New Year Radsvidr
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Basic Info
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Action Skill
Element
Self
Dark Ring x 3 turns
Embolden x 3 turns
HP 50% up x 3 turns
Hex x 1
All Allies
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Overpower x 3 turns
Master x 3 turns
Stoneskin x 3 turns
Quick x 3 turns
Skill Gauge 20% up
Status Ailment Resistance 60% up x 3 turns
Damage up 40% against airborne enemies x 3 turns
3 Enemies with the highest MATK
Slow x 3 turns *Only affects Human, Therian, and Jotun heroes
Confuse x 3 turns *Only affects Human, Therian, and Jotun heroes
MATK 50% down x 3 turns
3 Enemies with the highest ATK
Slow x 3 turns *Only affects Human, Therian, and Jotun heroes
Confuse x 3 turns *Only affects Human, Therian, and Jotun heroes
ATK 50% down x 3 turns
All Enemies
Shadowbound x 3 turns *Only affects Human, Therian, and Jotun heroes
Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Windchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Underworld Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Wind Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Skill Gauge 40% down
30% Dark MATK damage 10 times *Ignores Counterattacks *Leech 20% of damage dealt 10 times
Self
Dark Ring x 3 turns
Embolden x 3 turns
HP 50% up x 3 turns
Hex x 1
All Allies
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Overpower x 3 turns
Master x 3 turns
Stoneskin x 3 turns
Quick x 3 turns
Skill Gauge 20% up
Status Ailment Resistance 62% up x 3 turns
Damage up 40% against airborne enemies x 3 turns
3 Enemies with the highest MATK
Slow x 3 turns *Only affects Human, Therian, and Jotun heroes
Confuse x 3 turns *Only affects Human, Therian, and Jotun heroes
MATK 50% down x 3 turns
3 Enemies with the highest ATK
Slow x 3 turns *Only affects Human, Therian, and Jotun heroes
Confuse x 3 turns *Only affects Human, Therian, and Jotun heroes
ATK 50% down x 3 turns
All Enemies
Shadowbound x 3 turns *Only affects Human, Therian, and Jotun heroes
Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Windchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Underworld Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Wind Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Skill Gauge 42% down
30% Dark MATK damage 10 times *Ignores Counterattacks *Leech 20% of damage dealt 10 times
MDEF 5% down x 3 turns
Self
Dark Ring x 3 turns
Embolden x 3 turns
HP 50% up x 3 turns
Hex x 1
All Allies
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Overpower x 3 turns
Master x 3 turns
Stoneskin x 3 turns
Quick x 3 turns
Skill Gauge 20% up
Status Ailment Resistance 64% up x 3 turns
Damage up 40% against airborne enemies x 3 turns
3 Enemies with the highest MATK
Slow x 3 turns *Only affects Human, Therian, and Jotun heroes
Confuse x 3 turns *Only affects Human, Therian, and Jotun heroes
MATK 50% down x 3 turns
3 Enemies with the highest ATK
Slow x 3 turns *Only affects Human, Therian, and Jotun heroes
Confuse x 3 turns *Only affects Human, Therian, and Jotun heroes
ATK 50% down x 3 turns
All Enemies
Shadowbound x 3 turns *Only affects Human, Therian, and Jotun heroes
Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Windchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Underworld Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Wind Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Skill Gauge 44% down
30% Dark MATK damage 10 times *Ignores Counterattacks *Leech 20% of damage dealt 10 times
MDEF 10% down x 3 turns
Self
Dark Ring x 3 turns
Embolden x 3 turns
HP 50% up x 3 turns
Hex x 1
All Allies
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Overpower x 3 turns
Master x 3 turns
Stoneskin x 3 turns
Quick x 3 turns
Skill Gauge 20% up
Status Ailment Resistance 66% up x 3 turns
Damage up 40% against airborne enemies x 3 turns
3 Enemies with the highest MATK
Slow x 3 turns *Only affects Human, Therian, and Jotun heroes
Confuse x 3 turns *Only affects Human, Therian, and Jotun heroes
MATK 50% down x 3 turns
3 Enemies with the highest ATK
Slow x 3 turns *Only affects Human, Therian, and Jotun heroes
Confuse x 3 turns *Only affects Human, Therian, and Jotun heroes
ATK 50% down x 3 turns
All Enemies
Shadowbound x 3 turns *Only affects Human, Therian, and Jotun heroes
Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Windchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Underworld Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Wind Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Skill Gauge 46% down
30% Dark MATK damage 10 times *Ignores Counterattacks *Leech 20% of damage dealt 10 times
MDEF 15% down x 3 turns
Self
Dark Ring x 3 turns
Embolden x 3 turns
HP 50% up x 3 turns
Hex x 1
All Allies
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Overpower x 3 turns
Master x 3 turns
Stoneskin x 3 turns
Quick x 3 turns
Skill Gauge 20% up
Status Ailment Resistance 68% up x 3 turns
Damage up 40% against airborne enemies x 3 turns
3 Enemies with the highest MATK
Slow x 3 turns *Only affects Human, Therian, and Jotun heroes
Confuse x 3 turns *Only affects Human, Therian, and Jotun heroes
MATK 50% down x 3 turns
3 Enemies with the highest ATK
Slow x 3 turns *Only affects Human, Therian, and Jotun heroes
Confuse x 3 turns *Only affects Human, Therian, and Jotun heroes
ATK 50% down x 3 turns
All Enemies
Shadowbound x 3 turns *Only affects Human, Therian, and Jotun heroes
Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Windchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Underworld Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Wind Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Skill Gauge 48% down
30% Dark MATK damage 10 times *Ignores Counterattacks *Leech 20% of damage dealt 10 times
MDEF 20% down x 3 turns
Self
Dark Ring x 3 turns
Embolden x 3 turns
HP 50% up x 3 turns
Hex x 1
All Allies
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Overpower x 3 turns
Master x 3 turns
Stoneskin x 3 turns
Quick x 3 turns
Skill Gauge 20% up
Status Ailment Resistance 70% up x 3 turns
Damage up 40% against airborne enemies x 3 turns
3 Enemies with the highest MATK
Slow x 3 turns *Only affects Human, Therian, and Jotun heroes
Confuse x 3 turns *Only affects Human, Therian, and Jotun heroes
MATK 50% down x 3 turns
3 Enemies with the highest ATK
Slow x 3 turns *Only affects Human, Therian, and Jotun heroes
Confuse x 3 turns *Only affects Human, Therian, and Jotun heroes
ATK 50% down x 3 turns
All Enemies
Shadowbound x 3 turns *Only affects Human, Therian, and Jotun heroes
Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Windchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Underworld Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Wind Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Skill Gauge 50% down
30% Dark MATK damage 10 times *Ignores Counterattacks *Leech 20% of damage dealt 10 times
MDEF 25% down x 3 turns
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Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
All Allies
(Opener) Silence Resistance 20% up x 5 turns
(Opener) Fear Resistance 20% up x 5 turns
All Allies
(Opener) Silence Resistance 40% up x 5 turns
(Opener) Fear Resistance 40% up x 5 turns
All Allies
(Opener) Silence Resistance 60% up x 5 turns
(Opener) Fear Resistance 60% up x 5 turns
All Allies
(Opener) Silence Resistance 80% up x 5 turns
(Opener) Fear Resistance 80% up x 5 turns
All Allies
(Opener) Silence Resistance 100% up x 5 turns
(Opener) Fear Resistance 100% up x 5 turns
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 8% up
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 11% up
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 14% up
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 17% up
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 20% up
Self
(Opener) Exhaust Resistance 20% up x 5 turns
(Opener) Slow Resistance 20% up x 5 turns
(Constant) MDEF 10% up
Self
(Opener) Exhaust Resistance 40% up x 5 turns
(Opener) Slow Resistance 40% up x 5 turns
(Constant) MDEF 15% up
Self
(Opener) Exhaust Resistance 60% up x 5 turns
(Opener) Slow Resistance 60% up x 5 turns
(Constant) MDEF 20% up
Self
(Opener) Exhaust Resistance 80% up x 5 turns
(Opener) Slow Resistance 80% up x 5 turns
(Constant) MDEF 25% up
Self
(Opener) Exhaust Resistance 100% up x 5 turns
(Opener) Slow Resistance 100% up x 5 turns
(Constant) MDEF 30% up
All Allies
(Opener) Quick x 5 turns
Self
(Constant) Uplift
(Constant) Tempered
(Constant) Fleetfoot
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Magic Orb
Life Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Snake Orb
Spider Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Fox Orb
Spider Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Snake Orb
Squirrel Orb
Wyrm Orb
Bluefruit Orb
Noxsea Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Moby Orb
Ursus Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Ursus Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Eclipse Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mars Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Mars Orb
Eclipse Orb
Unicorn Orb
King Orb
Sloth Orb
Venus Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
King Orb
Sloth Orb
Saturn Orb
Venus Orb
Newmoon Orb
Whitewyrm Orb
Purgatory Orb
Valorous King Orb
Destructive King Orb
Domination Orb
Valkyrie Orb
Holywyrm Orb
Purgatory Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Purgatory Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Purgatory Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Holy Bear Orb (Dwarf)
Wicked Bear Orb (Dwarf)
Holy Fox Orb (Dwarf)
Wicked Fox Orb (Dwarf)
Holy Ox Orb (Dwarf)
Wicked Ox Orb (Dwarf)
Holy Eagle Orb (Dwarf)
Wicked Eagle Orb (Dwarf)
Holy Hawk Orb (Dwarf)
Hunger Orb (Dwarf)
Recital Orb (Dwarf)
Iceberg Orb (Dwarf)
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