Catalyst Leramellia
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Basic Info
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Action Skill
Element
All Allies
Earth Ring x 3 turns*Only affects Earth Element Heroes
Grace x 3
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Berserk x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
[On Grace]Self
Quick x 2 turns
Master x 2 turns
Skill Gauge 10% up
[On Grace]Front Enemy
Skill Gauge 10% down
All Enemies
Stonechain x 3 turns *Only affects Airborne Heroes
Earth Element Resistance 20% down x 3 turns
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
4 front Enemies
140% Earth MATK damage
Windchain x 3 turns *Only affects Grounded Heroes
3 front Enemies
150% Earth MATK damage
2 front Enemies
160% Earth MATK damage
Front Enemy
170% Earth MATK damage
All Allies
Earth Ring x 3 turns*Only affects Earth Element Heroes
Grace x 3
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Berserk x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
[On Grace]Self
Quick x 2 turns
Master x 2 turns
Skill Gauge 10% up
[On Grace]Front Enemy
Skill Gauge 10% down
All Enemies
Stonechain x 3 turns *Only affects Airborne Heroes
Earth Element Resistance 20% down x 3 turns
DEF 33% down x 3 turns
MDEF 33% down x 3 turns
4 front Enemies
160% Earth MATK damage
Windchain x 3 turns *Only affects Grounded Heroes
3 front Enemies
170% Earth MATK damage
2 front Enemies
180% Earth MATK damage
Front Enemy
190% Earth MATK damage
All Allies
Earth Ring x 3 turns*Only affects Earth Element Heroes
Grace x 3
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Berserk x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
[On Grace]Self
Quick x 2 turns
Master x 2 turns
Skill Gauge 10% up
[On Grace]Front Enemy
Skill Gauge 10% down
All Enemies
Stonechain x 3 turns *Only affects Airborne Heroes
Earth Element Resistance 20% down x 3 turns
DEF 36% down x 3 turns
MDEF 36% down x 3 turns
4 front Enemies
180% Earth MATK damage
Windchain x 3 turns *Only affects Grounded Heroes
3 front Enemies
190% Earth MATK damage
2 front Enemies
200% Earth MATK damage
Front Enemy
210% Earth MATK damage
All Allies
Earth Ring x 3 turns*Only affects Earth Element Heroes
Grace x 3
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Berserk x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
[On Grace]Self
Quick x 2 turns
Master x 2 turns
Skill Gauge 10% up
[On Grace]Front Enemy
Skill Gauge 10% down
All Enemies
Stonechain x 3 turns *Only affects Airborne Heroes
Earth Element Resistance 20% down x 3 turns
DEF 39% down x 3 turns
MDEF 39% down x 3 turns
4 front Enemies
200% Earth MATK damage
Windchain x 3 turns *Only affects Grounded Heroes
3 front Enemies
210% Earth MATK damage
2 front Enemies
220% Earth MATK damage
Front Enemy
230% Earth MATK damage
All Allies
Earth Ring x 3 turns*Only affects Earth Element Heroes
Grace x 3
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Berserk x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
[On Grace]Self
Quick x 2 turns
Master x 2 turns
Skill Gauge 10% up
[On Grace]Front Enemy
Skill Gauge 10% down
All Enemies
Stonechain x 3 turns *Only affects Airborne Heroes
Earth Element Resistance 20% down x 3 turns
DEF 42% down x 3 turns
MDEF 42% down x 3 turns
4 front Enemies
220% Earth MATK damage
Windchain x 3 turns *Only affects Grounded Heroes
3 front Enemies
230% Earth MATK damage
2 front Enemies
240% Earth MATK damage
Front Enemy
250% Earth MATK damage
All Allies
Earth Ring x 3 turns*Only affects Earth Element Heroes
Grace x 3
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Berserk x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
[On Grace]Self
Quick x 2 turns
Master x 2 turns
Skill Gauge 10% up
[On Grace]Front Enemy
Skill Gauge 10% down
All Enemies
Stonechain x 3 turns *Only affects Airborne Heroes
Earth Element Resistance 20% down x 3 turns
DEF 45% down x 3 turns
MDEF 45% down x 3 turns
4 front Enemies
240% Earth MATK damage
Windchain x 3 turns *Only affects Grounded Heroes
3 front Enemies
250% Earth MATK damage
2 front Enemies
260% Earth MATK damage
Front Enemy
270% Earth MATK damage
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Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
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Soul Burst
All Allies in Raid Battle
Earth Element damage 20% up x 30 seconds
MATK 50% up x 30 seconds
All Allies
Frenzy x 10 turns
Shadow Clone x 10 turns
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Passive Skill
Self
(Constant) Void Field Resistance 20% up
Self
(Constant) Void Field Resistance 40% up
Self
(Constant) Void Field Resistance 60% up
Self
(Constant) Void Field Resistance 80% up
Self
(Constant) Void Field Resistance 100% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 8% down x 15 turns
(Opener) MDEF 8% down x 15 turns
3 Allies with the highest MATK
(Constant) HP 8% up
(Constant) MATK 10% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 11% down x 15 turns
(Opener) MDEF 11% down x 15 turns
3 Allies with the highest MATK
(Constant) HP 11% up
(Constant) MATK 15% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 14% down x 15 turns
(Opener) MDEF 14% down x 15 turns
3 Allies with the highest MATK
(Constant) HP 14% up
(Constant) MATK 20% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 17% down x 15 turns
(Opener) MDEF 17% down x 15 turns
3 Allies with the highest MATK
(Constant) HP 17% up
(Constant) MATK 25% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 20% down x 15 turns
(Opener) MDEF 20% down x 15 turns
3 Allies with the highest MATK
(Constant) HP 20% up
(Constant) MATK 30% up
All Allies
(Constant) 10% damage up against Beasts
(Constant) Earth Element damage 8% up
All Allies
(Constant) 15% damage up against Beasts
(Constant) Earth Element damage 11% up
All Allies
(Constant) 20% damage up against Beasts
(Constant) Earth Element damage 14% up
All Allies
(Constant) 25% damage up against Beasts
(Constant) Earth Element damage 17% up
All Allies
(Constant) 30% damage up against Beasts
(Constant) Earth Element damage 20% up
Self
(Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 4 from the front
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Fox Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Snake Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Fox Orb
Butterfly Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Moby Orb
Anguis Orb
Luxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Glacier Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Neptune Orb
Eclipse Orb
Unicorn Orb
King Orb
Lust Orb
Venus Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
King Orb
Lust Orb
Saturn Orb
Venus Orb
Eclipse Orb
Blackwyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Holy Bear Orb (Therian)
Wicked Bear Orb (Therian)
Holy Fox Orb (Therian)
Wicked Fox Orb (Therian)
Holy Ox Orb (Therian)
Wicked Ox Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies
Earth Ring x 3 turns*Only affects Earth Element Heroes
Grace x 3
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Berserk x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
[On Grace]Self
Quick x 2 turns
Master x 2 turns
Skill Gauge 10% up
[On Grace]Front Enemy
Skill Gauge 10% down
All Enemies
Stonechain x 3 turns *Only affects Airborne Heroes
Earth Element Resistance 20% down x 3 turns
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
4 front Enemies
140% Earth MATK damage
Windchain x 3 turns *Only affects Grounded Heroes
3 front Enemies
150% Earth MATK damage
2 front Enemies
160% Earth MATK damage
Front Enemy
170% Earth MATK damage
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Limit Burst
All Enemies
20% Earth MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MDEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) EVA 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
4 back Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 8% up
Skill Crystal (Earth) ×50
Warning Rune (Earth) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) ACC 3% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MDEF 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
4 back Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 11% up
Skill Crystal (Earth) ×100
Warning Rune (Earth) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) EVA 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) ACC 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
4 back Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 14% up
Skill Crystal (Earth) ×150
Warning Rune (Earth) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MDEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) EVA 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) ACC 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
4 back Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 17% up
Skill Crystal (Earth) ×200
Warning Rune (Earth) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MDEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) EVA 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) ACC 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MDEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) EVA 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) ACC 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
4 back Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 20% up
Skill Crystal (Earth) ×300
Warning Rune (Earth) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
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* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.