Vindicator Randvitter
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Basic Info
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Action Skill
Element
All Allies
Recover 30% of max HP x 1 turn *The lower the current HP, the higher the amount recovered.
Earth Element damage 30% up x 3 turns
3 Enemies with the lowest Earth Resistance
150% Earth MATK damage
All Allies
Recover 30% of max HP x 1 turn *The lower the current HP, the higher the amount recovered.
HP 5% up x 1 turn
Earth Element damage 30% up x 3 turns
3 Enemies with the lowest Earth Resistance
170% Earth MATK damage
All Allies
Recover 30% of max HP x 1 turn *The lower the current HP, the higher the amount recovered.
HP 10% up x 1 turn
Earth Element damage 30% up x 3 turns
3 Enemies with the lowest Earth Resistance
190% Earth MATK damage
All Allies
Recover 30% of max HP x 1 turn *The lower the current HP, the higher the amount recovered.
HP 15% up x 1 turn
Earth Element damage 30% up x 3 turns
3 Enemies with the lowest Earth Resistance
210% Earth MATK damage
All Allies
Recover 30% of max HP x 1 turn *The lower the current HP, the higher the amount recovered.
HP 20% up x 1 turn
Earth Element damage 30% up x 3 turns
3 Enemies with the lowest Earth Resistance
230% Earth MATK damage
All Allies
Recover 30% of max HP x 1 turn *The lower the current HP, the higher the amount recovered.
HP 25% up x 1 turn
Earth Element damage 30% up x 3 turns
3 Enemies with the lowest Earth Resistance
250% Earth MATK damage
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Limit Burst
Enemy with the lowest HP
100% Earth MATK damage *Ignores Shields
Enemy with the lowest ATK
100% Earth MATK damage *Ignores Shields
Enemy with the lowest DEF
100% Earth MATK damage *Ignores Shields
Enemy with the lowest MATK
100% Earth MATK damage *Ignores Shields
Enemy with the lowest MDEF
100% Earth MATK damage *Ignores Shields
Enemy with the lowest SPD
100% Earth MATK damage *Ignores Shields
Enemy with the lowest EVA
100% Earth MATK damage *Ignores Shields
Enemy with the lowest ACC
100% Earth MATK damage *Ignores Shields
All Allies
Grace x 1
[On Grace]Counterattack Target
80% Earth MATK damage *Ignores Shields *Ignores Counterattacks
All Allied Parties
Sureshot x 5 turns
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Passive Skill
Self
(Constant) Void Field Resistance 20% up
Self
(Constant) Void Field Resistance 40% up
Self
(Constant) Void Field Resistance 60% up
Self
(Constant) Void Field Resistance 80% up
Self
(Constant) Void Field Resistance 100% up
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
3 Allies with the highest MATK
(Opener) Frenzy x 5 turns
(Constant) MATK 10% up
3 Allies with the highest MATK
(Opener) Frenzy x 5 turns
(Constant) MATK 15% up
3 Allies with the highest MATK
(Opener) Frenzy x 5 turns
(Constant) MATK 20% up
3 Allies with the highest MATK
(Opener) Frenzy x 5 turns
(Constant) MATK 25% up
3 Allies with the highest MATK
(Opener) Frenzy x 5 turns
(Constant) MATK 30% up
3 Allies with the highest MATK
(Constant) Damage up 10% against airborne enemies
3 Allies with the highest MATK
(Constant) Damage up 15% against airborne enemies
3 Allies with the highest MATK
(Constant) Damage up 20% against airborne enemies
3 Allies with the highest MATK
(Constant) Damage up 25% against airborne enemies
3 Allies with the highest MATK
(Constant) Damage up 30% against airborne enemies
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Guard Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Knight Orb
Knowledge Orb
Fox Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Knight Orb
Knowledge Orb
Snake Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Priest Orb
Technique Orb
Fox Orb
Butterfly Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Luxsea Orb
Corvus Orb
Moby Orb
Anguis Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Glacier Orb
Mercury Orb
Neptune Orb
Fullmoon Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
King Orb
Lust Orb
Venus Orb
Neptune Orb
Fullmoon Orb
Blackwyrm Orb
King Orb
Lust Orb
Mercury Orb
Venus Orb
Newmoon Orb
Blackwyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Hourglass Orb
Unholywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Holy Bear Orb (Therian)
Wicked Bear Orb (Therian)
Holy Fox Orb (Therian)
Wicked Fox Orb (Therian)
Holy Ox Orb (Therian)
Wicked Ox Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies
Recover 30% of max HP x 1 turn *The lower the current HP, the higher the amount recovered.
Earth Element damage 30% up x 3 turns
3 Enemies with the lowest Earth Resistance
150% Earth MATK damage
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Limit Burst
Enemy with the lowest HP
100% Earth MATK damage *Ignores Shields
Enemy with the lowest ATK
110% Earth MATK damage *Ignores Shields
Enemy with the lowest DEF
120% Earth MATK damage *Ignores Shields
Enemy with the lowest MATK
130% Earth MATK damage *Ignores Shields
Enemy with the lowest MDEF
140% Earth MATK damage *Ignores Shields
Enemy with the lowest SPD
150% Earth MATK damage *Ignores Shields
Enemy with the lowest EVA
160% Earth MATK damage *Ignores Shields
Enemy with the lowest ACC
170% Earth MATK damage *Ignores Shields
All Enemies
200% Earth MATK damage *Ignores Shields
All Allies
Grace x 3
[On Grace]Counterattack Target
80% Earth MATK damage *Ignores Shields *Ignores Counterattacks
All Allied Parties
Sureshot x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Enemies
(Opener) DEF 3% down x 15 turns
(Opener) MDEF 3% down x 15 turns
All Allies
(Constant) Damage up 8% against grounded enemies
Skill Crystal (Earth) ×50
Warning Rune (Earth) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) EVA 3% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Enemies
(Opener) DEF 6% down x 15 turns
(Opener) MDEF 6% down x 15 turns
All Allies
(Constant) Damage up 11% against grounded enemies
Skill Crystal (Earth) ×100
Warning Rune (Earth) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) EVA 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Enemies
(Opener) DEF 9% down x 15 turns
(Opener) MDEF 9% down x 15 turns
All Allies
(Constant) Damage up 14% against grounded enemies
Skill Crystal (Earth) ×150
Warning Rune (Earth) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) EVA 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Enemies
(Opener) DEF 12% down x 15 turns
(Opener) MDEF 12% down x 15 turns
All Allies
(Constant) Damage up 17% against grounded enemies
Skill Crystal (Earth) ×200
Warning Rune (Earth) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) EVA 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) EVA 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
All Allies
(Constant) Damage up 20% against grounded enemies
Skill Crystal (Earth) ×300
Warning Rune (Earth) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
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