Constant) ATK 25% up
(Constant) MATK 25% up
All Allies
(Opener) Skill Gauge 10% up
(Constant) ATK 30% up
(Constant) MATK 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Fox Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Snake Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Fox Orb
Butterfly Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Anguis Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Glacier Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Mars Orb
Eclipse Orb
Unicorn Orb
King Orb
Lust Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Lust Orb
Saturn Orb
Venus Orb
Newmoon Orb
Blackwyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Holy Bear Orb (Therian)
Wicked Bear Orb (Therian)
Holy Fox Orb (Therian)
Wicked Fox Orb (Therian)
Holy Ox Orb (Therian)
Wicked Ox Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Frenzy x 3 turns
Light Ring x 3 turns
Enemy with the lowest MDEF
300% Light MATK damage *Ignores Barriers
Thunderchain x 3 turns*Ignores Grace *Only affects Aesir, Jotun, and Beast heroes
All Enemies
200% Light MATK damage *Ignores Barriers
Holychain x 3 turns*Ignores Grace *Only affects Aesir, Jotun, and Beast heroes
Brand x 3 turns*Ignores Grace *Only affects Aesir, Jotun, and Beast heroes
MDEF 30% down x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Skill Gauge 20% up
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Limit Burst
All Enemies
20% Light MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MDEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) SPD 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 20% up
2 front Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 20% up
Skill Crystal (Light) ×50
Warning Rune (Light) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) EVA 3% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MDEF 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 35% up
2 front Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 35% up
Skill Crystal (Light) ×100
Warning Rune (Light) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) SPD 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) EVA 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 50% up
2 front Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 50% up
Skill Crystal (Light) ×150
Warning Rune (Light) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MDEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) SPD 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) EVA 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 65% up
2 front Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 65% up
Skill Crystal (Light) ×200
Warning Rune (Light) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MDEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) SPD 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) EVA 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MDEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) SPD 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) EVA 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 80% up
2 front Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 80% up
Skill Crystal (Light) ×300
Warning Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.