Sanjono Haruhime
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Basic Info
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Action Skill
Element
Front Ally
Skill Gauge 30% up
All Stats 30% up x 4 turns
Quick x 4 turns
Sureshot x 4 turns
Frenzy x 4 turns
Stoneskin x 4 turns
Shadow Clone x 4 turns
Buff Swipe x 4 turns
Berserk x 4 turns
Divine Healing x 4 turns
Celestial Favor x 4 turns
Stack Up x 4 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Heaven's Gift x 4 turns*Increases all of own base stat values by 100%.
Front Ally
Skill Gauge 32% up
All Stats 34% up x 4 turns
Quick x 4 turns
Sureshot x 4 turns
Frenzy x 4 turns
Stoneskin x 4 turns
Shadow Clone x 4 turns
Buff Swipe x 4 turns
Berserk x 4 turns
Divine Healing x 4 turns
Celestial Favor x 4 turns
Stack Up x 4 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Heaven's Gift x 4 turns*Increases all of own base stat values by 100%.
Front Ally
Skill Gauge 34% up
All Stats 38% up x 4 turns
Quick x 4 turns
Sureshot x 4 turns
Frenzy x 4 turns
Stoneskin x 4 turns
Shadow Clone x 4 turns
Buff Swipe x 4 turns
Berserk x 4 turns
Divine Healing x 4 turns
Celestial Favor x 4 turns
Stack Up x 4 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Heaven's Gift x 4 turns*Increases all of own base stat values by 100%.
Front Ally
Skill Gauge 36% up
All Stats 42% up x 4 turns
Quick x 4 turns
Sureshot x 4 turns
Frenzy x 4 turns
Stoneskin x 4 turns
Shadow Clone x 4 turns
Buff Swipe x 4 turns
Berserk x 4 turns
Divine Healing x 4 turns
Celestial Favor x 4 turns
Stack Up x 4 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Heaven's Gift x 4 turns*Increases all of own base stat values by 100%.
Front Ally
Skill Gauge 38% up
All Stats 46% up x 4 turns
Quick x 4 turns
Sureshot x 4 turns
Frenzy x 4 turns
Stoneskin x 4 turns
Shadow Clone x 4 turns
Buff Swipe x 4 turns
Berserk x 4 turns
Divine Healing x 4 turns
Celestial Favor x 4 turns
Stack Up x 4 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Heaven's Gift x 4 turns*Increases all of own base stat values by 100%.
Front Ally
Skill Gauge 40% up
All Stats 50% up x 4 turns
Quick x 4 turns
Sureshot x 4 turns
Frenzy x 4 turns
Stoneskin x 4 turns
Shadow Clone x 4 turns
Buff Swipe x 4 turns
Berserk x 4 turns
Divine Healing x 4 turns
Celestial Favor x 4 turns
Stack Up x 4 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Heaven's Gift x 4 turns*Increases all of own base stat values by 100%.
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Limit Burst
All Enemies
20% MATK damage 10 times
All Allied Parties
MATK 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) Special Support
Self
(Constant) Skill Gauge Down Nullified
Self
(Opener) Status Ailment Resistance 70% up x 5 turns
(Constant) MDEF 10% up
(Constant) DEF 10% up
Self
(Opener) Status Ailment Resistance 70% up x 5 turns
(Constant) MDEF 20% up
(Constant) DEF 20% up
Self
(Opener) Status Ailment Resistance 70% up x 5 turns
(Constant) MDEF 30% up
(Constant) DEF 30% up
Self
(Opener) Status Ailment Resistance 70% up x 5 turns
(Constant) MDEF 40% up
(Constant) DEF 40% up
Self
(Opener) Status Ailment Resistance 70% up x 5 turns
(Constant) MDEF 50% up
(Constant) DEF 50% up
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
(Constant) HP 10% up
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
(Constant) HP 15% up
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
(Constant) HP 20% up
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
(Constant) HP 25% up
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
(Constant) HP 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Fox Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Snake Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Fox Orb
Butterfly Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Anguis Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Glacier Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Mars Orb
Eclipse Orb
Unicorn Orb
King Orb
Lust Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Lust Orb
Saturn Orb
Venus Orb
Newmoon Orb
Blackwyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Holy Bear Orb (Therian)
Wicked Bear Orb (Therian)
Holy Fox Orb (Therian)
Wicked Fox Orb (Therian)
Holy Ox Orb (Therian)
Wicked Ox Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Front Ally
Skill Gauge 30% up
All Stats 30% up x 4 turns
Quick x 4 turns
Sureshot x 4 turns
Frenzy x 4 turns
Stoneskin x 4 turns
Shadow Clone x 4 turns
Buff Swipe x 4 turns
Berserk x 4 turns
Divine Healing x 4 turns
Celestial Favor x 4 turns
Stack Up x 4 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Heaven's Gift x 4 turns*Increases all of own base stat values by 100%.
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Limit Burst
All Enemies
20% Light MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
Self
(Constant) Stat Debuffs Nullified
(Constant) HP 8% up
Skill Crystal (Light) ×50
Red Labyrinth Rune ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) EVA 3% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
Self
(Constant) Stat Debuffs Nullified
(Constant) HP 11% up
Skill Crystal (Light) ×100
Red Labyrinth Rune ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) EVA 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
Self
(Constant) Stat Debuffs Nullified
(Constant) HP 14% up
Skill Crystal (Light) ×150
Red Labyrinth Rune ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) EVA 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
Self
(Constant) Stat Debuffs Nullified
(Constant) HP 17% up
Skill Crystal (Light) ×200
Red Labyrinth Rune ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) EVA 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) EVA 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
Self
(Constant) Stat Debuffs Nullified
(Constant) HP 20% up
Skill Crystal (Light) ×300
Red Labyrinth Rune ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.