Vindicator Mani
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Basic Info
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Action Skill
Element
All Allies
Damage up 30% against Light element enemies x 3 turns
Light Element Wall x 3 turns
All Stats 20% up x 3 turns
Master x 3 turns
Berserk x 3 turns
All Enemies
MDEF 50% down x 3 turns
200% Dark MATK damage *Ignores Counterattacks
Sleep x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest ATK
150% Dark MATK damage *Ignores Counterattacks
Sleep x 3 turns *Only affects Grounded Heroes
2 Enemies with the highest MATK
150% Dark MATK damage *Ignores Counterattacks
Sleep x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest HP
150% Dark MATK damage *Ignores Counterattacks
Sleep x 3 turns *Only affects Airborne Heroes
All Allies
Damage up 30% against Light element enemies x 3 turns
Light Element Wall x 3 turns
All Stats 20% up x 3 turns
Master x 3 turns
Berserk x 3 turns
Skill Gauge 2% up
All Enemies
MDEF 50% down x 3 turns
220% Dark MATK damage *Ignores Counterattacks
Sleep x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest ATK
170% Dark MATK damage *Ignores Counterattacks
Sleep x 3 turns *Only affects Grounded Heroes
2 Enemies with the highest MATK
170% Dark MATK damage *Ignores Counterattacks
Sleep x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest HP
170% Dark MATK damage *Ignores Counterattacks
Sleep x 3 turns *Only affects Airborne Heroes
All Allies
Damage up 30% against Light element enemies x 3 turns
Light Element Wall x 3 turns
All Stats 20% up x 3 turns
Master x 3 turns
Berserk x 3 turns
Skill Gauge 4% up
All Enemies
MDEF 50% down x 3 turns
240% Dark MATK damage *Ignores Counterattacks
Sleep x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest ATK
190% Dark MATK damage *Ignores Counterattacks
Sleep x 3 turns *Only affects Grounded Heroes
2 Enemies with the highest MATK
190% Dark MATK damage *Ignores Counterattacks
Sleep x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest HP
190% Dark MATK damage *Ignores Counterattacks
Sleep x 3 turns *Only affects Airborne Heroes
All Allies
Damage up 30% against Light element enemies x 3 turns
Light Element Wall x 3 turns
All Stats 20% up x 3 turns
Master x 3 turns
Berserk x 3 turns
Skill Gauge 6% up
All Enemies
MDEF 50% down x 3 turns
260% Dark MATK damage *Ignores Counterattacks
Sleep x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest ATK
210% Dark MATK damage *Ignores Counterattacks
Sleep x 3 turns *Only affects Grounded Heroes
2 Enemies with the highest MATK
210% Dark MATK damage *Ignores Counterattacks
Sleep x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest HP
210% Dark MATK damage *Ignores Counterattacks
Sleep x 3 turns *Only affects Airborne Heroes
All Allies
Damage up 30% against Light element enemies x 3 turns
Light Element Wall x 3 turns
All Stats 20% up x 3 turns
Master x 3 turns
Berserk x 3 turns
Skill Gauge 8% up
All Enemies
MDEF 50% down x 3 turns
280% Dark MATK damage *Ignores Counterattacks
Sleep x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest ATK
230% Dark MATK damage *Ignores Counterattacks
Sleep x 3 turns *Only affects Grounded Heroes
2 Enemies with the highest MATK
230% Dark MATK damage *Ignores Counterattacks
Sleep x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest HP
230% Dark MATK damage *Ignores Counterattacks
Sleep x 3 turns *Only affects Airborne Heroes
All Allies
Damage up 30% against Light element enemies x 3 turns
Light Element Wall x 3 turns
All Stats 20% up x 3 turns
Master x 3 turns
Berserk x 3 turns
Skill Gauge 10% up
All Enemies
MDEF 50% down x 3 turns
300% Dark MATK damage *Ignores Counterattacks
Sleep x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest ATK
250% Dark MATK damage *Ignores Counterattacks
Sleep x 3 turns *Only affects Grounded Heroes
2 Enemies with the highest MATK
250% Dark MATK damage *Ignores Counterattacks
Sleep x 3 turns *Only affects Airborne Heroes
2 Enemies with the highest HP
250% Dark MATK damage *Ignores Counterattacks
Sleep x 3 turns *Only affects Airborne Heroes
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Limit Burst
All Enemies
100% Dark MATK damage 5 times
4 Enemies with the lowest Dark Resistance
100% Dark MATK damage
3 Enemies with the lowest Dark Resistance
100% Dark MATK damage
2 Enemies with the lowest Dark Resistance
100% Dark MATK damage
Enemy with the lowest Dark Resistance
100% Dark MATK damage
Enemy with the lowest HP
Concentrated Fire x 5 turns
All Allied Parties
Dark Ring x 5 turns
Shadow Clone x 5 turns
All Allies
ATK/MATK Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 50% of max HP
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Passive Skill
Self
(Constant) Void Field Resistance 20% up
Self
(Constant) Void Field Resistance 40% up
Self
(Constant) Void Field Resistance 60% up
Self
(Constant) Void Field Resistance 80% up
Self
(Constant) Void Field Resistance 100% up
Self
(Constant) Dark Element damage 22% up
(Constant) 22% damage up against Humans
Self
(Constant) Dark Element damage 29% up
(Constant) 29% damage up against Humans
Self
(Constant) Dark Element damage 36% up
(Constant) 36% damage up against Humans
Self
(Constant) Dark Element damage 43% up
(Constant) 43% damage up against Humans
Self
(Constant) Dark Element damage 50% up
(Constant) 50% damage up against Humans
All Allies
(Constant) Damage up 10% against grounded enemies
(Constant) Damage up 3% against airborne enemies
All Allies
(Constant) Damage up 15% against grounded enemies
(Constant) Damage up 6% against airborne enemies
All Allies
(Constant) Damage up 20% against grounded enemies
(Constant) Damage up 9% against airborne enemies
All Allies
(Constant) Damage up 25% against grounded enemies
(Constant) Damage up 12% against airborne enemies
All Allies
(Constant) Damage up 30% against grounded enemies
(Constant) Damage up 15% against airborne enemies
All Allies
(Constant) Apocalypse Armed
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Magic Orb
Life Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Snake Orb
Spider Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Fox Orb
Spider Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Snake Orb
Squirrel Orb
Wyrm Orb
Bluefruit Orb
Noxsea Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Moby Orb
Ursus Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Ursus Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Eclipse Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mars Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Mars Orb
Eclipse Orb
Unicorn Orb
King Orb
Sloth Orb
Venus Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
King Orb
Sloth Orb
Saturn Orb
Venus Orb
Newmoon Orb
Whitewyrm Orb
Purgatory Orb
Valorous King Orb
Destructive King Orb
Domination Orb
Valkyrie Orb
Holywyrm Orb
Purgatory Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Purgatory Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Purgatory Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Holy Bear Orb (Dwarf)
Wicked Bear Orb (Dwarf)
Holy Fox Orb (Dwarf)
Wicked Fox Orb (Dwarf)
Holy Ox Orb (Dwarf)
Wicked Ox Orb (Dwarf)
Holy Eagle Orb (Dwarf)
Wicked Eagle Orb (Dwarf)
Holy Hawk Orb (Dwarf)
Hunger Orb (Dwarf)
Recital Orb (Dwarf)
Iceberg Orb (Dwarf)
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