Festive Randvitter
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Basic Info
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Action Skill
Element
3 Enemies with the highest MATK
150% Fire MATK damage *Ignores Barriers
Brainwash x 3 turns *Only affects Human, Elf, and Therian heroes
[On Brainwash] 3 Enemies with the lowest HP
Stoneskin x 1 turn
Skill Gauge 10% up
All Enemies
150% Fire MATK damage *Ignores Barriers
Flamebound x 3 turns *Only affects Human, Elf, and Therian heroes
MDEF 30% down x 3 turns
All Allies
Recover 30% of max HP
Quick x 3 turns
Fire Ring x 3 turns
3 Enemies with the highest MATK
168% Fire MATK damage *Ignores Barriers
Brainwash x 3 turns *Only affects Human, Elf, and Therian heroes
[On Brainwash] 3 Enemies with the lowest HP
Stoneskin x 1 turn
Skill Gauge 10% up
All Enemies
168% Fire MATK damage *Ignores Barriers
Flamebound x 3 turns *Only affects Human, Elf, and Therian heroes
MDEF 30% down x 3 turns
All Allies
Recover 32% of max HP
Quick x 3 turns
Fire Ring x 3 turns
Skill Gauge 2% up
3 Enemies with the highest MATK
186% Fire MATK damage *Ignores Barriers
Brainwash x 3 turns *Only affects Human, Elf, and Therian heroes
[On Brainwash] 3 Enemies with the lowest HP
Stoneskin x 1 turn
Skill Gauge 10% up
All Enemies
186% Fire MATK damage *Ignores Barriers
Flamebound x 3 turns *Only affects Human, Elf, and Therian heroes
MDEF 30% down x 3 turns
All Allies
Recover 34% of max HP
Quick x 3 turns
Fire Ring x 3 turns
Skill Gauge 4% up
3 Enemies with the highest MATK
204% Fire MATK damage *Ignores Barriers
Brainwash x 3 turns *Only affects Human, Elf, and Therian heroes
[On Brainwash] 3 Enemies with the lowest HP
Stoneskin x 1 turn
Skill Gauge 10% up
All Enemies
204% Fire MATK damage *Ignores Barriers
Flamebound x 3 turns *Only affects Human, Elf, and Therian heroes
MDEF 30% down x 3 turns
All Allies
Recover 36% of max HP
Quick x 3 turns
Fire Ring x 3 turns
Skill Gauge 6% up
3 Enemies with the highest MATK
222% Fire MATK damage *Ignores Barriers
Brainwash x 3 turns *Only affects Human, Elf, and Therian heroes
[On Brainwash] 3 Enemies with the lowest HP
Stoneskin x 1 turn
Skill Gauge 10% up
All Enemies
222% Fire MATK damage *Ignores Barriers
Flamebound x 3 turns *Only affects Human, Elf, and Therian heroes
MDEF 30% down x 3 turns
All Allies
Recover 38% of max HP
Quick x 3 turns
Fire Ring x 3 turns
Skill Gauge 8% up
3 Enemies with the highest MATK
240% Fire MATK damage *Ignores Barriers
Brainwash x 3 turns *Only affects Human, Elf, and Therian heroes
[On Brainwash] 3 Enemies with the lowest HP
Stoneskin x 1 turn
Skill Gauge 10% up
All Enemies
240% Fire MATK damage *Ignores Barriers
Flamebound x 3 turns *Only affects Human, Elf, and Therian heroes
MDEF 30% down x 3 turns
All Allies
Recover 40% of max HP
Quick x 3 turns
Fire Ring x 3 turns
Skill Gauge 10% up
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Limit Burst
All Enemies
600% Fire MATK damage
All Allied Parties
Damage up 50% against grounded enemies x 5 turns
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Passive Skill
Self
(Constant) Mist Field Resistance 20% up
Self
(Constant) Mist Field Resistance 40% up
Self
(Constant) Mist Field Resistance 60% up
Self
(Constant) Mist Field Resistance 80% up
Self
(Constant) Mist Field Resistance 100% up
All Allies
(Constant) Apocalypse Armed
All Allies
(Opener) Stoneskin x 5 turns
(Constant) HP 3% up
All Allies
(Opener) Stoneskin x 5 turns
(Constant) HP 6% up
All Allies
(Opener) Stoneskin x 5 turns
(Constant) HP 9% up
All Allies
(Opener) Stoneskin x 5 turns
(Constant) HP 12% up
All Allies
(Opener) Stoneskin x 5 turns
(Constant) HP 15% up
All Grounded Allies
(Constant) 8% damage up against Jotun
(Constant) Fire Element damage 8% up
All Grounded Allies
(Constant) 11% damage up against Jotun
(Constant) Fire Element damage 11% up
All Grounded Allies
(Constant) 14% damage up against Jotun
(Constant) Fire Element damage 14% up
All Grounded Allies
(Constant) 17% damage up against Jotun
(Constant) Fire Element damage 17% up
All Grounded Allies
(Constant) 20% damage up against Jotun
(Constant) Fire Element damage 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Fox Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Snake Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Fox Orb
Butterfly Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Anguis Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Glacier Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Mars Orb
Eclipse Orb
Unicorn Orb
King Orb
Lust Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Lust Orb
Saturn Orb
Venus Orb
Newmoon Orb
Blackwyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Holy Bear Orb (Therian)
Wicked Bear Orb (Therian)
Holy Fox Orb (Therian)
Wicked Fox Orb (Therian)
Holy Ox Orb (Therian)
Wicked Ox Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
3 Enemies with the highest MATK
150% Fire MATK damage *Ignores Barriers
Brainwash x 3 turns *Only affects Human, Elf, and Therian heroes
[On Brainwash] 3 Enemies with the lowest HP
Stoneskin x 1 turn
Skill Gauge 10% up
All Enemies
150% Fire MATK damage *Ignores Barriers
Flamebound x 3 turns *Only affects Human, Elf, and Therian heroes
MDEF 30% down x 3 turns
All Allies
Recover 30% of max HP
Quick x 3 turns
Fire Ring x 3 turns
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Limit Burst
All Enemies
1000% Fire MATK damage
Fire Element Resistance 20% down x 3 turns
All Allied Parties
Damage up 50% against grounded enemies x 5 turns
All Allies
Skill Gauge 10% up
Shadow Clone x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Constant) Damage up 8% against airborne enemies
(Constant) Damage up 10% against grounded enemies
All Enemies
(Opener) DEF 5% down x 15 turns
(Opener) MDEF 5% down x 15 turns
Skill Crystal (Fire) ×50
Warning Rune (Fire) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) EVA 3% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Constant) Damage up 11% against airborne enemies
(Constant) Damage up 15% against grounded enemies
All Enemies
(Opener) DEF 10% down x 15 turns
(Opener) MDEF 10% down x 15 turns
Skill Crystal (Fire) ×100
Warning Rune (Fire) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) EVA 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Constant) Damage up 14% against airborne enemies
(Constant) Damage up 20% against grounded enemies
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
Skill Crystal (Fire) ×150
Warning Rune (Fire) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) EVA 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Constant) Damage up 17% against airborne enemies
(Constant) Damage up 25% against grounded enemies
All Enemies
(Opener) DEF 20% down x 15 turns
(Opener) MDEF 20% down x 15 turns
Skill Crystal (Fire) ×200
Warning Rune (Fire) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) EVA 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) EVA 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Constant) Damage up 20% against airborne enemies
(Constant) Damage up 30% against grounded enemies
All Enemies
(Opener) DEF 25% down x 15 turns
(Opener) MDEF 25% down x 15 turns
Skill Crystal (Fire) ×300
Warning Rune (Fire) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.